Klutz's Map Emporium

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February 2022 update

New content:

Turmoil Lake

Commissioned by Dragun. A remix of the SCTA map, Trout Farm. 10x10 hyper reclaim FFA or 1v1.

Arrakeen Skirmish

Based on Dune. Fight over the city of Arrakeen to secure the spice fields. 10x10 hyper reclaim teamgame map (up to 6v6).

Caladan Crosswaters

Based on Dune. The rugged highlands of Caladan form towering cliffs where they meet the sea. 20x20 teamgame (up to 6v6) or FFA map.

Twisted Isles

Commissioned by Yudi. The salty volcanic spring waters keep the twisted isles thawed. 20x20 naval 2v2.

Verdanis

The sequel to Floralis. 15x15 teamgame map (up to 4v4).

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Great work Captain 🙂

A work of art is never finished, merely abandoned

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#NewsWorthy

"The needs of the many outweigh the needs of the few" - Spock

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More good maps from Captain Klutz!

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I realy enjoy playing on your maps. Thanks a lot.

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And now for something a little different for those who want a little glimpse into what goes into these maps:
https://youtu.be/5Vue9sKQba4

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New map

Forlorn Fjords

A remix of Canis River. Theme idea by Blackyps. Fight over the thawing Sirenukall River, using its ice dams and rugged mountains to your tactical advantage. 15x15 teamgame map (up to 4v4).


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And now for something completely different: Racketeer Ridge, an unranked, uneven map. I've heard people ask for more maps for AI games, and this is just the start of my answer to them. You can expect more medium-effort uneven maps in the future.

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Could you show the marker layout too?

A work of art is never finished, merely abandoned

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@jip said in Klutz's Map Emporium:

Could you show the marker layout too?

Of course, here's the markers of the amphibious type. The land markers are almost identical and the air markers are just a uniform grid.

I found adding defense markers to each expansion made RngAI take them much more seriously.

alt text

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Archsimkat approached me and asked if I could make a map similar to a randomly generated one.

I accepted, and this is the result.

Adaptive Pillars of Sand

A remix of a Mapgen map from replay #16736685. 15km x 15km, supports up to 6v6, all slots have adaptive mexes. ~60k reclaim.

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Привет, хто может подсказать, почему физика юнитов в первом Supreme Commander реалистичнее чем чем сейчас в FAF, и как ее вернуть в FAF?

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This summer, I went to the Scottish Highlands for the first time and really liked it. Using the inspiration from this journey, I was able to make this map.

Verisimilitude

A 20x20 1v1 map with the playable area of a 10x10. 19k visible (rock, tree group) reclaim but 30k total reclaim in trees etc.

Civilians are not invincible.




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This is an official statement that all my maps are CC-BY-NC 3.0.

What does this mean?

It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

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Oh sorry I just had sold all your maps for 0.50$ FAF best maps DLC 😫

FAF Website Developer
Come check the new of the FAF website!
https://www.test.faforever.com/

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@captainklutz said in Klutz's Map Emporium:

This is an official statement that all my maps are CC-BY-NC 3.0.

What does this mean?

It means you can remix them, use them for scenarios, change them up, rip the original textures or heightmaps, and use them in your own works, as long as you give me credit (ideally in the map description) and don't make any money from them.

Cool, some really good looking textures/decals in your map. If I use something of your maps I'll make sure to give you the credit in the map description.

Check out my maps here:

Madness 1 - 10

https://forum.faforever.com/topic/480/h-master-s-maps

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I felt the need to make a map that tries to rectify the problems with Verdanis. This is the result. The layout is inspired by the best parts of Badlands, but with various changes that I think will help improve gameplay.

Corina's Hourglass

A 20x20 1v1, 2v2 and 4v4 map. 20k visible (rock, wreckage) reclaim but 40k total reclaim in small rocks. Symmetric along both horizontal and vertical axes.

2v2 is bottom left vs top right (thanks Jip for suggestion).

Thank you to Grimplex and Archsimkat for putting up with my questions and providing suggestions.

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Due to an internal harddrive failure, I have lost all workflows and works in progress.

Thank you to everyone for your support, there will be a delay in map production for the near future.

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Corellia Chasm

Commissioned by @BalanceSlave.

It's literally just a FAF interpretation of Corvana Chasm from Supreme Commander 2.

A 20x20 1v1, 2v2 and 4v4 map. Limited but useful reclaim in the form of Cybran wrecks. You are unable to send units across, land units on, or build on the lava. This is the closest I could get to recreating the gameplay of the original Corvana Chasm without having to resort to clientside mods or cliffs that could break air pathing. Decals are present but incomplete.

The original 3v3 map, for reference: