info: Client version: 2024.8.0 info: Game version: 3812 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 65532 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in acuhighlight, mounted at: /textures/ui/common/game/%CPU_NAME%ategicicons/acuhighlight info: Found mod icons in asi medium, mounted at: /textures/ui/common/game/%CPU_NAME%ategicicons/asi medium info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_RU.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\8 - badlands_v4.v0001', mounted as '/maps/8 - badlands_v4.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_archsimkats_valley.v0003', mounted as '/maps/adaptive_archsimkats_valley.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_caldera_survival.v0003', mounted as '/maps/adaptive_caldera_survival.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged 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'/maps/dual_gap_plus.v0005/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dual_gap_reloaded.v0020', mounted as '/maps/dual_gap_reloaded.v0020/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dual_gap_rework.v0004', mounted as '/maps/dual_gap_rework.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dual_gap_rich_v5.7_beta_2.v0001', mounted as '/maps/dual_gap_rich_v5.7_beta_2.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dual_gap_tactics_5.v0002', mounted as '/maps/dual_gap_tactics_5.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dual_gap_v5.6.v0001', mounted as '/maps/dual_gap_v5.6.v0001/' info: DISK: 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forged alliance\maps\gap of rohan.v0001', mounted as '/maps/gap of rohan.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\kappa.v0031', mounted as '/maps/kappa.v0031/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\mini_dual_gap.v0003', mounted as '/maps/mini_dual_gap.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\moonshine.v0001', mounted as '/maps/moonshine.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\open_dual_gap_v2.2.v0002', mounted as '/maps/open_dual_gap_v2.2.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\pass_lev.v0001', mounted as '/maps/pass_lev.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\scmp_015.v0002', mounted as '/maps/scmp_015.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\seraphim_island.v0005', mounted as '/maps/seraphim_island.v0005/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\serenity_reef_5v5.v0008', mounted as '/maps/serenity_reef_5v5.v0008/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_endgame.v0210', mounted as '/maps/survival_endgame.v0210/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_horde_ee_ba.v0022', mounted as '/maps/survival_horde_ee_ba.v0022/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\teje.v0001', mounted as '/maps/teje.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\the_drunken_beetles_dance.v0001', mounted as '/maps/the_drunken_beetles_dance.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\the_long_way.v0010', mounted as '/maps/the_long_way.v0010/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\town_of_turmoil.v0024', mounted as '/maps/town_of_turmoil.v0024/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\virmire.v0002', mounted as '/maps/virmire.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\voodoo tournament v1c', mounted as '/maps/voodoo tournament v1c/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\voodoo_lemon_12.v0001', mounted as '/maps/voodoo_lemon_12.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\you_shall_not_pass_enhanced.v0007', mounted as '/maps/you_shall_not_pass_enhanced.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\you_shall_not_pass_hy_mk1.v0001', mounted as '/maps/you_shall_not_pass_hy_mk1.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\#10x resources,storage,buildrate,2x buildrange', mounted as '/mods/#10x resources,storage,buildrate,2x buildrange/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\10particle', mounted as '/mods/10particle/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\5x resources,storage,buildrate,2x buildrange', mounted as '/mods/5x resources,storage,buildrate,2x buildrange/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight', mounted as '/mods/acuhighlight/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight\custom-%CPU_NAME%ategic-icons', mounted as '/textures/ui/common/game/%CPU_NAME%ategicicons/acuhighlight/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\advanced