info: Client version: 2026.1.0 info: Game version: 3829 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 252 info: Loading custom vault path: E:/Maps_Faf info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'e:\maps_faf\maps\funeral_plains.v0001', mounted as '/maps/funeral_plains.v0001/' info: DISK: AddSearchPath: 'e:\maps_faf\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\programs\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 52628b8 debug: SND: Loaded WaveBank 'aeonselect' at 52628b8 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5262a18 debug: SND: Loaded WaveBank 'ambienttest' at 5262a18 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5262b78 debug: SND: Loaded WaveBank 'cybranselect' at 5262b78 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5262cd8 debug: SND: Loaded WaveBank 'explosions' at 5262cd8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5262e38 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5264068 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5265298 debug: SND: Loaded WaveBank 'impacts' at 5265298 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 52653f8 debug: SND: Loaded WaveBank 'interface' at 52653f8 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5265558 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5266788 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 52679b8 debug: SND: Loaded WaveBank 'seraphimselect' at 52679b8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5267b18 debug: SND: Loaded WaveBank 'uaa' at 5267b18 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5267c78 debug: SND: Loaded WaveBank 'uaadestroy' at 5267c78 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5267dd8 debug: SND: Loaded WaveBank 'uaaweapon' at 5267dd8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5267f38 debug: SND: Loaded WaveBank 'uab' at 5267f38 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5268098 debug: SND: Loaded WaveBank 'ual' at 5268098 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 52681f8 debug: SND: Loaded WaveBank 'ualdestroy' at 52681f8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5268358 debug: SND: Loaded WaveBank 'ualweapon' at 5268358 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 52684b8 debug: SND: Loaded WaveBank 'uas' at 52684b8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5268618 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5269848 debug: SND: Loaded WaveBank 'uasweapon' at 5269848 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 52699a8 debug: SND: Loaded WaveBank 'uea' at 52699a8 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5269b08 debug: SND: Loaded WaveBank 'ueadestroy' at 5269b08 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5269c68 debug: SND: Loaded WaveBank 'ueaweapon' at 5269c68 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5269dc8 debug: SND: Loaded WaveBank 'ueb' at 5269dc8 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5269f28 debug: SND: Loaded WaveBank 'uefselect' at 5269f28 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 526a088 debug: SND: Loaded WaveBank 'uel' at 526a088 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 526a1e8 debug: SND: Loaded WaveBank 'ueldestroy' at 526a1e8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 526a348 debug: SND: Loaded WaveBank 'uelweapon' at 526a348 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 526a4a8 debug: SND: Loaded WaveBank 'ues' at 526a4a8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 526a608 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 526b838 debug: SND: Loaded WaveBank 'uesweapon' at 526b838 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 526b998 debug: SND: Loaded WaveBank 'unitrumble' at 526b998 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 526baf8 debug: SND: Loaded WaveBank 'unitsglobal' at 526baf8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 526bc58 debug: SND: Loaded WaveBank 'ura' at 526bc58 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 526bdb8 debug: SND: Loaded WaveBank 'uradestroy' at 526bdb8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 526bf18 debug: SND: Loaded WaveBank 'uraweapon' at 526bf18 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 