info: Client version: 2024.3.0 info: Game version: 3809 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 65532 info: Loading custom vault path: C:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading a deprecated mod version: additionalcamerastuff version 3 (must be higher than version 3) info: Prevented loading a deprecated mod version: advanced reclaim&selection info version 1 (must be higher than version 1) info: Prevented loading a deprecated mod version: advancedreclaiminfo version 1 (must be higher than version 1) info: Mounting sounds in mod: blackopsfaf-unleashed info: Prevented loading a deprecated mod version: dynamicreclaimgrouping version 1 (must be higher than version 1) info: Mounting sounds in mod: survival mayhem&bo balance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_RU.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\10_ultimate_you_shall_not_pass.v0004', mounted as '/maps/10_ultimate_you_shall_not_pass.v0004/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\10_you_shall_not_pass.v0002', mounted as 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'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_mission_5.v0009', mounted as '/maps/survival_mission_5.v0009/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\survival_stranded.v0021', mounted as '/maps/survival_stranded.v0021/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\tkp_isis_6v6', mounted as '/maps/tkp_isis_6v6/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\ultimate_you_shall_not_pass_ai_12_players.v0002', mounted as '/maps/ultimate_you_shall_not_pass_ai_12_players.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\virmire.v0002', mounted as '/maps/virmire.v0002/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\voodoo bridge v1', mounted as '/maps/voodoo bridge v1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\voodoo tournament v1c', mounted as '/maps/voodoo tournament v1c/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waterthepass.v0001', mounted as '/maps/waterthepass.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\water_gap.v0003', mounted as '/maps/water_gap.v0003/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0028', mounted as '/maps/x1ca_coop_001.v0028/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged 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'/maps/you_shall_not_pass_enhanced.v0007/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\zombi war v4', mounted as '/maps/zombi war v4/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advanced target priorities', mounted as '/mods/advanced target priorities/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\advancedshieldsv4fixed', mounted as '/mods/advancedshieldsv4fixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai wave survival', mounted as '/mods/ai wave survival/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\allfactionsfixed', mounted as '/mods/allfactionsfixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\allfactions_faf_bo_nomads', mounted as '/mods/allfactions_faf_bo_nomads/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\autoreclaim', mounted as '/mods/autoreclaim/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\commander movement speed x2', mounted as '/mods/commander movement speed x2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\defencesexpand', mounted as '/mods/defencesexpand/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\disperse move', mounted as '/mods/disperse move/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\faf-phantomx', mounted as '/mods/faf-phantomx/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\fastbuild2x', mounted as '/mods/fastbuild2x/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ggaaeont4colossalcolossus', mounted as '/mods/ggaaeont4colossalcolossus/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\improved close-up camera', mounted as '/mods/improved close-up camera/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\jaggeds_infrastructure_pack', mounted as '/mods/jaggeds_infrastructure_pack/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\low commander upgrades costs tweaked 2', mounted as '/mods/low commander upgrades costs tweaked 2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\moreunitinfo', mounted as '/mods/moreunitinfo/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\no friendly fire', mounted as '/mods/no friendly fire/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\noaircrashdamage', mounted as '/mods/noaircrashdamage/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\noshake', mounted as '/mods/noshake/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich', mounted as '/mods/resource rich/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich x3', mounted as '/mods/resource rich x3/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resource rich x5', mounted as '/mods/resource rich x5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\resources x1_5', mounted as '/mods/resources x1_5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\reveal positions', mounted as '/mods/reveal positions/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\selection cost ui', mounted as '/mods/selection cost ui/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\spread move', mounted as '/mods/spread move/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x10fixed', mounted as '/mods/storagerich_x10fixed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x5', mounted as '/mods/storagerich_x5/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\survival mayhem&bo balance', mounted as '/mods/survival mayhem&bo balance/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\survival mayhem&bo balance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t1 unit health x2', mounted as '/mods/t1 unit health x2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2 unit health x2', mounted as '/mods/t2 unit health x2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t3 unit health x2', mounted as '/mods/t3 unit health x2/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t3engstationsfaf', mounted as '/mods/t3engstationsfaf/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\vampire_1_1', mounted as '/mods/vampire_1_1/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\wars of blackops', mounted as '/mods/wars of blackops/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_ru.