About Neroxis map generator...

Of course "build order wins" are a thing in every rating bracket, in fact I would say the impact of a build order is inversely proportional to your rating - that is to say learning a buildorder will have a larger impact on your performance on lower levels of play.

Btw nobody has to create buildorders, it's perfectly possible to improvise better buildorders than your competition's premade ones even at the highest level. You could just as well tell the high level players to "learn to play" as you may do to lower rating players.

It makes total sense that prepping would have a negative impact on many low level games. Like for instance a 1k player who has prepped 50% of the maps in the pool might be crushing half of his games while getting rekt in the other half. Ie. all of their games are unbalanced as the result.

Thing is what is equated to as a build order at lower levels is the ability to get 3 factories up without stalling. It's the basic shit that can almost be applied universally regardless of map with very slight variations needed. It isn't 1k players that are losing games because they failed to reclaim the rocks on the way to grab the back mexes on open palms. They lose games because they failed to notice that Syrtis Major has a gigantic civ base in middle with 12k mass in it.

The former will still not be deciding games on premade or random maps. The latter will decide games on premade or random maps.

As ftx said, what counts as a build order to a 1k player is probably very different to what counts as a build order to a 2k player. As you get better at the game, what was previously a "build order" is now just the natural output of playing the game and balancing your eco, so unless you are at a level where you cannot improve your general gameplay (which I don't think is the case for anybody in the game - even Tagada/Nexus), focusing on improving your general gameplay is preferable to worrying about preparing build orders for specific maps.

Btw the random maps are supported in map pools now. Y’all can put them in if/when ever you please.

@archsimkat said in About Neroxis map generator...:

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Hey (as per my discord PM)

what's the status update on this?

As @Askaholic said it's ready to go. it's been two weeks. this is kinda painful to have this much of a delay on things that are pretty much done and ready to go.

Hey @tatsu, thanks for informing me again but as we discussed in PMs, I am already aware that adding mapgen to map pools is supported. Whether you ask me privately or post about it publicly does not change the fact that I will not suddenly change the map pool in the middle of a ladder rotation.

oh, ok I wasn't made aware that's what it was. thanks!

@askaholic said in About Neroxis map generator...:

Btw the random maps are supported in map pools now. Y’all can put them in if/when ever you please.

Can you tell me how to enable this? I only see the default maps. Furthermore, is it possible to play only random generated maps in the matchmaking?

People responsible for map pools need to put it in as a "map" in the rotation that the server can launch.

@blodir

@blodir said in About Neroxis map generator...:

It's simply astouding. Most of the 1v1 10x10 maps generated with the "tournament" setting are better than most ladder maps. It feels a lot like AoE2. Definitely wouldn't mind seeing generated maps on ladder.

Would it be possible to have some 10% chance of getting a brand new mapgen map on ladder?

Thanks to the work of our amazing devs behind the scenes, Mapgen is now available as a map to be added to ladder. As a result, 1v1 Ladder now includes Mapgen as one of the maps in each of the map sizes: 5x5, 10x10, and 20x20. Get laddering!

Holy Smokes!

got a map gen first try!

GLORIOUS!

Wonderful, now I'll play more ladder.
I hope we'll have the option to queue for a pool/ladder of just map gen in not too long : )

pfp credit to gieb

@archsimkat Thanks so much! can we do 2v2 as well?

@ftxcommando said in About Neroxis map generator...:

With regards to tmm, I see no need for implementing map gen in those formats. Most reasonings here hold no real sway because:

  1. Tons of new maps that saw near zero competitive play exist for these formats
  2. The format has hardly exists long enough for map fatigue to set in
  3. Map gen itself is a lot less tested for these formats

Got a few mapgen maps in the pool so far, and got a lot that look like this:

https://i.imgur.com/HXzUpZQ.png

This is really low quality, and I know the mapgen can do a whole lot better than this. I would strongly urge the ladder team to work on agreed upon settings that create as interesting maps AS POSSIBLE. This is not a good look for the usage in ladder if this kind of content repeats.

I've only had gotten 2 so far on ladder.(small sample size, obviously. Take with grain of salt) Got a 5x5 and 20x20, both were quite reasonable in terms of how they looked and how they played. Saw a 10k map Swkoll had generated as well, looked fun as well, but snowball potential was high. So far I am impressed with map gen in ladder, but I haven't gotten anything bad yet so YMMV.

Quite happy with mapgen. For me it's not a problem to have a "meh" map once a while, i'm quite confident that the diversity of maps layout will eventually offset that once you will have played more.

Sounds like I have been quite unlucky thus far... lame! Per the conversation that started this post I’ll be giving it a little more time to evaluate. I kind of got discouraged after 3 meh maps!

there're some layouts that need rework yes,i got about 120 games by now on mapgen and most feel different from the classic BO whoring where there is almost no difference between boosted and good players since there're just op tactics and the ability to adapt just gets erased completely,overall most of the land 10x10-blind-10 players feel ok and quite active,way better as t3 mex simulator tbh x)

queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko