<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Something Needs to Be Done About the TMM Queue]]></title><description><![CDATA[<p dir="auto">If you're a 1700+ rated player and you see 20 people in the TMM queue, you still often can't get a match, even though there are clearly enough players to create two balanced teams.</p>
<p dir="auto">However, if you queue with a lower-rated player (around 1000 rating), the system finds a game almost instantly, and the teams are usually well balanced.</p>
<p dir="auto">Why can't the matchmaking system create that kind of lobby from the start instead of making high-rated players wait indefinitely?</p>
]]></description><link>https://forum.faforever.com/topic/10244/something-needs-to-be-done-about-the-tmm-queue</link><generator>RSS for Node</generator><lastBuildDate>Thu, 09 Jul 2026 20:40:15 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10244.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 08 Jul 2026 19:39:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Something Needs to Be Done About the TMM Queue on Thu, 09 Jul 2026 18:10:44 GMT]]></title><description><![CDATA[<p dir="auto">As far as I know, the matching system in TMM works the same way as in 1x1. If you are searching for a solo, then you can only find players with a rating of +-400 from yours. If you disable this system, even 2k+ players will be able to find games quickly, but almost always in a team with 200-300-500 rated players. In the opinion of the matchmaking team, no one will like this. I would also like this option to be disabled, especially for 2x2 and 4x4, where it is even more difficult to find a game, and the rating of most players is not calibrated.</p>
]]></description><link>https://forum.faforever.com/post/73922</link><guid isPermaLink="true">https://forum.faforever.com/post/73922</guid><dc:creator><![CDATA[Skrat]]></dc:creator><pubDate>Thu, 09 Jul 2026 18:10:44 GMT</pubDate></item></channel></rss>