info: Client version: 2024.6.2 info: Game version: 3810 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 252 info: Loading custom vault path: C:/FAFMapsAndMods info: Prevented loading a map inside a zip / scd / rar file: C:/FAFMapsAndMods/maps/angeluscumpleanieruss.v0001.zip info: Mounting sounds of map: genesis_of_the_order_survival.v0022 info: Prevented loading a map inside a zip / scd / rar file: C:/FAFMapsAndMods/maps/gomezianonerfiano.v0002.zip info: Prevented loading a map inside a zip / scd / rar file: C:/FAFMapsAndMods/maps/hexawars.v0001.zip info: Mounting sounds in mod: #marlos mods compilation info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: experimentalsexpanded info: Mounting sounds in mod: memesoundeffects info: Mounting sounds in mod: oof info: Mounting sounds in mod: survival mayhem&bo balance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\10 the pass', mounted as '/maps/10 the pass/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\10_you_shall_not_pass.v0002', mounted as '/maps/10_you_shall_not_pass.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\12_the_epic_pass.v0002', mounted as '/maps/12_the_epic_pass.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\12_ultimate_you_shall_not_pass.v0001', mounted as '/maps/12_ultimate_you_shall_not_pass.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\12_ultinate_you_shall_not_pass.v0001', mounted as '/maps/12_ultinate_you_shall_not_pass.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\2v2 sand box.v0001', mounted as '/maps/2v2 sand box.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\3v3_astro_crater_revamp.v0002', mounted as '/maps/3v3_astro_crater_revamp.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\8 - badlands_v4.v0001', mounted as '/maps/8 - badlands_v4.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_aloren.v0002', mounted as '/maps/adaptive_aloren.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_canis_river.v0002', mounted as '/maps/adaptive_canis_river.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_dualgap_survival.v0003', mounted as '/maps/adaptive_dualgap_survival.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_fangtooth_islands.v0004', mounted as '/maps/adaptive_fangtooth_islands.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_fate.v0004', mounted as '/maps/adaptive_fate.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_griffin_survival.v0007', mounted as '/maps/adaptive_griffin_survival.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_kusoge.v0003', mounted as '/maps/adaptive_kusoge.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_monument_valley.v0005', mounted as '/maps/adaptive_monument_valley.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_pillars_of_sand.v0001', mounted as '/maps/adaptive_pillars_of_sand.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_project_dust.v0002', mounted as '/maps/adaptive_project_dust.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_setons_clutch.v0002', mounted as '/maps/adaptive_setons_clutch.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_step_forward.v0002', mounted as '/maps/adaptive_step_forward.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adaptive_twin_rivers.v0002', mounted as '/maps/adaptive_twin_rivers.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\adsadsad.v0001', mounted as '/maps/adsadsad.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\advanced_navy_battle.v0007', mounted as '/maps/advanced_navy_battle.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\alpha_survival.v0006', mounted as '/maps/alpha_survival.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\anchor.v0011', mounted as '/maps/anchor.v0011/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\angeluscumpleanierus.v0001', mounted as '/maps/angeluscumpleanierus.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\angeluscumpleanieruss.v0001', mounted as '/maps/angeluscumpleanieruss.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\asdasdsasad.v0001', mounted as '/maps/asdasdsasad.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\asdsadasds.v0001', mounted as '/maps/asdsadasds.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\asdsadasdsa.v0001', mounted as '/maps/asdsadasdsa.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_craters_battles.v0002', mounted as '/maps/astro_craters_battles.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_3_way_ffa.v0002', mounted as '/maps/astro_crater_3_way_ffa.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles', mounted as '/maps/astro_crater_battles/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_3x3_rich.v0001', mounted as '/maps/astro_crater_battles_3x3_rich.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_overmap.v0002', mounted as '/maps/astro_crater_battles_4x4_overmap.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_rich_huge.v0004', mounted as '/maps/astro_crater_battles_4x4_rich_huge.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_rich_v2.v0001', mounted as '/maps/astro_crater_battles_4x4_rich_v2.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_rich_xl.v0001', mounted as '/maps/astro_crater_battles_4x4_rich_xl.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_rich_xl.v0002', mounted as '/maps/astro_crater_battles_4x4_rich_xl.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_4x4_v2-2_teamplay_ai.v0001', mounted as '/maps/astro_crater_battles_4x4_v2-2_teamplay_ai.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_battles_5vs5.v0001', mounted as '/maps/astro_crater_battles_5vs5.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_g14_5x5.v0006', mounted as '/maps/astro_crater_g14_5x5.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_reworked_4x4_rich.v0003', mounted as '/maps/astro_crater_reworked_4x4_rich.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_crater_rise_reworked_5x5.v0005', mounted as '/maps/astro_crater_rise_reworked_5x5.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_rich_3v3.v0007', mounted as '/maps/astro_rich_3v3.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\astro_rich_extra_3v3.v0001', mounted as '/maps/astro_rich_extra_3v3.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\a_procyon5.v0001', mounted as '/maps/a_procyon5.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\baby_astro_crater_.v0002', mounted as '/maps/baby_astro_crater_.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\battle of thermopylae survival.v0001', mounted as '/maps/battle of thermopylae survival.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\battle of threehundred small.v0001', mounted as '/maps/battle of threehundred small.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\center_arena_survival.v0017', mounted as '/maps/center_arena_survival.v0017/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\civil_war_west2.v0005', mounted as '/maps/civil_war_west2.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\cybran_island_c.v0008', mounted as '/maps/cybran_island_c.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dddx_rpg_survival.v0172', mounted as '/maps/dddx_rpg_survival.v0172/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\deadlock.v0015', mounted as '/maps/deadlock.v0015/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\deadzone_survival.v0008', mounted as '/maps/deadzone_survival.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\deafstarassult.v0002', mounted as '/maps/deafstarassult.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\desert_rush_survival.v0005', mounted as '/maps/desert_rush_survival.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\desolate_dunes.v0012', mounted as '/maps/desolate_dunes.v0012/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\diversity.v0008', mounted as '/maps/diversity.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dry canyon v2', mounted as '/maps/dry canyon v2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dual2death_island.v0001', mounted as '/maps/dual2death_island.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dualgap_adaptive.v0014', mounted as '/maps/dualgap_adaptive.v0014/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dualgap_adoptive.v0014', mounted as '/maps/dualgap_adoptive.v0014/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dualgap_adoptive.v0023', mounted as '/maps/dualgap_adoptive.v0023/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dual_astropass.v0001', mounted as '/maps/dual_astropass.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\dual_gap_v5.6.v0001', mounted as '/maps/dual_gap_v5.6.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\enfilade.v0007', mounted as '/maps/enfilade.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\esais_vengeance_4v4.v0007', mounted as '/maps/esais_vengeance_4v4.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\final rush pro3 4v4.v0012', mounted as '/maps/final rush pro3 4v4.v0012/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\final_rush_pro_5.11.v0001', mounted as '/maps/final_rush_pro_5.11.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\forlorn_fjords.v0003', mounted as '/maps/forlorn_fjords.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\fort_ictus_survival.v0008', mounted as '/maps/fort_ictus_survival.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\funeral_plains.v0001', mounted as '/maps/funeral_plains.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\gap_of_rohan_v4_fixed_pathing.v0004', mounted as '/maps/gap_of_rohan_v4_fixed_pathing.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\genesis_of_the_order_survival.v0022', mounted as '/maps/genesis_of_the_order_survival.v0022/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\genesis_of_the_order_survival.v0022\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\goblet 1vs3 turtle map', mounted as '/maps/goblet 1vs3 turtle map/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\gomezianoabogado.v0001', mounted as '/maps/gomezianoabogado.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\gomezianonerfiano.v0002', mounted as '/maps/gomezianonerfiano.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\hasdhdash.v0001', mounted as '/maps/hasdhdash.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\hexawars.v0001', mounted as '/maps/hexawars.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\huracan.v0002', mounted as '/maps/huracan.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\isis3v3.v0001', mounted as '/maps/isis3v3.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\lena_river.v0008', mounted as '/maps/lena_river.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\loki 3v3.v0002', mounted as '/maps/loki 3v3.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\lost_archipelago.v0005', mounted as '/maps/lost_archipelago.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\lush_na.v0002', mounted as '/maps/lush_na.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\madsea20x20.v0032', mounted as '/maps/madsea20x20.v0032/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\mapatesteo.v0001', mounted as '/maps/mapatesteo.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\miracle', mounted as '/maps/miracle/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\morning prayer', mounted as '/maps/morning prayer/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\nomadiah.v0001', mounted as '/maps/nomadiah.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\ochoreinos.v0001', mounted as '/maps/ochoreinos.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\odda.v0007', mounted as '/maps/odda.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\onixs_voodoo_survival.v0024', mounted as '/maps/onixs_voodoo_survival.v0024/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\open waters v2.v0001', mounted as '/maps/open waters v2.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\openworld_so.v0001', mounted as '/maps/openworld_so.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\ozone islands v3 2v2', mounted as '/maps/ozone islands v3 2v2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\perfidious_barrenlands.v0009', mounted as '/maps/perfidious_barrenlands.v0009/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\phantom-bliss.v0004', mounted as '/maps/phantom-bliss.