@FtXCommando @Morax @Emperor_Penguin You probably all know me as someone who makes a lot of suggestions that are lets say misguided at least in the majority opinion. I'm trying to better explain my reasoning and invisible modesty in newer topics, but not the point now.
The point is community interaction by the Player Councillor. You are free to assume I was wrong in these topics, I would like to invite you to provide a good example of how you would respond to these misguided nooby topics.
@valki said in Aeon T1 PD under construction cannot be hit sometimes:
I have seen this in game quite a few times, where sometimes units waste all their firepower at an unbuilt Aeon PD. Possibly also other structures.
It was easy to reproduce.
It seems the Aeon PD is underneath the ground, units target it and hit the ground instead.
It does NOT affect UEF, Cybran or Seraphim PD. Also tested this in the same replay.
I was not satisfied by the PC's dismissive reply, problem still exists.
@valki said in missiles subject to TMD should ignore shields:
FAF lacks a skill-sensitive siege option, where a player with significantly less economy than its opponent can break its defenses.
MML counter shields fine, but this is in a macro view where MML is cost effective vs TMD. If the defending player has much more eco, then the shields offer him enough time to use his superior eco to spam up cost ineffective TMD and defend the base.
I want a player with less eco to destroy a firebase without TMD quickly, so he has a chance to get ahead purely through superior tactics.
Sure, bad suggestion, but I was disappointed that the interesting thought behind it - even if it was never worth implementing - was just not picked up. (did not get a bad PC reply here)
@valki said in (A)RAS: reduce nearby building consumption to zero:
I suggest that RAS will reduce the mass consumption costs of nearby buildings to zero. ARAS reduces mass and energy consumption of nearby buildings to zero. Units and in particular engineers derive no benefit. SCU's provide a 50% reduction instead of a 100% reduction.
I'm by no means a FAF or balance expert, but thought this might be an interesting idea. I cannot really defend or speak on its impact on balance or the metagame.
I was somewhat depressed when I posted this, dealing with lifechanging injury, but still. This was a helpfully intended suggestion that was completely dismissed and nitpicked. Almost quit right there, though in hindsight it doesn't look so bad.
I was wrong, I invite you to tell me nicely