info: Client version: 2025.1.0 info: Game version: 3817 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 4092 info: Loading custom vault path: D:/ThisPC/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'd:\thispc\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_vulcan.v0009', mounted as '/maps/survival_vulcan.v0009/' info: DISK: AddSearchPath: 'd:\thispc\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'd:\thispc\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\thispc\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'd:\thispc\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4cf1288 debug: SND: Loaded WaveBank 'aeonselect' at 4cf1288 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4cf13b8 debug: SND: Loaded WaveBank 'ambienttest' at 4cf13b8 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4cf14e8 debug: SND: Loaded WaveBank 'blackopswb' at 4cf14e8 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4cf1618 debug: SND: Loaded WaveBank 'cybranselect' at 4cf1618 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4cf1748 debug: SND: Loaded WaveBank 'explosions' at 4cf1748 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4cf1878 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4cf2de8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4cf3f50 debug: SND: Loaded WaveBank 'impacts' at 4cf3f50 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4cf4080 debug: SND: Loaded WaveBank 'interface' at 4cf4080 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4cf41b0 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4cf5318 debug: SND: Loaded WaveBank 'seraphimselect' at 4cf5318 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4cf5448 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4cf65b0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4cf65b0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4cf66e0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4cf66e0 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4cf6810 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4cf6810 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4cf6940 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4cf6940 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4cf6a70 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4cf6a70 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4cf6ba0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4cf7d08 debug: SND: Loaded WaveBank 'uaa' at 4cf7d08 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4cf7e38 debug: SND: Loaded WaveBank 'uaadestroy' at 4cf7e38 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4cf7f68 debug: SND: Loaded WaveBank 'uaaweapon' at 4cf7f68 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4cf8098 debug: SND: Loaded WaveBank 'uab' at 4cf8098 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4cf8ce8 debug: SND: Loaded WaveBank 'ual' at 4cf8ce8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4cf8808 debug: SND: Loaded WaveBank 'ualdestroy' at 4cf8808 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4cf8f58 debug: SND: Loaded WaveBank 'ualweapon' at 4cf8f58 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4cf86d0 debug: SND: Loaded WaveBank 'uas' at 4cf86d0 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4cf91d0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4cf8940 debug: SND: Loaded WaveBank 'uasweapon' at 4cf8940 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4cf8bb0 debug: SND: Loaded WaveBank 'uea' at 4cf8bb0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4cf8460 debug: SND: Loaded WaveBank 'ueadestroy' at 4cf8460 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4cf8a78 debug: SND: Loaded WaveBank 'ueaweapon' at 4cf8a78 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4cf8598 debug: SND: Loaded WaveBank 'ueb' at 4cf8598 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4cf8328 debug: SND: Loaded WaveBank 'uefselect' at 4cf8328 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4cf8e20 debug: SND: Loaded WaveBank 'uel' at 4cf8e20 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4cf9090 debug: SND: Loaded WaveBank 'ueldestroy' at 4cf9090 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4cf81f0 debug: SND: Loaded WaveBank 'uelweapon' at 4cf81f0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4cfc0a0 debug: SND: Loaded WaveBank 'ues' at 4cfc0a0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4cfc340 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4cfbe30 debug: SND: Loaded WaveBank 'uesweapon' at 4cfbe30 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4cfb950 debug: SND: Loaded WaveBank 'unitrumble' at 4cfb950 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4cfba88 debug: SND: Loaded WaveBank 'unitsglobal' at 4cfba88 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4cfbf68 debug: SND: Loaded WaveBank 'ura' at 4cfbf68 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4cfbbc0 debug: SND: Loaded WaveBank 'uradestroy' at 4cfbbc0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4cfb818 debug: SND: Loaded WaveBank 'uraweapon' at 4cfb818 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4cfbcf8 debug: SND: Loaded WaveBank 'urb' at 4cfbcf8 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4cfc1d8 debug: SND: Loaded WaveBank 'url' at 4cfc1d8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4cfabe8 debug: SND: Loaded WaveBank 'urldestroy' at 4cfabe8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4cfa360 debug: SND: Loaded WaveBank 'urlweapon' at 4cfa360 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4cfb470 debug: SND: Loaded WaveBank 'urs' at 4cfb470 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4cfd4a8 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4cfe610 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4cfae58 debug: SND: Loaded WaveBank 'ursweapon' at 4cfae58 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4cfa498 