target priorities', mounted as '/mods/advanced target priorities/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\allfactionsfixed', mounted as '/mods/allfactionsfixed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\annihilation new supcom', mounted as '/mods/annihilation new supcom/' info: DISK: 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'%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme 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DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: Is%CPU_NAME%eamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 1f5ea60 debug: SND: Loaded WaveBank 'aeonselect' at 1f5ea60 info: Is%CPU_NAME%eamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 1f5eba0 debug: SND: Loaded WaveBank 'ambienttest' at 1f5eba0 info: Is%CPU_NAME%eamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 1f5ece0 debug: SND: Loaded WaveBank 'blackopswb' at 1f5ece0 info: Is%CPU_NAME%eamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 1f5ee20 debug: SND: Loaded WaveBank 'cybranselect' at 1f5ee20 info: Is%CPU_NAME%eamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 6849fa8 debug: SND: Loaded WaveBank 'explosions' at 6849fa8 info: Is%CPU_NAME%eamingWaveBank("/sounds/explosions%CPU_NAME%eam.xwb") => true debug: SND: Loaded WaveBank 'explosions%CPU_NAME%eam' at 684a0e8 info: Is%CPU_NAME%eamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 684b270 info: Is%CPU_NAME%eamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 684c440 debug: SND: Loaded WaveBank 'impacts' at 684c440 info: Is%CPU_NAME%eamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 684c580 debug: SND: Loaded WaveBank 'interface' at 684c580 info: Is%CPU_NAME%eamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 684c6c0 info: Is%CPU_NAME%eamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 684d890 info: Is%CPU_NAME%eamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 684ea60 debug: SND: Loaded WaveBank 'seraphimselect' at 684ea60 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 684eba0 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 684fd70 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 684fd70 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 684feb0 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 684feb0 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 684fff0 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 684fff0 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 6850130 debug: SND: Loaded WaveBank 'tm_robotsounds' at 6850130 info: Is%CPU_NAME%eamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 6850270 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 6850270 info: Is%CPU_NAME%eamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 68503b0 info: Is%CPU_NAME%eamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 6851580 debug: SND: Loaded WaveBank 'uaa' at 6851580 info: Is%CPU_NAME%eamingWaveBank("/sounds/uaade%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 68516c0 debug: SND: Loaded WaveBank 'uaade%CPU_NAME%oy' at 68516c0 info: Is%CPU_NAME%eamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 6851800 debug: SND: Loaded WaveBank 'uaaweapon' at 6851800 info: Is%CPU_NAME%eamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 6851940 debug: SND: Loaded WaveBank 'uab' at 6851940 info: Is%CPU_NAME%eamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 6851a80 debug: SND: Loaded WaveBank 'ual' at 6851a80 info: Is%CPU_NAME%eamingWaveBank("/sounds/ualde%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 6851bc0 debug: SND: Loaded WaveBank 'ualde%CPU_NAME%oy' at 6851bc0 info: Is%CPU_NAME%eamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 6851d00 debug: SND: Loaded WaveBank 'ualweapon' at 6851d00 info: Is%CPU_NAME%eamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6851e40 debug: SND: Loaded WaveBank 'uas' at 6851e40 info: Is%CPU_NAME%eamingWaveBank("/sounds/uasde%CPU_NAME%oy.xwb") => true debug: SND: Loaded WaveBank 'uasde%CPU_NAME%oy' at 6851f80 info: Is%CPU_NAME%eamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 6853150 debug: SND: Loaded WaveBank 'uasweapon' at 6853150 info: Is%CPU_NAME%eamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 6853290 debug: SND: Loaded WaveBank 'uea' at 6853290 info: Is%CPU_NAME%eamingWaveBank("/sounds/ueade%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 68533d0 debug: SND: Loaded WaveBank 'ueade%CPU_NAME%oy' at 68533d0 info: Is%CPU_NAME%eamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 