info: Client version: 2025.1.0 info: Game version: 3817 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 60 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Found mod icons in calibersmassicons, mounted at: /textures/ui/common/game/strategicicons/calibersmassicons info: Found mod icons in redux strategic icons large, mounted at: /textures/ui/common/game/strategicicons/redux strategic icons large info: Mounting sounds in mod: ta music info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_RU.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\12 fields of isis v13', mounted as '/maps/12 fields of isis v13/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\8 - badlands_v4.v0001', mounted as '/maps/8 - badlands_v4.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\abrogation.v0004', mounted as '/maps/abrogation.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged 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'%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\buildrangepreview', mounted as '/mods/buildrangepreview/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\calibersmassicons', mounted as '/mods/calibersmassicons/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\calibersmassicons\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/calibersmassicons/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\economypanel', mounted as '/mods/economypanel/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\hivesforall', mounted as '/mods/hivesforall/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\low bo commander upgrades costs - reuploaded', mounted as '/mods/low bo commander upgrades costs - reuploaded/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\low commander tech-ras upgrade costs incl bo', mounted as '/mods/low commander tech-ras upgrade costs incl bo/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\low commander upgrade costs limited 1k', mounted as '/mods/low commander upgrade costs limited 1k/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\low commander upgrades costs', mounted as '/mods/low commander upgrades costs/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\m28ai', mounted as '/mods/m28ai/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\no build restrictions in campaign', mounted as '/mods/no build restrictions in campaign/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\no unit cap', mounted as '/mods/no unit cap/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\nofriendlyfire', mounted as '/mods/nofriendlyfire/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\reclaim tower', mounted as '/mods/reclaim tower/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\reclaim turret', mounted as '/mods/reclaim turret/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons large', mounted as '/mods/redux strategic icons large/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\redux strategic icons large\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/redux strategic icons large/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x5', mounted as '/mods/storagerich_x5/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\strategicdefencerangepreview', mounted as '/mods/strategicdefencerangepreview/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ta music', mounted as '/mods/ta music/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ta music\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\zep_minimapzoom', mounted as '/mods/zep_minimapzoom/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 547cd28 debug: SND: Loaded WaveBank 'aeonselect' at 547cd28 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 547ce58 debug: SND: Loaded WaveBank 'ambienttest' at 547ce58 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 547cf88 debug: SND: Loaded WaveBank 'blackopswb' at 547cf88 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 547d0b8 debug: SND: Loaded WaveBank 'cybranselect' at 547d0b8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 547d1e8 debug: SND: Loaded WaveBank 'explosions' at 547d1e8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 547d318 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 547e888 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 547f9f0 debug: SND: Loaded WaveBank 'impacts' at 547f9f0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 547fb20 debug: SND: Loaded WaveBank 'interface' at 547fb20 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 547fc50 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5480db8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5481f20 debug: SND: Loaded WaveBank 'seraphimselect' at 5481f20 info: IsStreamingWaveBank("/sounds/ta_music.xwb") => true debug: SND: Loaded WaveBank 'ta_music' at 5482050 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 54831b8 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5484320 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5484320 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5484450 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5484450 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 5484580 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 5484580 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 54846b0 debug: SND: Loaded WaveBank 'tm_robotsounds' at 54846b0 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 54847e0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 54847e0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5484910 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5485a78 debug: SND: Loaded WaveBank 'uaa' at 5485a78 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5485ba8 debug: SND: Loaded WaveBank 'uaadestroy' at 5485ba8 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5485cd8 debug: SND: Loaded WaveBank 'uaaweapon' at 5485cd8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5485e08 debug: SND: Loaded WaveBank 'uab' at 5485e08 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5486e00 debug: SND: Loaded WaveBank 'ual' at 5486e00 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5486308 debug: SND: Loaded WaveBank 'ualdestroy' at 5486308 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5486b90 debug: SND: Loaded WaveBank 'ualweapon' at 5486b90 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5486440 