I am not going to pretend that I know everything about how the other factions work, or how they should function or that they may not have the same problems in other areas. I am writing this from the perspective of a 1v1 Cybran player’s standpoint and this is only my opinion.
The reason I make this is because I am convinced that there is too large of a weakness with Cybran during the T2 land stage. Now, when I say t2 land, I do not specifically just mean the t2 land units, but also t2 pd, a com that is weak and the t1 arty mixed in with the t2 units being bad. All these factors combined make for a weakness that is greater than the sum of its parts and has a knock-on effect in to the later stages of a match.
Regarding faction diversity, I feel a distinction should be made between differences in functionality, and a unit simply being bad. What I mean by functionality is that equivalent units from different factions have different purposes such as t1 arty having better functionality against buildings or against units. Fervors are designed to kill structures, other arty are better against armies. UEF T2 pd deal aoe damage while Sera T2 pd deal higher single target damage. One unit may be more effective in cost per damage, another has better cost per hp. Weaknesses are a unit’s lack of functionality vs something else, such as fervors having no AOE, so worse against moving targets. Fervors are not bad; they just have a more focused role.
A unit being garbage should not be justified under the term faction diversity, unless that faction has a better replacement for its function. Medusa is a garbage unit. As a unit it is worse in class at any given role at the same cost as other t1 arty. Cerberus turret is the worst in class at its role. It has the lowest dps per mass by a very big margin. This makes it overpriced and to be honest, a bad investment. The Cybran ACU is weak. Combined, all of these are what makes this faction rather lackluster on the majority of land maps. To be honest, I like the cybran t2 units. There just isn’t a good t1 arty to support them in killing structures.
The other problem with the medusa is drop play. Combine the lower capacity of the transports with low dps from the t1 arty, and you have another low effectiveness per investment situation. The t2 transport costs the same as other factions, but with no real advantage.
Thanx for reading.