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\project_albus.v0001', mounted as '/maps/project_albus.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\rampas.v0001', mounted as '/maps/rampas.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\razor_lake_remix.v0004', mounted as '/maps/razor_lake_remix.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\resevoir.v0002', mounted as '/maps/resevoir.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\reydelacolina.v0001', mounted as '/maps/reydelacolina.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\salembay.v0004', mounted as '/maps/salembay.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\saskiya.v0005', mounted as '/maps/saskiya.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\seisreinos.v0001', mounted as '/maps/seisreinos.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\seraphim outpost ep.v0002', mounted as '/maps/seraphim outpost ep.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\serenity_reef_5v5.v0008', mounted as '/maps/serenity_reef_5v5.v0008/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\setons_clutch_-_faf_version.v0004', mounted as '/maps/setons_clutch_-_faf_version.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\sh1r3_mycelium2_survival', mounted as '/maps/sh1r3_mycelium2_survival/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\supreme_tower_defence.v0007', mounted as '/maps/supreme_tower_defence.v0007/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdimension.v0001', mounted as '/maps/survival_5thdimension.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdimension_16_player_v5.v0018', mounted as '/maps/survival_5thdimension_16_player_v5.v0018/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdimension_8_player.v0004', mounted as '/maps/survival_5thdimension_8_player.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdimension_v8.v0001', mounted as '/maps/survival_5thdimension_v8.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdimension_v9.v0001', mounted as '/maps/survival_5thdimension_v9.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_5thdim_center.v0006', mounted as '/maps/survival_5thdim_center.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_beach_ramp_mayhem.v0002', mounted as '/maps/survival_beach_ramp_mayhem.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_blackbox_10.v0001', mounted as '/maps/survival_blackbox_10.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_dday_horde.v0002', mounted as '/maps/survival_dday_horde.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_endgame.v0145', mounted as '/maps/survival_endgame.v0145/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_endgame.v0150', mounted as '/maps/survival_endgame.v0150/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_endgame.v0168', mounted as '/maps/survival_endgame.v0168/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_endgame.v0169', mounted as '/maps/survival_endgame.v0169/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_endgame.v0170', mounted as '/maps/survival_endgame.v0170/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_experimental_factory.v0013', mounted as '/maps/survival_experimental_factory.v0013/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_extremenavyv28.v0001', mounted as '/maps/survival_extremenavyv28.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_genesis.v0030', mounted as '/maps/survival_genesis.v0030/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_horde.v0005', mounted as '/maps/survival_horde.v0005/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_horde_ee.v0021', mounted as '/maps/survival_horde_ee.v0021/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_mayhem&bo_3d_v1.v0088', mounted as '/maps/survival_mayhem&bo_3d_v1.v0088/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_party.v0006', mounted as '/maps/survival_party.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_shillingstone.v0021', mounted as '/maps/survival_shillingstone.v0021/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_stranded.v0021', mounted as '/maps/survival_stranded.v0021/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_temple.v0006', mounted as '/maps/survival_temple.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_terror_lands.v0003', mounted as '/maps/survival_terror_lands.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\survival_versus.v0030', mounted as '/maps/survival_versus.v0030/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\swarm_survival_10_players.v0019', mounted as '/maps/swarm_survival_10_players.v0019/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\syrtis_major_-_faf_version.v0002', mounted as '/maps/syrtis_major_-_faf_version.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\therum.v0004', mounted as '/maps/therum.v0004/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\tkingdoms.v0001', mounted as '/maps/tkingdoms.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\tkingdomv2.v0001', mounted as '/maps/tkingdomv2.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\treemans_extreme_survival.v0006', mounted as '/maps/treemans_extreme_survival.v0006/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\turtle_rocks.v0002', mounted as '/maps/turtle_rocks.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\uysn_12_pass_fixed_hydro.v0001', mounted as '/maps/uysn_12_pass_fixed_hydro.v0001/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\voodoo acu battle v1b', mounted as '/maps/voodoo acu battle v1b/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\wave_of_death.v0012', mounted as '/maps/wave_of_death.v0012/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\wonder open 5v5 v3b.v0002', mounted as '/maps/wonder open 5v5 v3b.v0002/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\wonder open 6v6 v2', mounted as '/maps/wonder open 6v6 v2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\xxx-survival-reeee.v0042', mounted as '/maps/xxx-survival-reeee.v0042/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\xxx_survival', mounted as '/maps/xxx_survival/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\maps\zerg_canyon.v0003', mounted as '/maps/zerg_canyon.v0003/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\#build range x3', mounted as '/mods/#build range x3/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\#marlos mods compilation', mounted as '/mods/#marlos mods compilation/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\#marlos mods compilation\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\1.5x t2 artillery range', mounted as '/mods/1.5x t2 artillery range/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\10particle', mounted as '/mods/10particle/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\1particle', mounted as '/mods/1particle/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\25particle', mounted as '/mods/25particle/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\2particle', mounted as '/mods/2particle/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\2x buildrate', mounted as '/mods/2x buildrate/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\2x resources + ras', mounted as '/mods/2x resources + ras/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\4x buildrate', mounted as '/mods/4x buildrate/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\5x buildrate', mounted as '/mods/5x buildrate/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\acu boost 1.5x', mounted as '/mods/acu boost 1.5x/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\advanced shields by killerfrog2222', mounted as '/mods/advanced shields by killerfrog2222/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\advancedshieldsv4fixed', mounted as '/mods/advancedshieldsv4fixed/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ai wave survival', mounted as '/mods/ai wave survival/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\aircrashdamage50', mounted as '/mods/aircrashdamage50/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\all faction t1 engineers', mounted as '/mods/all faction t1 engineers/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\all factions', mounted as '/mods/all factions/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\allfactionsfixed', mounted as '/mods/allfactionsfixed/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\allfactions_faf_bo_nomads', mounted as '/mods/allfactions_faf_bo_nomads/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\annihilation new supcom', mounted as '/mods/annihilation new supcom/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\brewlan_rng', mounted as '/mods/brewlan_rng/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\build rate range x2', mounted as '/mods/build rate range x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\build rate x10 build range x1.3', mounted as '/mods/build rate x10 build range x1.3/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\buildableacubo', mounted as '/mods/buildableacubo/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\buildrangepreview', mounted as '/mods/buildrangepreview/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\cheapantinuke', mounted as '/mods/cheapantinuke/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\cheapnukes_50', mounted as '/mods/cheapnukes_50/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\commander aa', mounted as '/mods/commander aa/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\commander movement speed x2', mounted as '/mods/commander movement speed x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\commanders_x8', mounted as '/mods/commanders_x8/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\common', mounted as '/mods/common/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\defences range buff', mounted as '/mods/defences range buff/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\endgameprime', mounted as '/mods/endgameprime/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\exmex', mounted as '/mods/exmex/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\expengineers', mounted as '/mods/expengineers/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\experimental point defence v2', mounted as '/mods/experimental point defence v2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\experimentalsexpanded', mounted as '/mods/experimentalsexpanded/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\experimentalsexpanded\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\expshield_mk_ii', mounted as '/mods/expshield_mk_ii/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\faf-phantomx', mounted as '/mods/faf-phantomx/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\fast start', mounted as '/mods/fast start/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\fastbuild2x', mounted as '/mods/fastbuild2x/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\flyingbuilders-slower', mounted as '/mods/flyingbuilders-slower/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ggaaeont4colossalcolossus', mounted as '/mods/ggaaeont4colossalcolossus/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ggacybrant4crusher', mounted as '/mods/ggacybrant4crusher/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ggaueft4fatman', mounted as '/mods/ggaueft4fatman/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\gunship_ueft3aa', mounted as '/mods/gunship_ueft3aa/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\half commander upgrades costs', mounted as '/mods/half commander upgrades costs/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hard ffa (acus spawn in t2 transport in center)', mounted as '/mods/hard ffa (acus spawn in t2 transport in center)/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hardened t1 point defense', mounted as '/mods/hardened t1 point defense/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hiveexp', mounted as '/mods/hiveexp/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hives 25 50 75 build rate', mounted as '/mods/hives 25 50 75 build rate/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hivesforall', mounted as '/mods/hivesforall/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hydro', mounted