debug: SND: Loaded WaveBank 'uas' at 5486440 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5486f40 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5486578 debug: SND: Loaded WaveBank 'uasweapon' at 5486578 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 54866b0 debug: SND: Loaded WaveBank 'uea' at 54866b0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5485f60 debug: SND: Loaded WaveBank 'ueadestroy' at 5485f60 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 54867e8 debug: SND: Loaded WaveBank 'ueaweapon' at 54867e8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 54861d0 debug: SND: Loaded WaveBank 'ueb' at 54861d0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5486920 debug: SND: Loaded WaveBank 'uefselect' at 5486920 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5486a58 debug: SND: Loaded WaveBank 'uel' at 5486a58 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5486cc8 debug: SND: Loaded WaveBank 'ueldestroy' at 5486cc8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5486098 debug: SND: Loaded WaveBank 'uelweapon' at 5486098 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5488bc8 debug: SND: Loaded WaveBank 'ues' at 5488bc8 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 548a0b0 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5488a90 debug: SND: Loaded WaveBank 'uesweapon' at 5488a90 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5488208 debug: SND: Loaded WaveBank 'unitrumble' at 5488208 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5488d00 debug: SND: Loaded WaveBank 'unitsglobal' at 5488d00 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5489cd8 debug: SND: Loaded WaveBank 'ura' at 5489cd8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 54890a8 debug: SND: Loaded WaveBank 'uradestroy' at 54890a8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 54897f8 debug: SND: Loaded WaveBank 'uraweapon' at 54897f8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5488340 debug: SND: Loaded WaveBank 'urb' at 5488340 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5488f70 debug: SND: Loaded WaveBank 'url' at 5488f70 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5489e10 debug: SND: Loaded WaveBank 'urldestroy' at 5489e10 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5488478 debug: SND: Loaded WaveBank 'urlweapon' at 5488478 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5489318 debug: SND: Loaded WaveBank 'urs' at 5489318 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 548b218 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 548c380 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 54891e0 debug: SND: Loaded WaveBank 'ursweapon' at 54891e0 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5488958 debug: SND: Loaded WaveBank 'xaa_weapon' at 5488958 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5488e38 debug: SND: Loaded WaveBank 'xab' at 5488e38 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 54880d0 debug: SND: Loaded WaveBank 'xal' at 54880d0 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5489588 debug: SND: Loaded WaveBank 'xal_weapon' at 5489588 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5489ba0 debug: SND: Loaded WaveBank 'xas' at 5489ba0 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5489930 debug: SND: Loaded WaveBank 'xas_weapons' at 5489930 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5489f48 debug: SND: Loaded WaveBank 'xea' at 5489f48 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5489450 debug: SND: Loaded WaveBank 'xea_weapons' at 5489450 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 54885b0 debug: SND: Loaded WaveBank 'xeb' at 54885b0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 54886e8 debug: SND: Loaded WaveBank 'xel' at 54886e8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5488820 debug: SND: Loaded WaveBank 'xel_weapons' at 5488820 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 54896c0 debug: SND: Loaded WaveBank 'xes' at 54896c0 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 548d4e8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5489a68 debug: SND: Loaded WaveBank 'xes_weapons' at 5489a68 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 548e7b0 debug: SND: Loaded WaveBank 'xra' at 548e7b0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 548edc8 debug: SND: Loaded WaveBank 'xra_weapon' at 548edc8 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 548f3e0 debug: SND: Loaded WaveBank 'xrb' at 548f3e0 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 548f2a8 debug: SND: Loaded WaveBank 'xrl' at 548f2a8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5490658 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 548fda0 debug: SND: Loaded WaveBank 'xrl_weapon' at 548fda0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5490148 debug: SND: Loaded WaveBank 'xrs' at 5490148 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 548f518 debug: SND: Loaded WaveBank 'xrs_weapon' at 548f518 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 548fc68 debug: SND: Loaded WaveBank 'xsa' at 548fc68 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 548f650 debug: SND: Loaded WaveBank 'xsa_destroy' at 548f650 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 548f9f8 debug: SND: Loaded WaveBank 'xsa_weapon' at 548f9f8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 548eb58 debug: SND: Loaded WaveBank 'xsb' at 548eb58 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 548ef00 debug: SND: Loaded WaveBank 'xsb_weapon' at 548ef00 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 548f788 debug: SND: Loaded WaveBank 'xsl' at 548f788 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 548e678 debug: SND: Loaded WaveBank 'xsl_destroy' at 548e678 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 54904f0 debug: SND: Loaded WaveBank 'xsl_weapon' at 54904f0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 548e8e8 debug: SND: Loaded WaveBank 'xss' at 548e8e8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 54917c0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 548ea20 debug: SND: Loaded WaveBank 'xss_weapon' at 548ea20 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'ta_music' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -36112544 