<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[We need a better way to introduce balance patches]]></title><description><![CDATA[<p dir="auto">Hello I recently thought of the success of CGN and how we could use a similar idea to test balance patches. We could have a role in the discord "Balance Tester". As a player that mostly plays ai games these days I would actually like this tag and comment about some things perhaps. We could release balance changes and instruct the players with the role to specifically 1v1 or team game with the units in mind for learning purposes. I know that low rated are not the best to test mass vs mass. But maybe someone can make a better idea with my idea as an initial starting point. Anyway if u read this thanks hope u consider it :3</p>
]]></description><link>https://forum.faforever.com/topic/10150/we-need-a-better-way-to-introduce-balance-patches</link><generator>RSS for Node</generator><lastBuildDate>Wed, 03 Jun 2026 23:49:12 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10150.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 27 May 2026 22:27:51 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to We need a better way to introduce balance patches on Thu, 28 May 2026 04:31:25 GMT]]></title><description><![CDATA[<p dir="auto">Hello, there is a "Tester" role in the discord currently, but not sure how it's being used. I would say, balance changes could be released towards the FAFDEV Game mode for a few weeks to gain feedback before they are actually pushed to the regular game.</p>
]]></description><link>https://forum.faforever.com/post/73286</link><guid isPermaLink="true">https://forum.faforever.com/post/73286</guid><dc:creator><![CDATA[Radiance]]></dc:creator><pubDate>Thu, 28 May 2026 04:31:25 GMT</pubDate></item></channel></rss>