<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Idea: Extractors T2 and T3 increase the capacity of attached storage facilities.]]></title><description><![CDATA[<p dir="auto">T2 and T3 extractors increase the capacity of attached storage units.</p>
<p dir="auto">Inverted adjacency bonus for extractors and storage units.<br />
This proposal is based on reversing the idea of ​​T2-T3 storage unit modifications.</p>
<p dir="auto">More details<br />
1.1 Balanced capacities for T2 and T3 mass storage units are determined.<br />
1.2 Potential upgrade costs for four T2 and T3 mass storage units are determined.<br />
2.1 The cost of upgrading the storage units is added to the cost of upgrading the extractor.<br />
2.2 An adjacency bonus is added to the extractor, increasing the storage unit's capacity.<br />
Result: When upgrading extractors, storage units automatically increase their capacity according to their tech level.</p>
<p dir="auto">Additionally, adjacency can be implemented similarly for energy storage units.</p>
<p dir="auto">Why<br />
Storage unit modifications that increase their tech level consume a lot of player attention. This is corrected here: storage units will always match the extractor's tech level.</p>
<p dir="auto">I hope that with sufficient development and balancing it will be included in the game...</p>
]]></description><link>https://forum.faforever.com/topic/10038/idea-extractors-t2-and-t3-increase-the-capacity-of-attached-storage-facilities.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 00:35:08 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10038.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Apr 2026 04:58:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Idea: Extractors T2 and T3 increase the capacity of attached storage facilities. on Mon, 06 Apr 2026 05:32:45 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/indexlibrorum" aria-label="Profile: IndexLibrorum">@<bdi>IndexLibrorum</bdi></a> <a href="/post/72614">said</a>:</p>
<p dir="auto">Ideas such as these are best worked out as a mod. It is exceedingly unlikely any such changes will be made to the default game.</p>
</blockquote>
<p dir="auto">I suspect I don't have much time left before FAF ends up on the "undesirables list"; the EA and Ubisoft launchers were recently "isolated."</p>
<p dir="auto">So I'll slowly lay out all my thoughts. If you like anything, I'll be happy.</p>
]]></description><link>https://forum.faforever.com/post/72623</link><guid isPermaLink="true">https://forum.faforever.com/post/72623</guid><dc:creator><![CDATA[Dim-A-miD]]></dc:creator><pubDate>Mon, 06 Apr 2026 05:32:45 GMT</pubDate></item><item><title><![CDATA[Reply to Idea: Extractors T2 and T3 increase the capacity of attached storage facilities. on Sun, 05 Apr 2026 17:06:57 GMT]]></title><description><![CDATA[<p dir="auto">Ideas such as these are best worked out as a mod. It is exceedingly unlikely any such changes will be made to the default game.</p>
]]></description><link>https://forum.faforever.com/post/72614</link><guid isPermaLink="true">https://forum.faforever.com/post/72614</guid><dc:creator><![CDATA[IndexLibrorum]]></dc:creator><pubDate>Sun, 05 Apr 2026 17:06:57 GMT</pubDate></item></channel></rss>