My game crashes every time about 1 hour (no sim Mods)

this is the last crash log

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02bd0000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /gpgnet 127.0.0.1:29538 /mean 1471.99 /deviation 92.3169 /savereplay gpgnet://127.0.0.1:58233/14908197/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 622

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
warning: Connection dialogue opening due to disconnection by players:
info: send Ptr: C6DF0002
info: send Ptr: C6DF0002
info: terminated
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Current gametime: 00:35:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("TMD")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Shields")
debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: UI_ApplySelectionSet 1
info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:00
debug: Loading module '\000/units/ues0302/ues0302_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tifmissilenukecdr/tifmissilenukecdr_script.lua\000'
info: UI_SelectByCategory +excludeengineers LAND MOBILE
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: UI_SelectByCategory +excludeengineers AIR MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: StartCommandMode order RULEUCC_Patrol
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:36:30
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: KillSelectedUnits
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:37:00
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
debug: Loading module '\000/units/zrb9601/zrb9601_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_SelectByCategory +excludeengineers NAVAL MOBILE
info: creating high fidelity terrain
info: creating high fidelity water
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
info: creating high fidelity terrain
info: creating high fidelity water

EXCEPTION_ACCESS_VIOLATION at address 0x0095854f
is maybe a memory allocation error (32Bit memory full).
https://github.com/FAForever/fa/issues/1445

If you don't have any mods enabled, then you are using maybe a huge map or several AIs
with high unit cap.

Can you post us the full game log ?
C:\ProgramData\FAForever\logs\game_14908197.log

Maybe i see something else that is odd in your log,
but when you run out of 32bit memory there is nothing we can do.

I got an other error in the replay befor my game crashed in the game at 31:31

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02972340

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14908197.log /replay C:\ProgramData\FAForever\cache\temp.scfareplay /replayid 14908197

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000'
debug: Loading module '\000/units/ueb2304/ueb2304_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua\000'
debug: Current gametime: 00:29:30
debug: Loading module '\000/units/urb0304/urb0304_script.lua\000'
debug: Loading module '\000/units/ueb0303/ueb0303_script.lua\000'
debug: Loading module '\000/units/zeb9601/zeb9601_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Loading module '\000/units/xal0305/xal0305_script.lua\000'
info: WLD_ResetSimRate
info: creating high fidelity terrain
info: creating high fidelity water
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
debug: Loading module '\000/units/urb4204/urb4204_script.lua\000'
debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0053e) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:30:00
debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/projectiles/taamissileflayer02/taamissileflayer02_script.lua\000'
info: WLD_IncreaseSimRate
info: UI_Lua import("/lua/ui/uimain.lua").IncreaseGameSpeed()
debug: Loading module '\000/units/xsb2401/xsb2401_script.lua\000'
debug: Loading module '\000/projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tananglertorpedo01/tananglertorpedo01_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/timantitorpedo01/timantitorpedo01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00506) supplied in a pose update.
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:30:30
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/tdfriot01/tdfriot01_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua\000'
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Loading module '\000/units/zeb9503/zeb9503_script.lua\000'
debug: Loading module '\000/projectiles/adfheavydisruptorcannon01/adfheavydisruptorcannon01_script.lua\000'
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
debug: Loading module '\000/units/uas0303/uas0303_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
debug: Loading module '\000/units/xsa0204/xsa0204_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Current gametime: 00:31:00
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/units/zab9602/zab9602_script.lua\000'
debug: Loading module '\000/units/url0301/url0301_script.lua\000'
debug: Loading module '\000/units/urb1104/urb1104_script.lua\000'
debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
debug: Current gametime: 00:31:30
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water

at address 0x0095854f

when you have the same address then its the same error.
(its more or less the code line from the c# command that failed inside the SupCom.exe)

Thanks for the log, i have maybe a guess.
Could you do me a favor ?
Can you activate my "AI-Uveso" and make a new game.log ?

I need the additional debug/memory output from my mod to see if i am right.
(Looks like there are to many soundfiles loaded into the game from several
mods even if the mod is not activated, and this is eating the 32bit RAM)

info: Found mod sounds in: Music_PhilCrofts
info: Found mod sounds in: Pretty Good Ingame Music
info: Found mod sounds in: #Marlos mods compilation
info: Found mod sounds in: BattlePack
info: Found mod sounds in: BlackOpsFAF-Unleashed
info: Found mod sounds in: Music_PhilCrofts
info: Found mod sounds in: Oof
info: Found mod sounds in: Pretty Good Ingame Music
info: Found mod sounds in: SCTA-master
info: Found mod sounds in: Survival Mayhem&BO balance
info: Found mod sounds in: TotalMayhem

Also some mods are installed twice.
As example:

info: DISK: AddSearchPath: 'i:\benutzer\dokumente\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\music_philcrofts\sounds', mounted as '/sounds/'

Grüße, Uveso.

