About Neroxis map generator...

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@phong said in About Neroxis map generator...:

Biass is just salty people like random maps more than his

yOu aRe jUsT jEaLoUs

I love how these discussions devolve into shitflinging like 90% of the time after a few days. Need to soften the balance forum rules again so we get more of that.

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i love it too

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@phong dude, are you okay?

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Its the year of covid man, no one is ok.

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so anyways, back onto the topic :

@Askaholic said in About Neroxis map generator...:

It’s not too much work, but it will require some changes to the database schema, which means it will take a while for logistical reasons.

ok sounds good.

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@Tex Have ftx and biass only been like this during the past year?.....

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@CorvathraNoob said in About Neroxis map generator...:

@Tex Have ftx and biass only been like this during the past year?.....

It shows quite a lack of respect to start such a discussion.

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CorvathraNoob said in About Neroxis map generator...:

@Tex Have ftx and biass only been like this during the past year?.....

I've always acted in what I think is the best interest of the playerbase in spite of everyone, including myself.
A mob of people throwing abuse like a pack of apes will not change that.

Unless we already forgot about how we put in factional font colours and people literally could not read the UI anymore? Or how we "just tried out" rackover as a moderator and a large group of contributors including MisterK and even Downlord were gone or silent within the year due to the toxic enviroment?

Even yemkey, which was hastily put in the pool because the author threatened to leave FAF if it wasn't, clearly has consquences. I'm sick of doing this loop of rushing in new changes with no proper feedback and iteration cycles, and then eating shit for it.

I have to play the negative nancy in order for the naive to not shoot themself in the foot over and over.

You can self sabotage yourself with such trash comments as long as you want, just feel lucky that moderation is actually this incompetent.

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Yah, this is kinda what I meant when I said unwarranted amount of hate. I'm with Jip on this one 😕

And for the record Biass, I do appreciate the work and effort you and others in this community put in. Its just that sometimes from the other end it is not always apparent. More so in threads like this it looks like there is overwhelming support for a thing, and it feels like we are shouting into the wind and nothing will get done. I don't know how much of this is us being unreasonable, or you guys needing a better PR team, but I think that's a problem that won't go away any time soon without some work at fixing it.

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Just some dev updates. We (as in mostly @Sheikah) have worked out the basics of how we need to change the database schema and have some code in the works.

Remember that TMM was created primarily in the spirit of facilitating casual play and enticing new players to stick around, so it is my hope that once we have the code changes in place, we can throw up a casual/unrated/global rating queue that incorporates some random maps. Regardless of where the discussion on competitive play goes, I think this is a valuable addition to the matchmaker.

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i think it is good,gen map should be appended the ladder.It can avoid the player cause the gap to map familiarity,we need to make myself bo.

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I think it will be more test a player and the basis of the random strain capacity

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@Jip said in About Neroxis map generator...:

It shows quite a lack of respect to start such a discussion.

I am completely willing to have a cordial debate with anyone and start off giving them respect. But that does not mean they will always deserve to retain that respect, completely irrespective of their repeated conduct and demeanor.

For an example, try reading through the posts ftx made on the "increase t3 mex cost" balance post. (Even just the ones that haven't been deleted.)

After a certain number of attempts at a civil discussion, you realize it is pointless to keep trying.

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@Askaholic said in About Neroxis map generator...:

we can throw up a casual/unrated/global rating queue that incorporates some random maps

Why an entirely new ladder and pool? Genuine question, don't wanna sound unappreciative. It's really great to hear this is being worked on and not just shutting down a good idea just because it's work for you btw, thank you and thanks @Sheikah so much for doing this - this idea about creating a whole new queue seems unnecessary on first glance to me.

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I guess to try to ease tensions? I also think it being directly in the current ladder pool is fine.

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Tbh I don't think I've seen the 1800+ crowd so united behind a ladder idea before, if the 1800+ pool was partly or wholly mapgen for a month I think it would go down very well.

Guess it's not a big deal either way, just might see all the tryhards in the "casual" queue which will be a laugh but people get what they want, that's what matters.

edit - guess the risk is splitting 1v1 player base, especially if the "casual" queue isn't pure mapgen. If it's pure mapgen then the hosting of custom mapgen 1v1s will just move to an automatch feature, which would be an improvement, but if it's not then it might get a bit weird in a three-way split between the two queues and custom games.

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I agree with Sir-Prize that it might not be best to separate the ladder, if there are so few player to begin with.

My idea for a solution would be to make it opt-in. E.g. in the matchmaking tab there is Box A you can check, where you would like a 10% probability (or whatever) to play on a mapgen map. Box B would be if you want to always have a mapgen map and none of the ladder pool maps. So two players that select B can always play mapgen on ladder if they are paired, and any player that never wants it will never get it.
Just a suggestion, no idea how difficult this would be to implement.

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@Sir-Prize said in About Neroxis map generator...:

Tbh I don't think I've seen the 1800+ crowd so united behind a ladder idea before, if the 1800+ pool was partly or wholly mapgen for a month I think it would go down very well.

take into consideration that usually only the people say something that want change. To get the opinion of the others we would need to introduce it and get feedback then.

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people are just used to the same pool which grants most quite some skill boost during games.
not to mention that the bowhoring is one of the main things in big tourneys like LoTs,i wouldn't enforce that change but it's just bad when you look at high ranked players doing the same stuff for about 15 minutes when they have to play seriously and we call that "skilled" gameplay

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I think one of the problems that you aren't just willing to look at is the presentation to new players.
This is something that Biass and FtX have to watch out for.
Sure the map gen is great addition for us seasoned players who are all sick of BO whoring and want less competitive enviroment where burden of map knowledge is kept to minimum. We can also live with smaller and bigger mistakes like terrain not being obvious or something, as we are getting the kick out of finding new random map to play on. We are fine with ugly decals as long as we don't get to play the same game of burden of knowledge for the first 10 minutes of the game as to how to expand on certain maps or how to not lose the game at minute 11 by having worse Air BO.

But new players won't be as amazed, they will be pissed for having to fight against game again and again where nothing makes sense to them. Them getting a bad map will be much more impactful compared to us. Them seeing ugly map compared to what they can see on current ladder will also look strange. Why are they playing on ugly maps with pathfinding problems when there are hundreds of great hand crafted maps available to them.
Not to mention the fact that with random maps they will never get to feel at home seeing the same map for 3-4 time and now kinda knowing what to play on that map. Instead they will be faced with the daunting experience of having to play against not only enemy but also against brand new map with each new game.

Not to mention the fact that the newbies will have even harder time getting accustomed to setting economy up and running when they have to learn how to improvise BO each and every time they enter the match. What you all want to do is all nice and dandy if you are seasoned player who already have played the game for a while and is accustomed to it's problems.
But a new player? You are literally inviting living hell upon them and making sure that the ladder experience will become even more daunting to many of them as they get scared of yet another layer of unknown.