as '/mods/hydro/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\hyper experimental tier', mounted as '/mods/hyper experimental tier/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\instabuild', mounted as '/mods/instabuild/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\jaggeds_infrastructure_pack', mounted as '/mods/jaggeds_infrastructure_pack/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\kennelexp', mounted as '/mods/kennelexp/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\lagfix', mounted as '/mods/lagfix/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\low bo commander upgrades costs - reuploaded', mounted as '/mods/low bo commander upgrades costs - reuploaded/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\low commander upgrades costs', mounted as '/mods/low commander upgrades costs/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\m27ai', mounted as '/mods/m27ai/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\m28ai', mounted as '/mods/m28ai/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\mass enegry x2', mounted as '/mods/mass enegry x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\memesoundeffects', mounted as '/mods/memesoundeffects/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\memesoundeffects\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\no friendly fire', mounted as '/mods/no friendly fire/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\no unit cap', mounted as '/mods/no unit cap/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\noaircrashdamage', mounted as '/mods/noaircrashdamage/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\oof', mounted as '/mods/oof/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\oof\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\para_for_all', mounted as '/mods/para_for_all/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\pj_infrastructure_pack', mounted as '/mods/pj_infrastructure_pack/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\pxmodalphav6', mounted as '/mods/pxmodalphav6/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\quantumresourcegenerators', mounted as '/mods/quantumresourcegenerators/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ranges', mounted as '/mods/ranges/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\reclaim tower', mounted as '/mods/reclaim tower/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\reclaim turret', mounted as '/mods/reclaim turret/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\reclaim turret aggressive', mounted as '/mods/reclaim turret aggressive/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\resource rich', mounted as '/mods/resource rich/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\resources x1_5', mounted as '/mods/resources x1_5/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\rks_explosions', mounted as '/mods/rks_explosions/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\schildmod', mounted as '/mods/schildmod/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\skytracker', mounted as '/mods/skytracker/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\smart smd', mounted as '/mods/smart smd/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\smarttacticalmissiles', mounted as '/mods/smarttacticalmissiles/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\storagerich_x10', mounted as '/mods/storagerich_x10/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\storagerich_x10fixed', mounted as '/mods/storagerich_x10fixed/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\storagerich_x2', mounted as '/mods/storagerich_x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\storagerich_x5', mounted as '/mods/storagerich_x5/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\storage_x2', mounted as '/mods/storage_x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\survival mayhem&bo balance', mounted as '/mods/survival mayhem&bo balance/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\survival mayhem&bo balance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t1 unit health x2', mounted as '/mods/t1 unit health x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t1_shields', mounted as '/mods/t1_shields/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t2 unit health x2', mounted as '/mods/t2 unit health x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t2_t3_walls', mounted as '/mods/t2_t3_walls/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t3 unit health x2', mounted as '/mods/t3 unit health x2/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t3engstationsfaf', mounted as '/mods/t3engstationsfaf/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t4t5hives', mounted as '/mods/t4t5hives/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\t4_energy_gen_stock_para', mounted as '/mods/t4_energy_gen_stock_para/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\tvg_havocveterancy', mounted as '/mods/tvg_havocveterancy/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\unitcap x10', mounted as '/mods/unitcap x10/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\unitcap x4', mounted as '/mods/unitcap x4/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\wreckreclaim33', mounted as '/mods/wreckreclaim33/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\wrecksblockpath', mounted as '/mods/wrecksblockpath/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\x1.3 build range', mounted as '/mods/x1.3 build range/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\x4_build_range_catmanfs', mounted as '/mods/x4_build_range_catmanfs/' info: DISK: AddSearchPath: 'c:\fafmapsandmods\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/a06_vo.xwb") => false debug: Wavebank prepared: 675a3f0 debug: SND: Loaded WaveBank 'a06_vo' at 675a3f0 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 675a530 debug: SND: Loaded WaveBank 'aeonselect' at 675a530 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 675a670 debug: SND: Loaded WaveBank 'ambienttest' at 675a670 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 675a7b0 debug: SND: Loaded WaveBank 'blackopswb' at 675a7b0 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 675a8f0 debug: SND: Loaded WaveBank 'cybranselect' at 675a8f0 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 675aa30 debug: SND: Loaded WaveBank 'explosions' at 675aa30 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 675ab70 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 675bd40 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 675cf10 debug: SND: Loaded WaveBank 'impacts' at 675cf10 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 675d050 debug: SND: Loaded WaveBank 'interface' at 675d050 info: IsStreamingWaveBank("/sounds/kingofthehill.xwb") => false debug: Wavebank prepared: 675d190 debug: SND: Loaded WaveBank 'kingofthehill' at 675d190 info: IsStreamingWaveBank("/sounds/marlossoundsuef.xwb") => false debug: Wavebank prepared: 675d2d0 debug: SND: Loaded WaveBank 'marlossoundsuef' at 675d2d0 info: IsStreamingWaveBank("/sounds/memes.xwb") => false debug: Wavebank prepared: 675d410 debug: SND: Loaded WaveBank 'memes' at 675d410 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 675d550 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 675e720 debug: SND: Loaded WaveBank 'nomadsdestroy' at 675e720 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 675e860 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 675e860 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 675e9a0 debug: SND: Loaded WaveBank 'nomadsunits' at 675e9a0 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 675eae0 debug: SND: Loaded WaveBank 'nomadsweapons' at 675eae0 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 675ec20 debug: SND: Loaded WaveBank 'oof' at 675ec20 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 675ed60 info: IsStreamingWaveBank("/sounds/psb1301wb.xwb") => false debug: Wavebank prepared: 675ff30 debug: SND: Loaded WaveBank 'psb1301wb' at 675ff30 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 6760070 debug: SND: Loaded WaveBank 'seraphimselect' at 6760070 info: IsStreamingWaveBank("/sounds/test.xwb") => false debug: Wavebank prepared: 67601b0 debug: SND: Loaded WaveBank 'test' at 67601b0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 67602f0 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 67614c0 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 67614c0 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 6761600 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 6761600 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 6761740 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 6761740 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 6761880 debug: SND: Loaded WaveBank 'tm_robotsounds' at 6761880 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 67619c0 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 67619c0 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 6761b00 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 6762cd0 debug: SND: Loaded WaveBank 'uaa' at 6762cd0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 6762e10 debug: SND: Loaded WaveBank 'uaadestroy' at 6762e10 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 6762f50 debug: SND: Loaded WaveBank 'uaaweapon' at 6762f50 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 6763090 debug: SND: Loaded WaveBank 'uab' at 6763090 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 67631d0 debug: SND: Loaded WaveBank 'ual' at 67631d0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 6763310 debug: SND: Loaded WaveBank 'ualdestroy' at 6763310 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 6763450 debug: SND: Loaded WaveBank 'ualweapon' at 6763450 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 6763590 debug: SND: Loaded WaveBank 'uas' at 6763590 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 67636d0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 67648a0 debug: SND: Loaded WaveBank 'uasweapon' at 67648a0 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 67649e0 debug: SND: Loaded WaveBank 'uea' at 67649e0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 6764b20 debug: SND: Loaded WaveBank 'ueadestroy' at 6764b20 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 6764c60 debug: SND: Loaded WaveBank 'ueaweapon' at 6764c60 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 6764da0 debug: SND: Loaded WaveBank 'ueb' at 6764da0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 6764ee0 debug: SND: Loaded WaveBank 'uefselect' at 6764ee0 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 6765020 debug: SND: Loaded WaveBank 'uel' at 6765020 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 6765160 debug: SND: Loaded WaveBank 'ueldestroy' at 6765160 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 67652a0 debug: SND: Loaded WaveBank 'uelweapon' at 67652a0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 67653e0 debug: SND: Loaded WaveBank 'ues' at 67653e0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 6765520 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 67666f0 debug: SND: Loaded WaveBank 'uesweapon' at 67666f0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 6766830 debug: SND: Loaded WaveBank 'unitrumble' at 6766830 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 6766970 debug: SND: Loaded WaveBank 'unitsglobal' at 6766970 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 6766ab0 debug: SND: Loaded WaveBank 'ura' at 6766ab0 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 6766bf0 debug: SND: Loaded WaveBank 'uradestroy' at 6766bf0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 6766d30 debug: SND: Loaded WaveBank 'uraweapon' at 6766d30 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 6766e70 debug: SND: Loaded WaveBank 'urb' at 6766e70 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 6766fb0 debug: SND: Loaded WaveBank 'url' at 6766fb0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 67670f0 debug: SND: Loaded WaveBank 'urldestroy' at 67670f0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 6767230 debug: SND: Loaded WaveBank 'urlweapon' at 6767230 