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/ru/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5496228 info: IsStreamingWaveBank("/sounds/voice/ru/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5496390 info: IsStreamingWaveBank("/sounds/voice/ru/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 54964f8 info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 54956e8 info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5495850 info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5495df0 info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 54960c0 info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5495b20 info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5495f58 info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 54d3070 info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 54d2da0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: /savereplay info: REPLAY ID: 24272304 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 547d318 debug: Wavebank prepared: 547e888 debug: Wavebank prepared: 547fc50 debug: Wavebank prepared: 5480db8 debug: Wavebank prepared: 5482050 debug: Wavebank prepared: 54831b8 debug: Wavebank prepared: 5484910 debug: Wavebank prepared: 5486f40 debug: Wavebank prepared: 548a0b0 debug: Wavebank prepared: 548b218 debug: Wavebank prepared: 548c380 debug: Wavebank prepared: 548d4e8 debug: Wavebank prepared: 5490658 debug: Wavebank prepared: 54917c0 debug: Wavebank prepared: 5496228 debug: Wavebank prepared: 5496390 debug: Wavebank prepared: 54956e8 debug: Wavebank prepared: 5495850 debug: Wavebank prepared: 5495df0 debug: Wavebank prepared: 54960c0 debug: Wavebank prepared: 5495b20 debug: Wavebank prepared: 5495f58 debug: Wavebank prepared: 54d3070 debug: Wavebank prepared: 54964f8 debug: Wavebank prepared: 54d2da0 info: GPGNET: entering idle state. info: CreateLobby UDP 20484 Pro100s 204735 info: /players info: GPGNET: setting nat handler to 0x11a31004 info: LOBBY: Game port 20484[UDP] opened. info: /players info: /gameoptions info: LOBBY: starting with local uid of 204735 [Pro100s] info: GPGNET: entering lobby state. info: JoinGame 127.0.0.1:59722 false Betiberium 395122 info: NET: using deflate compression for sends to %CPU_NAME%:59722. info: LOBBY: Connecting to host "Betiberium" [%CPU_NAME%:59722, uid=395122] info: ConnectToPeer 127.0.0.1:59723 Hunter 302866 info: NET: using deflate compression for sends to %CPU_NAME%:59723. info: LOBBY: Adding peer "Hunter" [%CPU_NAME%:59723, uid=302866] info: ConnectToPeer 127.0.0.1:59724 rock2btrue 75609 info: NET: using deflate compression for sends to %CPU_NAME%:59724. info: LOBBY: Adding peer "rock2btrue" [%CPU_NAME%:59724, uid=75609] info: ConnectToPeer 127.0.0.1:59725 konrad454 386911 info: NET: using deflate compression for sends to %CPU_NAME%:59725. info: LOBBY: Adding peer "konrad454" [%CPU_NAME%:59725, uid=386911] info: ConnectToPeer 127.0.0.1:59726 Follgum 424060 info: NET: using deflate compression for sends to %CPU_NAME%:59726. info: LOBBY: Adding peer "Follgum" [%CPU_NAME%:59726, uid=424060] info: ConnectToPeer 127.0.0.1:59727 Cyron 112035 info: NET: using deflate compression for sends to %CPU_NAME%:59727. info: LOBBY: Adding peer "Cyron" [%CPU_NAME%:59727, uid=112035] info: ConnectToPeer 127.0.0.1:59728 DrachenGott 443631 info: NET: using deflate compression for sends to %CPU_NAME%:59728. info: LOBBY: Adding peer "DrachenGott" [%CPU_NAME%:59728, uid=443631] info: NET: using deflate compression for receives from %CPU_NAME%:59725 info: LOBBY: connection to "konrad454" [%CPU_NAME%:59725, uid=386911] made, status=Pending. info: LOBBY: Got join (name="konrad454", uid=386911) from %CPU_NAME%:59725 info: NET: using deflate compression for receives from %CPU_NAME%:59723 info: LOBBY: connection to "Hunter" [%CPU_NAME%:59723, uid=302866] made, status=Pending. info: NET: using deflate compression for receives from %CPU_NAME%:59722 info: NET: using deflate compression for receives from %CPU_NAME%:59727 info: LOBBY: connection to "Betiberium" [%CPU_NAME%:59722, uid=395122] made, status=Connecting. info: LOBBY: connection to "Cyron" [%CPU_NAME%:59727, uid=112035] made, status=Connecting. info: NET: using deflate compression for receives from %CPU_NAME%:59728 info: LOBBY: connection to "DrachenGott" [%CPU_NAME%:59728, uid=443631] made, status=Pending. info: LOBBY: Got join (name="Hunter", uid=302866) from %CPU_NAME%:59723 info: LOBBY: "konrad454" [%CPU_NAME%:59725, uid=386911] has established connections to: 75609, 112035, 204735, 302866, 395122, 424060, 443631 debug: GpgNetSend EstablishedPeer 386911 info: LOBBY: Got join (name="DrachenGott", uid=443631) from %CPU_NAME%:59728 info: LOBBY: "Cyron" [%CPU_NAME%:59727, uid=112035] has established connections to: 75609, 204735, 302866, 386911, 395122, 424060, 443631 debug: GpgNetSend EstablishedPeer 112035 info: /team info: /startspot info: /deviation info: /mean info: /numgames info: /division info: /subdivision info: /clan info: LOBBY: "Betiberium" [%CPU_NAME%:59722, uid=395122] has established connections to: 75609, 112035, 204735, 302866, 386911, 424060, 443631 debug: GpgNetSend EstablishedPeer 395122 debug: GpgNetSend LaunchStatus Missing local peers info: LOBBY: "Hunter" [%CPU_NAME%:59723, uid=302866] has established connections to: 75609, 112035, 204735, 386911, 395122, 424060, 443631 debug: GpgNetSend EstablishedPeer 302866 info: NET: using deflate compression for receives from %CPU_NAME%:59724 info: LOBBY: connection to "rock2btrue" [%CPU_NAME%:59724, uid=75609] made, status=Connecting. info: LOBBY: "DrachenGott" [%CPU_NAME%:59728, uid=443631] has established connections to: 75609, 112035, 204735, 302866, 386911, 395122, 424060 debug: GpgNetSend EstablishedPeer 443631 info: Starting background task "Map loader /maps/adaptive_aa.v0003/adaptive_aa.scmap" info: Background task "Map loader /maps/adaptive_aa.v0003/adaptive_aa.scmap" running. info: Active game mods for blueprint loading: info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: LOBBY: "rock2btrue" [%CPU_NAME%:59724, uid=75609] has established connections to: 112035, 204735, 302866, 386911, 395122, 424060, 443631 debug: GpgNetSend EstablishedPeer 75609 info: NET: using deflate compression for receives from %CPU_NAME%:59726 