I also enjoyed the showmatch vs Petric even though it had some bugs for the unexplored mode. In general I do absolutely think that mapgen should become the standard in future tournaments and in general the standard for competition. It takes the game back to economic and strategic decisions and does not allow you to patch up bad on-the-fly decisions with studying 25 replays and spending hours creating 25 BOs.
About Neroxis map generator...
Yeah the minor quirks that I do get (1 pixel of sea in the corner of the map, so random!!) are in no way game breaking and generally the layouts and mass distribution is just amazingly good for interesting and dynamic gameplay.
why only 10-12% of chance to get mapgen, may I ask?
That one pixel of sea is not actually a bug and is a holdover as a solution from when the black plane bug appeared on maps. Just as an FYI.
oh ok! thanks! I also had mountains that were so low they ended up being partially pathable.
those are probably just hills and are not supposed to look like mountains and I need to make that clearer
oh ok. but why bother with hills at all? let's just have either 100% mountain or 100% plain.
I say that's better for gameplay
The hills allow for different gameplay interactions somewhat and also break up the visual monotony. Earlier versions had no hills and it was mentioned that adding mild hills would be a decent addition.
Hills allow for the tradeoffs between units to shift and introduce another factor into calculating how to play a matchup. For example, artillery can become viable to mix into unit mixes much earlier if they're being sent to an area where hills provide cover from direct fire. It also makes it possible to attack pd that was placed poorly or keep things like radar safer.
It also makes any sort of large impassable terrain much easier to look at. I'm not even "the aesthetics guy" but I don't think there is very much more awkward in this game that having a straight 90 degree impassable slope rise out of entirely flat ground. It's obnoxious and immediately makes you think "this is a game" when you see it.
That's crazy, why has there been a general trend toward moving into hyperrealism in most games? To the point we have now peaked with intentionally not fun game mechanics in Death Stranding 4head.
How about a separate queue for random maps with separate rating. I think that would tickle many people's ambitions.
I would really like a ladder MMR only for random maps. At least test it how people respond to it.
There would hardly be enough variance between RMG and premade ladder to warrant yet another TrueSkill.
The two systems I’d say are viable are:
2 queues, one premade one not, both using the same rating.
1 queue, using premade maps for lower rated players to make the transition of learning the game easier and then transitioning to RMG in higher rated pools.
Just add it. What's the fucking harm. It's literally just another button and a new table. And I guarantee you that people will love it, will start grinding up their random map rating and will be like : Hur dur random map skill best skills .
Just do it it's a good idea and don't be complicated ftx.
What's the harm? What's the benefit. A person isn't losing 400 rating because he plays random map gen rather than premade maps, regardless of how much some people overvalue their "versatility" against "no life bo farmers." This is about ladder players that play rotated pools of maps they have no control over. Not a dude farming Loki in custom games for 1000 games.
This is a question of reordering the ratings between 5 or 10 players already right next door to one another in rating. Introducing a new rating to accommodate this is a waste of time and a waste of space.
It's fun, it will promote activity and it's easy to implement. Why not??
It's literally a low hanging fruit.
Maybe the next player councillor will take care of it...