debug: SND: Loaded WaveBank 'xaa_weapon' at 4cfa498 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4cfa5d0 debug: SND: Loaded WaveBank 'xab' at 4cfa5d0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4cfa708 debug: SND: Loaded WaveBank 'xal' at 4cfa708 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4cfaf90 debug: SND: Loaded WaveBank 'xal_weapon' at 4cfaf90 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4cfa840 debug: SND: Loaded WaveBank 'xas' at 4cfa840 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4cfa978 debug: SND: Loaded WaveBank 'xas_weapons' at 4cfa978 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4cfaab0 debug: SND: Loaded WaveBank 'xea' at 4cfaab0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4cfb0c8 debug: SND: Loaded WaveBank 'xea_weapons' at 4cfb0c8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4cfad20 debug: SND: Loaded WaveBank 'xeb' at 4cfad20 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4cfb200 debug: SND: Loaded WaveBank 'xel' at 4cfb200 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4cfb338 debug: SND: Loaded WaveBank 'xel_weapons' at 4cfb338 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4cfb5a8 debug: SND: Loaded WaveBank 'xes' at 4cfb5a8 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4cff778 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4cfb6e0 debug: SND: Loaded WaveBank 'xes_weapons' at 4cfb6e0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4d01a18 debug: SND: Loaded WaveBank 'xra' at 4d01a18 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4d00a40 debug: SND: Loaded WaveBank 'xra_weapon' at 4d00a40 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4d01b50 debug: SND: Loaded WaveBank 'xrb' at 4d01b50 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4d00de8 debug: SND: Loaded WaveBank 'xrl' at 4d00de8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4d028e8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4d02780 debug: SND: Loaded WaveBank 'xrl_weapon' at 4d02780 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4d01ef8 debug: SND: Loaded WaveBank 'xrs' at 4d01ef8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4d018e0 debug: SND: Loaded WaveBank 'xrs_weapon' at 4d018e0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4d02510 debug: SND: Loaded WaveBank 'xsa' at 4d02510 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4d02168 debug: SND: Loaded WaveBank 'xsa_destroy' at 4d02168 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4d017a8 debug: SND: Loaded WaveBank 'xsa_weapon' at 4d017a8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4d023d8 debug: SND: Loaded WaveBank 'xsb' at 4d023d8 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4d022a0 debug: SND: Loaded WaveBank 'xsb_weapon' at 4d022a0 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4d02648 debug: SND: Loaded WaveBank 'xsl' at 4d02648 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4d01c88 debug: SND: Loaded WaveBank 'xsl_destroy' at 4d01c88 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4d01dc0 debug: SND: Loaded WaveBank 'xsl_weapon' at 4d01dc0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4d00908 debug: SND: Loaded WaveBank 'xss' at 4d00908 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4d03a50 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4d02030 debug: SND: Loaded WaveBank 'xss_weapon' at 4d02030 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -36047008 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4d4e8b0 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4d4c060 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4d4bc28 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4d4bd90 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4d4bef8 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4d4bac0 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4d65250 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4d653b8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4d64f80 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4d642d8 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4d649e0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: /savereplay info: REPLAY ID: 24152058 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 4cf1878 debug: Wavebank prepared: 4cf2de8 debug: Wavebank prepared: 4cf41b0 debug: Wavebank prepared: 4cf5448 debug: Wavebank prepared: 4cf6ba0 debug: Wavebank prepared: 4cf91d0 debug: Wavebank prepared: 4cfc340 debug: Wavebank prepared: 4cfd4a8 debug: Wavebank prepared: 4cfe610 debug: Wavebank prepared: 4cff778 debug: Wavebank prepared: 4d028e8 debug: Wavebank prepared: 4d03a50 debug: Wavebank prepared: 4d4e8b0 debug: Wavebank prepared: 4d4c060 debug: Wavebank prepared: 4d4bd90 debug: Wavebank prepared: 4d4bef8 debug: Wavebank prepared: 4d4bac0 debug: Wavebank prepared: 4d65250 debug: Wavebank prepared: 4d653b8 debug: Wavebank prepared: 4d64f80 debug: Wavebank prepared: 4d642d8 info: GPGNET: entering idle state. debug: Wavebank prepared: 4d649e0 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1186a004 info: LOBBY: Game port 46231[UDP] opened. info: LOBBY: starting with local uid of 535161 [Fuzzydacat] info: GPGNET: entering lobby state. info: NET: using deflate compression for sends to kubernetes.docker.internal:65481. info: LOBBY: Connecting to host "UpsetHouse" [kubernetes.docker.internal:65481, uid=535218] info: Can't add chat text -- no chat display info: text="Connecting to game host..." info: DisconnectFromPeer (uid=60928) debug: GpgNetSend Disconnected 60928 info: LOBBY: deleting unknown peer uid 60928. info: ConnectToPeer (name=FSMzealot, uid=60928, address=127.0.0.1:65482, USE PROXY) info: NET: using deflate compression for sends to kubernetes.docker.internal:65482. info: LOBBY: Adding peer "FSMzealot" [kubernetes.docker.internal:65482, uid=60928] info: Can't add chat text -- no chat display info: text="Connecting to FSMzealot..." info: NET: using deflate compression for receives from kubernetes.docker.internal:65481 info: LOBBY: connection to "UpsetHouse" [kubernetes.docker.internal:65481, uid=535218] made, status=Connecting. info: CONNECTED TO HOST info: LOBBY: "UpsetHouse" [kubernetes.docker.internal:65481, uid=535218] has established connections to: 60928, 535161 info: { info: 9e8ea941-c306-aaaf-b367-u00000025000 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { } info: { info: 9e8ea941-c306-aaaf-b367-u00000025000 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { } info: MOD LIST SET TO: info: Total Mayhem (62e2j64a-TOMA-3652-01370-146as555a8u3) info: BlackOps FAF: Unleashed (9e8ea941-c306-aaaf-b367-u00000025000) warning: Invalid default option value 600 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 600 info: label = "Survival: Build Time" info: values { info: values 1 { info: values 1 text = "1:00" info: values 1 help = "" info: values 1 key = 60 info: values 1 } info: values 2 { info: values 2 text = "2:00" info: values 2 help = "" info: values 2 key = 120 info: values 2 } info: values 3 { info: values 3 text = "3:00" info: values 3 help = "" info: values 3 key = 180 info: values 3 } info: values 4 { info: values 4 text = "4:00" info: values 4 help = "" info: values 4 key = 240 info: values 4 } info: values 5 { info: values 5 text = "5:00" info: values 5 help = "" info: values 5 key = 300 info: values 5 } info: values 6 { info: values 6 text = "6:00" info: values 6 help = "" info: values 6 key = 360 info: values 6 } info: values 7 { info: values 7 text = "7:00" info: values 7 help = "" info: values 7 key = 420 info: values 7 } info: values 8 { info: values 8 text = "8:00" info: values 8 help = "" info: values 8 key = 480 info: values 8 } info: values 9 { info: values 9 text = "9:00" info: values 9 help = "" info: values 9 key = 540 info: values 9 } info: values 10 { info: values 10 text = "10:00" info: values 10 help = "" info: values 10 key = 600 info: values 10 } info: values 11 { info: values 11 text = "11:00" info: values 11 help = "" info: values 11 key = 660 info: values 11 } info: values 12 { info: values 12 text = "12:00" info: values 12 help = "" info: values 12 key = 720 info: values 12 } info: values 13 { info: values 13 text = "13:00" info: values 13 help = "" info: values 13 key = 780 info: values 13 } info: values 14 { info: values 14 text = "14:00" info: values 14 help = "" info: values 14 key = 840 info: values 14 } info: values 15 { info: values 15 text = "15:00" info: values 15 help = "" info: values 15 key = 900 info: values 15 } info: values 16 { info: values 16 text = "16:00" info: values 16 help = "" info: values 16 key = 960 info: values 16 } info: values 17 { info: values 17 text = "17:00" info: values 17 help = "" info: values 17 key = 1020 info: values 17 } info: values 18 { info: values 18 text = "18:00" info: values 18 help = "" info: values 18 key = 1080 info: values 18 } info: values 19 { info: values 19 text = "19:00" info: values 19 help = "" info: values 19 key = 1140 info: values 19 } info: values 20 { info: values 20 text = "20:00" info: values 20 help = "" info: values 20 key = 1200 info: values 20 } info: values } info: key = "opt_Survival_BuildTime" info: pref = "opt_Survival_BuildTime" info: help = "Length of initial building time" info: } warning: Invalid default option value 32 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 32 info: label = "Survival: Difficulty" info: values { info: values 1 { info: values 1 text = "18 (Easy)" info: values 1 help = "" info: values 1 key = 18 info: values 1 } info: values 2 { info: values 2 text = "24" info: values 2 help = "" info: values 2 key = 24 info: values 2 } info: values 3 { info: values 3 text = "32 (Normal)" info: values 3 help = "" info: values 3 key = 32 info: values 3 } info: values 4 { info: values 4 text = "40" info: values 4 help = "" info: values 4 key = 40 info: values 4 } info: values 5 { info: values 5 text = "48 (Hard)" info: values 5 help = "" info: values 5 key = 48 info: values 5 } info: values 6 { info: values 6 text = "56" info: values 6 help = "" info: values 6 key = 56 info: values 6 } info: values 7 { info: values 7 text = "64 (Spank me hard daddy!)" info: values 7 help = "" info: values 7 key = 64 info: values 7 } info: values } info: key = "opt_Survival_EnemiesPerMinute" info: pref = "opt_Survival_EnemiesPerMinute" info: help = "How many enemies attack each minute (per player)." info: } warning: Invalid default option value 10 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 10 info: label = "Survival: Wave Frequency" info: values { info: values 1 { info: values 1 text = "Streaming" info: values 1 help = "" info: values 1 key = 10 info: values 1 } info: values 2 { info: values 2 text = "1:00 - Fast Waves" info: values 2 help = "" info: values 2 key = 60 info: values 2 } info: values 3 { info: values 3 text = "2:00 - Normal Waves" info: values 3 help = "" info: values 3 key = 120 info: values 3 } info: values 4 { info: values 4 text = "3:00 - Huge Waves" info: values 4 help = "" info: values 4 key = 180 info: values 4 } info: values 5 { info: values 5 text = "4:00 - Epic Waves" info: values 5 help = "" info: values 5 key = 240 info: values 5 } info: values } info: key = "opt_Survival_WaveFrequency" info: pref = "opt_Survival_WaveFrequency" info: help = "How much time between waves. Streaming has the best expirience" info: } warning: Invalid default option value 0 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 0 info: label = "Additional Commanders" info: values { info: values 1 { info: values 1 text = "None" info: values 1 help = "Hard" info: values 1 key = 0 info: values 1 } info: values 2 { info: values 2 text = "Yes" info: values 2 help = "Not as hard" info: values 2 key = 1 info: values 2 } info: values } info: key = "opt_spawn_c" info: pref = "opt_spawn_c" info: help = "enable