Constant game crashes, need help figuring it out

i got one! first game for todays evening

this is the Unhandled Exception:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00423190
    attempted to read memory at 0x3e053ea4

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15226123.log /gpgnet 127.0.0.1:28745 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:58564/15226123/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58

Callstack:
	Unknown symbol (address 0x00423190)
	Unknown symbol (address 0x00801e43)

Last 100 lines of log...

info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: send Ptr: F7F70002 
info: terminated 
debug: Current gametime: 00:09:00
debug: Loading module '\000/units/xrb0204/xrb0204_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000'
debug: Loading module '\000/units/urb4202/urb4202_script.lua\000'
debug: Loading module '\000/units/uab2301/uab2301_script.lua\000'
debug: Current gametime: 00:09:30
debug: Loading module '\000/units/uel0104/uel0104_script.lua\000'
debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000'
debug: Current gametime: 00:10:00
debug: Loading module '\000/projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
info: Sending game result: 12 score 2
info: GAMERESULT : \000score 2
info: Sending game result: 9 defeat -10
info: GAMERESULT : \000defeat -10
debug: Current gametime: 00:10:30
debug: Loading module '\000/units/uab1302/uab1302_script.lua\000'
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: send Ptr: C9F80002 
info: terminated 
info: UI_ApplySelectionSet 1
debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
debug: Current gametime: 00:11:00
debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
debug: Loading module '\000/units/uab4201/uab4201_script.lua\000'
debug: Current gametime: 00:11:30
debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
debug: Current gametime: 00:12:00
debug: Loading module '\000/units/url0303/url0303_script.lua\000'
debug: Loading module '\000/units/zab9601/zab9601_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
debug: Loading module '\000/units/urb3201/urb3201_script.lua\000'
debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
debug: Current gametime: 00:12:30
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/units/url0402/url0402_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds
debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Current gametime: 00:13:00
debug: Loading module '\000/units/zeb9501/zeb9501_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: Keybindings CreateUI
info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
info: Keybindings CloseUI
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Current gametime: 00:13:30
debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
debug: Loading module '\000/projectiles/tdfriot03/tdfriot03_script.lua\000'
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'

this are the Error details:

java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073740771. See C:\ProgramData\FAForever\logs\game_15226123.log for more information
	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
	at java.base/java.lang.Thread.run(Thread.java:832)

and here are the logs

game_15226123.log
client.log

@Xarius the fact that you found one so fast scares me slightly. I'll look into it tomorrow - what you provided is perfect.

edit: appears to be this issue: https://github.com/FAForever/fa/issues/3162

Does the description sound familiar?

A work of art is never finished, merely abandoned

Alright - I understand where your information @snagglefox came from. That is what the client gives you, but it is not all there is. Typically an error manager opens up too - but when I launch / crash through the client that doesn't happen.

You can find the dump image here:
b4aea673-2d25-4dab-b26b-b22b998cff43-image.png

Make sure to delete previous dumps so that you know which one is yours. That dump can then be opened by us to see the exact exception code.

A work of art is never finished, merely abandoned

@jip no sadly it doesn't. it just crashes with a report and i can't replicate it. i would say it is 1 out of 3 games. Here is another:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0042323b
    attempted to write memory at 0x3c003c04

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15228945.log /gpgnet 127.0.0.1:50240 /mean 953.129 /deviation 153.206 /savereplay gpgnet://127.0.0.1:53083/15228945/Xarlus.SCFAreplay /country DE /clan NUT /numgames 58

Callstack:
	Unknown symbol (address 0x0042323b)
	Unknown symbol (address 0x00801e43)

Last 100 lines of log...

debug: Loading module '\000/effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua\000'
debug: Loading module '\000/units/urb1302/urb1302_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000'
debug: Current gametime: 00:24:00
debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'
debug: Loading module '\000/units/urb0301/urb0301_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
info: UI_MakeSelectionSet 2
debug: Current gametime: 00:25:00
info: UI_MakeSelectionSet 3
debug: Loading module '\000/units/uea0304/uea0304_script.lua\000'
debug: Current gametime: 00:25:30
info: UI_ApplySelectionSet 2
debug: Loading module '\000/units/xsa0402/xsa0402_script.lua\000'
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
debug: Current gametime: 00:26:00
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Defense")
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 3
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:26:30
info: Keybindings CreateUI
info: UI_Lua import("/lua/ui/dialogs/keybindings.lua").CreateUI()
info: Keybindings CloseUI
debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
debug: Current gametime: 00:27:00
debug: Loading module '\000/units/xel0306/xel0306_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000'
debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:27:30
debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000'
debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
debug: Current gametime: 00:28:00
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/tifmissilecruise05/tifmissilecruise05_script.lua\000'
debug: Loading module '\000/projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0015a) supplied in a pose update.
debug: Current gametime: 00:28:30
info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
debug: Current gametime: 00:29:00
debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
info: Sending game result: 1 defeat -10
info: GAMERESULT : \000defeat -10
info: Sending game result: 5 score 1
info: GAMERESULT : \000score 1
debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000'
debug: Loading module '\000/units/xsb1104/xsb1104_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Loading module '\000/units/xsa0203/xsa0203_script.lua\000'
debug: Current gametime: 00:29:30
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
info: UI_ApplySelectionSet 1
debug: Loading module '\000/units/url0309/url0309_script.lua\000'
debug: Current gametime: 00:30:00
debug: Loading module '\000/units/drlk001/drlk001_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
debug: Current gametime: 00:30:30
debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Current gametime: 00:31:00
debug: Loading module '\000/units/uea0305/uea0305_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
debug: Current gametime: 00:31:30
java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15228945.log for more information
	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
	at java.base/java.lang.Thread.run(Thread.java:832)

game_15228945.log

got another one :s.

if i should stop posting them or post them somewhere else please tell me.
Also is there a way to "spoiler" the code for readability ?

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00438168
    attempted to read memory at 0x00000001

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15229180.log /gpgnet 127.0.0.1:20364 /mean 971.12964 /deviation 152.34543 /savereplay gpgnet://127.0.0.1:49336/15229180/Xarlus.SCFAreplay /country DE /clan NUT /numgames 59

Callstack:
	Unknown symbol (address 0x00438168)
	Unknown symbol (address 0x008026ac)
	Unknown symbol (address 0x00801e43)

Last 100 lines of log...

info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Mass")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Loading module '\000/lua/sim/tasks/attackmove.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen")
debug: Current gametime: 00:02:00
debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
debug: Loading module '\000/units/urb1105/urb1105_script.lua\000'
debug: Current gametime: 00:02:30
debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
debug: Loading module '\000/units/uab0103/uab0103_script.lua\000'
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:03:00
debug: Loading module '\000/units/uas0103/uas0103_script.lua\000'
debug: Loading module '\000/units/uab0203/uab0203_script.lua\000'
info: UI_SelectByCategory +excludeengineers AIR MOBILE
debug: Loading module '\000/units/urb0201/urb0201_script.lua\000'
info: StartCommandMode order RULEUCC_Patrol
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000'
debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
debug: Current gametime: 00:03:30
debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
debug: Loading module '\000/lua/cybranprojectiles.lua\000'
debug: Loading module '\000/units/uab0202/uab0202_script.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/units/urb0202/urb0202_script.lua\000'
debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000'
debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000'
debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'
debug: Current gametime: 00:04:00
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Sensors")
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: Loading module '\000/units/urb3101/urb3101_script.lua\000'
info: UI_SelectByCategory +excludeengineers AIR MOBILE
info: StartCommandMode order RULEUCC_Patrol
debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
debug: Current gametime: 00:04:30
debug: Loading module '\000/units/ual0106/ual0106_script.lua\000'
info: StartCommandMode order RULEUCC_Overcharge
info: UI_Lua import("/lua/ui/game/orders.lua").EnterOverchargeMode()
debug: Loading module '\000/units/uab3101/uab3101_script.lua\000'
debug: Loading module '\000/units/uel0208/uel0208_script.lua\000'
debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000'
debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
debug: Loading module '\000/units/url0208/url0208_script.lua\000'
debug: Current gametime: 00:05:00
debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000'
debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
info: StartCommandMode order RULEUCC_Patrol
debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000'
debug: Loading module '\000/units/url0107/url0107_script.lua\000'
debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/units/uas0201/uas0201_script.lua\000'
debug: Loading module '\000/lua/aeon_naval_weapons.lua\000'
debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000'
debug: Current gametime: 00:05:30
debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders")
debug: Loading module '\000/units/xsl0208/xsl0208_script.lua\000'
debug: Loading module '\000/units/xsb3201/xsb3201_script.lua\000'
debug: Loading module '\000/units/url0103/url0103_script.lua\000'
debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
debug: Loading module '\000/units/uab1106/uab1106_script.lua\000'
debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000'
debug: Current gametime: 00:06:00
debug: Loading module '\000/units/urb5202/urb5202_script.lua\000'
info: UI_SelectByCategory +excludeengineers AIR MOBILE
debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000'
debug: Loading module '\000/lua/seraphimprojectiles.lua\000'
java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15229180.log for more information
	at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
	at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
	at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
	at java.base/java.lang.Thread.run(Thread.java:832)

@xarlus

You can also send them to me privately on Discord: Jip#4301

The frequency is a bit scary however - could you add a description of what you were doing? And what branch you were playing on?

I'll update the git repository accordingly and see if we can find a pattern with previous reported issues.

edit: i've added your exceptions to the issue tracking them: https://github.com/FAForever/fa/issues/2045

Keep them coming (sadly enough)!

A work of art is never finished, merely abandoned

Only played a few short games yesterday and managed to actually not crash, but I'll be sure to post any from today if it happens again.

I also checked my Temp folder you showed and I didn't have any dmp files there, but I'll check again next crash.

So it figures, since I made this post I've had 0 crashes. Just thought I should mention that.

@Jip I crashed 😞

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
    attempted to write memory at 0x02a649c0

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15298758.log /gpgnet 127.0.0.1:39014 /mean 1682.3143 /deviation 95.940895 /savereplay gpgnet://127.0.0.1:54990/15298758/snagglefox.SCFAreplay /country US /numgames 791

Callstack:
	Unknown symbol (address 0x0095854f)

Last 100 lines of log...

info: creating high fidelity terrain
info: creating high fidelity water
info: CWldSession::DoBeat() unknown entity id (0x2ff009f9) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uab3201/uab3201_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
debug: Current gametime: 00:40:30
info: Called: CreateAeonBuildBaseThread
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
info: creating high fidelity terrain
info: creating high fidelity water
info: Called: CreateAeonBuildBaseThread
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uea0203/uea0203_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/aaafizz01/aaafizz01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:41:00
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
info: Called: CreateAeonBuildBaseThread
debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
debug: Loading module '\000/projectiles/adfquatumautogun01/adfquatumautogun01_script.lua\000'
debug: Current gametime: 00:41:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
debug: Current gametime: 00:42:00
debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:42:30
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("AA")

We Jinxed it 😞

Can you describe what happened right before the crash?

A work of art is never finished, merely abandoned

Sounds like i'm having the same issue! Did you find a solution?

java.lang.RuntimeException: Forged Alliance Crashed with exit code -805306369. See C:\ProgramData\FAForever\logs\game_15372054.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)

@Chanto Do you have the information that the debugger provided you with? Including an exception code?

A work of art is never finished, merely abandoned