526c078 debug: SND: Loaded WaveBank 'urb' at 526c078 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 526c1d8 debug: SND: Loaded WaveBank 'url' at 526c1d8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 526c338 debug: SND: Loaded WaveBank 'urldestroy' at 526c338 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 526c498 debug: SND: Loaded WaveBank 'urlweapon' at 526c498 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 526c5f8 debug: SND: Loaded WaveBank 'urs' at 526c5f8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 526c758 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 526d988 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 526ebb8 debug: SND: Loaded WaveBank 'ursweapon' at 526ebb8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 526ed18 debug: SND: Loaded WaveBank 'xaa_weapon' at 526ed18 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 526ee78 debug: SND: Loaded WaveBank 'xab' at 526ee78 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 526efd8 debug: SND: Loaded WaveBank 'xal' at 526efd8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 526f138 debug: SND: Loaded WaveBank 'xal_weapon' at 526f138 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 526f298 debug: SND: Loaded WaveBank 'xas' at 526f298 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 526f3f8 debug: SND: Loaded WaveBank 'xas_weapons' at 526f3f8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 526f558 debug: SND: Loaded WaveBank 'xea' at 526f558 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 526f6b8 debug: SND: Loaded WaveBank 'xea_weapons' at 526f6b8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 526f818 debug: SND: Loaded WaveBank 'xeb' at 526f818 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 526f978 debug: SND: Loaded WaveBank 'xel' at 526f978 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 526fad8 debug: SND: Loaded WaveBank 'xel_weapons' at 526fad8 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 526fc38 debug: SND: Loaded WaveBank 'xes' at 526fc38 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 526fd98 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5270fc8 debug: SND: Loaded WaveBank 'xes_weapons' at 5270fc8 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5271128 debug: SND: Loaded WaveBank 'xra' at 5271128 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5271288 debug: SND: Loaded WaveBank 'xra_weapon' at 5271288 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 52713e8 debug: SND: Loaded WaveBank 'xrb' at 52713e8 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5271548 debug: SND: Loaded WaveBank 'xrl' at 5271548 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 52716a8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 52728d8 debug: SND: Loaded WaveBank 'xrl_weapon' at 52728d8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5272a38 debug: SND: Loaded WaveBank 'xrs' at 5272a38 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5272b98 debug: SND: Loaded WaveBank 'xrs_weapon' at 5272b98 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5272cf8 debug: SND: Loaded WaveBank 'xsa' at 5272cf8 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5272e58 debug: SND: Loaded WaveBank 'xsa_destroy' at 5272e58 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5272fb8 debug: SND: Loaded WaveBank 'xsa_weapon' at 5272fb8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5273118 debug: SND: Loaded WaveBank 'xsb' at 5273118 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5273278 debug: SND: Loaded WaveBank 'xsb_weapon' at 5273278 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 52733d8 debug: SND: Loaded WaveBank 'xsl' at 52733d8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5273538 debug: SND: Loaded WaveBank 'xsl_destroy' at 5273538 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5273698 debug: SND: Loaded WaveBank 'xsl_weapon' at 5273698 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 52737f8 debug: SND: Loaded WaveBank 'xss' at 52737f8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5273958 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5274b88 debug: SND: Loaded WaveBank 'xss_weapon' at 5274b88 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -1720611125 