SCTA Project: Balance, Bugfixing, and more!

Tomorrow SCTA Update; some bugfixing, a little bit of rebalancing of course some new models. TA E Drain mechanics have gotten reworked much of the code has been improved overall. A little fixes here and there nothing major.

Only 30 models left, not counting ones that were commissioned. And join tomorrow for glorious SCTA gameplay testing on the discord at Noon EST

Today update, mostly minor, a rework of scta engi mod (again). I might have one more rework to go until I am happy with it. Otherwise some pretty basic things.

Today I released an emergency bugfix and included tje change meant for next week because the Mine Layers won’t be renabled for SCTABalance, instead the FARK and Necro have both gained the ability to build the mines.

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SCTA Mod is now uploaded for the week! we have a couple new things. ANOTHER reworking of SCTA Engi Mod. Through now it is finalized and unlikely to be changed again in the future. The next SCTA Show Match is official! And with a banner courtesy of Phong.scta_portrait.png

This week we'll be seeing the likes of Postal from Total Annihilation replays face off again Swkoll this time. https://www.youtube.com/channel/UCLavjsigQSOmg3q62ckLKVA
Guests include two famous modders, the creator of TA Zero, Vohvelieläin and, Balthazar the Creator of Brewlan. Alongside discussion of various environments modders have to plan and build for, there will be discussions of moddng process itself. And today's showmatches will focus and highlight on high economic enviroments using Crazy Rush and Metal Worlds.

The stream will be at 9:30 PM EST to 11:30 PM EST on Wednesday the 31st. We also be taking a journey for some of us on memory lane, to see an place to play TA!

This week update out, a couple fixes here and there. Some solidly major updates, in other areas. Mostly a bit of improvement all around will be trying to diagnosis in the upcoming weeks why core over arm is when played by ai can cause sim issues

SCTA is updated for the week. If any errors occur let me know. The upcoming showmatch this be the first time casted on faflive, will be between the Mighty Bully. And the upcoming 2k Raider.

The Zlo & Banana v Natas show match happened next SCTA is the 1v1 event this weekend. Come and join glorious SCTA gameplay!

Next SCTA Event 2v2 Showmatch with Archsimkat. And casters TBA. I will contacting SCTA Showmatch regulars as well shortly

The showmatch has been due to events scheduled for tomorrow, featuring SA Clan casted by Jagged who will be joined by some TA Pros discussing the mod, player actions and more! Also the update for this week is out.

https://www.youtube.com/channel/UCVukA3ixN8_ZNxnqxq3YD1g/join

Next SCTA Showmatches! This is time the Average DudeBro Match. Casted by my Clanmmate Harzer of EDC and potentially with Endranii on FAFLive is all goes well. Featuring regulars of lower ranked tournament, TheDuelist and Spikey Noob, who is representing Bar Codes everywhere. Now this Showmatch will in addition to featuring SCTA will have a special treat for all involved. Two of the games will be featuring Nomads, of the mainstay and well recognized mods on FAF. And then alongside that a series regular, who often gets their work showcased on stream. Balthazar of BrewLan, whom will be talking to the casters about process of making and maintaining new models.

Alongside we'll see answers from Vohv of TAZero and Exotic of Nomads, about the process of faction design. And how one goes about creating and maintaining modded factions, as well the process of what makes those factions unique. This showmatch will take place 10 AM EST, July 10th. Overall the showmatch focus is on Factional Design.

The next showmatch, will see a return of Series Regular Swkoll casting the Legendary TAG_Rock against the Starcraft Pro and Swkoll Clanmate: Se7ven. Alongside standard SCTA games, Se7ven will be dipping his toes into the newest TA Mod released, called ProTA. An OTA Mod done in much the same fashion FAF has been done. That showmatch will take place 28th around 6:30 PM EST.

Just realize no update in almost a month. Nothing major has happened just some minor tweaks and updates, and a new model from Balthazar of BrewLan!

Come one and come all! For the next SCTA Showmatch! This featuring (if all goes as planned) the illustrious TAG_Rock, facing off against Tagada and perhaps Tex using the TA Factions. Now of course as an Old Pro is learning some new tricks, we will also be seeing the Starcraft Pro Se7ven playing the TA factions against some of the Supreme Commander ones, under the Command (pun not intended) of Tex and others. But yes that sounds like every other show match, Dragun is this one gonna be any different?

Casted by Jagged Appliance on his YouTube Channel, we'll be looking over the replays of these titans of our game. But this one will be a special treat. So one of the Supreme Commanders claim to fame, was the AI system. Now there is much to debate about the competency of the AI's, but this showmatch has I a believe a unique element to it. Earlier showmactes have focused on various elements of Supreme Commander Forged Alliance game design:
We have talked mapping and modding
We have talking balancing and factional design

But now, drumroll please, we will be talking -ai design! As part of the analysis, Jagged and myself will be watching some AI games. Featuring the SCTA AI facing off against other Supreme Commander's AI, several of them recently featured in AI Tournament and Rainbow Cup. The SCTA AI's facing off against AI Swarm made by Azrealian Angel, a developer of a sister Forged Alliance Community called the LOUD Project. And the RNG AI by Relentor, an AI which has notched a few wins and a title in recent months at the AI Tournament that was hosted by the illustrious TD Swkoll.

As we watched these AI games, as circumstances allow and come up, I'll be showcasing some answers shared to me by Sprouto, one of the founders (if not the Founder) of the LOUD Project and, a contemporary of the famous Sorian. Additionally there will be other answers to some these same questions from other AI Developers about the AI and their approach to the AI.

Come to Jagged’s Channel Noon EST on September the 15!

Today’s update:
First the icon patched has patched so units now have support for unique icons. Let me know if you all dislike the various SCTA Unique icons. Secondly I have undid the aoe nerf to TA AA Units. I have however increased the E and M cost of TA intie equivalent. TA Inties now cost 2400 E and 50 Mass vs Supcom Inties 2250 E and 50 Mass.

There been a few other works. Next update I’ll will be doing some work on the Vulcan and potentially Buzzsaw size.

Happy Holidays

A few updates this week. AI improvements, a couple background infastructure fixes. Next month will be incorperating some fixes by Jip for FA Code base into SCTA. Also will have some previews for upcoming models and otherwise

Showmatch next week (March 9th), Noon EST featuring Blackheart vs Jagged! Also some updates released featuring unit descriptions for units and otherwise.