RCIV - Pre tournament AI Dev.


Hi All,
Would like to have RCIV in Feb 2022, (RCIII was Feb this year)
The idea is for very similar format, as the RCIII

BUT ..

The AI factions will be pre-chosen,
(like the Computer Cup) that way the more apropos faction will be chosen.

Thinking of names for Tourny that sound good.
RCIII was 3 v 3 v Civilians
(Not too good a name/concept as we naturally root for civilians)
In RCIV the AI will be Enemy to All life forms
The concept is after Terminators "SkyNet"
The sequel AI battle 1,000 years later would be: "SpaceNet"
3 v 3 v SpaceNet
& their WareBots = "self-aWare-roBots" Any good??
Maybe UniWeb = Universe Web AI Forces,
GalacticBots, or maybe ViralBots or not, or ______???
If you have any other name ideas, let me know.

This years colors are:
AI will be sporting ALL Green this year.
The Top 3 AI's from the Computer Cup and Uveso are gong to be in the Tournament.

Each map there will be anywhere from 2 to 4 AI,
and may be a mix of AI or the same.

Below are the AI's that will be participating in RCIV:


I would like for this post thread to be a place to discuss the playability of the maps.
And to have all AI's working properly together,
(Like as in RCIII - Great job!)
Discord is also fine.


Tournament Rules:
The tourny rules will be almost identical to RCIII.
You can read the rules and view maps from the RCIII tourny below.

The main difference will be:
AI Factions will be pre-chosen,
instead of allowing players to choose.


AI observations and wish list:

AI in General:

Favored maps: 10 x 10 land I think best, because units engage better.

Good Eco, well balanced, Rush and Adaptive do what they say.
Uses 'full share' in team games very well.

favored maps: 10 x 10's
good navy and air.


Favored maps: 10x and 20x Land=Good expansion to map edges.
I haven't tested water yet.

Good: Game speed, expansion, pressure, and
'full share' transfer of units.

favored maps: All

Wish List

Game Speed to be minimally effected by average end game unit counts.
DilliDalli gets an A+ for running at +4 game speed at end of game with
8 AI armies at 45 min mark with many game units onboard.

For all AI to fully utilize Team Games Full Share option.
As of now only DilliDalli and Uveso take "Full" advantage of mobile units, engineers, gifted bases and factories.
This is a big advantage in team games.

For all AI to support Nomads.
And have a future AI Nomads tourny vs Humans. (possibly RCV?)
Nomads has lots of amphibious units and even T1 arty boats that would be nice for AI to be able to fire and hit most shore units.
Right now only 2 of the 4 AI's entered in this tourny support Nomads.


Map pool:
Most of the maps will be the same as in the RCIII,
and laid out the same way.
see here: https:
Maps that did Not play well will be changed out.
ie: No more Map #7 - Twin Rivers.
More maps will have AI with No multipliers.
Maps with Multipliers will be lower than RCIII,
as the AI has gotten better with many new version releases.

Am always on lookout for good 3 v 3 v AI maps,
submit any for consideration please.


I'll enter DilliDalli and get it to support the nomads faction in the next update (in the next week or so).



What kind of players are you looking for? I played in the computer cup earlier this year and found it to be quite fun-if this is similar then I would love to play here as well


Hi Major,
This tourny will be similar to the RainbowCup III.
See here: https://forum.faforever.com/topic/858/rainbow-cup-iii-3-v-3-1-2k
It is a 3v3 with AI on map as an added adversary against both teams.
There will be 12 teams of 3,
and the 12 highest rated players who enter will be captains and
pick teams thru a draft type selection.
See Post #2 of the above link, for the teams that were selected in RCIII:
The players ranged from 2K+ to 1300 rated range.
We had 12 teams with avg combined rating of 5.8K.


There are not many 3 team maps in the vault.
(specifically 9 or 12 player)
Search 9 player and see what I mean.
I am looking for a 20 x 20 Finals map,
and any other 10x or 20x maps for the tournament.

In RCIII All maps were standard 2 team maps,
where I inserted the AI on side slots.
Except the Finals Game #1 map,
was the 12 player version of 'Dark Heart' = 'Dark Liver'.
(the only 3 way map worthy as a highlight game)

It's a nice 20 x 20 but:
it is Not Isometric about the AI base vertical x-axis.
Another problem was: it being a water map,
was not the best kind of map (small land area and island play)
for a good AI showing.

This is how I presented the Game in RCIII:

Match 22 > Game 1
Finals - Game 1 Map - Will be Adaptive Dark Liver
22 Adaptive Dark Liver.jpg

What I need Help with is:
Finding Maps for RCIV and/or
Having a map/s developed for 9/12 player finals game,
That will work good with AI. -
This would effectively be a whole new map category -
3 v 3 v AI

An ideal 3 v 3 v AI Finals Map might be
a 20 x 20 built Isometric about the AI base,
(or 3 way symmetrical 120 degree sections, which would be good 3-way human play too - And FAF needs more of these.)

Water should be in/near center,
and be AI friendly = not have small ponds and/or constricted water ways near base to cause pointless naval base builds.
10 x 10 maps also welcome for the Tournament too!
Built in "strong" Civilian bases would be cool. (built on opposite side of AI base)
(color them Green to Match this years AI colors)

Another way to create maps that would work with the desired format is to:
"Mirror" already designed maps.
One map #14 used in RCIII was a mirrored version of Selkie,
and is a great map for the AI. It will be used again this year but
with 4 AI instead of only 2 in RCIII.
Here is how "Selkie Mirror" showed in the last Tourny:
14 Selkie Mirror.jpg

So if you have a map that you think would play well mirrored,
that you think would work well with an AI position -
Send it in!
Any one who can submit some good maps would be greatly appreciated.


Lily Pads is a 3 team map. You can put the AIs on the smaller islands.



Yes I thought of that one previously,

Lily Pads has very little land for the AI, if it only took the small islands.
The AI is not the best on water maps,
and if the AI took the 3 small islands, the
players would have to "split/share" One island that is not symmetrical.

Would like maps like - map #14 = Selkie Mirror.
A map where I can use either 3 or 4 AI,
and where the 'AI no multiplier' has a chance ..
Therefore a map like Selkie Mirror above where the AI can
easily keep land and build eco.
Basically a map that would be a dream scenario for the AI with its state of play today,
with good pathing, slope/elevation changes,
but not so unbalanced where there is triple the reclaim nearby.