info: Client version: 2025.11.2 info: Game version: 3829 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 252 info: Loading custom vault path: /Documents/myGames info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 228de60 debug: SND: Loaded WaveBank 'aeonselect' at 228de60 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 228df90 debug: SND: Loaded WaveBank 'ambienttest' at 228df90 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 228e0c0 debug: SND: Loaded WaveBank 'cybranselect' at 228e0c0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 228e1f0 debug: SND: Loaded WaveBank 'explosions' at 228e1f0 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 228e320 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 228e4b8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 228e650 debug: SND: Loaded WaveBank 'impacts' at 228e650 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 228e780 debug: SND: Loaded WaveBank 'interface' at 228e780 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 228e8b0 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 228ea48 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 228ebe0 debug: SND: Loaded WaveBank 'seraphimselect' at 228ebe0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 228ed10 debug: SND: Loaded WaveBank 'uaa' at 228ed10 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 228ee40 debug: SND: Loaded WaveBank 'uaadestroy' at 228ee40 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4d71ff8 debug: SND: Loaded WaveBank 'uaaweapon' at 4d71ff8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4d72128 debug: SND: Loaded WaveBank 'uab' at 4d72128 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4d72258 debug: SND: Loaded WaveBank 'ual' at 4d72258 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4d72388 debug: SND: Loaded WaveBank 'ualdestroy' at 4d72388 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4d724b8 debug: SND: Loaded WaveBank 'ualweapon' at 4d724b8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4d725e8 debug: SND: Loaded WaveBank 'uas' at 4d725e8 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4d72718 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4d73880 debug: SND: Loaded WaveBank 'uasweapon' at 4d73880 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4d739b0 debug: SND: Loaded WaveBank 'uea' at 4d739b0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4d74258 debug: SND: Loaded WaveBank 'ueadestroy' at 4d74258 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4d74120 debug: SND: Loaded WaveBank 'ueaweapon' at 4d74120 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4d73d78 debug: SND: Loaded WaveBank 'ueb' at 4d73d78 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4d73eb0 debug: SND: Loaded WaveBank 'uefselect' at 4d73eb0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4d73fe8 debug: SND: Loaded WaveBank 'uel' at 4d73fe8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4d73b08 debug: SND: Loaded WaveBank 'ueldestroy' at 4d73b08 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4d74390 debug: SND: Loaded WaveBank 'uelweapon' at 4d74390 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4d749a8 debug: SND: Loaded WaveBank 'ues' at 4d749a8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4d74ae8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4d74738 debug: SND: Loaded WaveBank 'uesweapon' at 4d74738 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4d73c40 debug: SND: Loaded WaveBank 'unitrumble' at 4d73c40 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4d744c8 debug: SND: Loaded WaveBank 'unitsglobal' at 4d744c8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4d74600 debug: SND: Loaded WaveBank 'ura' at 4d74600 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4d74870 debug: SND: Loaded WaveBank 'uradestroy' at 4d74870 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4d76c50 debug: SND: Loaded WaveBank 'uraweapon' at 4d76c50 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4d76158 debug: SND: Loaded WaveBank 'urb' at 4d76158 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4d76290 debug: SND: Loaded WaveBank 'url' at 4d76290 