info: LOBBY: connection to "Follgum" [%CPU_NAME%:59726, uid=424060] made, status=Pending. info: LOBBY: Got join (name="Follgum", uid=424060) from %CPU_NAME%:59726 info: LOBBY: "Follgum" [%CPU_NAME%:59726, uid=424060] has established connections to: 75609, 112035, 204735, 302866, 386911, 395122, 443631 debug: GpgNetSend EstablishedPeer 424060 info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... debug: GpgNetSend LaunchStatus Ready debug: Blueprints.lua - Found (614) scripted icon assignments in Redux Strategic Icons Large by macdeffy. debug: Blueprints.lua - Found (53) manual icon assignments in Redux Strategic Icons Large by macdeffy. debug: Blueprints.lua - Found (8) manual icon assignments in Calibers Mass Extractor Icons by Caliber. info: Blueprints Loading... completed: 606 original, 0 modded, and 73 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: GpgNetSend LaunchStatus Ready debug: GpgNetSend LaunchStatus Ready debug: GpgNetSend GameState Launching debug: OpenMovie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Preparing movie /movies/aeon_load.sfd: 831 debug: Playing movie e:\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 831 debug: MEM: -31 bytes RULE debug: Lua session environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: /savereplay info: REPLAY ID: 24272304 info: Active mods in session: info: "ZeP_MiniMapZoom" v02 (5F593E02-FEF3-487C-916F-D6020903054B) by Ze_PilOt info: "Calibers Mass Extractor Icons" v04 (11811-55555-32833_77744) by Caliber info: "Build Range Preview" v01 (9e0e482a-ebbd-40ed-95e0-9619ccdc4d13) by Sheikah info: "Redux Strategic Icons Large" v01 (redux-icons-large-01) by macdeffy info: "4z0t's ScoreBoard" v15 (4z0ts-scoreboard-v15) by 4z0t info: "Advanced Target Priorities Tweaked" v06 (6b38a7e2-4370-4437-8d48-0743616e4e20) by Strogo, Nomander info: "Supreme Score Board" v06 (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) by HUSSAR info: "Strategic Defence Range Preview" v10 (22e7d17c-ba99-11ed-afa1-0242ac100010) by Katawunga info: "Total Annihilation Music" v04 (35b19110-dcd0-11dc-95ff-0800200c9a70) by Armoured Fish, PhilipJFry info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/adaptive_aa.v0003/adaptive_aa.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:49985/24272304/Pro100s.SCFAreplay" debug: MEM: -4194304 bytes LUABP debug: Lua sim environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/adaptive_aa.v0003/Adaptive_AA_save.lua info: Loading script file: /maps/adaptive_aa.v0003/Adaptive_AA_script.lua warning: NUM PROPS = 3230 info: Initialize Armies brain nickname is Hunter info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is rock2btrue info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Betiberium info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Pro100s info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is DrachenGott info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is konrad454 info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Cyron info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is Follgum info: CreateArmy group ARMY_8 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 0, 0 512, 512 debug: SetPlayableArea after round : 0, 0 512, 512 info: Hooked /lua/ui/game/gamemain.lua with /mods/zep_minimapzoom/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/4sb/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua warning: UI MOD TOOLS NOT FOUND! 4z0t's scoreboard requires UI MOD TOOLS to function! info: Can't find texture "/env/lava/props/rocks/LV_LavaBerg03_normalsTS.dds" -- trying fallback. debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: Hooked /lua/ui/controls/worldview.lua with /mods/buildrangepreview/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/4sb/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/strategicdefencerangepreview/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities tweaked/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/game/construction.lua with /mods/strategicdefencerangepreview/hook/lua/ui/game/construction.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities tweaked/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities tweaked/hook/lua/keymap/misckeyactions.lua info: creating medium fidelity terrain info: creating low fidelity water info: Hooked /lua/ui/game/multifunction.lua with /mods/4sb/hook/lua/ui/game/multifunction.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua info: Hooked /lua/ui/game/minimap.lua with /mods/zep_minimapzoom/hook/lua/ui/game/minimap.lua warning: UI MOD TOOLS NOT FOUND! 4z0t's scoreboard requires UI MOD TOOLS to function! info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua info: creating medium fidelity terrain info: creating low fidelity water info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_8 = 1 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_7 = 3 info: SSB map.quadrants ARMY_5 = 3 info: SSB map.quadrants ARMY_6 = 1 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Hunter info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=rock2btrue info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Betiberium info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Pro100s info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=DrachenGott info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=konrad454 info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Cyron info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Follgum info: SSB >>> TRACE InitializeStats()... armyID=9, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=10, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 1357 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 2468 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 1357 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 2468 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 1357 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 2468 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 1357 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 2468 quadrant1 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 8 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ff436eee, txtColor = FFA946F4, type=player, name = Hunter info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = rock2btrue