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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Scaled resource panel [UI]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    45 Posts 12 Posters 4.3k Views
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    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      logo.png

      Small ui mod that scale the whole resource panel. It is not finished yet, i`ll update it late.


      Current version - version 2 / Hotfix

      ScaledResourcePanel.rar HOTFIX

      30d16021-a501-49da-8727-44ecf8d7547b-image.png

      1 Reply Last reply Reply Quote 6
      • Eternal-E Offline
        Eternal-
        last edited by Eternal-

        Version 1.1

        Improvements:

        • new textures for each faction
        • fixed left bracket / left energy bracket

        I couldn't figure out how to determine the player's faction in order to change the texture of the panel for the faction xD


        default scaled texture

        scaled_default_textures.png


        new texture

        new_texture.png


        But you will use the scaled one, because i didn`t finished it yet

        1 Reply Last reply Reply Quote 0
        • UvesoU Offline
          Uveso
          last edited by Uveso

              local armiesTable = GetArmiesTable().armiesTable
              local MyFactionIndex = GetFocusArmy()
              local MyFaction = armiesTable[MyFactionIndex].faction
              local FactionIndexToName = {[1] = 'UEF', [2] = 'AEON', [3] = 'CYBRAN', [4] = 'SERAPHIM', [5] = 'NOMADS', [6] = 'ARM', [7] = 'CORE' }
              LOG('MyFactionIndex: '..MyFactionIndex)
              LOG('MyFactionIndex Name: '..FactionIndexToName[MyFactionIndex])
          
          Eternal-E 1 Reply Last reply Reply Quote 2
          • Eternal-E Offline
            Eternal- @Uveso
            last edited by

            @Uveso Thank you ❤

            1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              This one is correct

              local armiesTable = GetArmiesTable().armiesTable
              local MyFactionIndex = GetFocusArmy()
              local MyFaction = armiesTable[MyFactionIndex].faction
              local FactionIndexToName = {[0] = 'uef', [1] = 'aeon', [2] = 'cybran', [3] = 'seraphim', [5] = 'nomads'}
              local currentFaction = FactionIndexToName[MyFaction]
              
              1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Version 2

                Improvements:

                • fixed problem with loading new textures for each faction (thanks Uveso)

                Not finished:

                • Switch the layout when player rotate skin by (alt+left arrow or alt+right arrow)
                • No scaled texture for nomads

                If someone have nomads mod, and know what to do, send me resources_panel_bmp.dds and i will update it

                Search in vaults "Scaled resource panel"
                or
                Scaled resource panel (v2 OLD)


                Original

                original.png


                Mod

                uef.png
                aeon.png
                cybran.png

                dont look at bar, some other stuff
                seraphim.png


                Also press to any TAG of this post and see another my works


                1 Reply Last reply Reply Quote 1
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Fixed the internal bugged opacity for each texture. I will add it for next update

                  resources_panel_bmp.pngresources_panel_bmp.png resources_panel_bmp.pngresources_panel_bmp.png

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    Blodir
                    last edited by

                    This is a really good mod, thanks Eternal!

                    1 Reply Last reply Reply Quote 1
                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Version 3
                      Improvements:

                      • Fixed the background textures

                      Unfinished:

                      • Remove from the income value any increments associated with the reclaim (Blodir idea)

                      Due to the fact that this function takes values from the engine, I will need to rewrite it to exclude adding the increase from the reclaim to income value.
                      Unfortunately, I have not enough knowledge and very busy study schedule, so it will take some time before i`ll update it


                      Search in vaults "Scaled resource panel"
                      or
                      Scaled resource panel V3


                      I have received reports that in some cases the mod does not work

                      You need to find out the reason.

                      • Try making a backup of game. prefs and delete it.Start the game and check the mod for performance

                      or

                      • Disable all mods and run the mod separately

                      Current conflicts:

                      1. [UI] Suicide confirmation - I have no idea, how this mod breaks my mod
                        FIX: disable this ui mod

                      2. [SIM ?] Game.prefs incompatibility - I still haven't found the cause of the problem, but something is preventing game.prefs from loading textures / mod into the game.
                        Fix: backup the game.prefs, and delete the main game.prefs... Create new account =/

                      1 Reply Last reply Reply Quote 1
                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        This post is deleted!
                        1 Reply Last reply Reply Quote 1
                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            Version 4

                            Improvements:

                            • Fixed the bug with bug black rectangle on background of each texture, now the whole textures have a little bigger opacity

                            Old
                            resources_panel_bmpold.png
                            New resources_panel_bmp.png


                            Link 🠖Scaled resource panel v.4

                            Eternal-E 1 Reply Last reply Reply Quote 0
                            • Eternal-E Offline
                              Eternal- @Eternal-
                              last edited by Eternal-

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • Eternal-E Offline
                                Eternal-
                                last edited by Eternal-

                                Version 1 Remastered Edition

                                Changelog:

                                • fix: adaptive layout switching

                                Search in vaults [ScaledResourcePanel]
                                or
                                ScaledResourcePanel


                                1 Reply Last reply Reply Quote 0
                                • Eternal-E Offline
                                  Eternal-
                                  last edited by Eternal-

                                  Ops, i broke the code with new mod name xDDD sry.
                                  I will fix it fast as possible

                                  1 Reply Last reply Reply Quote 0
                                  • Eternal-E Offline
                                    Eternal-
                                    last edited by

                                    Version 2 Remastered Edition

                                    Changelog:

                                    • fix: broken code
                                    • fix: hard code

                                    Search in vaults [ScaledResourcePanel]
                                    or
                                    ScaledResourcePanel

                                    1 Reply Last reply Reply Quote 0
                                    • ValkiV Offline
                                      Valki
                                      last edited by

                                      Minor suggestion, an option to change the color red to something else like pink would be useful to me and possibly others. I am using a mini-mod for that EMperor Penguin made for me:
                                      https://forum.faforever.com/topic/2612/let-ui-scaling-affect-economic-overlay/5

                                      Eternal-E 2 Replies Last reply Reply Quote 1
                                      • Eternal-E Offline
                                        Eternal- @Valki
                                        last edited by

                                        @valki okay, i will try to do smt. But i cant guarantee i will finish it quickly. Because this mod will not compatible with others then.

                                        1 Reply Last reply Reply Quote 0
                                        • Eternal-E Offline
                                          Eternal- @Valki
                                          last edited by Eternal-

                                          @valki you can use this mod for editing colors. Did some code cleanup

                                          Economy UI Colors v2 (click to download)

                                          242fd2e7-12e1-4180-8743-eba4eb688cd2-image.png

                                          @Emperor_Penguin update mod on vaults 😃

                                          Also, i think it is possible to do menu->options->interfaces options for colors, but it will take some time and i don`t know how to do it. Maybe late i will give a try

                                          Anachronism_A 1 Reply Last reply Reply Quote 2
                                          • JipJ Offline
                                            Jip
                                            last edited by Jip

                                            What if we add the option to change the relevant colors for various color blindness to the game repo, as part as a game option? I don't know enough about color blindness to indicate which ones are relevant and what colors they should use - it isn't difficult to implement however.

                                            A work of art is never finished, merely abandoned

                                            Eternal-E ValkiV 2 Replies Last reply Reply Quote 2
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