@emperor_penguin said in New Player Councilor Discussion + Removal Announcements:
Emperor_Penguin’s Player Councilor Application
I have already talked with developers and have a feasible vision for TMM
Who exactly are these people? Because I certainly was not included in any such discussion and it would be me who is in the position of having to implement a large part of your idea, or ultimately, spend a lot of time reviewing and maintaining the code.
I would also not consider this:
lots of user-choice
to imply this:
Massively improve the TMM experience
The point of matchmakers is not to give people every possible option they might want (that's the point of custom games), it's actually to reduce barrier to entry by making many of the choices for them. Especially when you want to focus on the new player experience and new player retention, you want to make getting into a game as intuitive as possible. It's much better for that to be 1-click "Play Now" and have few choices over what the game settings are than to have 10-clicks for "Maybe play a game at some point if enough other people click the same stuff as you".
I am more inclined to agree with FTX on this issue. Letting the players decide everything is a fallacy in video games. If you always do what the majority of players says they want you end up with a hunk of junk, because the problem is, often times people don't actually know what they want (they think they know, but they don't). It is up to the PC to figure out what players want even though they don't know they want it, and then give it to them.
Finally, many further improvements to the matchmaker will be coming (eventually) regardless of who the PC is, because in fact, the driving force behind its development is --surprise-- the developers, not the PC. I'm honestly a little surprised that overhauling TMM (which we just recently built in the first place) is such a major part of so many candidates' platforms, since those promises are things that will almost certainly not be fulfilled.