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4d768a8 debug: SND: Loaded WaveBank 'urldestroy' at 4d768a8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4d773a0 debug: SND: Loaded WaveBank 'urlweapon' at 4d773a0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4d76d88 debug: SND: Loaded WaveBank 'urs' at 4d76d88 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4d77c58 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4d78df8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4d774d8 debug: SND: Loaded WaveBank 'ursweapon' at 4d774d8 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4d76ec0 debug: SND: Loaded WaveBank 'xaa_weapon' at 4d76ec0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4d76b18 debug: SND: Loaded WaveBank 'xab' at 4d76b18 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4d76ff8 debug: SND: Loaded WaveBank 'xal' at 4d76ff8 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4d76770 debug: SND: Loaded WaveBank 'xal_weapon' at 4d76770 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4d76500 debug: SND: Loaded WaveBank 'xas' at 4d76500 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4d763c8 debug: SND: Loaded WaveBank 'xas_weapons' at 4d763c8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4d769e0 debug: SND: Loaded WaveBank 'xea' at 4d769e0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4d77af0 debug: SND: Loaded WaveBank 'xea_weapons' at 4d77af0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4d77748 debug: SND: Loaded WaveBank 'xeb' at 4d77748 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4d77130 debug: SND: Loaded WaveBank 'xel' at 4d77130 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4d76020 debug: SND: Loaded WaveBank 'xel_weapons' at 4d76020 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4d779b8 debug: SND: Loaded WaveBank 'xes' at 4d779b8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4d79f98 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4d77268 debug: SND: Loaded WaveBank 'xes_weapons' at 4d77268 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4d77610 debug: SND: Loaded WaveBank 'xra' at 4d77610 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4d77880 debug: SND: Loaded WaveBank 'xra_weapon' at 4d77880 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4d75c78 debug: SND: Loaded WaveBank 'xrb' at 4d75c78 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4d75db0 debug: SND: Loaded WaveBank 'xrl' at 4d75db0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4d7b138 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4d75ee8 debug: SND: Loaded WaveBank 'xrl_weapon' at 4d75ee8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4d76638 debug: SND: Loaded WaveBank 'xrs' at 4d76638 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4d7df08 debug: SND: Loaded WaveBank 'xrs_weapon' at 4d7df08 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4d7e040 debug: SND: Loaded WaveBank 'xsa' at 4d7e040 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4d7c300 debug: SND: Loaded WaveBank 'xsa_destroy' at 4d7c300 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4d7ddd0 debug: SND: Loaded WaveBank 'xsa_weapon' at 4d7ddd0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4d7d7b8 debug: SND: Loaded WaveBank 'xsb' at 4d7d7b8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4d7ccc0 debug: SND: Loaded WaveBank 'xsb_weapon' at 4d7ccc0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4d7e178 debug: SND: Loaded WaveBank 'xsl' at 4d7e178 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4d7d680 debug: SND: Loaded WaveBank 'xsl_destroy' at 4d7d680 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4d7c570 debug: SND: Loaded WaveBank 'xsl_weapon' at 4d7c570 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4d7cdf8 debug: SND: Loaded WaveBank 'xss' at 4d7cdf8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4d7e2e0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4d7c438 debug: SND: Loaded WaveBank 'xss_weapon' at 4d7c438 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: 0 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4d9d020 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4d9e188 