6853510 debug: SND: Loaded WaveBank 'ueaweapon' at 6853510 info: Is%CPU_NAME%eamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6853650 debug: SND: Loaded WaveBank 'ueb' at 6853650 info: Is%CPU_NAME%eamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 6853790 debug: SND: Loaded WaveBank 'uefselect' at 6853790 info: Is%CPU_NAME%eamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 68538d0 debug: SND: Loaded WaveBank 'uel' at 68538d0 info: Is%CPU_NAME%eamingWaveBank("/sounds/uelde%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 6853a10 debug: SND: Loaded WaveBank 'uelde%CPU_NAME%oy' at 6853a10 info: Is%CPU_NAME%eamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 6853b50 debug: SND: Loaded WaveBank 'uelweapon' at 6853b50 info: Is%CPU_NAME%eamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 6853c90 debug: SND: Loaded WaveBank 'ues' at 6853c90 info: Is%CPU_NAME%eamingWaveBank("/sounds/uesde%CPU_NAME%oy.xwb") => true debug: SND: Loaded WaveBank 'uesde%CPU_NAME%oy' at 6853dd0 info: Is%CPU_NAME%eamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 6854fa0 debug: SND: Loaded WaveBank 'uesweapon' at 6854fa0 info: Is%CPU_NAME%eamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 68550e0 debug: SND: Loaded WaveBank 'unitrumble' at 68550e0 info: Is%CPU_NAME%eamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 6855220 debug: SND: Loaded WaveBank 'unitsglobal' at 6855220 info: Is%CPU_NAME%eamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 6855360 debug: SND: Loaded WaveBank 'ura' at 6855360 info: Is%CPU_NAME%eamingWaveBank("/sounds/urade%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 68554a0 debug: SND: Loaded WaveBank 'urade%CPU_NAME%oy' at 68554a0 info: Is%CPU_NAME%eamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 68555e0 debug: SND: Loaded WaveBank 'uraweapon' at 68555e0 info: Is%CPU_NAME%eamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 6855720 debug: SND: Loaded WaveBank 'urb' at 6855720 info: Is%CPU_NAME%eamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 6855860 debug: SND: Loaded WaveBank 'url' at 6855860 info: Is%CPU_NAME%eamingWaveBank("/sounds/urlde%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 68559a0 debug: SND: Loaded WaveBank 'urlde%CPU_NAME%oy' at 68559a0 info: Is%CPU_NAME%eamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 6855ae0 debug: SND: Loaded WaveBank 'urlweapon' at 6855ae0 info: Is%CPU_NAME%eamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 6855c20 debug: SND: Loaded WaveBank 'urs' at 6855c20 info: Is%CPU_NAME%eamingWaveBank("/sounds/ursde%CPU_NAME%oy.xwb") => true debug: SND: Loaded WaveBank 'ursde%CPU_NAME%oy' at 6855d60 info: Is%CPU_NAME%eamingWaveBank("/sounds/urs%CPU_NAME%eam.xwb") => true debug: SND: Loaded WaveBank 'urs%CPU_NAME%eam' at 6856f30 info: Is%CPU_NAME%eamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 6858100 debug: SND: Loaded WaveBank 'ursweapon' at 6858100 info: Is%CPU_NAME%eamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 6858240 debug: SND: Loaded WaveBank 'xaa_weapon' at 6858240 info: Is%CPU_NAME%eamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 6858380 debug: SND: Loaded WaveBank 'xab' at 6858380 info: Is%CPU_NAME%eamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 68584c0 debug: SND: Loaded WaveBank 'xal' at 68584c0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 6858600 debug: SND: Loaded WaveBank 'xal_weapon' at 6858600 info: Is%CPU_NAME%eamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 6858740 debug: SND: Loaded WaveBank 'xas' at 6858740 info: Is%CPU_NAME%eamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 6858880 debug: SND: Loaded WaveBank 'xas_weapons' at 6858880 info: Is%CPU_NAME%eamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 68589c0 debug: SND: Loaded WaveBank 'xea' at 68589c0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 6858b00 debug: SND: Loaded WaveBank 'xea_weapons' at 6858b00 info: Is%CPU_NAME%eamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 6858c40 debug: SND: Loaded WaveBank 'xeb' at 6858c40 info: Is%CPU_NAME%eamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 6858d80 debug: SND: Loaded WaveBank 'xel' at 6858d80 info: Is%CPU_NAME%eamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 6858ec0 debug: SND: Loaded WaveBank 'xel_weapons' at 6858ec0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 6859000 debug: SND: Loaded WaveBank 'xes' at 6859000 info: Is%CPU_NAME%eamingWaveBank("/sounds/xes_de%CPU_NAME%oy.xwb") => true