WARNING: Duplicate definition of console command "" WARNING: Overwriting user key action: acu_select_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUSelectCG() WARNING: Overwriting user key action: select_next_air_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextAirFactory() WARNING: Overwriting user key action: Kill_Selected_Units -> KillSelectedUnits WARNING: Overwriting user key action: toggle_production -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Production") WARNING: Overwriting user key action: intel_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Intel") WARNING: Overwriting user key action: military_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Military") WARNING: Overwriting user key action: zoom_pop -> UI_Lua import("/lua/gaz_ui/modules/zoompopper.lua").ToggleZoomPop() WARNING: Overwriting user key action: acu_append_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUAppendCG() WARNING: Overwriting user key action: toggle_shield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Shield") WARNING: Overwriting user key action: toggle_special -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Special") WARNING: Overwriting user key action: select_nearest_idle_eng_not_acu -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleEngineerNotACU() WARNING: Overwriting user key action: select_anti_air_fighters -> UI_SelectByCategory AIR HIGHALTAIR ANTIAIR WARNING: Overwriting user key action: cycle_unit_types_in_sel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleUnitTypesInSel() WARNING: Overwriting user key action: toggle_jamming -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Jamming") WARNING: Overwriting user key action: toggle_all -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleAllScript() WARNING: Overwriting user key action: toggle_weapon -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Weapon") WARNING: Overwriting user key action: toggle_stealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Stealth") WARNING: Overwriting user key action: toggle_repeat_build -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ToggleRepeatBuild() WARNING: Overwriting user key action: toggle_generic -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Generic") WARNING: Overwriting user key action: select_next_naval_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextNavalFactory() WARNING: Overwriting user key action: toggle_intel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Intel") WARNING: Overwriting user key action: toggle_cloak -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Cloak") WARNING: Overwriting user key action: add_nearest_idle_engineers_seq -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").AddNearestIdleEngineersSeq() WARNING: Overwriting user key action: select_nearest_idle_lt_mex -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleLTMex() WARNING: Overwriting user key action: cycle_idle_factories -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleIdleFactories() WARNING: Overwriting user key action: create_template_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CreateTemplateFactory() WARNING: Overwriting user key action: toggle_intelshield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleIntelShieldScript() WARNING: Overwriting user key action: select_next_land_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextLandFactory() WARNING: Overwriting user key action: toggle_cloakjammingstealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleCloakJammingStealthScript() WARNING: Overwriting user key action: select_all_similar_units -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetSimilarUnits() WARNING: Overwriting user key action: acu_select_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUSelectCG() WARNING: Overwriting user key action: select_next_air_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextAirFactory() WARNING: Overwriting user key action: Kill_Selected_Units -> KillSelectedUnits WARNING: Overwriting user key action: toggle_production -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Production") WARNING: Overwriting user key action: intel_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Intel") WARNING: Overwriting user key action: military_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Military") WARNING: Overwriting user key action: zoom_pop -> UI_Lua import("/lua/gaz_ui/modules/zoompopper.lua").ToggleZoomPop() WARNING: Overwriting user key action: acu_append_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUAppendCG() WARNING: Overwriting user key action: toggle_shield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Shield") WARNING: Overwriting user key action: toggle_special -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Special") WARNING: Overwriting user key action: select_nearest_idle_eng_not_acu -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleEngineerNotACU() WARNING: Overwriting user key action: select_anti_air_fighters -> UI_SelectByCategory AIR HIGHALTAIR ANTIAIR WARNING: Overwriting user key action: cycle_unit_types_in_sel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleUnitTypesInSel() WARNING: Overwriting user key action: toggle_jamming -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Jamming") WARNING: Overwriting user key action: toggle_all -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleAllScript() WARNING: Overwriting user key action: toggle_weapon -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Weapon") WARNING: Overwriting user key action: toggle_stealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Stealth") WARNING: Overwriting user key action: toggle_repeat_build -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ToggleRepeatBuild() WARNING: Overwriting user key action: toggle_generic -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Generic") WARNING: Overwriting user key action: select_next_naval_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextNavalFactory() WARNING: Overwriting user key action: toggle_intel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Intel") WARNING: Overwriting user key action: toggle_cloak -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Cloak") WARNING: Overwriting user key action: add_nearest_idle_engineers_seq -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").AddNearestIdleEngineersSeq() WARNING: Overwriting user key action: select_nearest_idle_lt_mex -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleLTMex() WARNING: Overwriting user key action: cycle_idle_factories -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleIdleFactories() WARNING: Overwriting user key action: create_template_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CreateTemplateFactory() WARNING: Overwriting user key action: toggle_intelshield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleIntelShieldScript() WARNING: Overwriting user key action: select_next_land_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextLandFactory() WARNING: Overwriting user key action: toggle_cloakjammingstealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleCloakJammingStealthScript() WARNING: Overwriting user key action: select_all_similar_units -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetSimilarUnits() WARNING: Top edge of character u+786e is not black! WARNING: Top edge of character u+5b9a is not black! WARNING: Top edge of character u+6e38 is not black! WARNING: Top edge of character u+620f is not black! WARNING: Top edge of character u+672c is not black! WARNING: Top edge of character u+5730 is not black! WARNING: Top edge of character u+540d is not black! WARNING: Top edge of character u+5355 is not black! WARNING: Top edge of character u+6709 is not black! WARNING: Top edge of character u+4f9d is not black! WARNING: Top edge of character u+8d56 is not black! WARNING: Top edge of character u+7ec8 is not black! WARNING: Top edge of character u+6b62 is not black! WARNING: Top edge of character u+8fde is not black! WARNING: Top edge of character u+63a5 is not black! WARNING: Top edge of character u+8bbe is not black! WARNING: Top edge of character u+7f6e is not black! WARNING: Top edge of character u+9009 is not black! WARNING: Top edge of character u+6267 is not black! WARNING: Top edge of character u+884c is not black! WARNING: Top edge of character u+8f7d is not black! WARNING: Top edge of character u+5165 is not black! WARNING: Top edge of character u+79bb is not black! WARNING: Top edge of character u+5f00 is not black! WARNING: Top edge of character u+8fd4 is not black! WARNING: Top edge of character u+6d88 is not black! WARNING: Top edge of character u+968f is not black! WARNING: Top edge of character u+673a is not black! WARNING: Top edge of character u+56fe is not black! WARNING: Top edge of character u+4f4d is not black! WARNING: Top edge of character u+4fe1 is not black! WARNING: Top edge of character u+606f is not black! WARNING: Top edge of character u+4e0e is not black! WARNING: Top edge of character u+7ba1 is not black! WARNING: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( url0304 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( url0203 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( url0103 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( xsl0103 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( epsubhunter ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( urs0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( ual0205 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( ual0111 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( xsl0110 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( ues0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( ual0304 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( uel0203 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( xsl0303 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( ual0104 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( xss0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( uas0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( ueb4205 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( urs0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( wrl1211 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( cybmrolejet ), it should be atleast 10 percent ( 3.5 ) of the maximum speed ( 35 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( xss0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( url0206 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( uel0104 ), it should be atleast 10 percent ( 0.28000000119209 ) of the maximum speed ( 2.7999999523163 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0104 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( wsl0403 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( uas0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( ual0103 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ues0204 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0311 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( uel0110 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( uea0306 ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0103 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( ephuntkill ), it should be atleast 10 percent ( 4.5 ) of the maximum speed ( 45 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( epdeathball ), it should be atleast 10 percent ( 7.5 ) of the maximum speed ( 75 ) to guarantee proper functioning beam weapons WARNING: Overriding the z axis of collision box of unit ( epdeathball ), it should be atleast 10 percent ( 7.5 ) of the maximum speed ( 75 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( url0104 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( cybt3sfig ), it should be atleast 10 percent ( 3.6000001430511 ) of the maximum speed ( 36 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( cybt3airsup ), it should be atleast 10 percent ( 8.3000001907349 ) of the maximum speed ( 83 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( cybt2pred ), it should be atleast 10 percent ( 2.2000000476837 ) of the maximum speed ( 22 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( xsl0104 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons WARNING: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( wsl0308 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the size of the collision sphere of unit ( ura0205 ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( xss0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( ues0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the x axis of collision box of unit ( urs0106 ), it should be atleast 10 percent ( 0.69999998807907 ) of the maximum speed ( 7 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( ual0305 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the y axis of collision box of unit ( xsl0111 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Overriding the x axis of collision box of unit ( uas0203 ), it should be atleast 10 percent ( 0.60000002384186 ) of the maximum speed ( 6 ) to guarantee proper functioning beam weapons WARNING: Overriding the y axis of collision box of unit ( uel0205 ), it should be atleast 0.5 to guarantee proper functioning gunships WARNING: Intel radius of brost1battleship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brost1battleship (= 35) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of brost1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of brost1battleship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmat2fig1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wsl0205 (= 21) for VisionRadius does not match intel grid (2 ogrids), should be either 20 or 22 WARNING: Intel radius of brot3shbm (= 55) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 52 or 56 WARNING: Intel radius of brot3shbm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of wal0401 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wal0401 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wel4404 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of wel4404 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of brmat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brnt1exmob (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brnt1exmob (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wes0303 (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wes0303 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wab2303 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of brnt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brnt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brnt1mtt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of wsa0201 (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of qsb4410 (= 93) for VisionRadius does not match intel grid (2 ogrids), should be either 92 or 94 WARNING: Intel radius of brmt1advbot (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brmt1advbot (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 WARNING: Intel radius of brnt2exlm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of qsb4408 (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 WARNING: Intel radius of brnt2exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brost3bship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brost3bship (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brost3bship (= 15) for SonarRadius does not match intel grid (4 ogrids), should be either 12 or 16 WARNING: Intel radius of cybt3mbt (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 WARNING: Intel radius of brot2mt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of broat2fibo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmt1bm (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brot2ht (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of brnt2exart (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brpat2figbo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot1mtt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of brnt1htt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of wsl0404 (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmt3advbtbot (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 WARNING: Intel radius of brmt3advbtbot (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of qrb4208 (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 WARNING: Intel radius of brmt2ht (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brnt2exmdf (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot2exbm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brnt1btt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of qrb4410 (= 81) for VisionRadius does not match intel grid (2 ogrids), should be either 80 or 82 WARNING: Intel radius of brnt2potshot (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brnt2bm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brpt1exm1 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of was0332 (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of was0332 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wrs0401 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wel0305 (= 18) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of wel0305 (= 18) for OmniRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of brnt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brnt3shbm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot1bt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of web0404 (= 18) for OmniRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of web0404 (= 42) for SonarRadius does not match intel grid (4 ogrids), should be either 40 or 44 WARNING: Intel radius of qnb4408 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of wel0207 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of xab1402 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: Intel radius of brmt1btt2 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of wal0305 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of wsb2308 (= 42) for SonarRadius does not match intel grid (4 ogrids), should be either 40 or 44 WARNING: Intel radius of wsb2308 (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brot3hm (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brot3hm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brot2exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 WARNING: Intel radius of brot1exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 WARNING: Intel radius of brpt3shbm (= 90) for OmniRadius does not match intel grid (4 ogrids), should be either 88 or 92 WARNING: Intel radius of brobt1hydeng (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: Intel radius of qeb4410 (= 89) for VisionRadius does not match intel grid (2 ogrids), should be either 88 or 90 WARNING: Intel radius of brnt3bat (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 WARNING: Intel radius of brot3hades (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brot3hades (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brot3hades (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 WARNING: Intel radius of wrl0301 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of wsb1444 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: Intel radius of brmt3rap (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot1btt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brnt1mt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brmt2abt (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brmt2abt (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brmt2htt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of qab4410 (= 71) for VisionRadius does not match intel grid (2 ogrids), should be either 70 or 72 WARNING: Intel radius of cybmrolejet (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of wra0305 (= 42) for RadarRadius does not match intel grid (4 ogrids), should be either 40 or 44 WARNING: Intel radius of wra0305 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of wra0305 (= 18) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of brnt3shbm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of qeb4409 (= 67) for VisionRadius does not match intel grid (2 ogrids), should be either 66 or 68 WARNING: Intel radius of broat1fig (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of brnat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of wsl0302 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brnbt1hart (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brnst1artillery (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 WARNING: Intel radius of brnst1artillery (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of brot3bt (= 55) for OmniRadius does not match intel grid (4 ogrids), should be either 52 or 56 WARNING: Intel radius of brot3bt (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 WARNING: Intel radius of brnst1battleship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 WARNING: Intel radius of brnst1battleship (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brnst1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of wsl0403 (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmt2st (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brmt3snake (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brmt3snake (= 50) for SonarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmt3garg (= 45) for OmniRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of wel0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of wel0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of brpt2exbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brpt2exbot (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 WARNING: Intel radius of wes0401 (= 250) for RadarRadius does not match intel grid (4 ogrids), should be either 248 or 252 WARNING: Intel radius of brmt1beetle (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of broat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of broat2exgs (= 75) for RadarRadius does not match intel grid (4 ogrids), should be either 72 or 76 WARNING: Intel radius of broat2exgs (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 WARNING: Intel radius of brnat1advfig (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of qnb4409 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of wal0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of wal0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of brmt3mcm4 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brmt3mcm4 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brnt2exm2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wrl0404 (= 42) for OmniRadius does not match intel grid (4 ogrids), should be either 40 or 44 WARNING: Intel radius of brmt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of broat3pride (= 95) for RadarRadius does not match intel grid (4 ogrids), should be either 92 or 96 WARNING: Intel radius of brmt3mcm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brmt3mcm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmt3ava (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 WARNING: Intel radius of brmt3ava (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmt3ava (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 WARNING: Intel radius of xab1403 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: Intel radius of brpt1btbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brmat2gunship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 WARNING: Intel radius of brmat2gunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wrs0303 (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wrs0303 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of cybt3sfig (= 75) for VisionRadius does not match intel grid (2 ogrids), should be either 74 or 76 WARNING: Intel radius of brnt2epdt3 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 WARNING: Intel radius of qrb4409 (= 61) for VisionRadius does not match intel grid (2 ogrids), should be either 60 or 62 WARNING: Intel radius of qnb4410 (= 89) for VisionRadius does not match intel grid (2 ogrids), should be either 88 or 90 WARNING: Intel radius of qeb4408 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of qab4409 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brpt3bt (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brpt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brpt2hvbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brpt2hvbot (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brnat1exgs (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brnat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brpt2btbot (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of brpt1ht (= 21) for VisionRadius does not match intel grid (2 ogrids), should be either 20 or 22 WARNING: Intel radius of brpt1extank2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brpat1exgunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot3ncm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot3ncm2 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot3ncm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brot3ncm2 (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brot3ncm (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot3ncm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot3ham (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot3exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brot3exm1 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brot3coug (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brot3btbot (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brot3btbot (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of brot3abb (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 WARNING: Intel radius of brot2exth (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot2exth (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 WARNING: Intel radius of brot2asb (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brot2asb (= 15) for OmniRadius does not match intel grid (4 ogrids), should be either 12 or 16 WARNING: Intel radius of brot1extank (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wrb0304 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: Intel radius of brnt1advnavygun (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brnt1advnavygun (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of broat3asup (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmt3bm2mk2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brmt3bm2mk2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of broat1exgs (= 37) for RadarRadius does not match intel grid (4 ogrids), should be either 36 or 40 WARNING: Intel radius of broat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wal4404 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of wss0301 (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 WARNING: Intel radius of wss0301 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wss0301 (= 50) for SonarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of brnt3doomsday (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 WARNING: Intel radius of brnt3doomsday (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brnt3blasp (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brnt3argus (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brnt3advbtbot (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of waa0305 (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of brnt2sniper (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 WARNING: Intel radius of brost2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brost2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brost2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brot1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brnt2ht (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brnt1ht (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of brmst1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 WARNING: Intel radius of brmst1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brmst1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of brmst1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brnt1exm1 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of brnt1htt2 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of brnst2advbattleship (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 WARNING: Intel radius of brnst2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brnst2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brnst2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brmt2abtt3 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 WARNING: Intel radius of brmt2abtt3 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brnat1intc (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 WARNING: Intel radius of brmt3vul (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brot3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of brmt3mcm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 WARNING: Intel radius of brmt3mcm2 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 WARNING: Intel radius of brmt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmt2medm (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of brmt2epd (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 WARNING: Intel radius of cybt4mcm5 (= 85) for OmniRadius does not match intel grid (4 ogrids), should be either 84 or 88 WARNING: Intel radius of brmt1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of brmt1bm2 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 WARNING: Intel radius of brmat2advbomber (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 WARNING: Intel radius of wss0401 (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 WARNING: Intel radius of wss0401 (= 250) for SonarRadius does not match intel grid (4 ogrids), should be either 248 or 252 WARNING: Intel radius of brnt2bt (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 WARNING: Intel radius of wsl0308 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of brost1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 WARNING: Intel radius of brost1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 WARNING: Intel radius of brost1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of brost1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 WARNING: Intel radius of wsl0309 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of wel0304 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 WARNING: Intel radius of wea0305 (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 WARNING: Intel radius of brnt1bt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 WARNING: Intel radius of wsl0202 (= 25) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 WARNING: Intel radius of brpt1expbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 WARNING: Intel radius of wrl1466 (= 42) for OmniRadius does not match intel grid (4 ogrids), should be either 40 or 44 WARNING: Intel radius of brmst1battlecruiser (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 WARNING: Intel radius of brmt3cloaker (= 18) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of brmt3cloaker (= 18) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 WARNING: Intel radius of brmt3cloaker (= 35) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 32 or 36 WARNING: Intel radius of web0204 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 WARNING: NUM PROPS = 10280 WARNING: Overwriting user key action: acu_select_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUSelectCG() WARNING: Overwriting user key action: select_next_air_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextAirFactory() WARNING: Overwriting user key action: Kill_Selected_Units -> KillSelectedUnits WARNING: Overwriting user key action: toggle_production -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Production") WARNING: Overwriting user key action: intel_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Intel") WARNING: Overwriting user key action: military_overlay -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleOverlay("Military") WARNING: Overwriting user key action: zoom_pop -> UI_Lua import("/lua/gaz_ui/modules/zoompopper.lua").ToggleZoomPop() WARNING: Overwriting user key action: acu_append_cg -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ACUAppendCG() WARNING: Overwriting user key action: toggle_shield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Shield") WARNING: Overwriting user key action: toggle_special -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Special") WARNING: Overwriting user key action: select_nearest_idle_eng_not_acu -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleEngineerNotACU() WARNING: Overwriting user key action: select_anti_air_fighters -> UI_SelectByCategory AIR HIGHALTAIR ANTIAIR WARNING: Overwriting user key action: cycle_unit_types_in_sel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleUnitTypesInSel() WARNING: Overwriting user key action: toggle_jamming -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Jamming") WARNING: Overwriting user key action: toggle_all -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleAllScript() WARNING: Overwriting user key action: toggle_weapon -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Weapon") WARNING: Overwriting user key action: toggle_stealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Stealth") WARNING: Overwriting user key action: toggle_repeat_build -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").ToggleRepeatBuild() WARNING: Overwriting user key action: toggle_generic -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Generic") WARNING: Overwriting user key action: select_next_naval_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextNavalFactory() WARNING: Overwriting user key action: toggle_intel -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Intel") WARNING: Overwriting user key action: toggle_cloak -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleScript("Cloak") WARNING: Overwriting user key action: add_nearest_idle_engineers_seq -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").AddNearestIdleEngineersSeq() WARNING: Overwriting user key action: select_nearest_idle_lt_mex -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNearestIdleLTMex() WARNING: Overwriting user key action: cycle_idle_factories -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CycleIdleFactories() WARNING: Overwriting user key action: create_template_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").CreateTemplateFactory() WARNING: Overwriting user key action: toggle_intelshield -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleIntelShieldScript() WARNING: Overwriting user key action: select_next_land_factory -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetNextLandFactory() WARNING: Overwriting user key action: toggle_cloakjammingstealth -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").toggleCloakJammingStealthScript() WARNING: Overwriting user key action: select_all_similar_units -> UI_Lua import("/lua/gaz_ui/modules/keymapping.lua").GetSimilarUnits() WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name "" WARNING: GetResource: Invalid name "" WARNING: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. WARNING: Source: { -- table: AB8602F8 (360 bytes) WARNING: currentline = -1, WARNING: func = , WARNING: linedefined = -1, WARNING: name = "CreateUnit", WARNING: namewhat = "global", WARNING: nups = 0, WARNING: short_src = "[C]", WARNING: source = "=[C]", WARNING: what = "C" WARNING: } WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function `WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> WARNING: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function `WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> WARNING: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function `WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: 00:06:41 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 PANIC 2 20" WARNING: 00:06:43 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 PANIC 2 20" WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: 00:07:04 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 PANIC 2 20" WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: 00:07:18 [platoon.lua:^1259] * AI-Uveso: ForceReturnToNavalBaseAIUveso no closest base found WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: 00:08:06 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 Military push 20" WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: Error running OnRelease script in : e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): Game object has been destroyed stack traceback: [C]: in function `Play' e:\game\scfa\gamedata\lua.nx2\lua\maui\button.lua(119): in function WARNING: 00:08:28 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 AntiMass Early 6 8" WARNING: Error running OnNotAdjacentTo script in Entity zsb9502 at c1e9c908: ...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua(842): Attempt to set attribute '2097565' on nil stack traceback: [C]: in function `error' e:\game\scfa\gamedata\lua.nx2\lua\system\config.lua(15): in function ...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua(842): in function <...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua:834> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function `WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(70): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> WARNING: Invalid args to yield(); tick count must be >=0 stack traceback: [C]: in function `WaitTicks' ...\projectiles\components\tacticalmissilecomponent.lua(141): in function <...\projectiles\components\tacticalmissilecomponent.lua:38> WARNING: Error running OnNotAdjacentTo script in Entity xsb4202 at ba735208: ...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua(842): Attempt to set attribute '2097565' on nil stack traceback: [C]: in function `error' e:\game\scfa\gamedata\lua.nx2\lua\system\config.lua(15): in function ...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua(842): in function <...cfa\gamedata\lua.nx2\lua\sim\units\structureunit.lua:834> WARNING: 00:09:27 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 PANIC 2 20" WARNING: Error running lua script: ...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua(186): attempt to call method `GetEconomyStored' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua(186): in function <...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua:181> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: 00:10:29 [platoon.lua:^2619] * AI-Uveso: Scanning: unit ["wel0309"] has no MaxWeaponRange and no stealth/cloak - "U123 PANIC 2 20" WARNING: 00:10:56 [platoon.lua:^1259] * AI-Uveso: ForceReturnToNavalBaseAIUveso no closest base found WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: 00:11:35 [platoon.lua:^1259] * AI-Uveso: ForceReturnToNavalBaseAIUveso no closest base found WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error running /lua/sim/tasks/EnhanceTask.lua script in CScriptObject at 2f76f270: attempt to yield across metamethod/C-call boundary stack traceback: [C]: in function `WaitTicks' ...\gamedata\units.nx2\units\ual0301\ual0301_script.lua(97): in function `handler' ...\gamedata\units.nx2\units\ual0301\ual0301_script.lua(225): in function `CreateEnhancement' e:\game\scfa\gamedata\lua.nx2\lua\sim\unit.lua(4404): in function `OnWorkEnd' ...\scfa\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua(94): in function <...\scfa\gamedata\lua.nx2\lua\sim\tasks\enhancetask.lua:68> WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error running lua script: ...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua(186): attempt to call method `GetEconomyStored' (a nil value) stack traceback: ...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua(186): in function <...ackopsfaf-unleashed\units\beb4309\beb4309_script.lua:181> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Muzzle_D02". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(465): in function `PlayFxMuzzleChargeSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1040): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket01". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Error running lua script: Invalid bone name "Rocket04". stack traceback: [C]: in function `CreateAttachedEmitter' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(453): in function `PlayFxMuzzleSequence' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(1050): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:971> WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error resolving bank 'BlackOpsSB' to audio engine WARNING: Unable to find file /mods/smartstrategicmissiles/lua/strategic.lua WARNING: stack traceback: WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/mods/smartstrategicmissiles/lua/strategic.lua' WARNING: stack traceback: WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' WARNING: ...\gamedata\units.nx2\units\urb2305\urb2305_script.lua(28): in main chunk WARNING: [C]: in function `doscript' WARNING: [C]: ? WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(61): in function WARNING: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' WARNING: Error importing /units/urb2305/urb2305_script.lua: e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/units/urb2305/urb2305_script.lua' stack traceback: [C]: ? e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(77): in function e:\game\scfa\gamedata\lua.nx2\lua\system\import.lua(164): in function `import'