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 529f248 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 52a0478 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 52a16a8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 52a28d8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 52a3b08 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 52a4d38 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 52a5f68 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 52a7198 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 52a83c8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 52a95f8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 52aa828 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 info: /savereplay info: REPLAY ID: 26362556 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 5262e38 debug: Wavebank prepared: 5264068 debug: Wavebank prepared: 5265558 debug: Wavebank prepared: 5266788 debug: Wavebank prepared: 5268618 debug: Wavebank prepared: 526a608 debug: Wavebank prepared: 526c758 debug: Wavebank prepared: 526d988 debug: Wavebank prepared: 526fd98 debug: Wavebank prepared: 52716a8 debug: Wavebank prepared: 5273958 debug: Wavebank prepared: 529f248 debug: Wavebank prepared: 52a0478 debug: Wavebank prepared: 52a28d8 debug: Wavebank prepared: 52a3b08 debug: Wavebank prepared: 52a4d38 debug: Wavebank prepared: 52a5f68 debug: Wavebank prepared: 52a7198 debug: Wavebank prepared: 52a83c8 debug: Wavebank prepared: 52a95f8 info: GPGNET: entering idle state. debug: Wavebank prepared: 52aa828 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11a74004 info: LOBBY: Game port 55144[UDP] opened. info: LOBBY: starting with local uid of 315973 [%USER%] info: GPGNET: entering lobby state. info: { } info: { } debug: GpgNetSend GameOption Share ShareUntilDeath debug: GpgNetSend GameOption DisconnectShare SameAsShare debug: GpgNetSend GameOption DisconnectShareCommanders Explode debug: GpgNetSend GameOption Unranked No debug: GpgNetSend GameOption AllowObservers false debug: GpgNetSend GameOption UnitCap 1000 debug: GpgNetSend GameOption ShareUnitCap allies debug: GpgNetSend GameOption FogOfWar explored debug: GpgNetSend GameOption Victory demoralization debug: GpgNetSend GameOption Timeouts 3 debug: GpgNetSend GameOption DisconnectionDelay02 90 debug: GpgNetSend GameOption GameSpeed normal debug: GpgNetSend GameOption CheatsEnabled false debug: GpgNetSend GameOption CivilianAlliance enemy debug: GpgNetSend GameOption RevealCivilians Yes debug: GpgNetSend GameOption PrebuiltUnits Off debug: GpgNetSend GameOption NoRushOption Off debug: GpgNetSend GameOption RandomMap Off debug: GpgNetSend GameOption Score no debug: GpgNetSend GameOption ManualUnitShare all debug: GpgNetSend GameOption AIReplacement Off debug: GpgNetSend GameOption TeamSpawn fixed debug: GpgNetSend GameOption TeamLock locked debug: GpgNetSend GameOption AutoTeams none debug: GpgNetSend GameOption CommonArmy Off debug: GpgNetSend GameOption TeamShareOverflow enabled debug: GpgNetSend GameOption CheatMult 1.5 debug: GpgNetSend GameOption BuildMult 1.5 debug: GpgNetSend GameOption TMLRandom 0 debug: GpgNetSend GameOption LandExpansionsAllowed 5 debug: GpgNetSend GameOption NavalExpansionsAllowed 4 debug: GpgNetSend GameOption OmniCheat on debug: GpgNetSend GameOption ScenarioFile /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance_scenario.lua debug: GpgNetSend GameOption Slots 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 1 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 debug: GpgNetSend GameFull debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 1 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 debug: GpgNetSend PlayerOption 315973 Faction 5 debug: GpgNetSend PlayerOption 315973 Color 1 debug: GpgNetSend PlayerOption 315973 Team 2 debug: GpgNetSend PlayerOption 315973 StartSpot 1 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 2 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 2 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 3 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 3 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 4 debug: GpgNetSend AIOption AI: Adaptive Team 2 debug: GpgNetSend AIOption