debug: SND: Loaded WaveBank 'xes_de%CPU_NAME%oy' at 6859140 info: Is%CPU_NAME%eamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 685a310 debug: SND: Loaded WaveBank 'xes_weapons' at 685a310 info: Is%CPU_NAME%eamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 685a450 debug: SND: Loaded WaveBank 'xra' at 685a450 info: Is%CPU_NAME%eamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 685a590 debug: SND: Loaded WaveBank 'xra_weapon' at 685a590 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 685a6d0 debug: SND: Loaded WaveBank 'xrb' at 685a6d0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 685a810 debug: SND: Loaded WaveBank 'xrl' at 685a810 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrl_%CPU_NAME%eam.xwb") => true debug: SND: Loaded WaveBank 'xrl_%CPU_NAME%eam' at 685a950 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 685bb20 debug: SND: Loaded WaveBank 'xrl_weapon' at 685bb20 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 685bc60 debug: SND: Loaded WaveBank 'xrs' at 685bc60 info: Is%CPU_NAME%eamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 685bda0 debug: SND: Loaded WaveBank 'xrs_weapon' at 685bda0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 685bee0 debug: SND: Loaded WaveBank 'xsa' at 685bee0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsa_de%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 685c020 debug: SND: Loaded WaveBank 'xsa_de%CPU_NAME%oy' at 685c020 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 685c160 debug: SND: Loaded WaveBank 'xsa_weapon' at 685c160 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 685c2a0 debug: SND: Loaded WaveBank 'xsb' at 685c2a0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 685c3e0 debug: SND: Loaded WaveBank 'xsb_weapon' at 685c3e0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 685c520 debug: SND: Loaded WaveBank 'xsl' at 685c520 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsl_de%CPU_NAME%oy.xwb") => false debug: Wavebank prepared: 685c660 debug: SND: Loaded WaveBank 'xsl_de%CPU_NAME%oy' at 685c660 info: Is%CPU_NAME%eamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 685c7a0 debug: SND: Loaded WaveBank 'xsl_weapon' at 685c7a0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 685c8e0 debug: SND: Loaded WaveBank 'xss' at 685c8e0 info: Is%CPU_NAME%eamingWaveBank("/sounds/xss_de%CPU_NAME%oy.xwb") => true debug: SND: Loaded WaveBank 'xss_de%CPU_NAME%oy' at 685ca20 info: Is%CPU_NAME%eamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 685dbf0 debug: SND: Loaded WaveBank 'xss_weapon' at 685dbf0 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaade%CPU_NAME%oy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueade%CPU_NAME%oy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'uelde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'urade%CPU_NAME%oy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urlde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursde%CPU_NAME%oy' debug: SND: Loaded SoundBank 'urs%CPU_NAME%eam' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_de%CPU_NAME%oy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_de%CPU_NAME%oy' debug: SND: Loaded SoundBank 'xrl_%CPU_NAME%eam' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_de%CPU_NAME%oy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_de%CPU_NAME%oy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_de%CPU_NAME%oy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -49940263 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 6888938 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 6889b08 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 688acd8 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 688bea8 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 688d078 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 688e248 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 688f418 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 68905e8 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 68917b8 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 6892988 info: Is%CPU_NAME%eamingWaveBank("/sounds/voice/ru/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 6893b58 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Lua user environment initialized with game version 3812, game type FAF and at commit hash a3de04de69292a401a0dd646397e62e18a779f8b info: /savereplay info: REPLAY ID: 23360783 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 684a0e8 debug: Wavebank prepared: 684b270 debug: Wavebank prepared: 684c6c0 debug: Wavebank prepared: 684d890 debug: Wavebank prepared: 684eba0 debug: Wavebank prepared: 68503b0 debug: Wavebank prepared: 6851f80 debug: Wavebank prepared: 6853dd0 debug: Wavebank prepared: 6855d60 debug: Wavebank prepared: 6856f30 debug: Wavebank prepared: 6859140 debug: Wavebank prepared: 685a950 debug: Wavebank prepared: 685ca20 debug: Wavebank prepared: 6888938 debug: Wavebank prepared: 6889b08 debug: Wavebank prepared: 688bea8 debug: Wavebank prepared: 688d078 debug: Wavebank prepared: 688e248 debug: Wavebank prepared: 688f418 debug: Wavebank prepared: 68905e8 debug: Wavebank prepared: 68917b8 debug: Wavebank prepared: 6892988 info: GPGNET: entering idle state. debug: Wavebank prepared: 688acd8 debug: Wavebank prepared: 6893b58 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11531004 info: LOBBY: Game port 42282[UDP] opened. info: LOBBY: starting with local uid of 398815 [CaptainSimalia] info: GPGNET: entering lobby state. info: { } info: { info: 20dec73e-d4b2-11e5-ab30-625662811111 = true info: 72zg-1avb-cd12-4d84-kslk-105e552zeyy = true info: 71a26460-ec4e-11ea-adc1-0242ac120003 = true info: 128a0b16-a4d0-4bf2-8f84-935de62715e8 = true info: acu-highlight-4z0t-v04 = true info: 2018eaac-e8ed-11e4-b02c-1681e6b44c9 = true info: } debug: GameOptions['Victory'] changed temporarily from "demoralization" to "sandbox" debug: Loading default map option: optional_replicas = 1 debug: Loading default map option: optional_XAXAXA = 1 debug: Loading default map option: naturalReclaimModifier = 1 debug: Loading default map option: dynamic_spawn = 1 debug: Loading default map option: middle_mexes = 1 debug: Loading default map option: underwater_mexes = 1 debug: Loading default map option: side_mexes = 1 debug: Loading default map option: optional_wreckage = 1 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Slot 2 empty info: >> SendArmySettingsToServer: Slot 3 empty info: >> SendArmySettingsToServer: Slot 4 empty info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty warning: Alt modifier for Hotbuild action "строить шаблоны + Т2 Парящие танки + Т2 Штурмовики + Т2 Крейсеры" (D) is already bound to action "Отобразить информацию обо всех управляющих элементах интерфейса в окне лога" (Alt-D) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить Хранилище" (M) is already bound to action "Перемещение - SHIFT version" (Shift-M) warning: The Shift modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить экстракторы материи + Т2 Инженеры" (Q) is already bound to action "Выбрать все наземные юниты с прямой стрельбой" (Shift-Q) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить экстракторы материи + Т2 Инженеры" (Q) is already bound to action "Включить отображение прямоугольника вокруг выбранного элемента интерфейса" (Alt-Q) warning: The Alt modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить радары + Т1 Подлодки" (R) is already bound to action "Переключение картографического вида" (Alt-R) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить Генераторы + Т2 Танки + Т2 Торпедоносцы + Т2 Эсминцы" (W) is already bound to action "Выбрать все наземные юниты с навесной стрельбой" (Shift-W) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить Генераторы + Т2 Танки + Т2 Торпедоносцы + Т2 Эсминцы" (W) is already bound to action "Отобразить информацию о элементах интерфейса вблизи курсора в окне лога" (Alt-W) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить производства: Заводы + Квантовые врата + Т1 Инженеры" (E) is already bound to action "Выделить все наземные боевые единицы" (Shift-E) warning: The Shift modifier of the Hotbuild action will not work! debug: OpenMovie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Preparing movie /movies/cybran_load.sfd: 599 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 599 info: Starting background task "Map loader /maps/dualgap_adaptive.v0014/dualgap_adaptive.scmap" info: Background task "Map loader /maps/dualgap_adaptive.v0014/dualgap_adaptive.scmap" running. info: Active game mods for blueprint loading: { -- table: 12A9F348 (40 bytes)} info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (581) scripted icon assignments in ASI Medium by anonymO_O. info: Blueprints Loading... completed: 606 original, 0 modded, and 73 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE debug: Lua session environment initialized with game version 3812, game type FAF and at commit hash a3de04de69292a401a0dd646397e62e18a779f8b