@arma473 said in Make t3 navy more exciting!?!:
@CorvathraNoob Muzzle velocity increases would make it significantly easier to kill submarines. I'm not saying that's a bad thing.
Ya that's another game mechanic I just hate, and I would say should also get fixed rather than worry about muzzle velocity affecting it. I think you should be able to groundfire Harms, (and maybe atlantis I guess?) but groundfiring subs seems about as broken, counterintuitive, and contrary to a well balanced game design to me as the 1% built t1 radar blocking a tml. It's one of those things that can work very well, but takes some apm and attention to do, but to me just shouldn't even be an option to counter subs. I still have memories of one time losing t3 subs to a horde of groundfiring t1 bombers because I didn't micro them for 5 seconds. Just ridiculous.