Torpedo Defence lvl 3

Any aoe damage

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

@hinthunter torp bombers get rekd cause the Suport ACU also build t3 anti-air

@rezy-noob If i ground fire with destroyer/battleships or missile t3 ships does the ACUs and the t3 torp get dmged?

@kdrafa91 no,but pretty sure you asked how to defend against harms

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

@kdrafa91 i still think it beats it in a raw mass for mass. Torp cost around 250~ maps while sam cost around 800~ mass also it takes longer to build so you can afford to snipe out the SACU under water.
That is one of the options.

Analyze, Adapt, Overcome...

you can groundfire HARMS wih battleships cruisers and tempest (not sure about the rest). can also kill the harms while they are under construction (and not submerged yet) if I remember right. So you can use your navy to either groundfire everything, or just take out the sams and torp the SCUs

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

When someone starts building HARMS on setons I just give up on crushing the pond and build a game ender instead.

@harzer99 I feel that Torp3 is too strong

Attack it with 20 t2 subs, if there are 2 ACUS they repair it while subs atack and you lose almost all the subs

If you atack the ACUS you kill 1 ACU (if the enemy dosent pull him back) and you lose 20 subs

I feel that it should not be submerged structure...

Battleships to kill the sams. Torps to kill the sacus and harms. Cruisers to kill the asfs that are killing your torps.

@kdrafa91 problem is that the only real conter to them is either preventing them from being built or groundfiring them with battleships. The latter one gives me depression.

They simply have too much hp and dmg for their mass cost. If you sit groundfiring them, enemy bships will kill your bship. They have a clear advantage cause they can swarm your bship with frigates, which are infinitely more mass efficient than bships.

Stop the Harms from being submerged, or halve their hp, so that the Aeon T4 ship can 2 shot it.

Mobile shields, my friends. Makes t2 and t3 subs kill them with few losses.
And floaty arty can ground fire them to.