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I’d suggest highlighting the point about being able to join multiple queues in the news post when its released (and possibly even the game loading tooltips)-I doubt I’m the only one who assumed you could only be in one queue at a time.
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Nothing final has been decided yet, I just wanted to do some expectation management that a 3v3 queue is not 100% certain yet.
I’d suggest highlighting the point about being able to join multiple queues
We can do that. I had hoped that the "Join one or more queues when you are ready" text over the queue buttons would be sufficient that everbody knew that already.
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I look forward more to 3v3 than 4v4. I was planning to multi queue 1v1 2v2 3v3, adding 4v4 only if it seems like only chance for a game.
Should maybe note that I play 2 games almost every day.
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if any of my maps are needed for the 3x3 4x4 expansion, let me know...
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What are you guys going to do to capture the interest of people participating in 3v3 and 4v4. Its difficult enough getting a 2v2 game, it will be even harder to get larger team games.
I'm all for TMM, i love it and prefer it to custom games. I just wish the rest of the community did too....
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2v2s played doubled in size with the matchmaker and it was the least popular game mode in the 1v1-6v6 player zone when adjusted for player count.
Now it’s 4th popular I believe.
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I believe 4v4 will be actually played and not abandoned as 2v2. *3v3 would be completely dead. (Only my predictions)
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My prediction is that 4v4 matchmaker won't take off because people will experience lag/slowdown from slow computers and lag, especially on 20x20 maps.
It might be best to start with only 10x10 maps for the rollout and see what happens. Then put some smaller 20x20s in the pool to see if bad things happen. I would suggest starting this way because you can't "unring the bell." If people try TMM and have disappointing experiences, they might not come back. But if the rollout starts successful, you could build on that.
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You can’t really mix 10x10 and 20x20 4v4 teamgames. The former will require share until death, the latter will mainly require full share.
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The matchmaker can't adjust settings like share until death? You could always send a chat message at the start of every match telling players whether the game is full share or not.
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New players don’t know what full share or share until death means. Randomly switching share conditions like that is awkward. You’re better off just having two queues, one with casual classic 4v4 custom game maps that are usually 10x10 and one with more competitive 4v4 maps.
More coherent and intuitive for the general player if a single queue is associated with a share condition rather than one random map size in one random queue.
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The current plan is to have two 4v4 queues. One share until death with more clumped up teams and one with full share with maps like Seton's.
The 3v3 will probably not come soon. It is not a popular game mode and there are almost no maps made for 3v3. There was a 3v3 tournament a while ago and the map pool mainly consisted of 4v4 maps that were shoehorned into a 3v3 constellation to at least get a decent pool size. -
I'm confused why random map generator is not being used for TMM. Having both a random team, and random map just ads to the4 fun and it also is a solution to your limited premade map problem for 3v3. Just my suggestion as a TMM lover
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@system_failure said in TMM 3v3 and 4v4 coming soon:
I'm confused why random map generator is not being used for TMM. Having both a random team, and random map just ads to the4 fun and it also is a solution to your limited premade map problem for 3v3. Just my suggestion as a TMM lover
I am hoping to implement it asap. The ladder team is discussing it for the up and coming pools, not certain how spawns will react in greater than 2 player scenarios.
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You have no idea how much me and friends are looking forward to 4v4. It will hopefully move people away from Gap.
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@morax Normal map gen maps are made with odd v even player slots in mind for teams. So, having spawns properly match teams shouldn't be a problem for TMM 2v2/3v3/4v4/etc...
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@emperor_penguin said in TMM 3v3 and 4v4 coming soon:
@morax Normal map gen maps are made with odd v even player slots in mind for teams. So, having spawns properly match teams shouldn't be a problem for TMM 2v2/3v3/4v4/etc...
The issue is whether spawns are close together (clustered like on canis, hilly, monument valley, etc) or if they are far apart like on open wonder.
I suspect the "casual" players would prefer to have close together, clustered spawns whilst the competitive scene likes far away ones, although of course am not sure as there has never been a "competitive 3v3 and 4v4" matchmaker.
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Generally spawns that are far away from eachother, like open wonder, lead to way more boring gameplay due to the fact that it only leaves very little space on the map thats contestable. If you compare wonder with hilly the difference is very clear.
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Probably a good idea to require a certain CPU score or whatever to be able to search 4v4+ upwards.
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We'll have to see how effective Jip's optimization efforts will be. Sounds like they've been making a pretty big difference on the fafdevelop branch