for reduced difficulty" info: } info: NET: using deflate compression for receives from kubernetes.docker.internal:65482 info: LOBBY: connection to "FSMzealot" [kubernetes.docker.internal:65482, uid=60928] made, status=Connecting. info: LOBBY: "FSMzealot" [kubernetes.docker.internal:65482, uid=60928] has established connections to: 535161, 535218 warning: Invalid default option value 600 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 600 info: label = "Survival: Build Time" info: values { info: values 1 { info: values 1 text = "1:00" info: values 1 help = "" info: values 1 key = 60 info: values 1 } info: values 2 { info: values 2 text = "2:00" info: values 2 help = "" info: values 2 key = 120 info: values 2 } info: values 3 { info: values 3 text = "3:00" info: values 3 help = "" info: values 3 key = 180 info: values 3 } info: values 4 { info: values 4 text = "4:00" info: values 4 help = "" info: values 4 key = 240 info: values 4 } info: values 5 { info: values 5 text = "5:00" info: values 5 help = "" info: values 5 key = 300 info: values 5 } info: values 6 { info: values 6 text = "6:00" info: values 6 help = "" info: values 6 key = 360 info: values 6 } info: values 7 { info: values 7 text = "7:00" info: values 7 help = "" info: values 7 key = 420 info: values 7 } info: values 8 { info: values 8 text = "8:00" info: values 8 help = "" info: values 8 key = 480 info: values 8 } info: values 9 { info: values 9 text = "9:00" info: values 9 help = "" info: values 9 key = 540 info: values 9 } info: values 10 { info: values 10 text = "10:00" info: values 10 help = "" info: values 10 key = 600 info: values 10 } info: values 11 { info: values 11 text = "11:00" info: values 11 help = "" info: values 11 key = 660 info: values 11 } info: values 12 { info: values 12 text = "12:00" info: values 12 help = "" info: values 12 key = 720 info: values 12 } info: values 13 { info: values 13 text = "13:00" info: values 13 help = "" info: values 13 key = 780 info: values 13 } info: values 14 { info: values 14 text = "14:00" info: values 14 help = "" info: values 14 key = 840 info: values 14 } info: values 15 { info: values 15 text = "15:00" info: values 15 help = "" info: values 15 key = 900 info: values 15 } info: values 16 { info: values 16 text = "16:00" info: values 16 help = "" info: values 16 key = 960 info: values 16 } info: values 17 { info: values 17 text = "17:00" info: values 17 help = "" info: values 17 key = 1020 info: values 17 } info: values 18 { info: values 18 text = "18:00" info: values 18 help = "" info: values 18 key = 1080 info: values 18 } info: values 19 { info: values 19 text = "19:00" info: values 19 help = "" info: values 19 key = 1140 info: values 19 } info: values 20 { info: values 20 text = "20:00" info: values 20 help = "" info: values 20 key = 1200 info: values 20 } info: values } info: key = "opt_Survival_BuildTime" info: pref = "opt_Survival_BuildTime" info: help = "Length of initial building time" info: } warning: Invalid default option value 32 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 32 info: label = "Survival: Difficulty" info: values { info: values 1 { info: values 1 text = "18 (Easy)" info: values 1 help = "" info: values 1 key = 18 info: values 1 } info: values 2 { info: values 2 text = "24" info: values 2 help = "" info: values 2 key = 24 info: values 2 } info: values 3 { info: values 3 text = "32 (Normal)" info: values 3 help = "" info: values 3 key = 32 info: values 3 } info: values 4 { info: values 4 text = "40" info: values 4 help = "" info: values 4 key = 40 info: values 4 } info: values 5 { info: values 5 text = "48 (Hard)" info: values 5 help = "" info: values 5 key = 48 info: values 5 } info: values 6 { info: values 6 text = "56" info: values 6 help = "" info: values 6 key = 56 info: values 6 } info: values 7 { info: values 7 text = "64 (Spank me hard daddy!)" info: values 7 help = "" info: values 7 key = 64 info: values 7 } info: values } info: key = "opt_Survival_EnemiesPerMinute" info: pref = "opt_Survival_EnemiesPerMinute" info: help = "How many enemies attack each minute (per player)." info: } warning: Invalid default option value 10 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 10 info: label = "Survival: Wave Frequency" info: values { info: values 1 { info: values 1 text = "Streaming" info: values 1 help = "" info: values 1 key = 10 info: values 1 } info: values 2 { info: values 2 text = "1:00 - Fast Waves" info: values 2 help = "" info: values 2 key = 60 info: values 2 } info: values 3 { info: values 3 text = "2:00 - Normal Waves" info: values 3 help = "" info: values 3 key = 120 info: values 3 } info: values 4 { info: values 4 text = "3:00 - Huge Waves" info: values 4 help = "" info: values 4 key = 180 info: values 4 } info: values 5 { info: values 5 text = "4:00 - Epic Waves" info: values 5 help = "" info: values 5 key = 240 info: values 5 } info: values } info: key = "opt_Survival_WaveFrequency" info: pref = "opt_Survival_WaveFrequency" info: help = "How much time between waves. Streaming has the best expirience" info: } warning: Invalid default option value 0 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 0 info: label = "Additional Commanders" info: values { info: values 1 { info: values 1 text = "None" info: values 1 help = "Hard" info: values 1 key = 0 info: values 1 } info: values 2 { info: values 2 text = "Yes" info: values 2 help = "Not as hard" info: values 2 key = 1 info: values 2 } info: values } info: key = "opt_spawn_c" info: pref = "opt_spawn_c" info: help = "enable for reduced difficulty" info: } warning: Invalid default option value 600 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 600 info: label = "Survival: Build Time" info: values { info: values 1 { info: values 1 text = "1:00" info: values 1 help = "" info: values 1 key = 60 info: values 1 } info: values 2 { info: values 2 text = "2:00" info: values 2 help = "" info: values 2 key = 120 info: values 2 } info: values 3 { info: values 3 text = "3:00" info: values 3 help = "" info: values 3 key = 180 info: values 3 } info: values 4 { info: values 4 text = "4:00" info: values 4 help = "" info: values 4 key = 240 info: values 4 } info: values 5 { info: values 5 text = "5:00" info: values 5 help = "" info: values 5 key = 300 info: values 5 } info: values 6 { info: values 6 text = "6:00" info: values 6 help = "" info: values 6 key = 360 info: values 6 } info: values 7 { info: values 7 text = "7:00" info: values 7 help = "" info: values 7 key = 420 info: values 7 } info: values 8 { info: values 8 text = "8:00" info: values 8 help = "" info: values 8 key = 480 info: values 8 } info: values 9 { info: values 9 text = "9:00" info: values 9 help = "" info: values 9 key = 540 info: values 9 } info: values 10 { info: values 10 text = "10:00" info: values 10 help = "" info: values 10 key = 600 info: values 10 } info: values 11 { info: values 11 text = "11:00" info: values 11 help = "" info: values 11 key = 660 info: values 11 } info: values 12 { info: values 12 text = "12:00" info: values 12 help = "" info: values 12 key = 720 info: values 12 } info: values 13 { info: values 13 text = "13:00" info: values 13 help = "" info: values 13 key = 780 info: values 13 } info: values 14 { info: values 14 text = "14:00" info: values 14 help = "" info: values 14 key = 840 info: values 14 } info: values 15 { info: values 15 text = "15:00" info: values 15 help = "" info: values 15 key = 900 info: values 15 } info: values 16 { info: values 16 text = "16:00" info: values 16 help = "" info: values 16 key = 960 info: values 16 } info: values 17 { info: values 17 text = "17:00" info: values 17 help = "" info: values 17 key = 1020 info: values 17 } info: values 18 { info: values 18 text = "18:00" info: values 18 help = "" info: values 18 key = 1080 info: values 18 } info: values 19 { info: values 19 text = "19:00" info: values 19 help = "" info: values 19 key = 1140 info: values 19 } info: values 20 { info: values 20 text = "20:00" info: values 20 help = "" info: values 20 key = 1200 info: values 20 } info: values } info: key = "opt_Survival_BuildTime" info: pref = "opt_Survival_BuildTime" info: help = "Length of initial building time" info: } warning: Invalid default option value 32 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 32 info: label = "Survival: Difficulty" info: values { info: values 1 { info: values 1 text = "18 (Easy)" info: values 1 help = "" info: values 1 key = 18 info: values 1 } info: values 2 { info: values 2 text = "24" info: values 2 help = "" info: values 2 key = 24 info: values 2 } info: values 3 { info: values 3 text = "32 (Normal)" info: values 3 help = "" info: values 3 key = 32 info: values 3 } info: values 4 { info: values 4 text = "40" info: values 4 help = "" info: values 4 key = 40 info: values 4 } info: values 5 { info: values 5 text = "48 (Hard)" info: values 5 help = "" info: values 5 key = 48 info: values 5 } info: values 6 { info: values 6 text = "56" info: values 6 help = "" info: values 6 key = 56 info: values 6 } info: values 7 { info: values 7 text = "64 (Spank me hard daddy!)" info: values 7 help = "" info: values 7 key = 64 info: values 7 } info: values } info: key = "opt_Survival_EnemiesPerMinute" info: pref = "opt_Survival_EnemiesPerMinute" info: help = "How many enemies attack each minute (per player)." info: } warning: Invalid default option value 10 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 10 info: label = "Survival: Wave Frequency" info: values { info: values 1 { info: values 1 text = "Streaming" info: values 1 help = "" info: values 1 key = 10 info: values 1 } info: values 2 { info: values 2 text = "1:00 - Fast Waves" info: values 2 help = "" info: values 2 key = 60 info: values 2 } info: values 3 { info: values 3 text = "2:00 - Normal Waves" info: values 3 help = "" info: values 3 key = 120 info: values 3 } info: values 4 { info: values 4 text = "3:00 - Huge Waves" info: values 4 help = "" info: values 4 key = 180 info: values 4 } info: values 5 { info: values 5 text = "4:00 - Epic Waves" info: values 5 help = "" info: values 5 key = 240 info: values 5 } info: values } info: key = "opt_Survival_WaveFrequency" info: pref = "opt_Survival_WaveFrequency" info: help = "How much time between waves. Streaming has the best expirience" info: } warning: Invalid default option value 0 warning: Remember: option defaults are 1-based indices into the `values' table, not values themselves warning: Offending option table: info: { info: default = 0 info: label = "Additional Commanders" info: values { info: values 1 { info: values 1 text = "None" info: values 1 help = "Hard" info: values 1 key = 0 info: values 1 } info: values 2 { info: values 2 text = "Yes" info: values 2 help = "Not as hard" info: values 2 key = 1 info: values 2 } info: values } info: key = "opt_spawn_c" info: pref = "opt_spawn_c" info: help = "enable for reduced difficulty" info: } debug: GpgNetSend GameState Launching debug: OpenMovie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Preparing movie /movies/UEF_load.sfd: 1813 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 1813 info: Starting background task "Map loader /maps/survival_vulcan.v0009/survival_vulcan.scmap" info: Background task "Map loader /maps/survival_vulcan.v0009/survival_vulcan.scmap" running. info: Active game mods for blueprint loading: info: "Total Mayhem" v137 (62e2j64a-TOMA-3652-01370-146as555a8u3) by Burnie info: "BlackOps FAF: Unleashed" v25 (9e8ea941-c306-aaaf-b367-u00000025000) by Exavier Macbeth, lt_hawkeye, orangeknight info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Intel radius of brot1extank (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brot3ncm2 (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brnt3bat (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brot3hades (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3hades (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brot3hades (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brpt1ht (= 21) for VisionRadius does not match intel grid (2 ogrids), should be either 20 or 22 warning: Intel radius of brobt1hydeng (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of brot3ncm (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3shbm (= 55) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3shbm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3rap (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt2abt (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abt (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt2htt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt3shbm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of broat1fig (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brnbt1hart (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnst1artillery (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst1artillery (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brmt3ava (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brmt3ava (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3ava (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brnt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3bt (= 55) for OmniRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3bt (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnst1battleship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brnst1battleship (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnst1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brot2exth (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2exth (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brnt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt2st (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmt1beetle (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3snake (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3snake (= 50) for SonarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1mtt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3garg (= 45) for OmniRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt1advbot (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt1advbot (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brpt2exbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2exbot (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnt2exlm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brnt2exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brost3bship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 15) for SonarRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brot3coug (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnat1advfig (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of broat2fibo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1bm (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brot1mtt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmst1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brmst1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmst1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brmst1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot2asb (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2asb (= 15) for OmniRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brnt3doomsday (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brnt3doomsday (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brot2ht (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmat2fig1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3ham (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1htt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmt3advbtbot (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brmt3advbtbot (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpt3bt (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt2hvbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2hvbot (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brpt2btbot (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnat1exgs (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt1btbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpat2figbo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpat1exgunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3exm1 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brot3btbot (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3btbot (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brmt2medm (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2mt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brost1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brost1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot1btt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmt2ht (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brot2exbm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brost1battleship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost1battleship (= 35) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2exm2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1btt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of broat3pride (= 95) for RadarRadius does not match intel grid (4 ogrids), should be either 92 or 96 warning: Intel radius of broat3asup (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat2exgs (= 75) for RadarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of broat2exgs (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of broat1exgs (= 37) for RadarRadius does not match intel grid (4 ogrids), should be either 36 or 40 warning: Intel radius of broat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt3blasp (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt3argus (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt2epdt3 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brnt3advbtbot (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnt2sniper (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnt2potshot (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brnt2exmdf (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2exart (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2bm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt1mt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt1ht (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brnt1exmob (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1exmob (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1bt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brnt1advnavygun (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnt1advnavygun (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brnst2advbattleship (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnat1intc (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brpt1exm1 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt3vul (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm4 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm4 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3bm2mk2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt3bm2mk2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt3mcm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm2 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt2epd (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brmt2abtt3 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abtt3 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt1bm2 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brost2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmat2gunship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brmat2gunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2ht (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1htt2 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brot3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brpt1extank2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnt3shbm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot1bt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmat2advbomber (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2bt (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmt1btt2 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brpt1expbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmst1battlecruiser (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 warning: Intel radius of brnt1exm1 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3cloaker (= 18) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 18) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 35) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brot3hm (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brot3hm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot2exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brot3abb (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of brot1exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brpt3shbm (= 90) for OmniRadius does not match intel grid (4 ogrids), should be either 88 or 92 info: Blueprints Loading... completed: 606 original, 310 modded, and 112 preset units info: Blueprints Loading... completed: 393 original and 236 modded projectiles info: Blueprints Registering... Initializing mesh blueprint for /units/srl0310/srl0310_mesh: Initializing field LODs of RMeshBlueprint at 0x14392f80: warning: Invalid type for RMeshBlueprintLOD at 0x137e5a4c: nil debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua debug: Lua session environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Total Mayhem: [uiutil.lua, line:1731] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 24152058 info: Active mods in session: info: "Total Mayhem" v137 (62e2j64a-TOMA-3652-01370-146as555a8u3) by Burnie info: "BlackOps FAF: Unleashed" v25 (9e8ea941-c306-aaaf-b367-u00000025000) by Exavier Macbeth, lt_hawkeye, orangeknight info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/survival_vulcan.v0009/survival_vulcan.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:59807/24152058/Fuzzydacat.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua debug: Lua sim environment initialized with game version 3817, game type FAF and at commit hash c2628426ab70f1df01a1cfc5fa2d4b7d09af9c18 info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: MEM: -4194304 bytes OGRID info: Loading save file: /maps/survival_vulcan.v0009/Survival_Vulcan_save.lua info: Loading script file: /maps/survival_vulcan.v0009/Survival_Vulcan_script.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: * OnCreateAI: AIPersonality: (medium) debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality warning: NUM PROPS = 25129 info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Overwriting builder: T3 Base D Engineer AA info: Overwriting builder: T3 Base D Engineer PD info: Overwriting builder: T3TMLEngineer info: Overwriting builder group: T3BaseDefenses info: Overwriting builder: T3 Defensive Point Engineer info: Overwriting builder group: T3DefensivePoints info: Overwriting builder: T3 Defensive Point Engineer High Pri info: Overwriting builder group: T3DefensivePoints High Pri info: Overwriting builder: T3 Base D Engineer AA - Light info: Overwriting builder: T3 Base D Engineer PD - Light info: Overwriting builder group: T3LightDefenses info: Overwriting builder: T3 Shield D Engineer Factory Adj info: Overwriting builder group: T3Shields info: Overwriting builder: T3 Shield D Engineer Near ACU info: Overwriting builder group: T3ACUShields info: ----- Survival MOD: OnPopulate() info: Initialize Armies brain nickname is Fuzzydacat info: CreateArmy group ARMY_1 info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Initialize Armies brain nickname is UpsetHouse info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is