Vielen dank
also alle ausm Dokumente Ordner löschen und dann wars das ?
hab den idle engineers aus gemacht ist bis jetzt nicht abgestürzt hatte aber nicht mehr so große game
ist mit den 32bit ram der Cache von der cpu gemeint ?

Grüße, M3RT1N

Game time: 32 min
hab alle mods und Maps unter Dokumente gelöscht

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02b96fc0

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14912511.log /gpgnet 127.0.0.1:27343 /mean 1507.2882 /deviation 92.76701 /savereplay gpgnet://127.0.0.1:63052/14912511/M3RT1N.SCFAreplay /country DE /clan TOT /numgames 626

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

debug: Current gametime: 00:31:00
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
debug: Loading module '\000/projectiles/cimantitorpedo03/cimantitorpedo03_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
debug: Loading module '\000/projectiles/aifmiasmashell01/aifmiasmashell01_script.lua\000'
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Loading module '\000/projectiles/aifmiasmashell02/aifmiasmashell02_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: StartCommandMode order RULEUCC_Reclaim
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Loading module '\000/projectiles/sanuallcavitationtorpedo01/sanuallcavitationtorpedo01_script.lua\000'
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
debug: Current gametime: 00:31:30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: creating high fidelity terrain
info: creating high fidelity water
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: creating high fidelity terrain
info: creating high fidelity water
info: Full:1 Heal:10 Ally:0 AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:-- Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: CWldSession::DoBeat() unknown entity id (0x2ff00491) supplied in a pose update.
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories.
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
debug: Current gametime: 00:32:00
debug: Gametime: 00:32:00 --- Unit: 2974 --- Platoon: 462 --- FPS: 60 --- Memory: 742.2M / 834.5M --- Speed: +10 / -1 --- SimSpeed: 41% ( 60 Game = 143 System Seconds )
debug: Entity: 16341 --- Prop: 02189 --- CScriptObject: 57505 --- CTask: 36563 --- CTaskThread: 34849 --- CLuaTask: 03119 --- CDecalHandle: 10753 --- ReconBlip: 03099
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-5 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:0.5 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -1 - ACTION: go home >30
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:-- Braveness: -0.5 - ACTION: go home >30
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:0 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
info: Full:1 Heal:10 Ally:0 AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:-- Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-3 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target
debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is not assigned to a factory manager!
warning: * AI-Uveso: AddFactoryToClosestManager: Found [Naval Area 2411] Baseradius(30) but it's to not reachable: Distance to base: 20 - Creating new location
debug: * AI-Uveso: AddFactoryToClosestManager: Factory uab0103 is close (20) to MarkerBaseName Naval Area 3239 (Naval Area)
debug: * AI-Uveso: AddFactoryToClosestManager: BuilderManagers for MarkerBaseName Naval Area 3239 does not exist! Creating Manager
debug: * AI-Uveso: AddFactoryToClosestManager: FactoryManager at MarkerBaseName Naval Area 3239 created! Adding Factory!
debug: * AI-Uveso: AddFactoryToClosestManager: picked basetemplate UvesoExpansionNavalRush for location Naval Area 3239 (Naval Area)
info: Full:1 Heal:10 Ally:-- AlAA:0.5 Over:1 Enh:1 TMD:-- Shield:1 Enemy:-- PD:-- EnemyACU:-- Behind:-- Hitted:-- Range:-4 TML:-- Bomber:10 RBase:0 Braveness: 0.5 - ACTION: Attack target

public forum = english ^^

script and lua task memory looks ok to me.

Gametime: 00:32:00
Unit: 2974
Platoon: 462
FPS: 60
Memory: 742.2M / 834.5M
Speed: +10 / -1
SimSpeed: 41% ( 60 Game = 143 System Seconds )

Entity: 16341
Prop: 02189
CScriptObject: 57505
CTask: 36563
CTaskThread: 34849
CLuaTask: 03119
CDecalHandle: 10753
ReconBlip: 03099

So i guess we need to get rid of some music banks.
These mods have extra sound included:

Music_PhilCrofts
Marlos mods compilation
BattlePack
BlackOpsFAF-Unleashed
Music_PhilCrofts
Oof
Pretty Good Ingame Music
SCTA-master
Survival Mayhem&BO balance
TotalMayhem

Make a backup and delete them all!
(only disabling them does not work)

Then start a game without any mod enabled.
(you can leave AI-Uveso activated, but no other SIM or UI mod)

(You can PM me here or in Discord if you want to talk german)