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 6767370 debug: SND: Loaded WaveBank 'urs' at 6767370 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 67674b0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 6768680 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 6769850 debug: SND: Loaded WaveBank 'ursweapon' at 6769850 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 6769990 debug: SND: Loaded WaveBank 'xaa_weapon' at 6769990 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 6769ad0 debug: SND: Loaded WaveBank 'xab' at 6769ad0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 6769c10 debug: SND: Loaded WaveBank 'xal' at 6769c10 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 6769d50 debug: SND: Loaded WaveBank 'xal_weapon' at 6769d50 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 6769e90 debug: SND: Loaded WaveBank 'xas' at 6769e90 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 6769fd0 debug: SND: Loaded WaveBank 'xas_weapons' at 6769fd0 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 676a110 debug: SND: Loaded WaveBank 'xea' at 676a110 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 676a250 debug: SND: Loaded WaveBank 'xea_weapons' at 676a250 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 676a390 debug: SND: Loaded WaveBank 'xeb' at 676a390 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 676a4d0 debug: SND: Loaded WaveBank 'xel' at 676a4d0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 676a610 debug: SND: Loaded WaveBank 'xel_weapons' at 676a610 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 676a750 debug: SND: Loaded WaveBank 'xes' at 676a750 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 676a890 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 676ba60 debug: SND: Loaded WaveBank 'xes_weapons' at 676ba60 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 676bba0 debug: SND: Loaded WaveBank 'xra' at 676bba0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 676bce0 debug: SND: Loaded WaveBank 'xra_weapon' at 676bce0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 676be20 debug: SND: Loaded WaveBank 'xrb' at 676be20 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 676bf60 debug: SND: Loaded WaveBank 'xrl' at 676bf60 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 676c0a0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 676d270 debug: SND: Loaded WaveBank 'xrl_weapon' at 676d270 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 676d3b0 debug: SND: Loaded WaveBank 'xrs' at 676d3b0 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 676d4f0 debug: SND: Loaded WaveBank 'xrs_weapon' at 676d4f0 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 676d630 debug: SND: Loaded WaveBank 'xsa' at 676d630 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 676d770 debug: SND: Loaded WaveBank 'xsa_destroy' at 676d770 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 676d8b0 debug: SND: Loaded WaveBank 'xsa_weapon' at 676d8b0 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 676d9f0 debug: SND: Loaded WaveBank 'xsb' at 676d9f0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 676db30 debug: SND: Loaded WaveBank 'xsb_weapon' at 676db30 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 676dc70 debug: SND: Loaded WaveBank 'xsl' at 676dc70 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 676ddb0 debug: SND: Loaded WaveBank 'xsl_destroy' at 676ddb0 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 676def0 debug: SND: Loaded WaveBank 'xsl_weapon' at 676def0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 676e030 debug: SND: Loaded WaveBank 'xss' at 676e030 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 676e170 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 676f340 debug: SND: Loaded WaveBank 'xss_weapon' at 676f340 debug: SND: Loaded SoundBank 'a06_vo' debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'kingofthehill' debug: SND: Loaded SoundBank 'marlossoundsuef' debug: SND: Loaded SoundBank 'memes' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'psb1301sb' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'test' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -74189104 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 679a828 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 679b9f8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 679cbc8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 679dd98 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 679ef68 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 67a0138 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 67a1308 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 67a24d8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 67a36a8 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 67a4878 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 67a5a48 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: /savereplay info: REPLAY ID: 22871322 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf warning: Removed invalid key action 'Disable UI-Party' for using '-' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Wavebank prepared: 675ab70 debug: Wavebank prepared: 675bd40 debug: Wavebank prepared: 675d550 debug: Wavebank prepared: 675ed60 debug: Wavebank prepared: 67602f0 debug: Wavebank prepared: 6761b00 debug: Wavebank prepared: 67636d0 debug: Wavebank prepared: 6765520 debug: Wavebank prepared: 67674b0 debug: Wavebank prepared: 6768680 debug: Wavebank prepared: 676a890 debug: Wavebank prepared: 676c0a0 debug: Wavebank prepared: 676e170 debug: Wavebank prepared: 679a828 debug: Wavebank prepared: 679b9f8 debug: Wavebank prepared: 679dd98 debug: Wavebank prepared: 679ef68 debug: Wavebank prepared: 67a0138 debug: Wavebank prepared: 67a1308 debug: Wavebank prepared: 67a24d8 debug: Wavebank prepared: 67a36a8 debug: Wavebank prepared: 67a4878 info: GPGNET: entering idle state. debug: Wavebank prepared: 679cbc8 debug: Wavebank prepared: 67a5a48 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1191e004 info: LOBBY: Game port 52554[UDP] opened. info: LOBBY: starting with local uid of 508169 [SplashGG] info: GPGNET: entering lobby state. info: NET: using deflate compression for sends to bootcamp.test:52412. info: LOBBY: Connecting to host "amy_1130" [bootcamp.test:52412, uid=498410] info: Can't add chat text -- no chat display info: text="Connecting to game host..." info: DisconnectFromPeer (uid=499354) info: LOBBY: deleting unknown peer uid 499354. info: ConnectToPeer (name=Caish1166, uid=499354, address=127.0.0.1:52413, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52413. info: LOBBY: Adding peer "Caish1166" [bootcamp.test:52413, uid=499354] info: Can't add chat text -- no chat display info: text="Connecting to Caish1166..." info: DisconnectFromPeer (uid=445333) info: LOBBY: deleting unknown peer uid 445333. info: ConnectToPeer (name=sprout01, uid=445333, address=127.0.0.1:52414, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52414. info: LOBBY: Adding peer "sprout01" [bootcamp.test:52414, uid=445333] info: Can't add chat text -- no chat display info: text="Connecting to sprout01..." info: DisconnectFromPeer (uid=421479) info: LOBBY: deleting unknown peer uid 421479. info: ConnectToPeer (name=IQ_Alex9459, uid=421479, address=127.0.0.1:52415, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52415. info: LOBBY: Adding peer "IQ_Alex9459" [bootcamp.test:52415, uid=421479] info: Can't add chat text -- no chat display info: text="Connecting to IQ_Alex9459..." info: DisconnectFromPeer (uid=429233) info: LOBBY: deleting unknown peer uid 429233. info: ConnectToPeer (name=Tranew, uid=429233, address=127.0.0.1:52416, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52416. info: LOBBY: Adding peer "Tranew" [bootcamp.test:52416, uid=429233] info: Can't add chat text -- no chat display info: text="Connecting to Tranew..." info: DisconnectFromPeer (uid=168507) info: LOBBY: deleting unknown peer uid 168507. info: ConnectToPeer (name=gyifft, uid=168507, address=127.0.0.1:52417, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52417. info: LOBBY: Adding peer "gyifft" [bootcamp.test:52417, uid=168507] info: Can't add chat text -- no chat display info: text="Connecting to gyifft..." info: DisconnectFromPeer (uid=266066) info: LOBBY: deleting unknown peer uid 266066. info: ConnectToPeer (name=ocn, uid=266066, address=127.0.0.1:52418, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52418. info: LOBBY: Adding peer "ocn" [bootcamp.test:52418, uid=266066] info: Can't add chat text -- no chat display info: text="Connecting to ocn..." info: DisconnectFromPeer (uid=511932) info: LOBBY: deleting unknown peer uid 511932. info: ConnectToPeer (name=RogueMotive, uid=511932, address=127.0.0.1:52419, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52419. info: LOBBY: Adding peer "RogueMotive" [bootcamp.test:52419, uid=511932] info: Can't add chat text -- no chat display info: text="Connecting to RogueMotive..." info: DisconnectFromPeer (uid=512900) info: LOBBY: deleting unknown peer uid 512900. info: ConnectToPeer (name=Comrade_Yazov, uid=512900, address=127.0.0.1:52420, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52420. info: LOBBY: Adding peer "Comrade_Yazov" [bootcamp.test:52420, uid=512900] info: Can't add chat text -- no chat display info: text="Connecting to Comrade_Yazov..." info: DisconnectFromPeer (uid=442867) info: LOBBY: deleting unknown peer uid 442867. info: ConnectToPeer (name=CrookedCrew, uid=442867, address=127.0.0.1:52421, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52421. info: LOBBY: Adding peer "CrookedCrew" [bootcamp.test:52421, uid=442867] info: Can't add chat text -- no chat display info: text="Connecting to CrookedCrew..." info: DisconnectFromPeer (uid=512197) info: LOBBY: deleting unknown peer uid 512197. info: ConnectToPeer (name=Tea_Baron, uid=512197, address=127.0.0.1:52422, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:52422. info: LOBBY: Adding peer "Tea_Baron" [bootcamp.test:52422, uid=512197] info: Can't add chat text -- no chat display info: text="Connecting to Tea_Baron..." info: DisconnectFromPeer (uid=512900) info: NET: using deflate compression for receives from bootcamp.test:52418 info: LOBBY: connection to "ocn" [bootcamp.test:52418, uid=266066] made, status=Connecting. info: Can't add chat text -- no chat display info: text="Connection to ocn established." info: LOBBY: "ocn" [bootcamp.test:52418, uid=266066] has established connections to: 168507, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: NET: using deflate compression for receives from bootcamp.test:52417 info: LOBBY: connection to "gyifft" [bootcamp.test:52417, uid=168507] made, status=Connecting. info: Can't add chat text -- no chat display info: text="Connection to gyifft established." info: LOBBY: "gyifft" [bootcamp.test:52417, uid=168507] has established connections to: 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: NET: using deflate compression for receives from bootcamp.test:52415 info: LOBBY: connection to "IQ_Alex9459" [bootcamp.test:52415, uid=421479] made, status=Connecting. info: NET: using deflate compression for receives from bootcamp.test:52412 info: LOBBY: connection to "amy_1130" [bootcamp.test:52412, uid=498410] made, status=Connecting. info: Can't add chat text -- no chat display info: text="Connection to IQ_Alex9459 established." info: LOBBY: "IQ_Alex9459" [bootcamp.test:52415, uid=421479] has established connections to: 168507, 266066, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: NET: using deflate compression for receives from bootcamp.test:52421 info: LOBBY: connection to "CrookedCrew" [bootcamp.test:52421, uid=442867] made, status=Connecting. info: NET: using deflate compression for receives from bootcamp.test:52416 info: LOBBY: connection to "Tranew" [bootcamp.test:52416, uid=429233] made, status=Connecting. info: CONNECTED TO HOST info: NET: using deflate compression for receives from bootcamp.test:52419 info: Supreme Commander: Forged Alliance version 3810 info: NET: using deflate compression for receives from bootcamp.test:52414 info: NET: using deflate compression for receives from bootcamp.test:52413 info: NET: using deflate compression for receives from bootcamp.test:52422 