info: /savereplay info: REPLAY ID: 23360783 info: Active mods in session: info: "Selection Cost UI" v09 (2018eaac-e8ed-11e4-b02c-1681e6b44c9) by Eternal- info: "Acu highlight" v04 (acu-highlight-4z0t-v04) by 4z0t info: "Reveal Positions (legal)" v04 (128a0b16-a4d0-4bf2-8f84-935de62715e8) by Myxir, Eternal-, Nomander, Erador info: "Ranges" v11 (71a26460-ec4e-11ea-adc1-0242ac120003) by Myxir, Anihilnine, BlackYps, Prophet info: "ASI Medium" v03 (72zg-1avb-cd12-4d84-kslk-105e552zeyy) by anonymO_O info: "Advanced target priorities" v01 (20dec73e-d4b2-11e5-ab30-625662811111) by %CPU_NAME%ogo info: Hooked /lua/ui/game/reclaim.lua with /mods/selection cost ui/hook/lua/ui/game/reclaim.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/dualgap_adaptive.v0014/dualgap_adaptive.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:59190/23360783/CaptainSimalia.SCFAreplay" debug: MEM: -1308885066 bytes LUABP debug: Lua sim environment initialized with game version 3812, game type FAF and at commit hash a3de04de69292a401a0dd646397e62e18a779f8b debug: MEM: -1308885066 bytes OGRID info: Loading save file: /maps/dualgap_adaptive.v0014/DualGap_Adaptive_save.lua info: Loading script file: /maps/dualgap_adaptive.v0014/DualGap_Adaptive_script.lua warning: NUM PROPS = 12597 info: Initialize Armies brain nickname is CaptainSimalia info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN info: ADAPTIVE: Optional Units: info: ADAPTIVE: optional_wreckage = 1 info: ADAPTIVE: optional_naval_wreckage = 1 info: ADAPTIVE: optional_wreckage_middle = 1 info: ADAPTIVE: optional_adaptive_faction_wreckage = 1 info: ADAPTIVE: optional_civilian_base = 1 info: ADAPTIVE: optional_civilian_defenses = 1 info: ADAPTIVE: jamming = 1 debug: SetPlayableArea before round : 0, 200.5 1024, 830.5 debug: SetPlayableArea after round : 0, 200 1024, 828 info: ADAPTIVE: Activate map expansion script. expand_map = 1 info: ADAPTIVE: Create Resources: info: ADAPTIVE: dynamic_spawn = 1 info: ADAPTIVE: crazyrush_mexes = 1 info: ADAPTIVE: extra_hydros = 1 info: ADAPTIVE: extra_mexes = 1 info: ADAPTIVE: middle_mexes = 1 info: ADAPTIVE: side_mexes = 1 info: ADAPTIVE: underwater_mexes = 1 info: ADAPTIVE: island_mexes = 1 info: ADAPTIVE: expansion_mexes = 1 info: ADAPTIVE: core_mexes = 1 info: ADAPTIVE: extra_base_mexes = 1 info: ADAPTIVE: top_side_mexes = 1 info: ADAPTIVE: bottom_side_mexes = 1 info: Hooked /lua/ui/game/gamemain.lua with /mods/selection cost ui/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/reveal positions/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ranges/hook/lua/ui/game/gamemain.lua warning: Alt modifier for Hotbuild action "строить шаблоны + Т2 Парящие танки + Т2 Штурмовики + Т2 Крейсеры" (D) is already bound to action "Отобразить информацию обо всех управляющих элементах интерфейса в окне лога" (Alt-D) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить Хранилище" (M) is already bound to action "Перемещение - SHIFT version" (Shift-M) warning: The Shift modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить экстракторы материи + Т2 Инженеры" (Q) is already bound to action "Выбрать все наземные юниты с прямой стрельбой" (Shift-Q) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить экстракторы материи + Т2 Инженеры" (Q) is already bound to action "Включить отображение прямоугольника вокруг выбранного элемента интерфейса" (Alt-Q) warning: The Alt modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить радары + Т1 Подлодки" (R) is already bound to action "Переключение картографического вида" (Alt-R) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить Генераторы + Т2 Танки + Т2 Торпедоносцы + Т2 Эсминцы" (W) is already bound to action "Выбрать все наземные юниты с навесной стрельбой" (Shift-W) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "строить Генераторы + Т2 Танки + Т2 Торпедоносцы + Т2 Эсминцы" (W) is already bound to action "Отобразить информацию о элементах интерфейса вблизи курсора в окне лога" (Alt-W) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "строить производства: Заводы + Квантовые врата + Т1 Инженеры" (E) is already bound to action "Выделить все наземные боевые единицы" (Shift-E) warning: The Shift modifier of the Hotbuild action will not work! info: Hooked /lua/ui/game/worldview.lua with /mods/ranges/hook/lua/ui/game/worldview.lua debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: Hooked /lua/ui/controls/worldview.lua with /mods/ranges/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/minimap.lua with /mods/ranges/hook/lua/ui/game/minimap.lua info: creating high fidelity terrain info: creating high fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe GitSHA: d04be47 debug: Session time: 00:00:25 Game time: 00:00:00 Heap: 288.0M / 263.4M info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: Exe GitSHA: d04be47 info: creating high fidelity terrain info: creating high fidelity water debug: Session time: 00:00:40 Game time: 00:00:14 Heap: 320.0M / 279.2M debug: Session time: 00:00:59 Game time: 00:00:32 Heap: 320.0M / 282.2M debug: Session time: 00:01:19 Game time: 00:00:52 Heap: 320.0M / 287.5M debug: Session time: 00:01:29 Game time: 00:01:02 Heap: 320.0M / 288.2M debug: Session time: 00:01:49 Game time: 00:01:22 Heap: 320.0M / 288.9M debug: Session time: 00:01:59 Game time: 00:01:32 Heap: 320.0M / 290.9M debug: Session time: 00:02:09 Game time: 00:01:41 Heap: 320.0M / 290.3M debug: Session time: 00:02:19 Game time: 00:01:51 Heap: 320.0M / 291.5M debug: Session time: 00:02:29 Game time: 00:02:01 Heap: 320.0M / 291.2M debug: Session time: 00:02:39 Game time: 00:02:11 Heap: 320.0M / 290.9M debug: Session time: 00:02:59 Game time: 00:02:31 Heap: 320.0M / 291.9M debug: Session time: 00:03:09 Game time: 00:02:41 Heap: 320.0M / 290.8M debug: Session time: 00:03:20 Game time: 00:02:51 Heap: 320.0M / 291.0M debug: Session time: 00:03:30 Game time: 00:03:01 Heap: 320.0M / 291.7M debug: Session time: 00:03:40 Game time: 00:03:11 Heap: 320.0M / 290.8M debug: Session time: 00:03:50 Game time: 00:03:21 Heap: 320.0M / 291.0M debug: Session time: 00:04:10 Game time: 00:03:40 Heap: 320.0M / 291.4M debug: Session time: 00:04:20 Game time: 00:03:50 Heap: 320.0M / 292.6M debug: Session time: 00:04:30 Game time: 00:04:00 Heap: 320.0M / 291.6M debug: Session time: 00:04:40 Game time: 00:04:10 Heap: 320.0M / 291.5M debug: Session time: 00:04:50 Game time: 00:04:20 Heap: 320.0M / 292.1M debug: Session time: 00:05:00 Game time: 00:04:30 Heap: 320.0M / 292.2M debug: Session time: 00:05:10 Game time: 00:04:40 Heap: 320.0M / 291.9M debug: Session time: 00:05:20 Game time: 00:04:50 Heap: 320.0M / 292.5M debug: Session time: 00:05:30 Game time: 00:05:00 Heap: 320.0M / 291.7M debug: Session time: 00:05:40 Game time: 00:05:10 Heap: 320.0M / 292.1M debug: Session time: 00:05:50 Game time: 00:05:20 Heap: 320.0M / 292.3M debug: Session time: 00:06:00 Game time: 00:05:30 Heap: 320.0M / 292.4M debug: Session time: 00:06:20 Game time: 00:05:49 Heap: 320.0M / 292.8M debug: Session time: 00:06:40 Game time: 00:06:09 Heap: 320.0M / 293.3M debug: Session time: 00:06:50 Game time: 00:06:19 Heap: 320.0M / 293.1M debug: Session time: 00:07:00 Game time: 00:06:29 Heap: 320.0M / 293.1M debug: Session time: 00:07:10 Game time: 00:06:39 Heap: 320.0M / 292.6M debug: Session time: 00:07:20 Game time: 00:06:49 Heap: 320.0M / 292.9M debug: Session time: 00:07:30 Game time: 00:06:59 Heap: 320.0M / 292.9M debug: Session time: 00:07:40 Game time: 00:07:09 Heap: 320.0M / 292.8M debug: Session time: 00:07:51 Game time: 00:07:19 Heap: 320.0M / 292.6M debug: Session time: 00:08:01 Game time: 00:07:29 Heap: 320.0M / 292.9M debug: Session time: 00:08:11 Game time: 00:07:39 Heap: 320.0M / 293.1M debug: Session time: 00:08:21 Game time: 00:07:48 Heap: 320.0M / 293.9M debug: Session time: 00:08:31 Game time: 00:07:58 Heap: 320.0M / 293.8M debug: Session time: 00:08:41 Game time: 00:08:08 Heap: 320.0M / 293.7M debug: Session time: 00:08:51 Game time: 00:08:18 Heap: 320.0M / 294.0M debug: Session time: 00:09:01 Game time: 00:08:28 Heap: 320.0M / 293.7M debug: Session time: 00:09:11 Game time: 00:08:38 Heap: 320.0M / 293.6M debug: Session time: 00:09:21 Game time: 00:08:48 Heap: 320.0M / 294.3M debug: Session time: 00:09:31 Game time: 00:08:58 Heap: 320.0M / 294.7M debug: Session time: 00:09:41 Game time: 00:09:08 Heap: 320.0M / 293.3M debug: Session time: 00:09:51 Game time: 00:09:18 Heap: 320.0M / 293.9M debug: Session time: 00:10:01 Game time: 00:09:28 Heap: 320.0M / 294.0M debug: Session time: 00:10:11 Game time: 00:09:38 Heap: 320.0M / 293.9M debug: Session time: 00:10:21 Game time: 00:09:47 Heap: 320.0M / 294.1M debug: Session time: 00:10:31 Game time: 00:09:57 Heap: 320.0M / 294.5M debug: Session time: 00:10:42 Game time: 00:10:07 Heap: 320.0M / 294.5M debug: Session time: 00:11:01 Game time: 00:10:27 Heap: 320.0M / 294.6M debug: Session time: 00:11:11 Game time: 00:10:37 Heap: 320.0M / 295.5M debug: Session time: 00:11:21 Game time: 00:10:47 Heap: 320.0M / 295.1M debug: Session time: 00:11:31 