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4d9f2f0 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4da1290 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4da0b88 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4da0a20 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4da0750 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4da08b8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4da0480 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4da05e8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4da0cf0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 info: /savereplay info: REPLAY ID: 26114143 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 228e320 debug: Wavebank prepared: 228e4b8 debug: Wavebank prepared: 228e8b0 debug: Wavebank prepared: 228ea48 debug: Wavebank prepared: 4d72718 debug: Wavebank prepared: 4d74ae8 debug: Wavebank prepared: 4d77c58 debug: Wavebank prepared: 4d78df8 debug: Wavebank prepared: 4d79f98 debug: Wavebank prepared: 4d7b138 debug: Wavebank prepared: 4d7e2e0 debug: Wavebank prepared: 4d9d020 debug: Wavebank prepared: 4d9e188 debug: Wavebank prepared: 4da1290 debug: Wavebank prepared: 4da0b88 debug: Wavebank prepared: 4da0a20 debug: Wavebank prepared: 4da0750 debug: Wavebank prepared: 4da08b8 debug: Wavebank prepared: 4da0480 debug: Wavebank prepared: 4da05e8 debug: Wavebank prepared: 4d9f2f0 debug: Wavebank prepared: 4da0cf0 info: GPGNET: entering idle state. info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11aa6004 info: LOBBY: Game port 52301[UDP] opened. info: LOBBY: starting with local uid of 557649 [drdavid] info: GPGNET: entering lobby state. info: { } info: { } debug: GpgNetSend GameOption Share ShareUntilDeath debug: GpgNetSend GameOption DisconnectShare SameAsShare debug: GpgNetSend GameOption DisconnectShareCommanders Explode debug: GpgNetSend GameOption Unranked No debug: GpgNetSend GameOption AllowObservers false debug: GpgNetSend GameOption UnitCap 1000 debug: GpgNetSend GameOption ShareUnitCap allies debug: GpgNetSend GameOption FogOfWar explored debug: GpgNetSend GameOption Victory demoralization debug: GpgNetSend GameOption Timeouts 3 debug: GpgNetSend GameOption DisconnectionDelay02 90 debug: GpgNetSend GameOption GameSpeed normal debug: GpgNetSend GameOption CheatsEnabled false debug: GpgNetSend GameOption CivilianAlliance enemy debug: GpgNetSend GameOption RevealCivilians Yes debug: GpgNetSend GameOption PrebuiltUnits Off debug: GpgNetSend GameOption NoRushOption Off debug: GpgNetSend GameOption RandomMap Off debug: GpgNetSend GameOption Score no debug: GpgNetSend GameOption ManualUnitShare all debug: GpgNetSend GameOption AIReplacement Off debug: GpgNetSend GameOption TeamSpawn fixed debug: GpgNetSend GameOption TeamLock locked debug: GpgNetSend GameOption AutoTeams none debug: GpgNetSend GameOption CommonArmy Off debug: GpgNetSend GameOption TeamShareOverflow enabled debug: GpgNetSend GameOption CheatMult 1.5 debug: GpgNetSend GameOption BuildMult 1.5 debug: GpgNetSend GameOption TMLRandom 0 debug: GpgNetSend GameOption LandExpansionsAllowed 5 debug: GpgNetSend GameOption NavalExpansionsAllowed 4 debug: GpgNetSend GameOption OmniCheat on debug: GpgNetSend GameOption ScenarioFile /maps/scmp_029/scmp_029_scenario.lua debug: GpgNetSend GameOption Slots 8 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 1 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend ClearSlot 5 debug: GpgNetSend ClearSlot 6 debug: GpgNetSend ClearSlot 7 debug: GpgNetSend ClearSlot 8 info: { } info: { } debug: GpgNetSend GameOption ScenarioFile /maps/scmp_015/scmp_015_scenario.lua debug: GpgNetSend GameOption Slots 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 1 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend ClearSlot 2 debug: GpgNetSend ClearSlot 3 debug: GpgNetSend ClearSlot 4 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 2 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend GameFull debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 1 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 2 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 2 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 