Cybran being worse at T2 stage isn't a problem when they have the capacity to address the weakness through a quicker tech transition or through other forms of attack. When you adjust mex values, their range of viable options/margin for error decrease. This means what was once NOT a problem is NOW a problem. It isn't some RANDOM problem that always existed.
It's almost like the game was balanced on the assumption of certain things like mex output staying consistent. Crazy right?
"FTX, you continually engage with an arrogant attitude and consistently refused to actually make an argument, rather offering attacks and unsupported denials of others valid arguments, until I pointed out you weren't actually making any relevant arguments. You can do away with the hyperbole."
Pot meet kettle, shut up dude lmao.
Just utter delusional garbage based on some experience you have in dual gap or whatever? "Illusion of choice" like there is no such thing as a t2 factory in a teamgame. No one does a t2 push in any of your teamgames? Maybe play a decent teamgame some day. We made a matchmaker just so you could experience one. Would you like me to link you some teamgames that ended at t2 stage so you could see that games don't converge to t3 mex just because player count is larger than 2?