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 8b8cd80 debug: SND: Loaded WaveBank 'aeonselect' at 8b8cd80 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 8b8ceb0 debug: SND: Loaded WaveBank 'ambienttest' at 8b8ceb0 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 8b8cfe8 debug: SND: Loaded WaveBank 'blackopswb' at 8b8cfe8 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 8b8d118 debug: SND: Loaded WaveBank 'cybranselect' at 8b8d118 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 8b8d248 debug: SND: Loaded WaveBank 'explosions' at 8b8d248 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 8b8d378 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 8b8e8e8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 8b8fa50 debug: SND: Loaded WaveBank 'impacts' at 8b8fa50 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 8b8fb80 debug: SND: Loaded WaveBank 'interface' at 8b8fb80 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 8b8fcb0 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 8b90e18 debug: SND: Loaded WaveBank 'nomadsdestroy' at 8b90e18 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 8b90f48 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 8b90f48 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 8b91078 debug: SND: Loaded WaveBank 'nomadsunits' at 8b91078 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 8b911a8 debug: SND: Loaded WaveBank 'nomadsweapons' at 8b911a8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 8b912d8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 8b92440 debug: SND: Loaded WaveBank 'seraphimselect' at 8b92440 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 8b92570 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 8b936d8 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 8b936d8 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 8b93808 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 8b93808 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 8b93938 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 8b93938 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 8b93a68 debug: SND: Loaded WaveBank 'tm_robotsounds' at 8b93a68 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 8b93b98 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 8b93b98 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 8b93cc8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 8b955a8 debug: SND: Loaded WaveBank 'uaa' at 8b955a8 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 8b95338 debug: SND: Loaded WaveBank 'uaadestroy' at 8b95338 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 8b956e0 debug: SND: Loaded WaveBank 'uaaweapon' at 8b956e0 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 8b950c8 debug: SND: Loaded WaveBank 'uab' at 8b950c8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 8b95cf8 debug: SND: Loaded WaveBank 'ual' at 8b95cf8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 8b95818 debug: SND: Loaded WaveBank 'ualdestroy' at 8b95818 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 8b94e58 debug: SND: Loaded WaveBank 'ualweapon' at 8b94e58 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 8b95200 debug: SND: Loaded WaveBank 'uas' at 8b95200 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 8b95e38 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 8b95470 debug: SND: Loaded WaveBank 'uasweapon' at 8b95470 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 8b95bc0 debug: SND: Loaded WaveBank 'uea' at 8b95bc0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 8b95950 debug: SND: Loaded WaveBank 'ueadestroy' at 8b95950 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 8b95a88 debug: SND: Loaded WaveBank 'ueaweapon' at 8b95a88 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 8b94f90 debug: SND: Loaded WaveBank 'ueb' at 8b94f90 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 8b98e40 debug: SND: Loaded WaveBank 'uefselect' at 8b98e40 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 8b97718 debug: SND: Loaded WaveBank 'uel' at 8b97718 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 8b98480 debug: SND: Loaded WaveBank 'ueldestroy' at 8b98480 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 8b98828 debug: SND: Loaded WaveBank 'uelweapon' at 8b98828 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 8b986f0 debug: SND: Loaded WaveBank 'ues' at 8b986f0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 8b98fa8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 8b97d30 debug: SND: Loaded WaveBank 'uesweapon' at 8b97d30 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 8b97bf8 debug: SND: Loaded WaveBank 'unitrumble' at 8b97bf8 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 8b98a98 debug: SND: Loaded WaveBank 'unitsglobal' at 8b98a98 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 8b985b8 debug: SND: Loaded WaveBank 'ura' at 8b985b8 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 8b98348 debug: SND: Loaded WaveBank 'uradestroy' at 8b98348 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 8b98210 debug: SND: Loaded WaveBank 