info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff2929e1, txtColor = FFA946F4, type=player, name = Betiberium info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff901427, txtColor = FFF73C3C, type=player, name = Pro100s info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff9161ff, txtColor = FFA946F4, type=player, name = DrachenGott info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffff873e, txtColor = FFF73C3C, type=player, name = konrad454 info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ff66ffcc, txtColor = FFA946F4, type=player, name = Cyron info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ffa79602, txtColor = FFF73C3C, type=player, name = Follgum info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ff9161ff, txtColor = FFA946F4, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because No Rush is on info: SSB >>> TRACE CreateInfoIconMods()... UI ZeP_MiniMapZoom info: SSB >>> TRACE CreateInfoIconMods()... UI Calibers Mass Extractor Icons info: SSB >>> TRACE CreateInfoIconMods()... UI Build Range Preview info: SSB >>> TRACE CreateInfoIconMods()... UI Redux Strategic Icons Large info: SSB >>> TRACE CreateInfoIconMods()... UI 4z0t's ScoreBoard info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced Target Priorities Tweaked info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI Strategic Defence Range Preview info: SSB >>> TRACE CreateInfoIconMods()... UI Total Annihilation Music info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 49985 info: SSB >>> TRACE SetLayout()... info: Hooked /lua/ui/game/score.lua with /mods/4sb/hook/lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua warning: UI MOD TOOLS NOT FOUND! 4z0t's scoreboard requires UI MOD TOOLS to function! debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: Hooked /lua/usermusic.lua with /mods/ta music/hook/lua/usermusic.lua info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Session time: 00:00:37 Game time: 00:00:00 Heap: 224.0M / 212.9M info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:00:47 Game time: 00:00:08 Heap: 288.0M / 237.9M debug: Session time: 00:01:06 Game time: 00:00:25 Heap: 288.0M / 238.8M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:01:25 Game time: 00:00:43 Heap: 288.0M / 241.4M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:01:35 Game time: 00:00:52 Heap: 288.0M / 244.2M debug: Session time: 00:01:46 Game time: 00:01:01 Heap: 288.0M / 245.6M debug: Session time: 00:01:56 Game time: 00:01:10 Heap: 288.0M / 245.9M debug: Session time: 00:02:06 Game time: 00:01:19 Heap: 288.0M / 247.7M debug: Session time: 00:02:26 Game time: 00:01:37 Heap: 288.0M / 250.0M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:02:36 Game time: 00:01:46 Heap: 288.0M / 249.2M debug: Time to process DistributeOrders from 0: 1.000000 info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:02:56 Game time: 00:02:05 Heap: 288.0M / 251.6M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:03:07 Game time: 00:02:15 Heap: 288.0M / 253.2M debug: Session time: 00:03:27 Game time: 00:02:33 Heap: 288.0M / 254.9M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:03:38 Game time: 00:02:44 Heap: 288.0M / 256.7M debug: Moderator event for Hunter: Created a ping of type 'Alert' debug: Moderator event for Hunter: Created a ping of type 'Alert' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:03:57 Game time: 00:03:01 Heap: 288.0M / 256.5M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:04:17 Game time: 00:03:18 Heap: 288.0M / 259.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:04:27 Game time: 00:03:27 Heap: 288.0M / 259.8M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:04:38 Game time: 00:03:36 Heap: 288.0M / 260.3M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:04:56 Game time: 00:03:53 Heap: 288.0M / 262.1M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:05:08 Game time: 00:04:03 Heap: 288.0M / 261.6M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:05:27 Game time: 00:04:20 Heap: 288.0M / 265.2M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:05:37 Game time: 00:04:29 Heap: 288.0M / 266.8M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:05:58 Game time: 00:04:46 Heap: 288.0M / 268.1M debug: Session time: 00:06:08 Game time: 00:04:55 Heap: 288.0M / 268.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:06:18 Game time: 00:05:03 Heap: 288.0M / 271.5M debug: Moderator event for Hunter: Created a ping of type 'Attack' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:06:36 Game time: 00:05:19 Heap: 288.0M / 273.2M debug: Session time: 00:06:47 Game time: 00:05:27 Heap: 288.0M / 278.1M debug: Session time: 00:06:58 Game time: 00:05:37 Heap: 288.0M / 277.9M debug: Session time: 00:07:08 Game time: 00:05:45 Heap: 288.0M / 279.2M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:07:27 Game time: 00:06:00 Heap: 288.0M / 280.7M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:07:37 Game time: 00:06:08 Heap: 288.0M / 281.9M debug: Session time: 00:07:51 Game time: 00:06:19 Heap: 320.0M / 285.2M debug: Session time: 00:08:01 Game time: 00:06:27 Heap: 320.0M / 283.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:08:16 Game time: 00:06:39 Heap: 320.0M / 286.6M debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:08:28 Game time: 00:06:48 Heap: 320.0M / 286.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:08:46 Game time: 00:07:02 Heap: 320.0M / 287.9M debug: Session time: 00:08:56 Game time: 00:07:10 Heap: 320.0M / 289.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:09:15 Game time: 00:07:25 Heap: 320.0M / 288.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:09:25 Game time: 00:07:33 Heap: 320.0M / 292.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:09:37 Game time: 00:07:42 Heap: 320.0M / 289.5M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:09:49 Game time: 00:07:51 Heap: 320.0M / 290.2M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:10:04 Game time: 00:08:03 Heap: 320.0M / 292.0M info: creating medium fidelity terrain info: creating low fidelity water warning: Pro100s is trying to cheat! debug: Session time: 00:10:16 Game time: 00:08:11 Heap: 320.0M / 293.6M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:10:26 Game time: 00:08:18 Heap: 320.0M / 294.9M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:10:36 Game time: 00:08:26 Heap: 320.0M / 295.4M info: CWldSession::DoBeat() unknown entity id (0x2ff0003f) supplied in a pose update. debug: Session time: 00:10:54 Game time: 00:08:38 Heap: 320.0M / 296.8M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:11:14 Game time: 00:08:53 Heap: 320.0M / 301.1M debug: Session time: 00:11:24 Game time: 00:09:01 Heap: 320.0M / 301.