AI: Adaptive StartSpot 4 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 5 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 5 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 6 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 6 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 7 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 7 debug: GpgNetSend AIOption AI: Adaptive Faction 5 debug: GpgNetSend AIOption AI: Adaptive Color 8 debug: GpgNetSend AIOption AI: Adaptive Team 3 debug: GpgNetSend AIOption AI: Adaptive StartSpot 8 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 debug: GpgNetSend PlayerOption 315973 Army 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 debug: GpgNetSend AIOption Bingham (AI: Adaptive) Army 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 debug: GpgNetSend AIOption Thel-Ilthow (AI: Adaptive) Army 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 debug: GpgNetSend AIOption Sletir (AI: Adaptive) Army 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 debug: GpgNetSend AIOption Ahn-Ushithow (AI: Adaptive) Army 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 debug: GpgNetSend AIOption Gerard (AI: Adaptive) Army 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 debug: GpgNetSend AIOption Audrey (AI: Adaptive) Army 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 debug: GpgNetSend AIOption Janicki (AI: Adaptive) Army 8 info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: GpgNetSend GameState Launching debug: OpenMovie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Preparing movie /movies/aeon_load.sfd: 2801 debug: Playing movie e:\programs\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 2801 info: Starting background task "Map loader /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance.scmap" info: Background task "Map loader /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance.scmap" running. info: Active game mods for blueprint loading: info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE debug: Lua session environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 info: /savereplay info: REPLAY ID: 26362556 info: Active mods in session: debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:50197/26362556/%USER%.SCFAreplay" debug: MEM: 0 bytes LUABP debug: Lua sim environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 debug: MEM: 0 bytes OGRID info: Loading save file: /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance_save.lua info: Loading script file: /maps/the_drunken_beetles_dance.v0001/the_drunken_beetles_dance_script.lua info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality info: * OnCreateAI: AIPersonality: (adaptive) debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality warning: NUM PROPS = 24932 info: Initialize Armies brain nickname is %USER% info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is Bingham (AI: Adaptive) info: Initialize Skirmish for Bingham (AI: Adaptive) info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Thel-Ilthow (AI: Adaptive) info: Initialize Skirmish for Thel-Ilthow (AI: Adaptive) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Sletir (AI: Adaptive) info: Initialize Skirmish for Sletir (AI: Adaptive) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is Ahn-Ushithow (AI: Adaptive) info: Initialize Skirmish for Ahn-Ushithow (AI: Adaptive) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Gerard (AI: Adaptive) info: Initialize Skirmish for Gerard (AI: Adaptive) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Audrey (AI: Adaptive) info: Initialize Skirmish for Audrey (AI: Adaptive) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is Janicki (AI: Adaptive) info: Initialize Skirmish for Janicki (AI: Adaptive) info: CreateArmy group ARMY_8 debug: generated compression trees: 1.894169 debug: generated neighbors and labels: 6.969391 debug: generated marker metadata: 6.970436 debug: NavGenerator - culled 2163 labels debug: cleaning up generated data: 6.986244 debug: generated tree information: 7.273537 debug: Generated in 7.27 seconds debug: Allocating 57.9mb memory debug: Allocated megabytes for labels: 0.804123 debug: Number of labels: 2270.000000 debug: Number of cells: 