<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Neural networks for creating mods]]></title><description><![CDATA[<p dir="auto">Greetings to all - esteemed players and members of the Supreme Commander community.<br />
I’ve started noticing mods in the repository that, according to their descriptions, were created using neural networks. I’d like those with experience to share some information: which neural networks do you use - or recommend using to create Supreme Commander mods? Also, what is the barrier to entry like for working with these tools? How effective is their use, and is much rework required?<br />
Thank you for your answers!</p>
]]></description><link>https://forum.faforever.com/topic/10441/neural-networks-for-creating-mods</link><generator>RSS for Node</generator><lastBuildDate>Mon, 28 Sep 2026 22:37:57 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10441.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 28 Sep 2026 08:01:42 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Neural networks for creating mods on Mon, 28 Sep 2026 20:41:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nuggets" aria-label="Profile: Nuggets">@<bdi>Nuggets</bdi></a> Do you think there's some generic or simple instructions/skills that you could share?</p>
]]></description><link>https://forum.faforever.com/post/75035</link><guid isPermaLink="true">https://forum.faforever.com/post/75035</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Mon, 28 Sep 2026 20:41:27 GMT</pubDate></item><item><title><![CDATA[Reply to Neural networks for creating mods on Mon, 28 Sep 2026 16:09:47 GMT]]></title><description><![CDATA[<p dir="auto">I assume with neural networks you just mean AI?<br />
For me I use claude. I'm not sure how much difference it makes with other AI for example, but there is a big difference if you use the free version and the models locked behind pro (at least for claude).<br />
Getting into it is fairly easy but expect A LOT of mistakes. Nowadays claude barely does any mistakes for me because of all the context, memory and instructions it has collected over time (lots of bug fixing / finding out what is causing what).</p>
<p dir="auto">So TLDR: If you just start, expect testing, retesting, reworking quite a bit. Once you have used it a lot it gets WAY less to almost nonexistent.</p>
<p dir="auto">I would say its worth it, but requires some effort and time early on. (ATM i am using Opus 5.5 which has recently released)</p>
]]></description><link>https://forum.faforever.com/post/75033</link><guid isPermaLink="true">https://forum.faforever.com/post/75033</guid><dc:creator><![CDATA[Nuggets]]></dc:creator><pubDate>Mon, 28 Sep 2026 16:09:47 GMT</pubDate></item></channel></rss>