Game time: 00:10:56 Heap: 320.0M / 295.8M debug: Session time: 00:11:41 Game time: 00:11:06 Heap: 320.0M / 294.9M debug: Session time: 00:11:52 Game time: 00:11:16 Heap: 320.0M / 295.1M debug: Session time: 00:12:02 Game time: 00:11:26 Heap: 320.0M / 295.8M debug: Session time: 00:12:12 Game time: 00:11:36 Heap: 320.0M / 296.1M debug: Session time: 00:12:32 Game time: 00:11:56 Heap: 320.0M / 295.3M debug: Session time: 00:12:42 Game time: 00:12:06 Heap: 320.0M / 295.6M debug: Session time: 00:12:52 Game time: 00:12:16 Heap: 320.0M / 296.2M debug: Session time: 00:13:02 Game time: 00:12:25 Heap: 320.0M / 296.4M debug: Session time: 00:13:12 Game time: 00:12:35 Heap: 320.0M / 295.5M debug: Session time: 00:13:22 Game time: 00:12:45 Heap: 320.0M / 295.5M debug: Session time: 00:13:32 Game time: 00:12:55 Heap: 320.0M / 295.1M debug: Session time: 00:13:42 Game time: 00:13:05 Heap: 320.0M / 296.8M debug: Session time: 00:13:52 Game time: 00:13:15 Heap: 320.0M / 297.0M debug: Session time: 00:14:12 Game time: 00:13:35 Heap: 320.0M / 296.8M debug: Session time: 00:14:22 Game time: 00:13:45 Heap: 320.0M / 296.8M debug: Session time: 00:14:32 Game time: 00:13:55 Heap: 320.0M / 295.7M debug: Session time: 00:14:42 Game time: 00:14:05 Heap: 320.0M / 297.1M debug: Session time: 00:14:52 Game time: 00:14:15 Heap: 320.0M / 296.5M debug: Session time: 00:15:02 Game time: 00:14:25 Heap: 320.0M / 297.5M debug: Session time: 00:15:12 Game time: 00:14:34 Heap: 320.0M / 297.3M debug: Session time: 00:15:22 Game time: 00:14:44 Heap: 320.0M / 297.5M debug: Session time: 00:15:32 Game time: 00:14:54 Heap: 320.0M / 297.6M debug: Session time: 00:15:42 Game time: 00:15:04 Heap: 320.0M / 297.6M debug: Session time: 00:15:52 Game time: 00:15:14 Heap: 320.0M / 298.4M debug: Session time: 00:16:12 Game time: 00:15:34 Heap: 320.0M / 297.9M debug: Session time: 00:16:22 Game time: 00:15:44 Heap: 320.0M / 297.5M debug: Session time: 00:16:32 Game time: 00:15:53 Heap: 320.0M / 298.5M debug: Session time: 00:16:52 Game time: 00:16:13 Heap: 320.0M / 297.6M debug: Session time: 00:17:02 Game time: 00:16:23 Heap: 320.0M / 297.6M debug: Session time: 00:17:12 Game time: 00:16:33 Heap: 320.0M / 298.6M debug: Session time: 00:17:22 Game time: 00:16:43 Heap: 320.0M / 298.9M debug: Session time: 00:17:32 Game time: 00:16:53 Heap: 320.0M / 299.9M debug: Session time: 00:17:42 Game time: 00:17:03 Heap: 320.0M / 299.7M debug: Session time: 00:17:53 Game time: 00:17:13 Heap: 320.0M / 298.9M debug: Session time: 00:18:03 Game time: 00:17:22 Heap: 320.0M / 299.3M debug: Session time: 00:18:13 Game time: 00:17:32 Heap: 320.0M / 297.5M debug: Session time: 00:18:23 Game time: 00:17:42 Heap: 320.0M / 297.2M debug: Session time: 00:18:33 Game time: 00:17:52 Heap: 320.0M / 298.1M debug: Session time: 00:18:53 Game time: 00:18:12 Heap: 320.0M / 298.5M debug: Session time: 00:19:03 Game time: 00:18:22 Heap: 320.0M / 300.4M debug: Session time: 00:19:13 Game time: 00:18:32 Heap: 320.0M / 301.3M debug: Session time: 00:19:33 Game time: 00:18:51 Heap: 320.0M / 302.7M debug: Session time: 00:19:43 Game time: 00:19:01 Heap: 320.0M / 303.1M debug: Session time: 00:19:53 Game time: 00:19:11 Heap: 320.0M / 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debug: Session time: 00:35:55 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:36:05 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:36:15 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:36:25 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:36:35 Game time: 00:28:42 Heap: 320.0M / 300.7M debug: Session time: 00:36:55 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:37:05 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:37:15 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:37:26 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:37:36 Game time: 00:28:42 Heap: 320.0M / 300.7M debug: Session time: 00:37:46 Game time: 00:28:42 Heap: 320.0M / 300.6M debug: Session time: 00:37:56 Game time: 00:28:42 Heap: 320.0M / 300.5M info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h38m04s Command line: C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init.lua /nobugreport /log "%USER_PROFILE%\AppData\Roaming\Forged Alliance Forever\logs\game_23360783.log" /gpgnet 127.0.0.1:59189 /mean 1130.1800537109375 /deviation 90.60299682617188 /savereplay gpgnet://127.0.0.1:59190/23360783/CaptainSimalia.SCFAreplay /country RU /numgames 81 /numgames 80 Windows 10.0 (Build 22621) Exit code: 0 Engine ver.: 3812 Game tick: 0