Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

123.png
Current - Version v.9 Forgotten Edition
What`s new:

  • New design of UI elements
  • Fixed income/expense of selected units
  • Added auto-hide for reclaim view by hotkey
  • Added auto-hide for selected unit info
  • Connected both UI elements to resource panel (Now they will move and hide with resource panel)

Seleciton Cost v.9 Forgotten Edition

Example:
selectioncost.gif

Version v.7
What`s new:

  • New design of UI elements
  • Fixed income/expense of selected units
  • Added auto-hide for reclaim view by hotkey
  • Added auto-hide for selected unit info
  • Connected both UI elements to resource panel (Now they will move and hide with resource panel)

Search in vaults "Selection Cost"
or
Selection Cost


Layer 1.png
Layer 2.png


Layer 1.png
Layer 2.png
Layer 3.png
Layer 6.png

I found a way to enable it only for observers/replays. I don't actually want it while I'm playing a game, but it's very useful when I'm watching replays. Other people might be interested in this so I will share the code here.

in your mod's gamemain.lua, at around line 80, there is this line of code:

CreateSelectionUI()

I added an if-then statement around it:

if isReplay or (GetFocusArmy() == -1) then
	CreateSelectionUI()
end

I'm curious if ANYONE looks at selection cost while they're playing, or if they only look at it while they're watching a replay.

Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

@arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

@archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

Any suggestions?

81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

0d020551-3e1f-4452-8afb-f228104c400a-image.png

1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

This post is deleted!

Version v.8
What`s new:

  • New design of UI elements
  • Reclaim texture changeable with current skin
  • Red color for total reclaim and dark green for title if no mass on screen

Mistake:

  • Selection cost frame can`t change skin

Not included in this update:

  • Settings for replay

Search in vaults "Selection Cost"
or
Selection Cost

selectioncost.gif

concept ui of v9
will be adaptive and resizable based on length of stroke
selectionCostt.png

Uploaded 9 version with new patch compatibility