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:11:38 Game time: 00:09:12 Heap: 320.0M / 304.6M debug: Session time: 00:11:50 Game time: 00:09:21 Heap: 320.0M / 305.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:12:04 Game time: 00:09:32 Heap: 320.0M / 305.9M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:12:23 Game time: 00:09:46 Heap: 320.0M / 307.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:12:36 Game time: 00:09:56 Heap: 320.0M / 307.4M debug: Session time: 00:12:52 Game time: 00:10:08 Heap: 320.0M / 310.2M debug: Time to process SpawnPing from 0: 5.000000 debug: Moderator event for DrachenGott: Created a ping of type 'Move' debug: Session time: 00:13:04 Game time: 00:10:16 Heap: 320.0M / 310.2M debug: Session time: 00:13:14 Game time: 00:10:24 Heap: 320.0M / 310.3M info: CWldSession::DoBeat() unknown entity id (0x2ff00150) supplied in a pose update. debug: Session time: 00:13:33 Game time: 00:10:38 Heap: 320.0M / 311.0M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:13:43 Game time: 00:10:46 Heap: 352.0M / 309.5M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:14:02 Game time: 00:10:59 Heap: 352.0M / 312.0M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:14:18 Game time: 00:11:12 Heap: 352.0M / 312.5M debug: Session time: 00:14:32 Game time: 00:11:23 Heap: 352.0M / 315.8M debug: Session time: 00:14:49 Game time: 00:11:36 Heap: 352.0M / 315.8M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:15:08 Game time: 00:11:51 Heap: 352.0M / 314.8M debug: Session time: 00:15:28 Game time: 00:12:06 Heap: 352.0M / 315.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:15:40 Game time: 00:12:15 Heap: 352.0M / 314.2M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:15:57 Game time: 00:12:27 Heap: 352.0M / 316.5M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for DrachenGott: Is changing focus army from 5 to 1 via ConExecute! info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:16:18 Game time: 00:12:42 Heap: 352.0M / 316.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:16:37 Game time: 00:12:57 Heap: 352.0M / 318.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:16:48 Game time: 00:13:05 Heap: 352.0M / 318.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:17:06 Game time: 00:13:19 Heap: 352.0M / 318.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:17:27 Game time: 00:13:35 Heap: 352.0M / 320.6M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:17:37 Game time: 00:13:43 Heap: 352.0M / 320.4M debug: Session time: 00:17:49 Game time: 00:13:51 Heap: 352.0M / 321.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:18:06 Game time: 00:14:03 Heap: 352.0M / 323.7M debug: Moderator event for Cyron: Created a ping of type 'Alert' debug: Session time: 00:18:18 Game time: 00:14:12 Heap: 352.0M / 323.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:18:34 Game time: 00:14:25 Heap: 352.0M / 326.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:18:55 Game time: 00:14:40 Heap: 352.0M / 326.4M debug: Moderator event for konrad454: Created a ping of type 'Alert' info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:19:05 Game time: 00:14:47 Heap: 352.0M / 326.7M debug: Session time: 00:19:16 Game time: 00:14:54 Heap: 352.0M / 326.7M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:19:34 Game time: 00:15:08 Heap: 352.0M / 326.2M debug: Session time: 00:19:45 Game time: 00:15:16 Heap: 352.0M / 326.8M debug: Session time: 00:19:55 Game time: 00:15:23 Heap: 352.0M / 327.8M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:20:05 Game time: 00:15:31 Heap: 352.0M / 328.8M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:20:16 Game time: 00:15:39 Heap: 352.0M / 327.8M debug: Moderator event for konrad454: Created a ping of type 'Alert' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:20:35 Game time: 00:15:53 Heap: 352.0M / 330.1M debug: Session time: 00:20:46 Game time: 00:16:00 Heap: 352.0M / 329.6M debug: Session time: 00:20:56 Game time: 00:16:07 Heap: 352.0M / 330.5M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Cyron: Created a ping of type 'Move' debug: Session time: 00:21:17 Game time: 00:16:23 Heap: 352.0M / 331.3M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:21:28 Game time: 00:16:31 Heap: 352.0M / 330.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for konrad454: Created a ping of type 'Alert' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:21:39 Game time: 00:16:39 Heap: 352.0M / 332.2M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:21:54 Game time: 00:16:51 Heap: 352.0M / 332.7M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:22:13 Game time: 00:17:06 Heap: 352.0M / 332.8M debug: Session time: 00:22:25 Game time: 00:17:14 Heap: 352.0M / 333.7M debug: Session time: 00:22:37 Game time: 00:17:23 Heap: 352.0M / 333.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:22:52 Game time: 00:17:34 Heap: 352.0M / 333.8M debug: Session time: 00:23:06 Game time: 00:17:44 Heap: 352.0M / 333.1M debug: Session time: 00:23:17 Game time: 00:17:53 Heap: 352.0M / 334.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Pro100s: Created a ping of type 'Alert' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:23:34 Game time: 00:18:05 Heap: 352.0M / 335.6M debug: Session time: 00:23:51 Game time: 00:18:17 Heap: 352.0M / 338.2M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for konrad454: Created a ping of type 'Alert' debug: Session time: 00:24:02 Game time: 00:18:26 Heap: 352.0M / 337.4M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:24:20 Game time: 00:18:39 Heap: 352.0M / 336.