155342.000000 debug: { -- table: 21B5C370 (200 bytes) debug: Air = { -- table: 21B5C438 (200 bytes) debug: Labels = 1, debug: Neighbors = 1860, debug: PathableLeafs = 256, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Amphibious = { -- table: 21B5C3C0 (200 bytes) debug: Labels = 755, debug: Neighbors = 331142, debug: PathableLeafs = 18422, debug: Subdivisions = 16928, debug: UnpathableLeafs = 32618 debug: }, debug: Hover = { -- table: 21B5C3E8 (200 bytes) debug: Labels = 745, debug: Neighbors = 322538, debug: PathableLeafs = 18324, debug: Subdivisions = 16344, debug: UnpathableLeafs = 30964 debug: }, debug: Land = { -- table: 21B5C398 (200 bytes) debug: Labels = 764, debug: Neighbors = 305490, debug: PathableLeafs = 15846, debug: Subdivisions = 15934, debug: UnpathableLeafs = 32212 debug: }, debug: Water = { -- table: 21B5C410 (200 bytes) debug: Labels = 5, debug: Neighbors = 44364, debug: PathableLeafs = 2468, debug: Subdivisions = 2148, debug: UnpathableLeafs = 4232 debug: } debug: } debug: Caching 2 markers of type Large Expansion Area! debug: Caching 8 markers of type Expansion Area! debug: Generated rally point markers in 3.33 miliseconds debug: Caching 30 markers of type Rally Point! debug: Generated rally point markers in 0.26 miliseconds debug: Caching 72 markers of type Naval Area! debug: Generated naval area markers in 2.26 miliseconds debug: Caching 144 markers of type Naval Area! debug: Generated naval area markers in 2.33 miliseconds debug: Caching 216 markers of type Naval Area! debug: Generated naval area markers in 2.44 miliseconds debug: Caching 288 markers of type Naval Area! debug: Generated naval area markers in 1.89 miliseconds debug: Caching 360 markers of type Naval Area! debug: Generated naval area markers in 3.15 miliseconds debug: Caching 432 markers of type Naval Area! debug: Generated naval area markers in 2.25 miliseconds debug: Caching 504 markers of type Naval Area! debug: Generated naval area markers in 4.26 miliseconds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 debug: Session time: 00:01:11 Game time: 00:00:00 Heap: 384.0M / 348.1M info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 debug: Caching 0 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechMain info: *AI DEBUG: ARMY 3 : Initiating Archetype using RushMainAir info: *AI DEBUG: ARMY 4 : Initiating Archetype using RushMainAir info: *AI DEBUG: ARMY 5 : Initiating Archetype using RushMainNaval info: *AI DEBUG: ARMY 6 : Initiating Archetype using RushMainAir info: *AI DEBUG: ARMY 7 : Initiating Archetype using TurtleMain info: *AI DEBUG: ARMY 8 : Initiating Archetype using RushMainNaval debug: Session time: 00:01:22 Game time: 00:00:09 Heap: 384.0M / 372.9M debug: Session time: 00:01:40 Game time: 00:00:27 Heap: 384.0M / 378.4M debug: Session time: 00:01:50 Game time: 00:00:36 Heap: 416.0M / 380.5M warning: No tooltip in table for key: options_invert_middle_mouse_button debug: Session time: 00:02:01 Game time: 00:00:39 Heap: 416.0M / 387.8M debug: Session time: 00:02:19 Game time: 00:00:57 Heap: 416.0M / 401.8M debug: Session time: 00:02:39 Game time: 00:01:16 Heap: 416.0M / 402.4M debug: Session time: 00:02:50 Game time: 00:01:26 Heap: 416.0M / 406.6M debug: Session time: 00:03:09 Game time: 00:01:45 Heap: 448.0M / 408.8M debug: Session time: 00:03:29 Game time: 00:02:04 Heap: 448.0M / 409.5M debug: Session time: 00:03:49 Game time: 00:02:23 Heap: 448.0M / 410.1M debug: Session time: 00:04:00 Game time: 00:02:33 Heap: 448.0M / 410.7M debug: Session time: 00:04:19 Game time: 00:02:52 Heap: 448.0M / 412.2M debug: Session time: 00:04:30 Game time: 00:03:02 Heap: 448.0M / 416.1M debug: Session time: 00:04:50 Game time: 00:03:21 Heap: 448.0M / 416.0M debug: Session time: 00:05:10 Game time: 00:03:40 Heap: 448.0M / 422.6M debug: Session time: 00:05:30 Game time: 00:04:00 Heap: 448.0M / 422.5M debug: Session time: 00:05:40 Game time: 00:04:09 Heap: 448.0M / 423.7M debug: Caching 0 markers of type Naval Rally Point! debug: Session time: 00:05:50 Game time: 00:04:19 Heap: 448.0M / 425.8M debug: Session time: 00:06:00 Game time: 00:04:29 Heap: 448.0M / 426.3M debug: Session time: 00:06:20 Game time: 00:04:48 Heap: 448.0M / 427.9M debug: Session time: 00:06:30 Game time: 00:04:58 