<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cannot upload new version due to &quot;A mod with UID XYZ already exists.&quot;]]></title><description><![CDATA[<p dir="auto">Duh, that's the point of updating!<br />
Could you please lend me a hand with this?<br />
Some features of FAF leaves me puzzled as the usage and know-how is um, hidden from plain sight. <img src="/assets/uploads/files/1791571606804-cannot-update-my-own-mod-in-faf.jpg" alt="cannot update my own mod in FAF.JPG" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/topic/10456/cannot-upload-new-version-due-to-a-mod-with-uid-xyz-already-exists.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 09 Oct 2026 23:00:23 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10456.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 09 Oct 2026 18:50:05 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Cannot upload new version due to &quot;A mod with UID XYZ already exists.&quot; on Fri, 09 Oct 2026 21:33:00 GMT]]></title><description><![CDATA[<ul>
<li>No you cant see old versions. They are in the vault in case someone hosts with an old version (because he didnt update) so others can still download them</li>
<li>No they cannot be removed</li>
<li>No you cannot manage your uploads</li>
</ul>
]]></description><link>https://forum.faforever.com/post/75119</link><guid isPermaLink="true">https://forum.faforever.com/post/75119</guid><dc:creator><![CDATA[Nuggets]]></dc:creator><pubDate>Fri, 09 Oct 2026 21:33:00 GMT</pubDate></item><item><title><![CDATA[Reply to Cannot upload new version due to &quot;A mod with UID XYZ already exists.&quot; on Fri, 09 Oct 2026 21:23:03 GMT]]></title><description><![CDATA[<p dir="auto">Thanks.<br />
I cannot see old versions of the most popular mods in the client, so how do they turn invisible?<br />
Is there a way to remove them from the vault?<br />
Is there any interface to manage my uploads?</p>
<p dir="auto">I'm a bit sceptical about auto-updates because of the behaviour I described above. From my point of view, I always have to manually remove and reinstall a mod whenever an update is available. In the client's mod browser, installed mods are normally highlighted in green and marked with a checkmark. However, when an update is released for an installed mod, these indicators disappear, making it look as though I haven't installed the mod at all. As a result, it's not immediately obvious that an update is available for a mod I already have installed.</p>
]]></description><link>https://forum.faforever.com/post/75118</link><guid isPermaLink="true">https://forum.faforever.com/post/75118</guid><dc:creator><![CDATA[Szasz]]></dc:creator><pubDate>Fri, 09 Oct 2026 21:23:03 GMT</pubDate></item><item><title><![CDATA[Reply to Cannot upload new version due to &quot;A mod with UID XYZ already exists.&quot; on Fri, 09 Oct 2026 20:15:58 GMT]]></title><description><![CDATA[<p dir="auto">You have to change the UID. It already exists.<br />
Old versions dont get overwritten. All old versions of all mods are still in the vault and can still be used in case someone hosts with an old version. Mods dont auto-update for people unless they enable that option in the settings</p>
]]></description><link>https://forum.faforever.com/post/75117</link><guid isPermaLink="true">https://forum.faforever.com/post/75117</guid><dc:creator><![CDATA[Nuggets]]></dc:creator><pubDate>Fri, 09 Oct 2026 20:15:58 GMT</pubDate></item></channel></rss>