About Neroxis map generator...

@FtX what's wrong with having 1 map in the pool to be randomly generated at time of play? Don't follow your objections. Certainly worth a try for a month I would think. Correct me if I've misinterpreted your comments.

To do 1 map in 20 as random map gen I would need to do a sample check to see if the map generation is any good. What would this require? Me doing X amount of maps to see if a broad range of maps reaches the level of quality I expect of a ladder map.

In other words, regardless of it it being 1 map or all the maps, I’m essentially doing the same amount of work and expecting the same thing from the map gen. Therefore, either it’s good enough to replace everything or it isn’t good enough to be in ladder.

Maybe a mapgen queue is the solution? With the ability to multiqueue everyone can basically adjust if he wants all, none, or some of the maps to be mapgen maps.

I just think you can afford to take a risk with 1 random map for a month and see how it goes

@BlackYps said in About Neroxis map generator...:

Maybe a mapgen queue is the solution? With the ability to multiqueue everyone can basically adjust if he wants all, none, or some of the maps to be mapgen maps.

This can be tested but I still want it to meet the quality of a ladder pool before doing it.

Luckily a huge amount of mapgen samples will be provided today. We gonna see first hand what the mapgen is capable of and what kind of games it provides - If it can reliably create reasonable maps.
That said, I dont think the quality assasment of current hand made ladder maps can be directly transfered to mapgen maps. The will likely never reach the aesthetic level of hand made maps - especially if you look at the astounding progress in the last maps made by Jip, Svenni, biass and other map creators.
The huge advantage of mapgen maps is, well, they are generated and no one has seen the map before. In short, its their novelty. And novelty is a quality of its own. Mapgen trains a player to adapt, to asses what a map has to offer, to think what might be good and what not so much. Hand made maps with established meta simply cannot provide that feature.
My point is, even if mapgen maps lack in comparision to hand made maps in some regards (which they do), they bring some new quality into the game which current ladder maps simply cannot provide.
Therefore I would love to see mapgen maps in ladder to some extend.

Just fyi. I quit ladder few years ago after the map pool became huge.
My feeling was that bo whoring was more important than general game knowledge.
And It was just too many maps and bo to learn to be good.
So a map generator, with no perfect bo possible, would probably take me back to ladder.

I don't think rng maps need to be vetted manually, they are generally so good. Just throw em in ftx.

This post is deleted!

Overall from looking at the tourney maps, I think it's nearly decent enough for me to be interested in doing a separate 1v1 queue. I mainly want to work some more with Sheikah to make the 10x10s more varied in structure first as I think over half of the 10x10 games in the tournament followed a near identical template for the map size.

I didn't get too many 5x5 maps (too many 2-0s) so I'll also need to check those out some more on my own.

I can agree that 10km need some more variation. From the tournament today I am pleasantly surprised that the 20km were well received as I was worried they would be terrible.

With regards to the 10km I think that the hills/ramps can be reduced in terms of their slope so that there is less terrain issues. Additionally with trying to find more structures for the maps as FtX mentioned. Of course that all happens the fastest with more feedback and ideas. So feel free to suggest.

5kms are probably in a similar place as 10km a little bit although there I did try to add some special cases not make it all open all the time but needs to be looked at.

I personally can't get over how good it is. in the tourney, not a single bad map.

I would rather see this implemented than 90% of the maps chosen.

Wanted to stay out of this because I do think Sheikah's doing some good work.

Think there is a lot of the classic FAF "It's new so it's amazing" syndrome going on. This cult of worship has constantly burned the community in the past.

Thought I might compare the opinions of players when it comes to author/generated maps. I had a map from a long time ago that looks something similar to a generated one, so I thought it would be interesting to look at. I scrapped the map idea a long time ago, so don't expect it to release.

alt text

Here is a picture of the spawn, dont mind the GPG editor ui around the edges, i'm in a rush.

Already don't have to tell you that most players wouldn't want to play this map in ladder. Why? well:

  • You can hardly see the ramps into the spawn, like at all.
  • the entrance is far too much of a chokepoint, meaning more turtle gameplay.
  • Parts of the ponds appear like you can't even walk over them.
  • terrain looks entirely fabricated and unnatural. Like It was made for a game and not because it is "real"
  • Stuff at the top has random, unclarified bumps in the ground that you can't see (no textures over them, etc)

etc, etc, etc. This map is a couple of years old and would never be played by the community. Don't need to tell you that. I'm on the ladder team and would probably give this a 2 or less asthetic score at best.

Here is the generated map I took this map from, I like to think you're all smart enough to have known I was lying from the start:

seed: neroxis_map_generator_1.3.4_wxc3mhd5pgygi_aqia_ae_aaaaaadagmtsi
alt text

I had to remove the decals from my changed copy because:

  • You would know they're not "mine" but also
  • There is 1000 decals randomly arranged over the map at max cuttoff distance. This is typically such unacceptable practice that I couldn't even do anything to the map without it lagging out and crashing. I'm running a rig with a 2070 SUPER gpu and all here.

