@maudlin27 said in AI Development Guide and M27AI v40 Devlog:
Various tweaks aimed at improving M27’s response to a nearby naval threat slightly
Thanks for the acknowledgement; here's a couple more replays if you want:
It was 2 games of 2 humans VS 2 M27s on Eye of the Storm. We lost the first one but won the second. There didn't seem to be any major bugs but in the second match, the bottom right AI sent its commander diagonally across the whole map underwater which meant that it was completely vulnerable to torpedoes. So it almost got taken out by a lone T1 submarine. We lost the first match in a big part due to the M27 firebases being quite effective and me not defending against the T2 artillery quickly enough; however, in the second match it didn't really seem to build the firebases as effectively at the top or bottom so we just skirmished across gradually.