@sonofibis How strong do you find the UEF jamming and cybran stealth?
Re: the fine-points of aeon T1 navy - I admit I haven't met an opponent that made a big effort to smush my shards when I'm aeon, so it has just felt like aeon T1 navy is similar to other races, albeit with slightly more labored build queues for the naval factories! I'd be interested to hear whether sniping shards or similar tactics can be an advantage at a higher level... (?)
I totes agree though, Tier 2 feel very different... But I don't just find it 'aeon best 'cus flak/shield', when I play.
I'm not very experienced, and I'm writing to learn here... I'm not terribly good at large naval maps, but in the ones that I play, I tend to find that when destroyers and cruisers come out to play, the UEF thunderhead's jamming and the cybran mermaid's area stealth really hamper my destroyer's ability to attack the enemy navy successfully. At least without forcing things into something a little committal for my liking!
UEF & cybran naval counter-intel might well be less of an advantage than hovering flak and shields, but I'm super-interested to hear why or whether other people have an easy way around it. Because, for me, it feels just as tricky as hover flak/shield!
I can build a cruiser when I don't have hover flak and it does roughly the same job... Hovering shields, while useful, don't seem to really change the paradigm of a naval battle too much at my level... But being unable to attack well with destroyers using radar does feel like a big difference.
(I'm guessing that frigate spam is the general counter to this radar/intel angle, and they're totally my go-to; but still, jamming/stealth kinda forces me to 'act' and change tactics - much more than hover flak does!)
Do you never encounter this problem? How do you nullify it? How do you feel naval counter-intel compares to hover flak/shield?