Hp does matter for 1st strat, and for bombing units with maa
Cybran strat OP
I'd be ok with a small health drop (e.g. 100 or 200) or stealth energy cost increase (e.g. -150 instead of -60), or a very small damage nerf (so it stays above 2.5k). However nerfing the damage so that it can't take out a UEF T2 mex would be too much.
Either way IMO Aeon is more deserving of a change (small boost) than cybran a nerf.
M27AI and M28AI developer; Devlogs and more general AI development guide:
https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
https://forum.faforever.com/topic/5331/m28ai-devlog-v87
@maudlin27 I've said before that the Aeon strat bomb should track targets because it's so bad and is trivially easy to dodge.
@deribus these are precision hit circles. now any projectile with 100% hits the bull's-eye, before it was not so, up to a certain point
real problem is reloading takes only 2 sec for the t3 bomber. so people drop a bomb, stop bomber in air for 2 sec and drop another one. its like double shot above the target.
Youtube: https://www.youtube.com/FAFputinFAF
Twitch: https://www.twitch.tv/faf_putin
Discord: https://discord.gg/dxeMFxY
There is a strat bomber rework in the beta, check the pinned post in the balance sub-forum that contains the FAF Beta changes.