info: LOBBY: "amy_1130" [bootcamp.test:52412, uid=498410] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 499354, 508169, 511932, 512197 info: { } info: { } info: { } info: { } info: MOD LIST SET TO: info: LOBBY: connection to "Caish1166" [bootcamp.test:52413, uid=499354] made, status=Connecting. info: LOBBY: connection to "sprout01" [bootcamp.test:52414, uid=445333] made, status=Connecting. info: LOBBY: "Tranew" [bootcamp.test:52416, uid=429233] has established connections to: 168507, 266066, 421479, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: LOBBY: connection to "RogueMotive" [bootcamp.test:52419, uid=511932] made, status=Pending. info: LOBBY: Got join (name="RogueMotive", uid=511932) from bootcamp.test:52419 info: LOBBY: "CrookedCrew" [bootcamp.test:52421, uid=442867] has established connections to: 168507, 266066, 421479, 429233, 445333, 498410, 499354, 508169, 511932, 512197 info: LOBBY: connection to "Tea_Baron" [bootcamp.test:52422, uid=512197] made, status=Pending. info: LOBBY: Got join (name="Tea_Baron", uid=512197) from bootcamp.test:52422 info: LOBBY: "sprout01" [bootcamp.test:52414, uid=445333] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 499354, 508169, 511932, 512197 info: LOBBY: "Caish1166" [bootcamp.test:52413, uid=499354] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 508169, 511932, 512197 info: LOBBY: "Tea_Baron" [bootcamp.test:52422, uid=512197] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932 info: LOBBY: "RogueMotive" [bootcamp.test:52419, uid=511932] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 512197 info: DisconnectFromPeer (uid=512900) info: LOBBY: deleting unknown peer uid 512900. info: ConnectToPeer (name=Comrade_Yazov, uid=512900, address=127.0.0.1:56146, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:56146. info: LOBBY: Adding peer "Comrade_Yazov" [bootcamp.test:56146, uid=512900] info: LOBBY: "ocn" [bootcamp.test:52418, uid=266066] has established connections to: 168507, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "IQ_Alex9459" [bootcamp.test:52415, uid=421479] has established connections to: 168507, 266066, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "CrookedCrew" [bootcamp.test:52421, uid=442867] has established connections to: 168507, 266066, 421479, 429233, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "amy_1130" [bootcamp.test:52412, uid=498410] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "gyifft" [bootcamp.test:52417, uid=168507] has established connections to: 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "sprout01" [bootcamp.test:52414, uid=445333] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 499354, 508169, 511932, 512197, 512900 info: NET: using deflate compression for receives from bootcamp.test:56146 info: LOBBY: connection to "Comrade_Yazov" [bootcamp.test:56146, uid=512900] made, status=Pending. info: LOBBY: Got join (name="Comrade_Yazov", uid=512900) from bootcamp.test:56146 info: LOBBY: "Caish1166" [bootcamp.test:52413, uid=499354] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 508169, 511932, 512197, 512900 info: LOBBY: "Tea_Baron" [bootcamp.test:52422, uid=512197] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512900 info: LOBBY: "Comrade_Yazov" [bootcamp.test:56146, uid=512900] has established connections to: 168507, 266066, 421479, 442867, 445333, 498410, 499354, 508169, 512197 info: LOBBY: "RogueMotive" [bootcamp.test:52419, uid=511932] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 512197, 512900 info: LOBBY: "Comrade_Yazov" [bootcamp.test:56146, uid=512900] has established connections to: 168507, 266066, 421479, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: LOBBY: "Tranew" [bootcamp.test:52416, uid=429233] has established connections to: 168507, 266066, 421479, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "Comrade_Yazov" [bootcamp.test:56146, uid=512900] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: DisconnectFromPeer (uid=250457) info: LOBBY: deleting unknown peer uid 250457. info: ConnectToPeer (name=BULAVA, uid=250457, address=127.0.0.1:56148, USE PROXY) info: NET: using deflate compression for sends to bootcamp.test:56148. info: LOBBY: Adding peer "BULAVA" [bootcamp.test:56148, uid=250457] warning: Attempt to set option on unowned slot. warning: Rejected message of type PlayerOptions from Tranew info: LOBBY: "ocn" [bootcamp.test:52418, uid=266066] has established connections to: 168507, 250457, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: NET: using deflate compression for receives from bootcamp.test:56148 info: LOBBY: connection to "BULAVA" [bootcamp.test:56148, uid=250457] made, status=Connecting. info: LOBBY: "CrookedCrew" [bootcamp.test:52421, uid=442867] has established connections to: 168507, 250457, 266066, 421479, 429233, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "IQ_Alex9459" [bootcamp.test:52415, uid=421479] has established connections to: 168507, 250457, 266066, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "gyifft" [bootcamp.test:52417, uid=168507] has established connections to: 250457, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 266066, 421479, 442867, 508169 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 442867, 508169 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 508169 info: LOBBY: "amy_1130" [bootcamp.test:52412, uid=498410] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 445333, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "Tranew" [bootcamp.test:52416, uid=429233] has established connections to: 168507, 250457, 266066, 421479, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 warning: Error running DataReceived script in CScriptObject at 11b0ae00: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(5657): concatenate expected but got nil stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(5657): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:5641> info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 508169 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 508169, 511932, 512900 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 508169, 511932, 512197, 512900 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "Comrade_Yazov" [bootcamp.test:56146, uid=512900] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197 info: LOBBY: "Caish1166" [bootcamp.test:52413, uid=499354] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 445333, 498410, 508169, 511932, 512197, 512900 info: LOBBY: "Tea_Baron" [bootcamp.test:52422, uid=512197] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512900 info: LOBBY: "RogueMotive" [bootcamp.test:52419, uid=511932] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 512197, 512900 warning: Attempt to set option on unowned slot. warning: Rejected message of type PlayerOptions from CrookedCrew warning: Attempt to set option on unowned slot. warning: Rejected message of type PlayerOptions from CrookedCrew warning: Attempt to set option on unowned slot. warning: Rejected message of type PlayerOptions from sprout01 info: LOBBY: "BULAVA" [bootcamp.test:56148, uid=250457] has established connections to: 168507, 266066, 421479, 429233, 442867, 445333, 498410, 499354, 508169, 511932, 512197, 512900 info: LOBBY: "sprout01" [bootcamp.test:52414, uid=445333] has established connections to: 168507, 250457, 266066, 421479, 429233, 442867, 498410, 499354, 508169, 511932, 512197, 512900 info: Timing task: UnitsManager...CreateDialog started info: UnitsAnalyzer FetchBlueprints... info: UnitsAnalyzer LoadBlueprints... info: UnitsAnalyzer game mods cached = 0 info: Blueprints Loading... '*_proj.bp' files info: Blueprints Loading: original files from /projectiles directory info: Blueprints Modding... info: Blueprints Loading... completed: 301 original and 0 modded projectiles info: Blueprints Loading... '*_unit.bp' files info: Blueprints Loading: original files from /units directory info: Blueprints Modding... info: Blueprints Loading... completed: 606 original, 0 modded, and 73 preset units info: UnitsAnalyzer LoadBlueprints... loaded: 301 total (301 original, 0 modified, and 0 skipped) projectiles info: UnitsAnalyzer LoadBlueprints... loaded: 510 total (510 original, 0 modified and 246 skipped) units info: UnitsAnalyzer LoadBlueprints... loaded: in 0.682 seconds info: Timing task: FetchBlueprints completed in 0.682 seconds info: UnitsAnalyzer FetchBlueprints...done info: Timing task: UnitsManager...UnitsGroupping completed in 0.143 seconds info: Timing task: UnitsManager...CreatePresetsGrid completed in 0.054 seconds info: Timing task: UnitsManager...CreateUnitsGrid completed in 0.423 seconds info: Timing task: UnitsManager...CreateDialog completed in 1.552 seconds warning: Removed invalid key action 'Disable UI-Party' for using '-' warning: Shift modifier for Hotbuild action "build mass extractors / fabricators + tanks + bombers + frigates / destroyers / battlecruisers / battleships" (Q) is already bound to action "Zoom your View in fast" (Shift-Q) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build mass extractors / fabricators + tanks + bombers + frigates / destroyers / battlecruisers / battleships" (Q) is already bound to action "Toggles the display of a rectangle around the focus UI control" (Alt-Q) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "build Point Defense" (R) is already bound to action "build static AA + air staging + mobile AA & flaks + air fighters + aircrafts carriers / cruisers / attack boat" (Shift-R) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build Point Defense" (R) is already bound to action "Toggles reclaim labels on and off" (Alt-R) warning: The Alt modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build power generators / storage + snipers & Loyalist / titan & gattling / rocket bots & LABs + gunships" (W) is already bound to action "Dumps info about UI controls under mouse to log window" (Alt-W) warning: The Alt modifier of the Hotbuild action will not work! debug: OpenMovie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Preparing movie /movies/UEF_load.sfd: 12942 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\uef_load.sfd: 12942 info: Starting background task "Map loader /maps/12_ultimate_you_shall_not_pass.v0001/12_ultinate_you_shall_not_pass.scmap" info: Background task "Map loader /maps/12_ultimate_you_shall_not_pass.v0001/12_ultinate_you_shall_not_pass.scmap" running. info: Active game mods for blueprint loading: { -- table: 162689B0 (40 bytes)} info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 606 original, 0 modded, and 73 preset units info: Blueprints Loading... completed: 393 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: /savereplay info: REPLAY ID: 22871322 info: Active mods in session: debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/12_ultimate_you_shall_not_pass.v0001/12_ultinate_you_shall_not_pass.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:64514/22871322/SplashGG.SCFAreplay" debug: MEM: -4 bytes LUABP debug: MEM: -4 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "TELE" info: RestrictedCategories 2 = "NAVAL" info: RestrictedCategories 3 = "AIR" info: RestrictedCategories 4 = "SATELLITE" info: RestrictedCategories } info: restriction.preset "(SUBCOMMANDER * Teleporter)" info: restriction.enhancement "TELE" info: restriction.enhancements { info: restriction.enhancements 1 = "Teleporter" info: restriction.enhancements 2 = "TeleporterRemove" info: restriction.enhancements } info: restriction.preset "((STRUCTURE * NAVAL * FACTORY) + (NAVAL * MOBILE - MOBILESONAR))" info: restriction.preset "(STRUCTURE * AIRSTAGINGPLATFORM) + (AIR - POD) - (SATELLITE + ORBITALSYSTEM)" info: restriction.preset "(SATELLITE + ORBITALSYSTEM)" info: restriction.build ((SUBCOMMANDER * Teleporter)) + (((STRUCTURE * NAVAL * FACTORY) + (NAVAL * MOBILE - MOBILESONAR))) + ((STRUCTURE * AIRSTAGINGPLATFORM) + (AIR - POD) - (SATELLITE + ORBITALSYSTEM)) + ((SATELLITE + ORBITALSYSTEM)) info: Loading save file: /maps/12_ultimate_you_shall_not_pass.v0001/12_Ultinate_You_Shall_Not_Pass_save.lua info: Loading script file: /maps/12_ultimate_you_shall_not_pass.v0001/12_Ultinate_You_Shall_Not_Pass_script.lua warning: NUM PROPS = 120 info: Initialize Armies brain nickname is Caish1166 info: CreateArmy group ARMY_1 info: Initialize Armies brain nickname is RogueMotive info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is IQ_Alex9459 info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is SplashGG info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is amy_1130 info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is ocn info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is sprout01 info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is CrookedCrew info: CreateArmy group ARMY_8 info: Initialize Armies brain nickname is Comrade_Yazov info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is Tea_Baron info: CreateArmy group ARMY_10 info: Initialize Armies brain nickname is Tranew info: CreateArmy group ARMY_11 info: Initialize Armies brain nickname is gyifft info: CreateArmy group ARMY_12 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: SetPlayableArea before round : 0, 0 512, 512 debug: SetPlayableArea after round : 0, 0 512, 512 warning: Removed invalid key action 'Disable UI-Party' for using '-' warning: Shift modifier for Hotbuild action "build mass extractors / fabricators + tanks + bombers + frigates / destroyers / battlecruisers / battleships" (Q) is already bound to action "Zoom your View in fast" (Shift-Q) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build mass extractors / fabricators + tanks + bombers + frigates / destroyers / battlecruisers / battleships" (Q) is already bound to action "Toggles the display of a rectangle around the focus UI control" (Alt-Q) warning: The Alt modifier of the Hotbuild action will not work! warning: Shift modifier for Hotbuild action "build Point Defense" (R) is already bound to action "build static AA + air staging + mobile AA & flaks + air fighters + aircrafts carriers / cruisers / attack boat" (Shift-R) warning: The Shift modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build Point Defense" (R) is already bound to action "Toggles reclaim labels on and off" (Alt-R) warning: The Alt modifier of the Hotbuild action will not work! warning: Alt modifier for Hotbuild action "build power generators / storage + snipers & Loyalist / titan & gattling / rocket bots & LABs + gunships" (W) is already bound to action "Dumps info about UI controls under mouse to log window" (Alt-W) warning: The Alt modifier of the Hotbuild action will not work! debug: Preloading 1418 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations info: creating low fidelity terrain info: creating low fidelity water info: creating low fidelity terrain info: creating low fidelity water debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates info: /savereplay debug: Session time: 00:03:07 Game time: 00:00:00 Heap: 288.0M / 256.2M info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: Exe GitSHA: acaa28b info: buildActionUnit info: - Builders debug: Session time: 00:03:20 Game time: 00:00:06 Heap: 288.0M / 270.8M info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders info: buildActionUnit info: - Builders debug: Moderator event for gyifft: Is changing focus army from 12 to 6 via ConExecute! debug: Session time: 00:03:32 Game time: 00:00:17 Heap: 288.0M / 271.3M debug: Session time: 00:03:52 Game time: 00:00:31 Heap: 288.0M / 272.4M debug: Session time: 00:04:02 Game time: 00:00:41 Heap: 288.0M / 274.0M debug: Session time: 00:04:22 Game time: 00:00:59 Heap: 288.0M / 276.9M debug: Session time: 00:04:41 Game time: 00:01:16 Heap: 288.0M / 277.5M debug: Session time: 00:05:02 Game time: 00:01:33 Heap: 288.0M / 279.7M debug: Session time: 00:05:12 Game time: 00:01:42 Heap: 288.0M / 280.8M debug: Session time: 00:05:22 Game time: 00:01:52 Heap: 288.0M / 282.4M debug: Session time: 00:05:42 Game time: 00:02:11 Heap: 288.0M / 284.4M debug: Time to process SpawnPing from 0: 1.000000 debug: Moderator event for Caish1166: Created a ping of type 'Alert' debug: Session time: 00:05:52 Game time: 00:02:20 Heap: 320.0M / 285.0M debug: Session time: 00:06:02 Game time: 00:02:30 Heap: 320.0M / 286.3M debug: Session time: 00:06:12 Game time: 00:02:39 Heap: 320.0M / 287.0M debug: Session time: 00:06:31 Game time: 00:02:57 Heap: 320.0M / 288.2M debug: Session time: 00:06:42 Game time: 00:03:05 Heap: 320.0M / 287.6M debug: Session time: 00:06:52 Game time: 00:03:11 Heap: 320.0M / 289.6M debug: Time to process SpawnPing from 0: 1.000000 debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Session time: 00:07:12 Game time: 00:03:28 Heap: 320.0M / 290.6M debug: Session time: 00:07:22 Game time: 00:03:38 Heap: 320.0M / 291.9M debug: Time to process RingWithStorages from 0: 4.000000 debug: Session time: 00:07:42 Game time: 00:03:55 Heap: 320.0M / 293.1M debug: Session time: 00:07:52 Game time: 00:04:04 Heap: 320.0M / 293.3M debug: Session time: 00:08:02 Game time: 00:04:12 Heap: 320.0M / 295.5M debug: Moderator event for ocn: Created a marker with the text: 'why not take the reclaim...' debug: Session time: 00:08:23 Game time: 00:04:30 Heap: 320.0M / 296.5M debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for amy_1130: Created a ping of type 'Alert' debug: Session time: 00:08:42 Game time: 00:04:48 Heap: 320.0M / 298.0M debug: Session time: 00:08:52 Game time: 00:04:58 Heap: 320.0M / 298.6M debug: Session time: 00:09:03 Game time: 00:05:08 Heap: 320.0M / 300.0M debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Alert' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Time to process SpawnPing from 0: 7.000000 debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Session time: 00:09:23 Game time: 00:05:25 Heap: 320.0M / 299.7M debug: Session time: 00:09:33 Game time: 00:05:34 Heap: 320.0M / 300.5M debug: Moderator event for Caish1166: Created a ping of type 'Attack' debug: Session time: 00:09:52 Game time: 00:05:52 Heap: 320.0M / 302.8M debug: Moderator event for amy_1130: Created a ping of type 'Alert' debug: Moderator event for amy_1130: Created a marker with the text: 'pd' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for sprout01: Created a ping of type 'Attack' debug: Moderator event for ocn: Created a marker with the text: 'pds' debug: Session time: 00:10:12 Game time: 00:06:09 Heap: 320.0M / 307.7M debug: Session time: 00:10:23 Game time: 00:06:19 Heap: 320.0M / 308.6M debug: Moderator event for sprout01: Created a marker with the text: 'too much' debug: Moderator event for amy_1130: Created a ping of type 'Alert' debug: Session time: 00:10:42 Game time: 00:06:37 Heap: 320.0M / 308.1M debug: Session time: 00:10:52 Game time: 00:06:46 Heap: 320.0M / 309.5M debug: Session time: 00:11:02 Game time: 00:06:54 Heap: 320.0M / 309.2M debug: Session time: 00:11:13 Game time: 00:07:04 Heap: 320.0M / 310.4M debug: Moderator event for amy_1130: Created a ping of type 'Alert' debug: Moderator event for amy_1130: Created a marker with the text: 't2' debug: Session time: 00:11:32 Game time: 00:07:21 Heap: 320.0M / 310.3M debug: Moderator event for amy_1130: Created a marker with the text: 'tmd' debug: Session time: 00:11:51 Game time: 00:07:38 Heap: 320.0M / 312.4M debug: Session time: 00:12:02 Game time: 00:07:48 Heap: 320.0M / 316.9M debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Moderator event for ocn: Created a ping of type 'Attack' debug: Session time: 00:12:22 Game time: 00:08:07 Heap: 352.0M / 316.8M debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Session time: 00:12:32 Game time: 00:08:16 Heap: 352.0M / 320.0M debug: Moderator event for Caish1166: Created a ping of type 'Alert' warning: Error running OnNotAdjacentTo script in Entity ueb2301 at 2375ef08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> debug: Session time: 00:12:42 Game time: 00:08:25 Heap: 352.0M / 319.9M debug: Session time: 00:12:53 Game time: 00:08:35 Heap: 352.0M / 320.2M info: CWldSession::DoBeat() unknown entity id (0x2ff00046) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00047) supplied in a pose update. debug: Time to process WeaponPriorities from 0: 6.000000 debug: Moderator event for CrookedCrew: Created a ping of type 'Move' warning: Error running OnNotAdjacentTo script in Entity ueb2301 at 2375ef08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(725): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:333> debug: Session time: 00:13:03 Game time: 00:08:44 Heap: 352.0M / 321.4M debug: Moderator event for amy_1130: Self-destructed 1 units debug: Moderator event for Caish1166: Created a ping of type 'Alert' debug: Session time: 00:13:21 Game time: 00:09:01 Heap: 352.0M / 322.6M debug: Session time: 00:13:32 Game time: 00:09:11 Heap: 352.0M / 323.4M debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Session time: 00:13:42 Game time: 00:09:20 Heap: 352.0M / 326.4M debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Session time: 00:13:53 Game time: 00:09:29 Heap: 352.0M / 326.2M debug: Moderator event for ocn: Created a marker with the text: 'radar?' debug: Session time: 00:14:12 Game time: 00:09:46 Heap: 352.0M / 330.1M warning: Error running OnAdjacentTo script in Entity ueb4203 at 2424b008: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Session time: 00:14:22 Game time: 00:09:55 Heap: 352.0M / 332.1M debug: Moderator event for SplashGG: Created a ping of type 'Move' info: CWldSession::DoBeat() unknown entity id (0x2ff00019) supplied in a pose update. debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Session time: 00:14:32 Game time: 00:10:04 Heap: 352.0M / 331.0M debug: Session time: 00:14:52 Game time: 00:10:22 Heap: 352.0M / 330.8M info: CWldSession::DoBeat() unknown entity id (0x2ff0005e) supplied in a pose update. debug: Session time: 00:15:02 Game time: 00:10:31 Heap: 352.0M / 331.6M debug: Session time: 00:15:21 Game time: 00:10:49 Heap: 352.0M / 333.3M debug: Session time: 00:15:33 Game time: 00:10:59 Heap: 352.0M / 333.9M info: CWldSession::DoBeat() unknown entity id (0x2ff00001) supplied in a pose update. warning: Error running OnAdjacentTo script in Entity ueb1201 at 218c9908: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> warning: Error running OnAdjacentTo script in Entity ueb1201 at 218c9908: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> debug: Session time: 00:15:43 Game time: 00:11:08 Heap: 352.0M / 333.9M debug: Moderator event for SplashGG: Created a ping of type 'Move' debug: Session time: 00:16:03 Game time: 00:11:26 Heap: 352.0M / 335.5M debug: Session time: 00:16:13 Game time: 00:11:36 Heap: 352.0M / 335.6M warning: Error running OnAdjacentTo script in Entity ueb4202 at 2229dc08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> warning: Error running OnAdjacentTo script in Entity ueb4202 at 2229dc08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> debug: Session time: 00:16:24 Game time: 00:11:45 Heap: 352.0M / 336.8M info: CWldSession::DoBeat() unknown entity id (0x2ff00001) supplied in a pose update. debug: Session time: 00:16:42 Game time: 00:12:02 Heap: 352.0M / 337.0M debug: Moderator event for Tranew: Created a marker with the text: 't1?' debug: Session time: 00:16:56 Game time: 00:12:14 Heap: 352.0M / 338.6M debug: Moderator event for ocn: Created a marker with the text: 'MOVE UNITS AWAY' debug: Session time: 00:17:11 Game time: 00:12:27 Heap: 352.0M / 338.6M debug: Session time: 00:17:22 Game time: 00:12:37 Heap: 352.0M / 339.6M debug: Moderator event for Caish1166: Created a marker with the text: '?' debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/uef/icons/units/unknown_icon.dds debug: Session time: 00:17:38 Game time: 00:12:51 Heap: 352.0M / 340.1M debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Session time: 00:17:49 Game time: 00:12:57 Heap: 352.0M / 341.6M debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Session time: 00:18:09 Game time: 00:13:14 Heap: 352.0M / 342.7M debug: Moderator event for Caish1166: Created a ping of type 'Move' debug: Session time: 00:18:19 Game time: 00:13:22 Heap: 352.0M / 345.9M warning: Error running OnAdjacentTo script in Entity ueb1201 at 221e3f08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> debug: Session time: 00:18:39 Game time: 00:13:40 Heap: 384.0M / 349.6M warning: Error running OnAdjacentTo script in Entity ueb4202 at 224e3b08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> warning: Error running OnAdjacentTo script in Entity ueb4202 at 23c9c708: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> warning: Error running OnAdjacentTo script in Entity ueb4202 at 23c9c708: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776> debug: Session time: 00:18:58 Game time: 00:13:56 Heap: 384.0M / 349.2M info: CWldSession::DoBeat() unknown entity id (0x2ff00005) supplied in a pose update. debug: Moderator event for ocn: Self-destructed 1 units info: CWldSession::DoBeat() unknown entity id (0x2ff0002b) supplied in a pose update. warning: Error running OnNotAdjacentTo script in Entity ueb4202 at 224e3b08: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(653): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function `OnImpact' ...faforever\gamedata\lua.nx2\lua\terranprojectiles.lua(363): in function <...faforever\gamedata\lua.nx2\lua\terranprojectiles.lua:362> debug: Session time: 00:19:09 Game time: 00:14:06 Heap: 384.0M / 349.1M debug: Moderator event for Tranew: Created a marker with the text: 'make tmd' warning: Error running OnNotAdjacentTo script in Entity ueb4202 at 23c9c708: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(653): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function `OnImpact' ...faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua(626): in function <...faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua:625> debug: Session time: 00:19:19 Game time: 00:14:15 Heap: 384.0M / 349.2M debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for sprout01: Created a ping of type 'Move' debug: Moderator event for amy_1130: Created a ping of type 'Move' debug: Session time: 00:19:29 Game time: 00:14:24 Heap: 384.0M / 350.3M debug: Moderator event for sprout01: Created a marker with the text: 'tmd' debug: Moderator event for ocn: Self-destructed 1 units warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (Caish1166). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (RogueMotive). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (sprout01). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (CrookedCrew). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (Tea_Baron). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (Tranew). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (gyifft). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (BULAVA). warning: Desync at beat 8698 tick 869.90509033203 warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (IQ_Alex9459). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (amy_1130). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (ocn). warning: Checksum for beat 8700 mismatched: 0a3c69d6d34662a468716612e43f2814 (sim) != c8d86db43b7832c9d3464a989565aeb2 (Comrade_Yazov). warning: Desync at beat 8699 tick 870.00537109375 warning: Desync at beat 8700 tick 870.109375 debug: Session time: 00:19:39 Game time: 00:14:32 Heap: 384.0M / 350.8M info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 info: send Ptr: 54DB0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 54DB0002 info: terminated debug: Session time: 00:19:49 Game time: 00:14:41 Heap: 384.0M / 351.3M info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 info: send Ptr: BFCC0002 Command line: C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init.lua /nobugreport /log "%USER_PROFILE%\AppData\Roaming\Forged Alliance Forever\logs\game_22871322.log" /gpgnet 127.0.0.1:64513 /mean 984.9617309570312 /deviation 227.1601104736328 /savereplay gpgnet://127.0.0.1:64514/22871322/SplashGG.SCFAreplay /country MX /numgames 18 /numgames 17 Windows 10.0 (Build 19045) Exit code: 1 Engine ver.: 3810 Game tick: 0 C++ Exceptions: .?AUlua_RuntimeError@@ LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua 5641 Table, Table, CFunc, "Rejected message of type ", "CPUBenchmark", " from ", nil, "250457", "concatenate expected but got nil", "...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(5657): concatenate expected but got nil stack traceback: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(5657): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:5641>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "7340033", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "7340033", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 8, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 8, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "10485761", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 11, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 11, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "7340033", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 8, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 8, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconFullEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconFullEnergyStore", CFunc, Table, "10485761", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconFullEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242881", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "4194378", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "10485808", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 11, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 11, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "10485808", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "10485761", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242921", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242881", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "4194378", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 5, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 5, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 836 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:10485843 BpName:zxa0003, nil, nil, false, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "10485808", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 11, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 11, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "10485761", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 11, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 11, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "2097172", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 3, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 3, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "2097157", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 3, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 3, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 333 CObject:.?AVProjectile@Moho@@ ID:5224 BpName:None, "Unit", CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, Table, Table, 0, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, Table, Table, Table, Table, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 390 CObject:.?AVProjectile@Moho@@ ID:5224 BpName:None, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, Table, CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, Table, 200, 0, "Normal", nil, nil @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 725 CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, Table, CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, 200, "Normal" @CFunc: 0x00738BD0 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, 200, Table, "Normal", nil @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1318 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, 200, Table, "Normal" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 709 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, 200, Table, "Normal", 65.633774, 0, 0.054289, -134.366226, 2475 @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1352 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:5242880 BpName:uel0001, "Normal", 0.054289 @CFunc: 0x00691C90 CObject:.?AVUnit@Moho@@ ID:10485861 BpName:ueb2301, CObject:.?AVUnit@Moho@@ ID:10485829 BpName:zxa0003, nil, nil, false, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(725): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function <...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua:333>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485839 BpName:ueb4203, CObject:.?AVUnit@Moho@@ ID:10485874 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485839 BpName:ueb4203, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "5242934", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "5242921", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242934", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485891 BpName:ueb1201, CObject:.?AVUnit@Moho@@ ID:10485838 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485891 BpName:ueb1201, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485891 BpName:ueb1201, CObject:.?AVUnit@Moho@@ ID:10485874 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485891 BpName:ueb1201, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "6291457", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 7, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 7, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "4194305", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 5, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 5, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485838 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485874 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "5242964", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "8388610", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 9, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 9, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "8388638", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 9, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 9, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "8388658", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 9, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 9, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "8388640", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 9, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 9, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "6291457", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Red" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 7, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 7, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "1", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242881", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242917", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242921", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242964", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "5242965", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "5242881", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "5242917", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "5242921", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "5242964", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "5242965", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485802 BpName:ueb1201, CObject:.?AVUnit@Moho@@ ID:10485838 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485802 BpName:ueb1201, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "4194378", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 5, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 5, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "4194379", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 5, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 5, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "4194305", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 5, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 5, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "4194378", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "4194379", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore", "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconMidEnergyStore", CFunc, Table, "4194305", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconMidEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 514 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(514): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485838 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 776 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485874 