<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Experimental changes on 2026.06.25 Feedback]]></title><description><![CDATA[<p dir="auto">Develop and FAF Beta have been updated with the following changes for testing, and we have also provided some questions to guide your thoughts in gameplay:</p>
<p dir="auto"><strong>Please provide replays with your feedback if possible.</strong></p>
<p dir="auto"><strong>Czar Buff</strong><br />
Cost slightly reduced and AA missile firing angle limits removed.</p>
<p dir="auto">Does its cost better match its anti-ground performance without being overwhelming in air-to-air utility/performance?</p>
<p dir="auto"><strong>GC Claw Nerf</strong><br />
DPS and range heavily reduced but units can now be shot while they are in the claws.</p>
<ol>
<li>Is GC still too powerful against T3 units by itself?</li>
<li>Is it too powerful accompanied by DPS from the surrounding army?</li>
<li>Do shots targeted at units in the claws miss too often when the GC is moving?</li>
</ol>
<p dir="auto"><strong>Beetle rebalance</strong><br />
Cloaking removed and speed reduced in exchange for HP and regen.</p>
<ol>
<li>Can both sides interact with the beetle in a fair and enjoyable way, especially in T2 stage?</li>
<li>Is it too weak, too powerful, or too difficult to use?</li>
<li>How powerful is it when dropped?</li>
</ol>
<p dir="auto"><strong>Sniper rebalance</strong><br />
Range significantly reduced (below T2 PD range) in exchange for movement speed and a large cost reduction.<br />
Ability to prioritize ACUs is removed.<br />
Seraphim snipe mode speed increased and damage model adjusted for shorter reload alongside the main changes above.</p>
<ol>
<li>Can non-sniper armies interact with snipers in a fair and enjoyable way?</li>
<li>Are the lower cost cost snipers counterable if they are rushed?</li>
<li>Do the snipers provide their user a fair reward for their resource and APM cost?</li>
<li>Are mixed armies more viable than pure sniper balls?</li>
<li>Are Percy/Brick counters for Sera/Aeon more accessible to lower rated players?</li>
</ol>
<p dir="auto"><strong>SACU Rebalance</strong><br />
Quantum gateway cost, buildtime, and adjacency buffed.<br />
Base SACU cost reduced.<br />
Energy and buildtime costs significatly reduced for most presets.<br />
Costs further reduced for the engineer presets.<br />
Energy upkeeps reduced.<br />
SACU RAS upgrade increases death nuke damage.<br />
UEF Bubble shield prerequisite of the personal shield is removed, and the shield is rebalanced with mobile shields in mind.<br />
Added RAS for Seraphim SACU and removed increased base production + cost.<br />
Overcharge upgrade cost massively reduced.<br />
Shield moved to tele/OC arm (tele nerf and Rambo preset rework).<br />
Rambo preset changed to Nano + Shield + Sensors/Gun Range (non-energy-based lategame single-target damage rambo).</p>
<ol>
<li>Do SACUs come out and counter T3 or ACUs too early?</li>
<li>Is UEF bubble shield viable with its new stats considering the utility of the SACU underneath?</li>
<li>Is overcharge cost too low, especially after the first SACU dies and you can reuse the energy infrastructure?</li>
<li>Are any SACU presets snowballing too strongly into the lategame, overpowering even their T4 counter?</li>
<li>Are UEF Rambos a viable high-cost direct-fire option for UEF, who have no direct-fire T4?</li>
<li>Is the buildpower of combat SACU too high?</li>
<li>Are there any overwhelming/unreasonable faction differences with SACU gameplay?</li>
<li>Do engineer presets find use cases as a dense buildpower option?</li>
</ol>
<p dir="auto">The full patch notes can be found <a href="https://faforever.github.io/fa/changelog/fafdevelop" rel="nofollow ugc">online</a> or in the game lobby's patch notes button.</p>
]]></description><link>https://forum.faforever.com/topic/10217/experimental-changes-on-2026.06.25-feedback</link><generator>RSS for Node</generator><lastBuildDate>Fri, 26 Jun 2026 05:59:02 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10217.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 26 Jun 2026 03:47:55 GMT</pubDate><ttl>60</ttl></channel></rss>