@blackyps said in Matchmaker Algorithm Feedback Thread:
I'm still interested in your explanation for this.
For higest rated player less than 1000: no limit is as it currently is. Effectively no change. Its so hard to determine accurately skill in this bracket that I think its fine.
For highest rated player greater than 1000 and less than 1500: max skill difference is suggested at 500. For a 1200 player, to have a 700 rated player as a teammate vs a 1000 and a 900 I think this is a very big ask. Personally as a 1200 player you effectively need to carry the 700 to victory, it removes the "fun" of a 2v2 with such a large skill disparity.
Note that in this example rating disparity will be zero and alone would be an indication of high quality or balanced game. Which is why I recommended in my previous post as to looking at these metrics together and shoult not be seperated. Rating disparity and skill differences do not neccessarily increase together but could be largely indpendent of each other.
For highest rated player of 2000 or more being matched with a 1200, I think could still result in a viable game. You can generally expect a 1200 to be independent and contribute to a fight in a meaningful way right up to the t4 stage of a game.
Matching a 2000 with a 300 I think will just result in a bad gaming experience for everyone and discourage people from searching tmm. It has for me. Which is why I am suggesting a hard limit on skill difference.
I am much less interested on what the numbers actually should be. I don't know what they should be. But I certainly think that if they are allowed to be too large, whatever too large is, that will just produce games that people will not want to play.