BpName:zxa0003, CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, nil, false, nil, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(787): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:776>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\terranprojectiles.lua 362 CObject:.?AVProjectile@Moho@@ ID:8365 BpName:Wrong, "Unit", CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202 @c:\programdata\faforever\gamedata\lua.nx2\lua\terranprojectiles.lua 363 CObject:.?AVProjectile@Moho@@ ID:8365 BpName:Wrong, "Unit", CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, Table, 1, Table, Table, Table, Table, Table, Table, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 390 CObject:.?AVProjectile@Moho@@ ID:8365 BpName:Wrong, Table, Table, CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, 300, 1, "Normal", true, false, nil @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 653 Table, Table, 1, 300, "Normal", true, false @CFunc: 0x00738F40 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, 300, Table, "Normal", CObject:.?AVShield@Moho@@ ID:8218 BpName:None @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1318 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, 300, Table, "Normal" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 709 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, 300, Table, "Normal", 250, 0, 0.2, -50, 250 @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1352 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, Table, "Normal", 0.2 @CFunc: 0x00691C90 CObject:.?AVUnit@Moho@@ ID:10485795 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485838 BpName:zxa0003, Table, nil, false, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(653): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function `OnImpact' ...faforever\gamedata\lua.nx2\lua\terranprojectiles.lua(363): in function <...faforever\gamedata\lua.nx2\lua\terranprojectiles.lua:362>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242917", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242965", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconLowMassStore", "EconLowMassStore", CFunc, Table, "5242964", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconLowMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 502 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 6, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, "Control_Tower", 6, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(502): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Main thread @c:\programdata\faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua 625 CObject:.?AVProjectile@Moho@@ ID:8485 BpName:Wrong, "Unit", CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202 @c:\programdata\faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua 626 CObject:.?AVProjectile@Moho@@ ID:8485 BpName:Wrong, "Unit", CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, Table, 1, Table, Table, Table, Table, Table, Table, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 390 CObject:.?AVProjectile@Moho@@ ID:8485 BpName:Wrong, Table, Table, CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, 200, 1, "Normal", true, false, nil @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\projectile.lua 653 Table, Table, 1, 200, "Normal", true, false @CFunc: 0x00738F40 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, 200, Table, "Normal", CObject:.?AVShield@Moho@@ ID:8333 BpName:Wrong @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1318 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, 200, Table, "Normal" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\structureunit.lua 709 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, 200, Table, "Normal", 50, 0, 0.6, -150, 250 @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua 1352 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, Table, "Normal", 0.6 @CFunc: 0x00691C90 CObject:.?AVUnit@Moho@@ ID:10485761 BpName:ueb4202, CObject:.?AVUnit@Moho@@ ID:10485874 BpName:zxa0003, Table, nil, false, nil, nil, nil, nil, nil, nil, "table index is nil", "...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): table index is nil stack traceback: ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(844): in function <...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua:836> [C]: in function `Kill' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1352): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1328> ...ver\gamedata\lua.nx2\lua\sim\units\structureunit.lua(709): in function `DoTakeDamage' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1318): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:1302> [C]: ? ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(653): in function `DoDamage' ...ta\faforever\gamedata\lua.nx2\lua\sim\projectile.lua(390): in function `OnImpact' ...faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua(626): in function <...faforever\gamedata\lua.nx2\lua\cybranprojectiles.lua:625>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "8388640", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "8388658", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "8388610", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "8388652", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "2097157", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 3, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 3, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "2097172", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 3, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 3, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconLowMassStore", "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 187 CObject:.?AVCAiBrain@Moho@@, "EconLowEnergyStore", CFunc, Table, "6291457", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 510 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 169 @CFunc: 0x0090F5B0 Table, "EconLowEnergyStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 512 Table, "Red", "Green" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 64 Table, "Red", Table, Table, Table, 7, Table, "/effects/emitters/light_red_03_emit.bp", CFunc, Table, 1, Table @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 89 Table, 0, 7, "/effects/emitters/light_red_03_emit.bp", "...sim\units\components\blinkinglightsunitcomponent.lua(89): Game object has been destroyed stack traceback: [C]: in function `CreateEmitterAtBone' ...sim\units\components\blinkinglightsunitcomponent.lua(89): in function `CreateBlinkingLights' ...sim\units\components\blinkinglightsunitcomponent.lua(64): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(512): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:510> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(169): in function `ApplyEnergyStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(187): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "5242917", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "5242965", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "10485761", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "10485808", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" LUA Fork thread @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 179 CObject:.?AVCAiBrain@Moho@@, CFunc, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 184 CObject:.?AVCAiBrain@Moho@@, "EconMidMassStore", "EconMidMassStore", CFunc, Table, "10485805", Table, Func:@c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 500 @c:\programdata\faforever\gamedata\lua.nx2\lua\aibrains\components\storagemanagerbraincomponent.lua 129 @CFunc: 0x0090F5B0 Table, "EconMidMassStore" @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua 504 Table, "Green", "Red", CObject:.?AVCAiBrain@Moho@@ @c:\programdata\faforever\gamedata\lua.nx2\lua\sim\units\components\blinkinglightsunitcomponent.lua 56 Table, UData:1E451508, "...sim\units\components\blinkinglightsunitcomponent.lua(56): Game object has been destroyed stack traceback: [C]: in function `GetNumBuildOrders' ...sim\units\components\blinkinglightsunitcomponent.lua(56): in function `ChangeBlinkingLights' ...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua(504): in function <...rever\gamedata\lua.nx2\lua\sim\units\factoryunit.lua:500> [C]: in function `pcall' ...aibrains\components\storagemanagerbraincomponent.lua(129): in function `ApplyMassStorageState' ...aibrains\components\storagemanagerbraincomponent.lua(184): in function <...aibrains\components\storagemanagerbraincomponent.lua:179>" Debug messages: EXIT_THREAD: 1519321088 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 EXIT_THREAD: 1 DLLs: C:\Windows\SysWOW64\KERNEL32.DLL C:\Windows\SysWOW64\KERNELBASE.dll C:\Windows\SysWOW64\SHLWAPI.dll C:\Windows\SysWOW64\msvcrt.dll C:\Windows\SysWOW64\USER32.dll C:\Windows\SysWOW64\win32u.dll C:\Windows\SysWOW64\GDI32.dll C:\ProgramData\FAForever\bin\BugSplat.dll C:\Windows\SysWOW64\gdi32full.dll C:\Windows\SysWOW64\ADVAPI32.dll C:\Windows\SysWOW64\msvcp_win.dll C:\Windows\SysWOW64\sechost.dll C:\Windows\SysWOW64\ucrtbase.dll C:\Windows\SysWOW64\RPCRT4.dll C:\Windows\SysWOW64\bcrypt.dll C:\Windows\SysWOW64\comdlg32.dll C:\Windows\SysWOW64\combase.dll C:\Windows\SysWOW64\ole32.dll C:\Windows\SysWOW64\shcore.dll C:\Windows\SysWOW64\SHELL32.dll C:\Windows\SysWOW64\WININET.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.4355_none_c0dc01d438beab35\COMCTL32.dll C:\Windows\SysWOW64\urlmon.dll C:\Windows\SysWOW64\WS2_32.dll C:\Windows\SysWOW64\VERSION.dll C:\Windows\SysWOW64\iertutil.dll C:\Windows\SysWOW64\srvcli.dll C:\Windows\SysWOW64\netutils.dll C:\ProgramData\FAForever\bin\dbghelp.dll C:\Windows\SysWOW64\faultrep.DLL C:\Windows\SysWOW64\X3DAudio1_2.dll C:\Windows\SysWOW64\d3dx9_35.dll C:\Windows\SysWOW64\DSOUND.dll C:\Windows\SysWOW64\WINMM.dll C:\Windows\SysWOW64\d3d9.dll C:\Windows\SysWOW64\powrprof.dll C:\Windows\SysWOW64\powrprof.dll C:\Windows\SysWOW64\winmmbase.dll C:\Windows\SysWOW64\kernel.appcore.dll C:\Windows\SysWOW64\windows.storage.dll C:\Windows\SysWOW64\dwmapi.dll C:\Windows\SysWOW64\Wldp.dll C:\Windows\SysWOW64\OLEAUT32.dll C:\Windows\SysWOW64\IMM32.DLL C:\Windows\SysWOW64\bcryptPrimitives.dll C:\Windows\SysWOW64\uxtheme.dll C:\Windows\SysWOW64\UMPDC.dll C:\Program Files (x86)\Steam\gameoverlayrenderer.dll C:\Windows\SysWOW64\CFGMGR32.dll C:\Windows\SysWOW64\PSAPI.DLL C:\Windows\SysWOW64\clbcatq.dll C:\Windows\SysWOW64\MMDevApi.dll C:\Windows\SysWOW64\DEVOBJ.dll C:\Windows\SysWOW64\AUDIOSES.DLL C:\Windows\SysWOW64\resourcepolicyclient.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\xactengine2_9.dll C:\Windows\SysWOW64\wdmaud.drv C:\Windows\SysWOW64\AVRT.dll C:\Windows\SysWOW64\ksuser.dll C:\Windows\SysWOW64\msacm32.drv C:\Windows\SysWOW64\MSACM32.dll C:\Windows\SysWOW64\midimap.dll C:\Windows\SysWOW64\Windows.UI.dll C:\Windows\SysWOW64\TextInputFramework.dll C:\Windows\SysWOW64\WindowManagementAPI.dll C:\Windows\SysWOW64\InputHost.dll C:\Windows\SysWOW64\wintypes.dll C:\Windows\SysWOW64\twinapi.appcore.dll C:\Windows\SysWOW64\CoreMessaging.dll C:\Windows\SysWOW64\CoreUIComponents.dll C:\Windows\SysWOW64\PROPSYS.dll C:\Windows\SysWOW64\ntmarta.dll C:\Windows\SysWOW64\MSCTF.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdumdim32.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdumdim32.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igd9dxva32.dll C:\Windows\SysWOW64\SETUPAPI.dll C:\Windows\SysWOW64\SETUPAPI.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdgmm32.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igdinfo32.dll C:\Windows\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_c34fd594e40bf436\igc32.dll C:\Windows\SysWOW64\dxcore.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\d3dx9_31.dll C:\Windows\SysWOW64\TextShaping.dll C:\Windows\SysWOW64\riched20.dll C:\Windows\SysWOW64\USP10.dll C:\Windows\SysWOW64\msls31.dll C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.4355_none_a865f0c28672571c\comctl32.DLL C:\Windows\SysWOW64\mswsock.dll C:\Windows\SysWOW64\DNSAPI.dll C:\Windows\SysWOW64\IPHLPAPI.DLL C:\Windows\SysWOW64\NSI.dll C:\Program Files (x86)\Mirillis\Action!\action_x86.dll C:\Program Files (x86)\Mirillis\Action!\action_x86.dll C:\Windows\SysWOW64\d3d11.dll C:\Windows\SysWOW64\dxgi.dll C:\Windows\SysWOW64\WINHTTP.dll