Player leave freezes unit control

Admittedly, the "no actions for n ticks" solution does lower the amount of desyncs, however the user experience is indeed underisable. I would second the suggestion for a "global pause" fix instead.

@Spy_Emanciator

You should be the ceo of the faf cooperation.
You got a real business mind, and i love all of your suggestions. Would you hire me? I would like to be your executive assistant to learn your business sense.

patronization aside I pitch lofty goals because it up averages the actual balanced expectations. Since many here are of the doom gloom please up my anti-depressant dose crowd I had to play the opposite.