1 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 2 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 3 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 2 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 6 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 4 debug: GpgNetSend PlayerOption 557649 Faction 1 debug: GpgNetSend PlayerOption 557649 Color 12 debug: GpgNetSend PlayerOption 557649 Team 2 debug: GpgNetSend PlayerOption 557649 StartSpot 1 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 1 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 2 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 14 debug: GpgNetSend AIOption AI: Normal Team 2 debug: GpgNetSend AIOption AI: Normal StartSpot 3 debug: GpgNetSend AIOption AI: Normal Faction 5 debug: GpgNetSend AIOption AI: Normal Color 6 debug: GpgNetSend AIOption AI: Normal Team 3 debug: GpgNetSend AIOption AI: Normal StartSpot 4 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 debug: GpgNetSend PlayerOption 557649 Army 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 debug: GpgNetSend AIOption Ahn-Ushithow (AI: Normal) Army 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 debug: GpgNetSend AIOption Maddie (AI: Normal) Army 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 debug: GpgNetSend AIOption Yare (AI: Normal) Army 4 info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: GpgNetSend GameState Launching debug: OpenMovie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Preparing movie /movies/UEF_load.sfd: 7023 debug: Playing movie c:\program files (x86)\gog galaxy\games\supreme commander forged alliance\movies\uef_load.sfd: 7023 info: Starting background task "Map loader /maps/scmp_015/scmp_015.scmap" info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" running. info: Active game mods for blueprint loading: info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 606 original, 0 modded, and 72 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE debug: Lua session environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 info: /savereplay info: REPLAY ID: 26114143 info: Active mods in session: debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/scmp_015/scmp_015.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:53498/26114143/drdavid.SCFAreplay" debug: MEM: 0 bytes LUABP debug: Lua sim environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229 debug: MEM: 0 bytes OGRID info: Loading save file: /maps/SCMP_015/SCMP_015_save.lua info: Loading script file: /maps/SCMP_015/SCMP_015_script.lua info: * OnCreateAI: AIPersonality: (medium) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (medium) debug: Detected an AI with skirmish systems: ARMY_3, enabling AI functionality info: * OnCreateAI: AIPersonality: (medium) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality warning: NUM PROPS = 14486 info: Initialize Armies brain nickname is drdavid info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is Ahn-Ushithow (AI: Normal) info: Initialize Skirmish for Ahn-Ushithow (AI: Normal) info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Maddie (AI: Normal) info: Initialize Skirmish for Maddie (AI: Normal) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Yare (AI: Normal) info: Initialize Skirmish for Yare (AI: Normal) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 4, 120 508, 396 debug: SetPlayableArea after round : 4, 120 508, 396 debug: generated compression trees: 0.274323 debug: generated neighbors and labels: 0.734070 debug: generated marker metadata: 0.734528 debug: NavGenerator - culled 114 labels debug: cleaning up generated data: 0.736771 debug: generated tree information: 0.803177 debug: Generated in 0.80 seconds debug: Allocating 6.8mb memory debug: Allocated megabytes for labels: 0.078674 debug: Number of labels: 124.000000 debug: Number of cells: 16170.000000 debug: { -- table: 20A58A50 (200 bytes) debug: Air = { -- table: 20A58618 (200 bytes) debug: Labels = 1, debug: Neighbors = 1860, debug: PathableLeafs = 256, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Amphibious = { -- table: 20A585A0 (200 bytes) debug: Labels = 0, debug: Neighbors = 0, debug: PathableLeafs = 0, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Hover = { -- table: 20A585C8 (200 bytes) debug: Labels = 0, debug: Neighbors = 0, debug: PathableLeafs = 0, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Land = { -- table: 20A58A78 (200 bytes) debug: Labels = 123, debug: Neighbors = 116464, debug: PathableLeafs = 8249, debug: Subdivisions = 5134, debug: UnpathableLeafs = 7409 debug: }, debug: Water = { -- table: 20A585F0 (200 bytes) debug: Labels = 0, debug: Neighbors = 960, debug: PathableLeafs = 0, debug: Subdivisions = 0, debug: UnpathableLeafs = 256 debug: } debug: } debug: Caching 0 markers of type Large Expansion Area! debug: Caching 6 markers of type Expansion Area! debug: Generated rally point markers in 1.45 miliseconds debug: Caching 38 markers of type Rally Point! debug: Generated rally point markers in 0.50 miliseconds debug: Caching 0 markers of type Naval Area! debug: Generated naval area markers in 0.89 miliseconds debug: Caching 0 markers of type Naval Area! debug: Generated naval area markers in 0.67 miliseconds debug: Caching 0 markers of type Naval Area! debug: Generated naval area markers in 0.61 miliseconds debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating low fidelity terrain info: creating low fidelity water info: creating low fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 debug: Session time: 00:02:48 Game time: 00:00:00 Heap: 288.0M / 279.1M info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0 info: creating low fidelity terrain info: creating low fidelity water debug: Caching 0 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 2 : Initiating Archetype using ChallengeMain info: *AI DEBUG: ARMY 3 : Initiating Archetype using ChallengeMain info: *AI DEBUG: ARMY 4 : Initiating Archetype using ChallengeMain debug: Session time: 00:03:01 Game time: 00:00:13 Heap: 320.0M / 312.9M info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Sensors info: buildActionUnit info: - Sensors info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields debug: Session time: 00:03:20 Game time: 00:00:34 Heap: 320.0M / 314.3M info: buildActionUnit info: - TMD info: buildActionUnit info: - TMD info: buildActionUnit info: - TMD info: buildActionUnit info: - XP info: buildActionUnit info: - XP info: buildActionUnit info: - XP debug: Session time: 00:03:31 Game time: 00:00:45 Heap: 320.0M / 316.0M info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - Shields info: buildActionUnit info: - TMD info: buildActionUnit info: - TMD info: buildActionUnit info: - TMD info: buildActionUnit info: - XP info: buildActionUnit info: - XP info: buildActionUnit info: - Mobilearty debug: Session time: 00:03:41 Game time: 00:00:55 Heap: 320.0M / 316.8M info: buildActionUnit info: - Mobilearty info: buildActionUnit info: - Mobilearty info: buildActionUnit info: - Mobilearty info: buildActionUnit info: - Mobilearty info: buildActionUnit info: - Mobilearty debug: Session time: 00:03:51 Game time: 00:01:06 Heap: 352.0M / 318.7M debug: Session time: 00:04:10 Game time: 00:01:26 Heap: 352.0M / 322.3M debug: Session time: 00:04:21 Game time: 00:01:37 Heap: 352.0M / 324.3M debug: Session time: 00:04:31 Game time: 00:01:48 Heap: 352.0M / 324.0M debug: Session time: 00:04:51 Game time: 00:02:08 Heap: 352.0M / 324.1M debug: Session time: 00:05:02 Game time: 00:02:19 Heap: 352.0M / 324.1M debug: Session time: 00:05:17 Game time: 00:02:33 Heap: 352.0M / 325.0M debug: Session time: 00:05:27 Game time: 00:02:43 Heap: 352.0M / 324.2M debug: Session time: 00:05:46 Game time: 00:03:01 Heap: 352.0M / 324.9M debug: Session time: 00:05:57 Game time: 00:03:11 Heap: 352.0M / 326.1M debug: Session time: 00:06:18 Game time: 00:03:31 Heap: 352.0M / 325.8M debug: Session time: 00:06:35 Game time: 00:03:49 Heap: 352.0M / 326.7M warning: Evaluating LazyVar failed: error evaluating lazy variable: ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): error evaluating lazy variable: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(87): attempt to call field `BitmapWidth' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua(87): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\bitmap.lua:87> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function `Width' ...data\faforever\gamedata\lua.nx2\lua\maui\control.lua(38): in function <...data\faforever\gamedata\lua.nx2\lua\maui\control.lua:38> [C]: ? ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(72): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua(86): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\lazyvar.lua:41> debug: Session time: 00:06:55 Game time: 00:04:08 Heap: 352.0M / 327.8M debug: Session time: 00:07:06 Game time: 00:04:18 Heap: 352.0M / 328.1M debug: Session time: 00:07:16 Game time: 00:04:27 Heap: 352.0M / 329.0M debug: Session time: 00:07:29 Game time: 00:04:39 Heap: 352.0M / 329.5M debug: Session time: 00:07:46 Game time: 00:04:55 Heap: 352.0M / 329.7M debug: Session time: 00:08:03 Game time: 00:05:12 Heap: 352.0M / 330.6M debug: Session time: 00:08:26 Game time: 00:05:33 Heap: 352.0M / 330.9M debug: Session time: 00:08:39 Game time: 00:05:45 Heap: 352.0M / 331.2M debug: Session time: 00:08:55 Game time: 00:06:01 Heap: 352.0M / 333.0M debug: Session time: 00:09:13 Game time: 00:06:18 Heap: 352.0M / 336.1M debug: Session time: 00:09:24 Game time: 00:06:28 Heap: 352.0M / 339.6M debug: Session time: 00:09:42 Game time: 00:06:45 Heap: 352.0M / 340.4M debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Session time: 00:09:52 Game time: 00:06:55 Heap: 352.0M / 340.7M debug: Session time: 00:10:03 Game time: 00:07:05 Heap: 352.0M / 342.4M debug: Session time: 00:10:21 Game time: 00:07:22 Heap: 352.0M / 342.3M debug: Session time: 00:10:32 Game time: 00:07:32 Heap: 352.0M / 342.3M debug: Session time: 00:10:47 Game time: 00:07:47 Heap: 352.0M / 342.5M debug: Session time: 00:11:02 Game time: 00:08:01 Heap: 352.0M / 343.2M debug: Session time: 00:11:19 Game time: 00:08:17 Heap: 352.0M / 343.7M debug: Session time: 00:11:40 Game time: 00:08:37 Heap: 352.0M / 343.8M debug: Session time: 00:11:50 Game time: 00:08:46 Heap: 352.0M / 344.0M debug: Session time: 00:12:10 Game time: 00:09:05 Heap: 352.0M / 341.9M debug: Session time: 00:12:23 Game time: 00:09:17 Heap: 352.0M / 342.4M debug: Session time: 00:12:40 Game time: 00:09:34 Heap: 352.0M / 343.4M debug: Session time: 00:12:51 Game time: 00:09:44 Heap: 352.0M / 343.7M debug: Session time: 00:13:09 Game time: 00:10:01 Heap: 352.0M / 344.6M debug: Session time: 00:13:19 Game time: 00:10:11 Heap: 352.0M / 343.0M debug: Session time: 00:13:31 Game time: 00:10:21 Heap: 352.0M / 344.6M info: AIGetMarkerLocationsEx 22 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 19 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 22 markers for Amphibious Path Node (generated from Land/Water markers). debug: Session time: 00:13:51 Game time: 00:10:41 Heap: 352.0M / 344.8M debug: Session time: 00:14:06 Game time: 00:10:55 Heap: 352.0M / 344.6M debug: Session time: 00:14:21 Game time: 00:11:09 Heap: 352.0M / 344.6M debug: Session time: 00:14:38 Game time: 00:11:25 Heap: 352.0M / 345.3M debug: Session time: 00:14:48 Game time: 00:11:35 Heap: 352.0M / 345.7M debug: Session time: 00:14:58 Game time: 00:11:45 Heap: 352.0M / 346.4M debug: Session time: 00:15:09 Game time: 00:11:55 Heap: 352.0M / 347.0M debug: Session time: 00:15:26 Game time: 00:12:11 Heap: 352.0M / 347.2M debug: Session time: 00:15:46 Game time: 00:12:30 Heap: 352.0M / 347.9M debug: Session time: 00:15:57 Game time: 00:12:40 Heap: 352.0M / 349.4M debug: Session time: 00:16:12 Game time: 00:12:55 Heap: 352.0M / 349.5M debug: Session time: 00:16:30 Game time: 00:13:11 Heap: 384.0M / 352.1M debug: Session time: 00:16:45 Game time: 00:13:26 Heap: 384.0M / 352.9M debug: Session time: 00:17:06 Game time: 00:13:45 Heap: 384.0M / 353.0M debug: Session time: 00:17:20 Game time: 00:13:58 Heap: 384.0M / 355.1M debug: Session time: 00:17:35 Game time: 00:14:13 Heap: 384.0M / 356.2M warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2363): attempt to call method `PlatoonDisband' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2363): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:2210> debug: Session time: 00:17:52 Game time: 00:14:28 Heap: 384.0M / 361.1M debug: Session time: 00:18:03 Game time: 00:14:33 Heap: 384.0M / 359.3M