Introducing Mapgen Week on Ladder

@arma473 Only if we also get mapgen 1x20.

@askaholic The ratio of maps will be subject to change, which is why I didn't mention it specifically in the post.

@archsimkat Being able to separately (multi-) queue for 5x5, 10x10 and 20x20 random maps would be great... (long term) - I like them all but for which ones I queue would depend on my time. 5x5 queue would be great for during work-breaks šŸ™‚

I don't play 20x20 map a lot on ladder, but I try play it (a lot of these games I lost, but it's not problem). For me it's very difficult when 20x20 map has 33% chance in mapgen pool. In 20x20 map you have big chance that game will be more than 30 min. One good side of ladder is quick games, which usually during work-breaks, break between classes at the university. I have nothing against maps, but pls do chance of 20x20 minimum (10-15%. Ok 20% will be great, not 33%) and more players will play ladder

I'm loving it already, please make it 4ever ! (never played ladder so much)

one day I will find the supreme commander

the problem with with map gen is most of the map gen maps tend to be small, low mexes maps, as someone who is disabled and plays with only one hand, I hate those types of maps because I feel it usually comes down who has the better micro and the games are over by the 10min mark, unlike lager 1010 or 2020 where eco and strategy play a bigger role. I have bad apm because of my disability. but hey what do I know I'm just a 800 rated player.
Random thought would it better if you could veto 1 or 2 maps from the map pool like in other games

@Ati You're the first player I've been made aware of that's disabled.

I'd be super curious to see how we can make the UI more friendly or if there are physical integrations (Xbox adaptive controller) that are within the realm of possibility to help support better disabled game play.

Let's not hijack this thread though, if you're interested DM me and we can open a separate thread.

Just for information the low Mex style mapgen has an appearance rate of about 13% on 10km maps

The whole map generation and download, could that be disrupting game launch?

The percentage of failed game launches has increased massively.

@sheikah Is there anywhere we could see a breakdown for what is the % chance for a map type on a given map size?

i do wonder when/in what form we can give feedback ?
is this thread for that ? or is there going too be a poll/thread at the end of the week where we can do that ?

@valki thatā€™s possible. Mapgens take longer to start because both players have to generate the map which takes a while. When you say they fail to start, do you mean stuck in automatch or the ā€œmatch cancelledā€ indicator?

@chriskila000 said in Introducing Mapgen Week on Ladder:

i do wonder when/in what form we can give feedback ?
is this thread for that ? or is there going too be a poll/thread at the end of the week where we can do that ?

I have not discussed with the entire team yet, but I would like to do the following:

Once the map gen week concludes we ( ladder team ) shall construct a feedback thread with a set of

  1. Questions everyone should answer (TBD to be discussed)

  2. look at some example maps - with screenshots - and discuss reactions ( for example, 10x10 maps which have two lanes, one giant mound of terrain in center ) to get some reference points

  3. Take a look at some win / loss ratios of players during regular ladder verse mapgen week to see if thereā€™s a correlation to skill where impromptu strategy is used verse ā€œprebuilt.ā€ This obviously should be taken too harshly as itā€™s only one week, but absolutely interesting nonetheless.

  4. Is the ratio of map sizes acceptable?

  5. Do specific map sizes have any specific trends that stick out more than others?

  6. Open comments/ suggestions

@Swkoll
Here is the current distribution by style. Each number can be viewed as the percentage. Values from 0 to 1.

20km : BIG_ISLANDS: 0.25, CENTER_LAKE: 0.06, BASIC: 0.06, DROP_PLATEAU: 0.03, LAND_BRIDGE: 0.13, LITTLE_MOUNTAIN: 0.06, ONE_ISLAND: 0.06, SMALL_ISLANDS: 0.25, VALLEY: 0.06, HIGH_RECLAIM: 0.02, FLOODED: 0.00

10km: CENTER_LAKE: 0.13, BASIC: 0.13, DROP_PLATEAU: 0.06, LITTLE_MOUNTAIN: 0.13, MOUNTAIN_RANGE: 0.13, ONE_ISLAND: 0.13, VALLEY: 0.13, HIGH_RECLAIM: 0.03, LOW_MEX: 0.13, FLOODED: 0.00

5km: BASIC: 0.21, DROP_PLATEAU: 0.11, LITTLE_MOUNTAIN: 0.21, MOUNTAIN_RANGE: 0.21, HIGH_RECLAIM: 0.05, LOW_MEX: 0.21

@askaholic I mean that forgedalliance.exe launches with splash screen but is stuck on waiting - before the map loads

@Sheikah is it possible to make it so that everyone who starts a game in the same matchmaker queue, 09:57 for example, to have the same random map?

It could feed not only some positive discussion, it also allows you to compare yourself to other players playing the same map at the same time.

That would require a server change and isn't exactly feasible because it would be entirely different than normal operation and would break across rating brackets and what not.

@sheikah thanks, clear šŸ˜Š

It will also nearly never result in anybody getting the same map unless you made anyone get the same map if they started a game within the same 10 minute interval or so

So far at my 750 rating right when im starting to get a feel for the maps and playstyles, this change is implemented. It totally upsets my gameplay and adds in another randomness aspect on top of a lot of mechanics that im already trying to learn as-is. Had this come later on in my SupCom experience then I might welcome it, however with some maps having 5 mex points at spawn and others having a total of 0, (leaving me with equally low knowledge of what the heck to do) I think the generator needs work and is ill suited for any sort of competitive field. Perhaps if it was only for people who are very familiar with the game, or an option that if both players have enabled will use the generator, but if one does not then a normal map will be played.