FSMzealot info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Priscilla (AI: Normal) info: Initialize Skirmish for Priscilla (AI: Normal) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_SURVIVAL_ALLY info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_SURVIVAL_ENEMY info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN info: ----- Survival MOD: Configuring match settings... info: ----- Survival MOD: Initializing marker lists... info: ----- Survival MOD: Marker counts: CENTER(1) PATHS(18) SPAWN(32) ARTY(4) NUKE(4) info: ----- Survival MOD: Initializing defense object... info: ----- Survival MOD: Initializing prebuild objects... info: ----- Survival MOD: CalcWaveCounts = ((32 EPM * 6 Players = 192)) * ((10 Second Waves / 60 = 0.16666667163372)) = 32 Units Per Wave (( with Waves Per Minute of 6 = 192 of 192 Units Per Minute. info: ----- Survival MOD: CalcNukeFrequency = 135 - (RatioEPM: 20/0.33333334326744) - (RatioPC: 100/1.6666666269302) = 15 info: ----- Survival MOD: Initializing game start sequence... debug: generated compression trees: 0.844292 debug: generated neighbors and labels: 1.275677 debug: generated marker metadata: 1.276066 debug: NavGenerator - culled 7 labels debug: cleaning up generated data: 1.276104 debug: generated tree information: 1.333740 debug: Generated in 1.33 seconds debug: Allocating 11.3mb memory debug: Allocated megabytes for labels: 0.095612 debug: Number of labels: 17.000000 debug: Number of cells: 26039.000000 debug: { -- table: 258AC208 (200 bytes) debug: Air = { -- table: 258B5D20 (200 bytes) debug: Labels = 1, debug: Neighbors = 1860, debug: PathableLeafs = 256, debug: Subdivisions = 0, debug: UnpathableLeafs = 0 debug: }, debug: Amphibious = { -- table: 258AC258 (200 bytes) debug: Labels = 4, debug: Neighbors = 59501, debug: PathableLeafs = 4270, debug: Subdivisions = 2602, debug: UnpathableLeafs = 3792 debug: }, debug: Hover = { -- table: 258AC280 (200 bytes) debug: Labels = 4, debug: Neighbors = 58791, debug: PathableLeafs = 4245, debug: Subdivisions = 2565, debug: UnpathableLeafs = 3706 debug: }, debug: Land = { -- table: 258AC230 (200 bytes) debug: Labels = 5, debug: Neighbors = 55364, debug: PathableLeafs = 3598, debug: Subdivisions = 2537, debug: UnpathableLeafs = 4269 debug: }, debug: Water = { -- table: 258AC2A8 (200 bytes) debug: Labels = 3, debug: Neighbors = 11870, debug: PathableLeafs = 623, debug: Subdivisions = 549, debug: UnpathableLeafs = 1280 debug: } debug: } debug: Caching 0 markers of type Large Expansion Area! debug: Caching 0 markers of type Expansion Area! debug: Generated rally point markers in 2.44 miliseconds warning: Unable to generate rally point markers without expansion markers debug: Caching 0 markers of type Rally Point! debug: Generated rally point markers in 0.02 miliseconds debug: Caching 4 markers of type Naval Area! debug: Generated naval area markers in 0.52 miliseconds info: * Total Mayhem: [siminit.lua, line:590] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:591] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:598] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:603] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:607] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:634] - Check OK! files: 2178, bytecount: 749995008. info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. warning: SND: XACT3DApply failed. Invalid arg debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Total Mayhem: [unitview.lua, line:1167] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating medium fidelity terrain info: creating low fidelity water info: creating medium fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Session time: 00:00:41 Game time: 00:00:00 Heap: 384.0M / 364.8M warning: Error resolving bank 'Music' to audio engine info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: ----- Survival MOD: Tick thread started with interval of (0.5) info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d info: Exe GitSHA: 63718d16151cd7b2e3232ddc865879a4ecba292d debug: Caching 0 markers of type Island! debug: Caching 0 markers of type Naval Exclude! info: *AI DEBUG: ARMY 4 : Initiating Archetype using ChallengeMain debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Session time: 00:00:52 Game time: 00:00:09 Heap: 416.0M / 400.9M warning: ...ever\gamedata\lua.nx2\lua\ui\dialogs\keybindings.lua(91): bad argument #2 to `Group' (string expected, got no value) warning: stack traceback: warning: [C]: ? warning: ...ever\gamedata\lua.nx2\lua\ui\dialogs\keybindings.lua(91): in function `LocExpand' warning: (tail call): ? warning: ...ever\gamedata\lua.nx2\lua\ui\dialogs\keybindings.lua(42): in main chunk warning: [C]: in function `doscript' warning: [C]: ? warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(61): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' warning: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' warning: ...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua(66): in function `CreateMouseoverDisplay' warning: ...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua(433): in function <...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua:431> warning: Error running HandleEvent script in CScriptObject at 27213100: ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(164): Error importing '/lua/ui/dialogs/keybindings.lua' stack traceback: [C]: ? ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(77): in function <...ata\faforever\gamedata\lua.nx2\lua\system\import.lua:41> ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(164): in function `import' ...ata\faforever\gamedata\lua.nx2\lua\system\import.lua(140): in function `import' ...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua(66): in function `CreateMouseoverDisplay' ...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua(433): in function <...a\faforever\gamedata\lua.nx2\lua\ui\game\tooltip.lua:431>