I am working on getting replays from skilled FA players as I type this.
I have Odin is willing to play Sera, and will be talking to some Aeon players, as well looking for good UEF & Cybran players to face them but now onto the topic:
So I created a Mod called Sacrifice Rebalance which does the following-
Sacrifice is changed to a toggle ability (mechanically), in which activating it for 5 seconds the unit's build power is increased by 50%. At the end of 5 seconds the engineer takes 30% damage of it max health. All else equal you can proc this ability 4 times.
Why?
- Pet Peeve, I hate idea of giving Sera and Aeon Engineering stations when we already have a mechanic for what to give them to rapidly scale BP quickly.
- Sacrifice is only used to 'really' meme strategy, such as TeleGC. I would like to see this rework see sacrifice used more throughout the game and add nuance to playing Seraphim and Aeon.
- On a slightly serious note, it should add efficiency to higher tech engineers over their lower tech ones and in late game w/ engineer pathfinding starts dying. It becomes an easy way to recycle several lower tech 1 globs of engineers quickly.
I am to be clear not a good player while I have theoryhammered (or theoryCommandered) what I think this will do, and what it limited by (early game resource storage and in some way its not different than a Mantis assisting a Cybran Engineer). And I expect it mostly to boil down to rushing T2 PD or PD in general. Alongside experimental rushing, and getting faster HQ's and economy upgrades.
I do call this a modification because its wholly different then sacrifice as it is currently, its not truly a rebalance. Furthermore I am also giving it to Seraphim.
/GetsBehindFlameShield