EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02e9d264 attempted to read memory at 0x3d096014 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Glorg\AppData\Roaming\Forged Alliance Forever\logs\game_22640777.log /gpgnet 127.0.0.1:60207 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:60208/22640777/Glorg.SCFAreplay /country RU /numgames 0 /numgames 0 Callstack: Unknown symbol (address 0x02e9d264) Unknown symbol (address 0x02e9d5fb) Unknown symbol (address 0x02e9d660) Unknown symbol (address 0x02e9de5d) Unknown symbol (address 0x02e8e001) BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes) RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes) RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(7090): in function `AssignActionToEngineer' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15794): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> info: Failure to build: sBlueprintToBuild=uab0101; Pathing=Amphibious; Engineer pathing group=32223; start position group=32223; our base group=32223 debug: Loading module: /units/uab0201/uab0201_script.lua debug: Current gametime: 00:07:00 debug: Loading module: /units/uel0202/uel0202_script.lua debug: Loading module: /units/ueb0202/ueb0202_script.lua debug: Loading module: /projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua debug: Moderator event for TonyRoss: { table: 1D9C56E0 From=1, Message="Created a ping of type 'Attack'" } debug: Current gametime: 00:07:30 debug: Loading module: /units/urb0302/urb0302_script.lua debug: Loading module: /units/zrb9501/zrb9501_script.lua debug: Loading module: /projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua debug: Loading module: /units/ueb1302/ueb1302_script.lua debug: Loading module: /units/ueb1201/ueb1201_script.lua debug: Loading module: /projectiles/tdfgauss01/tdfgauss01_script.lua debug: Loading module: /units/zeb9501/zeb9501_script.lua debug: Current gametime: 00:08:00 debug: Loading module: /units/uel0205/uel0205_script.lua warning: false M27WARNING: Count=1: GameTime 485: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4063): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3953> debug: Loading module: /units/uab2101/uab2101_script.lua debug: Loading module: /effects/entities/debrismisc010/debrismisc010_script.lua debug: Loading module: /units/uab3201/uab3201_script.lua warning: false M27WARNING: Count=1: GameTime 508: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Loading module: /units/urb1104/urb1104_script.lua debug: Current gametime: 00:08:30 debug: Loading module: /units/url0306/url0306_script.lua warning: false M27WARNING: Count=2: GameTime 527: Factory has gone 200 cycles of being stuck - will reset count warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua(4063): in function <...ed alliance\mods\m27ai\lua\ai\m27factoryoverseer.lua:3953> debug: Loading module: /units/url0205/url0205_script.lua debug: Current gametime: 00:09:00 debug: Loading module: /units/dea0202/dea0202_script.lua debug: Loading module: /units/uab1302/uab1302_script.lua debug: Loading module: /projectiles/adflaserlight02/adflaserlight02_script.lua debug: Current gametime: 00:09:30 debug: Loading module: /units/uab2204/uab2204_script.lua debug: Loading module: /units/uel0307/uel0307_script.lua debug: Loading module: /units/ual0307/ual0307_script.lua debug: Loading module: /units/ueb3201/ueb3201_script.lua debug: Loading module: /units/urb3201/urb3201_script.lua debug: Loading module: /units/urb2204/urb2204_script.lua debug: Loading module: /projectiles/tdfmachinegun01/tdfmachinegun01_script.lua debug: Current gametime: 00:10:00 debug: Loading module: /projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua debug: Loading module: /projectiles/tdfovercharge01/tdfovercharge01_script.lua debug: Loading module: /projectiles/laserbotterran01/laserbotterran01_script.lua debug: Loading module: /units/urb1302/urb1302_script.lua debug: Current gametime: 00:10:30 debug: Loading module: /units/dra0202/dra0202_script.lua debug: Loading module: /projectiles/aaafizz01/aaafizz01_script.lua debug: Current gametime: 00:11:00 debug: Loading module: /units/xrb0104/xrb0104_script.lua debug: Loading module: /units/urb0301/urb0301_script.lua info: SendForkedMessage: Sent chat message. bOnlySendToTeam=true; sMessageType=Enemy T3 Air; sMessage=Enemy has T3 air debug: Current gametime: 00:11:30 debug: Loading module: /units/xrb0204/xrb0204_script.lua debug: Loading module: /units/ueb2303/ueb2303_script.lua debug: Loading module: /units/ueb0302/ueb0302_script.lua debug: Current gametime: 00:12:00 debug: Loading module: /units/uea0203/uea0203_script.lua debug: Moderator event for michael1: { table: 1F480B68 From=3, Message="Created a ping of type 'Move'" } debug: Loading module: /units/xrb0304/xrb0304_script.lua debug: Current gametime: 00:12:30 debug: Loading module: /units/url0309/url0309_script.lua debug: Loading module: /units/uab2303/uab2303_script.lua debug: Current gametime: 00:13:00 debug: Loading module: /units/ura0003o/ura0003o_script.lua debug: Loading module: /projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua debug: Loading module: /units/ual0205/ual0205_script.lua debug: Loading module: /projectiles/tifartillery01/tifartillery01_script.lua debug: Loading module: /projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua debug: Loading module: /units/urb1301/urb1301_script.lua debug: Current gametime: 00:13:30 warning: false M27WARNING: Count=2: GameTime 825: Couldnt find valid target or object for the action so wont proceed with it, review if this happens repeatedly for unexpected actions (examples where this triggers in line with expectations are if want to assist a building but all of them have nearby enemies (or are factories that are idle), or if try to reclaim a unit that no longer has a position (this warning is hidden if the action was to reclaim a unit as a result though). iActionToAssign=19; iCurrentConditionToTry=72; bMaxEngisIsAdditionNotTotal=false warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...nder forged alliance\mods\m27ai\lua\m27utilities.lua(79): in function `ErrorHandler' warning: ...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua(15642): in function <...d alliance\mods\m27ai\lua\ai\m27engineeroverseer.lua:9908> debug: Loading module: /units/xeb0104/xeb0104_script.lua debug: Loading module: /units/uab0302/uab0302_script.lua debug: Current gametime: 00:14:00 debug: Loading module: /units/xea3204/xea3204_script.lua debug: Current gametime: 00:14:30 debug: Loading module: /units/uel0111/uel0111_script.lua debug: Current gametime: 00:15:00