Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.
UI Party Mod
Add few lines to the
gamemain.lua in order to fix compatibility with other mods
function OnSelectionChanged(oldSelection, newSelection, added, removed) if ignoreSelection then return end --if not SelectHelper.IsAutoSelection() then UnitSplit.SelectionChanged() local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed) if not selectionChanged then oldOnSelectionChanged(oldSelection, newSelection, added, removed) end --end end
specifically ignoreSelection stuff
Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).
I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?
Doesn't look like something a ui mod can even break.
I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.
It saved me for every game two thankful clicks, because I always play with those colors enabled.
If they can not reproduce that bug in that way, then something is really odd.
@magge You can right click this button:
That opens up this:
Where you can enable it by default too.
A work of art is never finished, merely abandoned
I did not know this either
"The needs of the many outweigh the needs of the few" - Spock
@jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!
I noticed an issue when ui party's "watch units" is on:
- select a unit
- give it a multi-step patral queue using shift
- sometimes, after finishing the queue and releasing shift, the patrol icon on the mouse cursor remains active
If you dont notice that, your next click breaks your patrol queue you just made and the unit(s) start to patrol to where you last clicked. I am not sure if other queued commands might be affected as well.
I could reproduce this with just ui party and common mod tools being active ... no other mods. Just the ACU is enough to reproduce.
- ui party 15
- common mod tools 1 (10/10/16)
Any ideas how to fix that? Thx.
Any ideas how to fix that? Thx.
Dont use UI party
I can't reproduce the issue - do you get it when there is only a commander on the map and no other units. I have seen things like that before over the years but it is rare and I haven't heard many complaints.
How frequently can you replicate the issue?
Can you replicate the issue and send me a log file? And your game.prefs file.
Maybe I can find a clue in there.
with this issue, I run into it every game multiple times. But I use patrol a lot over attack move.
Reproduced it now with just a commander and a game with only common mod tools + ui party. In ui party the mod is enabled, watch units was on and start units in ground fire mode as well.
The 7th queued patrol I made reproduced it. See between 00:23 seconds and 00:25 seconds. Game id #19097091.
PS: It reproduces as well with only common mod tools + notifications 5.2 on under the same conditions.