All I did was fix the lighting and make all the textures the same size. I can't really do much to the water because the ground is so low that there is no space for you to hide the 3 "layers" of water underneath, This is another critical flaw in mapmaking. I still refer to this as the "Tokyto special".

Anyway, you get the point. If these generated maps were user made, the community wouldn't even be giving them a chance.

I do think the mapgen is cool because i've been sick of BO whoring for a long time. This is just your reminder to check yourselves. Keep refining this generator and be hesitant to force it onto the playerbase, and I think you'll eventually have a good product.

Also Sheik, after looking at this lighting setup, would rather you stopped taking Emperor Penguins advice on how to make maps look good. I've no proof that he made this, but i know he made some "biomes" and whoever did this one needs to be castrated. My dms are open.

Thanks for the feedback biass. I am continually working on making the terrain more readable. And honestly after staring at so many of these maps for so long I really have started to dislike how the "ramps" and slopes are textured so may start looking to change those going forward.

I think progress since the mapmaker was publicly released has been huge. I'm hoping experienced mapmakers and high level players get a bit more involved with this project now that it's been brought back into the spotlight by the recent tournament. If I'm not mistaken, Sheikah had put out a call to mapmakers for help with the look and feel months ago, but I'm not sure how much attention it got.

I understand that inclusion in the ladder might pose some technical issues but I think they're worth investigating. Random maps are very noob friendly compared to regular maps: no meta, no specific builds - a level playing field. If the long-term goal is to encourage people to shift to ladder rather than custom games, ignoring the map generator's potential to help in this regard would be foolish; it's common knowledge already that many people stay away from ladder because they feel it's too tryhard.

Nothing new is ever "perfect," but refusing to give it a try means there will be no motivation to generate progress.

I say give it a go and if it is so infuriating people leave, then shame on them.

I don't agree at all about the "community not giving them a chance" as we have to play maps like Yemkey in ladder which is quite frustrating to look at; the overly-saturated colors and brightness is painful.

@Morax said in About Neroxis map generator...:

Yemkey

Checking with you in the ladder team channel about this one for clarification but pretty sure this was not entirely on the community/team, as it was what we will call an "ulterior issue" that I personally hope to never see happen again.

Subpar maps shouldn't appear in ladder, of course. But i'm saying equivalent maps to the current state of the generator most definetly fall into the cascade of garbage, and never even get so much as looked at.

So, if I may add my two cents. I think Biass is right, how many folks would download MapGen Map from Vault if they WEREN'T map generator? It be another map in the vault played a few times by host then NEVER again. Now if may /shamelessSelfPromotion, I had Biass make a Map based on the TA Map recently (Gods of War). And had it played on latest SCTA ShowMatch Stream, compare how that map looks compared to any Map Gen Tournament?

Now I don't enough know how often Biass Gods of War will be played, but its definitely I feel map, folks would commend on its aesthetics and more. And folks would download to just look at it. But if it got put in ladder?
People would complain it frigate spam.map
Requires BO because the map isn't conducive standard Opening and has a naval focus.
Maybe Cliffs aren't saliently walkable cause many looked kinda jagged despite being so

And if we see that map on a stream? Like Gyle or otherwise its definitely a map people will talk about. The stream itself had a person talk about the Waves Biass did. Or compare the red to even a standard Supcom Red Map like Theta or Sytris. I love map gen and use it alot but that because when I play with my friends vs Ai on sundays and need a 20 by 20, 4 v 6-8 AI Map Gen provides reasonable map I don't need to troll the vault for. But for something like ladder?

Ladder should showcase our community finest work. And inarguably MapGen can be considered a fine work by Shiekah. But it should never replace Author Maps. Because ladder is one of the few places quality work is actually showcased, because otherwise its endless DG/Astro for days. /shrug my two cents

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project

I agree with that the results are astounding - as it is hard to generate reasonable maps from scratch. Can only applaud to @Sheikah and other people that helped it along for achieving this result over the years.

I don't entirely understand the discussion however. I think the primary idea is to have some form of rank / ladder for generated maps.

I understand that you don't want it to merge it with the two current ladder queues because they have a specific goal in mind. Generated maps may clash with this. But if it'd be completely separate of the typical ladder queue's then I don't see why we shouldn't embrace it if and only if it is technically possible.

A friend of mine told me yesterday that he still plays Age of Empires precisely because of generated content. Every game is fresh up to an extent. Older games (AoE and Settlers) used to have generated maps quite commonly and it really keeps the game going because of the novelty, casualness and weirdness it can introduce. I'm confident it can and will do the same here.

A work of art is never finished, merely abandoned