@funkoff said in Alternative to game quality indicator - Handicaps/Bonuses:
In the context of equal teams in FPS games, yes. However, truskill was never intended for use in RTS games or in game with unequal numbers of players in each team.
Trueskills is a mathematical model of player skill. It does not matter in which genre. What can matter however, is how a certain game mode works, so yes it could have problems with how Trueskil expects player skill to add up in teams.
Your suggestion however, does nohing to fix that problem. I turns gameplan from a good player trying to carry a bad team to a good player trying to exploit the bonuses of his team mate in the best way possible.
It makes the entire game unpredictable and inconsistent (you now longer know much damage ANYTHING does to each other) and in a way unlearnable, or rather increases the skill gap massively because you now need to learn how every units properties scale with malus/bonus level.
And it adds an entire dimension of balance maintenance work. Not gonna happen.
So, here are the two solutions to the problem:
- Change Trueskill to model how bad players can be a net negative for the team by preventing a better player from gaining more mex spots. Not gonna happen.
- Change the game so that a dying low rated player no longer gives any additional mex spots to the team. For example by removing core mex spots on death. However, that changes a whole bunch of other dynamics related to player deaths and share conditions.