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Pro100s: Created a ping of type 'Alert' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Follgum: Created a ping of type 'Move' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: GpgNetSend EnforceRating debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Hunter: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for rock2btrue: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Betiberium: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Pro100s: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for DrachenGott: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for konrad454: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Cyron: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Follgum: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Pro100s: Created a ping of type 'Move' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:24:31 Game time: 00:18:47 Heap: 352.0M / 338.8M debug: Matchstate - defeated: konrad454 debug: (11281) Sending game result: 6 defeat -10 debug: GpgNetSend GameResult 6 defeat -10 info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 6, name = konrad454 info: SSB >>> TRACE GameResults: konrad454 has been defeated by konrad454 info: SSB >>> TRACE AnnounceDeath konrad454 has been defeated by konrad454 debug: Moderator event for Hunter: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for rock2btrue: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for Betiberium: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for Pro100s: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for DrachenGott: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for konrad454: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for Cyron: GpgNetSend with command 'GameResult' and data '6,defeat -10,' debug: Moderator event for Follgum: GpgNetSend with command 'GameResult' and data '6,defeat -10,' info: SSB >>> TRACE OnBeat() player has died: konrad454 info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:24:41 Game time: 00:18:54 Heap: 352.0M / 339.3M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:24:51 Game time: 00:19:02 Heap: 352.0M / 342.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:25:10 Game time: 00:19:16 Heap: 352.0M / 342.9M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:25:21 Game time: 00:19:24 Heap: 352.0M / 342.6M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:25:32 Game time: 00:19:32 Heap: 352.0M / 343.4M debug: Session time: 00:25:51 Game time: 00:19:46 Heap: 352.0M / 344.0M debug: Session time: 00:26:10 Game time: 00:20:00 Heap: 352.0M / 344.7M debug: Session time: 00:26:20 Game time: 00:20:07 Heap: 352.0M / 346.1M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:26:37 Game time: 00:20:19 Heap: 352.0M / 346.7M info: buildActionUnit info: - Mass debug: Session time: 00:26:48 Game time: 00:20:27 Heap: 352.0M / 346.4M debug: Session time: 00:27:00 Game time: 00:20:36 Heap: 384.0M / 351.1M info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: send Ptr: 4DE90002 info: terminated info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:27:18 Game time: 00:20:49 Heap: 384.0M / 351.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:27:29 Game time: 00:20:57 Heap: 384.0M / 351.2M debug: Moderator event for Pro100s: Self-destructed 1 units info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:27:48 Game time: 00:21:11 Heap: 384.0M / 352.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:28:06 Game time: 00:21:24 Heap: 384.0M / 353.5M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:28:27 Game time: 00:21:39 Heap: 384.0M / 353.6M debug: Moderator event for rock2btrue: Created a ping of type 'Alert' debug: Session time: 00:28:40 Game time: 00:21:49 Heap: 384.0M / 353.0M debug: Session time: 00:28:50 Game time: 00:21:56 Heap: 384.0M / 354.3M debug: Session time: 00:29:01 Game time: 00:22:03 Heap: 384.0M / 353.6M debug: Session time: 00:29:18 Game time: 00:22:16 Heap: 384.0M / 353.6M warning: ACU kill detected. Rating for ranked games is now enforced. debug: GpgNetSend EnforceRating debug: Moderator event for Hunter: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for rock2btrue: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Betiberium: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Pro100s: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for DrachenGott: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Cyron: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Follgum: GpgNetSend with command 'EnforceRating' and data '' debug: Moderator event for Pro100s: Created a ping of type 'Attack' debug: Session time: 00:29:28 Game time: 00:22:23 Heap: 384.0M / 352.1M debug: Matchstate - defeated: Pro100s debug: (13448) Sending game result: 4 defeat -10 debug: GpgNetSend GameResult 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Pro100s info: SSB >>> TRACE GameResults: Pro100s You have been defeated by Pro100s info: SSB >>> TRACE AnnounceDeath Pro100s You have been defeated by Pro100s info: SSB >>> TRACE GameResults:... defeat | victory = false debug: Moderator event for Hunter: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for rock2btrue: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for Betiberium: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for Pro100s: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for DrachenGott: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for Cyron: GpgNetSend with command 'GameResult' and data '4,defeat -10,' debug: Moderator event for Follgum: GpgNetSend with command 'GameResult' and data '4,defeat -10,' info: SSB >>> TRACE OnBeat() player has died: Pro100s info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:29:46 Game time: 00:22:36 Heap: 384.0M / 356.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Time to process GiveUnitsToPlayer from 0: 8.000000 debug: Moderator event for Follgum: Created a ping of type 'Alert' debug: Moderator event for Follgum: Created a ping of type 'Move' debug: Session time: 00:30:02 Game time: 00:22:49 Heap: 384.0M / 354.9M debug: Moderator event for Pro100s: Created a marker with the text: 'ytota' debug: Session time: 00:30:12 Game time: 00:22:57 Heap: 384.0M / 355.4M debug: Moderator event for Pro100s: Created a ping of type 'Attack' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:30:32 Game time: 00:23:13 Heap: 384.0M / 355.1M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:30:52 Game time: 00:23:29 Heap: 384.0M / 356.4M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:31:03 Game time: 00:23:37 Heap: 384.0M / 356.0M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:31:23 Game time: 00:23:53 Heap: 384.0M / 356.