Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.
Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]
@arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late
Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings
Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.
@archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs
- New design of UI elements
- Reclaim texture changeable with current skin
- Red color for total reclaim and dark green for title if no mass on screen
- Selection cost frame can`t change skin
Not included in this update:
- Settings for replay
Search in vaults "Selection Cost"