Heap: 448.0M / 429.9M debug: Caching 0 markers of type Defensive Point! debug: Session time: 00:06:50 Game time: 00:05:17 Heap: 448.0M / 431.8M debug: Session time: 00:07:00 Game time: 00:05:26 Heap: 448.0M / 433.1M debug: Session time: 00:07:20 Game time: 00:05:45 Heap: 448.0M / 434.3M debug: Session time: 00:07:30 Game time: 00:05:55 Heap: 448.0M / 435.3M debug: Session time: 00:07:40 Game time: 00:06:04 Heap: 448.0M / 437.5M debug: Session time: 00:07:50 Game time: 00:06:14 Heap: 448.0M / 438.2M debug: Session time: 00:08:10 Game time: 00:06:32 Heap: 448.0M / 439.8M debug: Session time: 00:08:20 Game time: 00:06:43 Heap: 448.0M / 440.4M warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg debug: Session time: 00:08:40 Game time: 00:07:01 Heap: 448.0M / 441.5M debug: Session time: 00:08:50 Game time: 00:07:11 Heap: 448.0M / 442.2M debug: Session time: 00:09:00 Game time: 00:07:20 Heap: 480.0M / 441.6M debug: Session time: 00:09:20 Game time: 00:07:39 Heap: 480.0M / 444.2M debug: Session time: 00:09:30 Game time: 00:07:49 Heap: 480.0M / 443.6M info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). debug: Session time: 00:09:49 Game time: 00:08:08 Heap: 480.0M / 445.2M info: Stuck, nowhere to retreat to! debug: Session time: 00:10:00 Game time: 00:08:18 Heap: 480.0M / 447.6M debug: Session time: 00:10:10 Game time: 00:08:27 Heap: 480.0M / 447.4M debug: Session time: 00:10:20 Game time: 00:08:37 Heap: 480.0M / 447.8M debug: Session time: 00:10:39 Game time: 00:08:55 Heap: 480.0M / 449.2M debug: Session time: 00:10:59 Game time: 00:09:14 Heap: 480.0M / 449.7M debug: Session time: 00:11:09 Game time: 00:09:24 Heap: 480.0M / 450.9M debug: Session time: 00:11:19 Game time: 00:09:33 Heap: 480.0M / 451.7M info: Stuck, nowhere to retreat to! debug: Session time: 00:11:30 Game time: 00:09:43 Heap: 480.0M / 452.5M debug: Session time: 00:11:50 Game time: 00:10:02 Heap: 480.0M / 453.5M debug: Session time: 00:12:09 Game time: 00:10:20 Heap: 480.0M / 454.9M debug: Session time: 00:12:20 Game time: 00:10:29 Heap: 480.0M / 456.5M debug: Session time: 00:12:30 Game time: 00:10:39 Heap: 480.0M / 456.3M info: CWldSession::DoBeat() unknown entity id (0x2ff00025) supplied in a pose update. info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Session time: 00:12:55 Game time: 00:10:58 Heap: 480.0M / 456.6M debug: Session time: 00:13:11 Game time: 00:11:13 Heap: 480.0M / 459.9M debug: Session time: 00:13:31 Game time: 00:11:31 Heap: 480.0M / 459.3M info: CWldSession::DoBeat() unknown entity id (0x2ff00067) supplied in a pose update. debug: Session time: 00:13:51 Game time: 00:11:50 Heap: 480.0M / 461.5M debug: Session time: 00:14:11 Game time: 00:12:08 Heap: 480.0M / 460.8M debug: Session time: 00:14:31 Game time: 00:12:27 Heap: 480.0M / 462.3M debug: Session time: 00:14:41 Game time: 00:12:36 Heap: 480.0M / 463.0M debug: Caching 0 markers of type Naval Defensive Point! debug: Session time: 00:15:00 Game time: 00:12:54 Heap: 480.0M / 463.4M debug: Session time: 00:15:20 Game time: 00:13:13 Heap: 480.0M / 465.7M debug: Session time: 00:15:30 Game time: 00:13:22 Heap: 480.0M / 466.6M debug: Session time: 00:15:41 Game time: 00:13:32 Heap: 480.0M / 465.0M debug: Session time: 00:15:51 Game time: 00:13:41 Heap: 480.0M / 467.8M debug: Session time: 00:16:01 Game time: 00:13:51 Heap: 480.0M / 465.1M debug: Session time: 00:16:11 Game time: 00:14:00 Heap: 480.0M / 465.1M debug: Session time: 00:16:31 Game time: 00:14:17 Heap: 480.0M / 465.5M debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds debug: Session time: 00:16:41 Game time: 00:14:27 Heap: 480.0M / 465.6M debug: Session time: 00:17:01 Game time: 00:14:45 Heap: 480.0M / 467.8M warning: SND: Error playing cue 2 on bank 5 [music] XACT: Invalid arg debug: Session time: 00:17:20 Game time: 00:15:03 Heap: 480.0M / 468.4M debug: Session time: 00:17:31 Game time: 00:15:13 Heap: 480.0M / 468.1M warning: SND: Error playing cue 1 on bank 5 [music] XACT: Invalid arg debug: Session time: 00:17:50 Game time: 00:15:31 Heap: 480.0M / 469.5M debug: Session time: 00:18:10 Game time: 00:15:49 Heap: 480.0M / 468.8M debug: Session time: 00:18:21 Game time: 00:15:59 Heap: 480.0M / 468.5M debug: Session time: 00:18:40 Game time: 00:16:16 Heap: 480.0M / 469.6M info: *AI DEBUG Audrey (AI: Adaptive) T1 LAB Hunters Load and Transport 92082 transport 6291486 watched unload for 8.3000001907349 seconds debug: Session time: 00:18:50 Game time: 00:16:26 Heap: 480.0M / 469.5M debug: Session time: 00:19:00 Game time: 00:16:35 Heap: 480.0M / 470.3M info: Stuck, nowhere to retreat to! debug: Session time: 00:19:20 Game time: 00:16:53 Heap: 480.0M / 472.4M info: CWldSession::DoBeat() unknown entity id (0x2ff000ee) supplied in a pose update. debug: Session time: 00:19:31 Game time: 00:17:03 Heap: 480.0M / 471.9M debug: Session time: 00:19:49 Game time: 00:17:20 Heap: 512.0M / 472.7M debug: Session time: 00:19:59 Game time: 00:17:29 Heap: 512.0M / 472.7M debug: Session time: 00:20:09 Game time: 00:17:38 Heap: 512.0M / 474.0M debug: Session time: 00:20:20 Game time: 00:17:47 Heap: 512.0M / 473.5M info: Stuck, nowhere to retreat to! debug: Session time: 00:20:39 Game time: 00:18:05 Heap: 512.0M / 476.0M debug: Session time: 00:20:49 Game time: 00:18:14 Heap: 512.0M / 476.3M debug: Session time: 00:20:59 Game time: 00:18:24 Heap: 512.0M / 475.6M debug: Session time: 00:21:19 Game time: 00:18:42 Heap: 512.0M / 478.9M debug: Session time: 00:21:29 Game time: 00:18:51 Heap: 512.0M / 478.6M debug: Session time: 00:21:39 Game time: 00:19:00 Heap: 512.0M / 478.9M debug: Session time: 00:21:59 Game time: 00:19:18 Heap: 512.0M / 478.3M debug: Session time: 00:22:09 Game time: 00:19:27 Heap: 512.0M / 478.8M info: Stuck, nowhere to retreat to! debug: Session time: 00:22:19 Game time: 00:19:36 Heap: 512.0M / 479.0M debug: Session time: 00:22:29 Game time: 00:19:45 Heap: 512.0M / 481.6M debug: Session time: 00:22:50 Game time: 00:20:04 Heap: 512.0M / 480.8M debug: Session time: 00:23:00 Game time: 00:20:13 Heap: 512.0M / 482.1M debug: Session time: 00:23:19 Game time: 00:20:30 Heap: 512.0M / 482.1M debug: Session time: 00:23:29 Game time: 00:20:39 Heap: 512.0M / 483.2M debug: Session time: 00:23:40 Game time: 00:20:49 Heap: 512.0M / 486.9M debug: Session time: 00:23:50 Game time: 00:20:58 Heap: 512.0M / 486.7M debug: Session time: 00:24:08 Game time: 00:21:14 Heap: 512.0M / 486.9M debug: Session time: 00:24:28 Game time: 00:21:32 Heap: 512.0M / 488.0M debug: Session time: 00:24:39 Game time: 00:21:42 Heap: 512.0M / 486.0M debug: Session time: 00:24:49 Game time: 00:21:51 Heap: 512.0M / 487.0M debug: Session time: 00:24:59 Game time: 00:22:01 Heap: 512.0M / 489.4M debug: Session time: 00:25:19 Game time: 00:22:19 Heap: 512.0M / 489.0M debug: Session time: 00:25:38 Game time: 00:22:36 Heap: 512.0M / 489.9M debug: Session time: 00:25:49 Game time: 00:22:45 Heap: 512.0M / 492.4M debug: Session time: 00:26:08 Game time: 00:23:03 Heap: 512.0M / 492.0M debug: Session time: 00:26:27 Game time: 00:23:20 Heap: 512.0M / 493.1M debug: Session time: 00:26:47 Game time: 00:23:38 Heap: 512.0M / 493.1M warning: SND: Error playing cue 1 on bank 26 [uesdestroy] XACT: Invalid arg debug: Session time: 00:27:08 Game time: 00:23:57 Heap: 512.0M / 493.9M debug: Session time: 00:27:18 Game time: 00:24:06 Heap: 512.0M / 493.8M debug: Session time: 00:27:29 Game time: 00:24:16 Heap: 512.0M / 494.2M debug: Session time: 00:27:47 Game time: 00:24:32 Heap: 512.0M / 495.0M Command line: C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init.lua /nobugreport /log "%USER_PROFILE%\AppData\Roaming\Forged Alliance Forever\logs\game_26362556.log" /gpgnet 127.0.0.1:50200 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:50197/26362556/%USER%.SCFAreplay /country UA /numgames 0 /numgames 0 Windows 10.0 (Build 19045) Exit code: 1 Engine ver.: 3829 Game tick: 14762 ACCESS_VIOLATION: Read from 0x00000010 EAX: 0x00000000, EBX: 0x413B7198, ECX: 0x00000000, EDX: 0x00000001 ESI: 0x05265558, EDI: 0x05ECFF05, EBP: 0x05ECFF08, ESP: 0x05ECFEDC Stacktrace: xactengine2_9.dll+0x0001D261 xactengine2_9.dll+0x0001D5FB xactengine2_9.dll+0x0001D660 xactengine2_9.dll+0x0001DE5D xactengine2_9.dll+0x0000E001 xactengine2_9.dll+0x0000E094 KERNEL32.DLL+0x0001FCC7 ntdll.dll+0x000682AC MiniDump: From 0x015DD221 to 0x015DD2A1 01565733F6FF502885C075078B735085F6750AF6434D10750433D2EB0333D2426A0733C085D2598D7DE1C645E000F3AB0F84830000008B435C85C0742D8B402C 