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Pro100s: Created a ping of type 'Alert' debug: Session time: 00:31:43 Game time: 00:24:09 Heap: 384.0M / 354.8M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:32:02 Game time: 00:24:24 Heap: 384.0M / 354.6M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:32:23 Game time: 00:24:41 Heap: 384.0M / 355.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Session time: 00:32:34 Game time: 00:24:50 Heap: 384.0M / 357.4M info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Pro100s: Created a ping of type 'Attack' info: creating medium fidelity terrain info: creating low fidelity water debug: Moderator event for Follgum: Created a marker with the text: 'pd' debug: Session time: 00:32:53 Game time: 00:25:04 Heap: 384.0M / 353.7M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:33:03 Game time: 00:25:12 Heap: 384.0M / 354.7M debug: Moderator event for DrachenGott: Self-destructed 1 units debug: Moderator event for DrachenGott: Self-destructed 1 units info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:33:14 Game time: 00:25:20 Heap: 384.0M / 355.9M info: CWldSession::DoBeat() unknown entity id (0x2ff00032) supplied in a pose update. debug: Session time: 00:33:24 Game time: 00:25:27 Heap: 384.0M / 356.1M info: creating medium fidelity terrain info: creating low fidelity water info: CWldSession::DoBeat() unknown entity id (0x2ff0000a) supplied in a pose update. info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:33:43 Game time: 00:25:42 Heap: 384.0M / 356.6M debug: Session time: 00:33:54 Game time: 00:25:49 Heap: 384.0M / 357.1M debug: Session time: 00:34:04 Game time: 00:25:56 Heap: 384.0M / 356.4M debug: Moderator event for Pro100s: Created a marker with the text: 'exp' debug: Moderator event for Hunter: Created a ping of type 'Alert' debug: Session time: 00:34:15 Game time: 00:26:03 Heap: 384.0M / 358.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:34:33 Game time: 00:26:17 Heap: 384.0M / 357.0M debug: Moderator event for Pro100s: Created a ping of type 'Attack' debug: Moderator event for Pro100s: Created a ping of type 'Alert' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Session time: 00:34:44 Game time: 00:26:24 Heap: 384.0M / 358.7M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:34:55 Game time: 00:26:33 Heap: 384.0M / 357.9M info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:35:16 Game time: 00:26:48 Heap: 384.0M / 358.3M debug: Moderator event for Hunter: Created a ping of type 'Alert' debug: Moderator event for Pro100s: Created a ping of type 'Alert' debug: Moderator event for Pro100s: Created a ping of type 'Move' debug: Moderator event for Pro100s: Created a ping of type 'Attack' debug: Session time: 00:35:31 Game time: 00:27:00 Heap: 384.0M / 359.5M debug: Moderator event for Pro100s: Created a ping of type 'Attack' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:35:42 Game time: 00:27:08 Heap: 384.0M / 360.2M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:36:01 Game time: 00:27:23 Heap: 384.0M / 360.7M debug: Moderator event for Follgum: Self-destructed 1 units debug: Session time: 00:36:14 Game time: 00:27:32 Heap: 384.0M / 360.2M debug: Moderator event for Follgum: Self-destructed 1 units debug: Session time: 00:36:32 Game time: 00:27:46 Heap: 384.0M / 359.9M debug: Session time: 00:36:51 Game time: 00:27:59 Heap: 384.0M / 361.0M debug: Moderator event for Hunter: Created a ping of type 'Attack' info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:37:01 Game time: 00:28:07 Heap: 384.0M / 359.3M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:37:12 Game time: 00:28:15 Heap: 384.0M / 361.6M debug: Session time: 00:37:29 Game time: 00:28:28 Heap: 384.0M / 359.9M debug: Moderator event for Pro100s: Created a ping of type 'Move' info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:37:39 Game time: 00:28:35 Heap: 384.0M / 362.1M info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Session time: 00:37:51 Game time: 00:28:44 Heap: 384.0M / 363.3M info: send Ptr: 4BE90002 info: send Ptr: 50E90002 info: send Ptr: 4EE90002 info: send Ptr: 4CE90002 info: send Ptr: 4FE90002 info: send Ptr: 4AE90002 info: send Ptr: 4AE90002 info: send Ptr: 4BE90002 info: send Ptr: 4CE90002 info: send Ptr: 4EE90002 info: send Ptr: 4FE90002 info: send Ptr: 50E90002 info: recv Ptr: 50E90002 info: recv Ptr: 4FE90002 info: send Ptr: 4BE90002 info: send Ptr: 50E90002 info: recv Ptr: 4BE90002 info: recv Ptr: 4EE90002 info: send Ptr: 4FE90002 info: send Ptr: 4AE90002 info: send Ptr: 4CE90002 info: send Ptr: 4EE90002 info: send Ptr: 4BE90002 info: Discarded: 4FE90002 info: Discarded: 4EE90002 info: Discarded: 4BE90002 info: Discarded: 50E90002 info: Discarded: 50E90002 info: send Ptr: 4AE90002 info: send Ptr: 4BE90002 info: send Ptr: 4CE90002 info: send Ptr: 4EE90002 info: send Ptr: 4FE90002 info: send Ptr: 50E90002 info: Discarded: 4FE90002 info: send Ptr: 4AE90002 info: recv Ptr: 4AE90002 info: Discarded: 4BE90002 info: Discarded: 50E90002 info: send Ptr: 4FE90002 info: send Ptr: 4AE90002 info: Discarded: 4FE90002 info: send Ptr: 4CE90002 info: send Ptr: 4BE90002 info: Discarded: 4EE90002 info: recv Ptr: 4CE90002 info: Callback packet received, exit sync is over info: terminated info: terminated debug: GpgNetSend JsonStats 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info: Score data received! info: terminated info: terminated info: terminated info: terminated info: SSB >>> TRACE Sync.FocusArmyChanged -1 debug: OpenMovie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 debug: Preparing movie /movies/menu_background.sfd: 149687 info: /init debug: Playing movie e:\steam\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 149687 warning: Error running OnLostTarget script in CScriptObject at 241b1150: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(296): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(296): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(715): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(669): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:658> info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h38m11s