<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Overhaul "Toggle all unit abilities" behaviour on ACUs]]></title><description><![CDATA[<p dir="auto"><strong>The key binding I'm referring to:</strong></p>
<ul>
<li>Orders &gt; Toggle all unit abilities</li>
</ul>
<p dir="auto"><strong>What it does:</strong><br />
It lets you e.g. toggle the walking ability on Salems, stealth on air units, and so on...</p>
<p dir="auto"><strong>Current behaviour on ACUs:</strong></p>
<p dir="auto">Aeon / UEF ACU</p>
<ul>
<li>Toggles: Shield (Field)</li>
</ul>
<p dir="auto">Cybran ACU</p>
<ul>
<li>Toggles: Stealth</li>
</ul>
<p dir="auto">Seraphim ACU</p>
<ul>
<li>Toggles: Absolutely nothing.</li>
</ul>
<p dir="auto"><em>Why would I ever want to deactivate any of these upgrades once I've unlocked them?</em></p>
<p dir="auto"><strong>My suggestion:</strong></p>
<p dir="auto">Let it toggle the auto-overcharge instead. That way, it would be useful kind of all game long, and the hotkey would finally be functional for all factions.</p>
<p dir="auto">Thanks for considering.</p>
]]></description><link>https://forum.faforever.com/topic/10304/overhaul-toggle-all-unit-abilities-behaviour-on-acus</link><generator>RSS for Node</generator><lastBuildDate>Sun, 02 Aug 2026 14:38:54 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10304.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 01 Aug 2026 08:59:55 GMT</pubDate><ttl>60</ttl></channel></rss>