@CorvathraNoob Muzzle velocity increases would make it significantly easier to kill submarines. I'm not saying that's a bad thing.
Reducing the importance of dodge micro would be a good thing, because I don't find dodge micro particularly interesting. There could be other types of micro we could be concerned with, such as positioning the battleships if certain angles give more DPS than other angles. So instead of microing your battleships to dodge shots, you would micro your battleships to be facing in the correct direction based on what you know about the enemy fleet.
If battleship guns get faster, you could make them more maneuverable and they still wouldn't be great at dodging. Or you could make them less maneuverable, so that maneuver micro becomes more important and you have to be more thoughtful/strategic about where you send battleships. There might be an advantage to having a fighting force that is mostly destroyers/neptunes because they would be so much faster.
Perhaps battleship guns should have a minimum range. It wouldn't have to be a big minimum range. It would make it easier to use subs against battleships. It would make destroyers and Neptunes more dangerous to the battleships IF you can overrun the enemy. So you would need something like 2 battleships (one can cover the other) or t1/t2 spam to protect the battleships.