This game seems to have too many pointless weapons

I also just think that having minor self-defence weapons is really cool. Does it really matter that the fatboy AA tracking isn't doing much damage? No, but seeing 4 anti air guns tracking air units doing flybys while the main cannons are firing off into the distance and the two riot guns are taking out close range targets is just really fucking cool.

@archsimkat But the problem with that is that in real life, an ineffective weapon is not one that does too little damage, it's one that tends to do no damage at all.
An attack on a WW2 bomber formation that ineffectively defends itself will likely still have a few attacking fighters be lost.
An ASF attack on an unescorted strat bomber group results in no losses unless the ASF force is really small, for some reason one fighter gets focus-fired for ages, or there's fighters with very low health to start with.

It is a bit silly, but I have a bigger problem with unexpected weak weapons like the Aeon cruiser guns.

As long as the pointless weapons look pointless it is fine. And give the Aeon cruisers the same guns as Aurora or Flare.

@bellatrix said in This game seems to have too many pointless weapons:

An attack on a WW2 bomber formation that ineffectively defends itself will likely still have a few attacking fighters be lost.

Gonna be honest, it's a little annoying that you are so confident in making such incorrect claims. The equivalent to the ASF in WWII—jet fighters like the Me 262—could literally one shot the strat bomber from out of range of the strat bomber's AA.

Eventually, German pilots developed new combat tactics to counter Allied bombers' defences. Me 262s, equipped with up to 24 unguided folding-fin R4M rockets—12 in each of two underwing racks, outboard of the engine nacelle—approached from the side of a bomber formation, where their silhouettes were widest, and while still out of range of the bombers' machine guns, fired a salvo of rockets with strongly brisant Hexogen-filled warheads, exactly the same explosive in the shells fired by the Me 262A's quartet of MK 108 cannon. One or two of these rockets could down even the famously rugged Boeing B-17 Flying Fortress, from the "metal-shattering" brisant effect of the fast-flying rocket's 520 g (18 oz) explosive warhead.

Even earlier in the war, when the Germans were fielding the equivalent to t1 inties or t2 fighters (propeller planes like the Bf 109 or the Fw 190), bomber squadrons suffered massive casualties for little damage in return. E.g. on Black Thursday 77 B-17s were lost while only 35 fighters were lost, and the majority of the german fighter casualties were because of P-57 fighter escort.

The allied commanders even recognized that:

Such high losses of aircrews could not be sustained, and the USAAF, recognizing the vulnerability of heavy bombers to interceptors when operating alone, suspended daylight bomber raids deep into Germany until the development of an escort fighter that could protect the bombers all the way from the United Kingdom to Germany and back.

the anti ground weapons on transports are so you can use them as ghettos, else labs would just shoot at anything.
Main practical use of these weapons (e.g. for strat, cyb gs,moonkey) is to prevent the units getting slowly crushed by a few T1 units. also sera and cyb frig+cyb destro aa shouldnt be on that list, since the combined aa of sth like a 40 frig 3 destro navy will win against a sizable number of torp bombers

Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

All the token weapons were much "stronger" in vanilla. But the whole balance was very different, if you've ever played it.
The weapons were stronger but they also missed a lot. When I've redone the Vanilla balance mod, any naval unit that has some AA (destroyer, battleship, frigate) became almost better at killing air than Cruiser, since it had bigger fire rate. And with the same stats, those AA weapons in FA rarely missed.
So with the improved targetting they had to nerf those weapons and they are useless on most of the units.

In a way I would agree to removing some weapons as it makes the game more readable. How should a beginner know that a battlecruiser can get absolutely wiped by t1 subs?
But on the other hand: We have animated models for most weapons. They are just nice to look at in action.

The aa ona strat doing a 1st strat run will kill inties In a straight line

The reason several units have memetic AA (see Fatboy and Monkey) is partly so yhose units don’t get memed by T1 Bombers and similar units.

There is a place for a discussion to be had with the meme weapons. To be frank. I’d rather see them improved then removed. Like UEF Frigate AA basically pointless. If we made it not so? I mean I don’t know the stats but you’d need to condense and find them all

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project

A uef strat running away from a small group of inties (irc 3-4) can beat them down, perhaps 1 broadsword should be able to kill 1 intie per pass