@jip said in Why does Fullshare exist?:
@valki therefore you shouldn't invest (too many) resources into destroying the ACU, but instead of destroying his eco / base. Which is to me a lot more fun than sniping someone or being sniped.
Thanks, good idea... I will also apply this when your victory depends on my decisions
@zappazapper said in Why does Fullshare exist?:
I'd just like to point out that Assassination is only a thing because it fits in with the silly sci-fi backstory of vanilla SupCom, that the only intelligent being on the field is a little guy operating the commander and once he dies that's it. Do we need to continue to suspend disbelief and play this way? Because full-share is just a band-aid to make losing a commander in Assassination not an automatic team loss. In reality, when my commander dies, I'm still alive, and still have the ability to make (incorrect) strategic decisions. Maybe Assassination as the standard condition in FAF needs to be reconsidered.
Very cool thought actually...
But I fear it would work only for T1 and T2, at T3 your commander in the mix of 10 SCU's 3 Exps and 60 Bricks doesn't matter that much.