<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[track mark glitch]]></title><description><![CDATA[<p dir="auto">There's this bug that fills up the texture of a track mark left behind by Vipers, Fatboys, etc. with distorted+rotated markers for mass spots and hydro spots.</p>
<p dir="auto">I've heard that it's connected to upscaling the texture for these markers.</p>
<p dir="auto">Well, the trade-off is not worth it.<br />
Having low res markers would be much much less disturbing that a vibrating visual error that makes me think the game process is gonna crash any second.<br />
You see, the really unsettling part is that these aren’t static artifacts. They keep moving, like some kind of broken kaleidoscope which is quite disorienting.<br />
<img src="https://forum.faforever.com/assets/uploads/files/1770671177756-skidmark_bug.png" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.faforever.com/topic/10266/track-mark-glitch</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Jul 2026 15:32:34 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10266.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 15 Jul 2026 11:51:23 GMT</pubDate><ttl>60</ttl></channel></rss>