8B40108B40148B40348B882C01000085C97413668BB83401000066897DEF8945F5894DF1EB1233D2EB0E8365F5008365F10066814DEFFFFF85D2743D85F68A45 Debug messages: FTH: (16276): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. *** FTH: (16276): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. *** DLLs: C:\Windows\SysWOW64\KERNEL32.DLL C:\Windows\SysWOW64\KERNELBASE.dll C:\Windows\SysWOW64\apphelp.dll C:\Windows\SysWOW64\AcLayers.DLL C:\Windows\SysWOW64\msvcrt.dll C:\Windows\SysWOW64\USER32.dll C:\Windows\SysWOW64\win32u.dll C:\Windows\SysWOW64\GDI32.dll C:\Windows\SysWOW64\gdi32full.dll C:\Windows\SysWOW64\msvcp_win.dll C:\Windows\SysWOW64\ucrtbase.dll C:\Windows\SysWOW64\SHELL32.dll C:\Windows\SysWOW64\SHLWAPI.dll C:\Windows\SysWOW64\OLEAUT32.dll C:\Windows\SysWOW64\combase.dll C:\Windows\SysWOW64\RPCRT4.dll C:\Windows\SysWOW64\SETUPAPI.dll C:\Windows\SysWOW64\cfgmgr32.dll C:\Windows\SysWOW64\bcrypt.dll C:\Windows\SysWOW64\MPR.dll C:\Windows\SysWOW64\sfc.dll C:\Windows\SysWOW64\WINSPOOL.DRV C:\Windows\SysWOW64\shcore.dll C:\Windows\SysWOW64\sfc_os.DLL C:\Windows\SysWOW64\AcGenral.DLL C:\Windows\SysWOW64\sechost.dll C:\Windows\SysWOW64\ole32.dll C:\Windows\SysWOW64\ADVAPI32.dll C:\Windows\SysWOW64\UxTheme.dll C:\Windows\SysWOW64\WINMM.dll C:\Windows\SysWOW64\samcli.dll C:\Windows\SysWOW64\MSACM32.dll C:\Windows\SysWOW64\VERSION.dll C:\Windows\SysWOW64\USERENV.dll C:\Windows\SysWOW64\dwmapi.dll C:\Windows\SysWOW64\urlmon.dll C:\Windows\SysWOW64\SspiCli.dll C:\Windows\SysWOW64\winmmbase.dll C:\Windows\SysWOW64\iertutil.dll C:\Windows\SysWOW64\srvcli.dll C:\Windows\SysWOW64\netutils.dll C:\Windows\SysWOW64\windows.storage.dll C:\Windows\SysWOW64\Wldp.dll C:\Windows\SysWOW64\SortWindows61.dll C:\Windows\SysWOW64\IMM32.DLL C:\Windows\SysWOW64\comdlg32.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.6280_none_c0dab36c38bfeda0\COMCTL32.dll C:\Windows\SysWOW64\WS2_32.dll C:\ProgramData\FAForever\bin\dbghelp.dll C:\Windows\SysWOW64\X3DAudio1_2.dll C:\Windows\SysWOW64\DSOUND.dll C:\Windows\SysWOW64\faultrep.DLL C:\Windows\SysWOW64\d3d9.dll C:\Windows\SysWOW64\kernel.appcore.dll C:\Windows\SysWOW64\powrprof.dll C:\Windows\SysWOW64\powrprof.dll C:\Windows\SysWOW64\d3dx9_35.dll C:\ProgramData\FAForever\bin\BugSplat.dll C:\Windows\SysWOW64\WININET.dll C:\ProgramData\FAForever\bin\dbghelp.dll C:\Windows\SysWOW64\bcryptPrimitives.dll C:\Windows\SysWOW64\UMPDC.dll C:\Windows\SysWOW64\clbcatq.dll C:\Windows\SysWOW64\MMDevApi.dll C:\Windows\SysWOW64\DEVOBJ.dll C:\Windows\SysWOW64\AUDIOSES.DLL C:\Windows\SysWOW64\resourcepolicyclient.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\wdmaud.drv C:\Windows\SysWOW64\ksuser.dll C:\Windows\SysWOW64\AVRT.dll C:\Windows\SysWOW64\msacm32.drv C:\Windows\SysWOW64\midimap.dll C:\Windows\SysWOW64\Windows.UI.dll C:\Windows\SysWOW64\TextInputFramework.dll C:\Windows\SysWOW64\WindowManagementAPI.dll C:\Windows\SysWOW64\InputHost.dll C:\Windows\SysWOW64\CoreUIComponents.dll C:\Windows\SysWOW64\CoreMessaging.dll C:\Windows\SysWOW64\CoreMessaging.dll C:\Windows\SysWOW64\twinapi.appcore.dll C:\Windows\SysWOW64\wintypes.dll C:\Windows\SysWOW64\PROPSYS.dll C:\Windows\SysWOW64\ntmarta.dll C:\Windows\SysWOW64\MSCTF.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7840b4313191ae17\nvldumd.dll C:\Windows\SysWOW64\msasn1.dll C:\Windows\SysWOW64\cryptnet.dll C:\Windows\SysWOW64\CRYPT32.dll C:\Windows\SysWOW64\cryptbase.dll C:\Windows\SysWOW64\drvstore.dll C:\Windows\SysWOW64\wintrust.dll C:\Windows\SysWOW64\imagehlp.dll C:\Windows\SysWOW64\CRYPTSP.dll C:\Windows\SysWOW64\rsaenh.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7840b4313191ae17\nvgpucomp32.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7840b4313191ae17\NvMemMapStorage.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7840b4313191ae17\nvd3dum.dll C:\Windows\SysWOW64\nvspcap.dll C:\Windows\SysWOW64\profapi.dll C:\Windows\SysWOW64\gpapi.dll C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7840b4313191ae17\nvppe.dll C:\Windows\SysWOW64\dxcore.dll C:\Windows\SysWOW64\Oleacc.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\TextShaping.dll C:\Windows\SysWOW64\riched20.dll C:\Windows\SysWOW64\USP10.dll C:\Windows\SysWOW64\msls31.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.6456_none_a865dda286726b5c\comctl32.DLL C:\Windows\SysWOW64\mswsock.dll