'uraweapon' at 8b98210 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 8b98960 debug: SND: Loaded WaveBank 'urb' at 8b98960 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 8b97988 debug: SND: Loaded WaveBank 'url' at 8b97988 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 8b97ac0 debug: SND: Loaded WaveBank 'urldestroy' at 8b97ac0 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 8b98bd0 debug: SND: Loaded WaveBank 'urlweapon' at 8b98bd0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 8b97100 debug: SND: Loaded WaveBank 'urs' at 8b97100 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 8b9a110 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 8b9b278 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 8b98d08 debug: SND: Loaded WaveBank 'ursweapon' at 8b98d08 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 8b97e68 debug: SND: Loaded WaveBank 'xaa_weapon' at 8b97e68 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 8b96fc8 debug: SND: Loaded WaveBank 'xab' at 8b96fc8 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 8b97238 debug: SND: Loaded WaveBank 'xal' at 8b97238 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 8b97370 debug: SND: Loaded WaveBank 'xal_weapon' at 8b97370 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 8b974a8 debug: SND: Loaded WaveBank 'xas' at 8b974a8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 8b975e0 debug: SND: Loaded WaveBank 'xas_weapons' at 8b975e0 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 8b97850 debug: SND: Loaded WaveBank 'xea' at 8b97850 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 8b97fa0 debug: SND: Loaded WaveBank 'xea_weapons' at 8b97fa0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 8b980d8 debug: SND: Loaded WaveBank 'xeb' at 8b980d8 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 8b9c678 debug: SND: Loaded WaveBank 'xel' at 8b9c678 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 8b9e148 debug: SND: Loaded WaveBank 'xel_weapons' at 8b9e148 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 8b9c7b0 debug: SND: Loaded WaveBank 'xes' at 8b9c7b0 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 8b9e3e8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 8b9dda0 debug: SND: Loaded WaveBank 'xes_weapons' at 8b9dda0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 8b9e280 debug: SND: Loaded WaveBank 'xra' at 8b9e280 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 8b9d038 debug: SND: Loaded WaveBank 'xra_weapon' at 8b9d038 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 8b9d788 debug: SND: Loaded WaveBank 'xrb' at 8b9d788 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 8b9cc90 debug: SND: Loaded WaveBank 'xrl' at 8b9cc90 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 8b9f550 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 8b9d8c0 debug: SND: Loaded WaveBank 'xrl_weapon' at 8b9d8c0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 8b9d9f8 debug: SND: Loaded WaveBank 'xrs' at 8b9d9f8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 8b9dc68 debug: SND: Loaded WaveBank 'xrs_weapon' at 8b9dc68 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 8b9db30 debug: SND: Loaded WaveBank 'xsa' at 8b9db30 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 8b9cdc8 debug: SND: Loaded WaveBank 'xsa_destroy' at 8b9cdc8 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 8b9cf00 debug: SND: Loaded WaveBank 'xsa_weapon' at 8b9cf00 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 8b9d170 debug: SND: Loaded WaveBank 'xsb' at 8b9d170 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 8b9d2a8 debug: SND: Loaded WaveBank 'xsb_weapon' at 8b9d2a8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 8b9c8e8 debug: SND: Loaded WaveBank 'xsl' at 8b9c8e8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 8b9ded8 debug: SND: Loaded WaveBank 'xsl_destroy' at 8b9ded8 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 8b9d650 debug: SND: Loaded WaveBank 'xsl_weapon' at 8b9d650 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 8b9e010 debug: SND: Loaded WaveBank 'xss' at 8b9e010 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 8ba06b8 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 8b9ca20 debug: SND: Loaded WaveBank 'xss_weapon' at 8b9ca20 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -47777952 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/ru/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 8bce738 info: IsStreamingWaveBank("/sounds/voice/ru/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 8bce030 info: IsStreamingWaveBank("/sounds/voice/ru/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 8bce8a0 info: IsStreamingWaveBank("/sounds/voice/ru/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 8bcdec8 info: IsStreamingWaveBank("/sounds/voice/ru/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 8bcda90 info: IsStreamingWaveBank("/sounds/voice/ru/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 8bcdbf8 info: IsStreamingWaveBank("/sounds/voice/ru/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 8bce468 info: IsStreamingWaveBank("/sounds/voice/ru/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 8bce300 info: IsStreamingWaveBank("/sounds/voice/ru/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 8bcdd60 info: IsStreamingWaveBank("/sounds/voice/ru/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 8bce198 info: IsStreamingWaveBank("/sounds/voice/ru/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 8bce5d0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /savereplay info: REPLAY ID: 22366250 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module: /lua/keymap/keynames.lua debug: Loading module: /lua/keymap/keymapper.lua debug: -> Loading module: /lua/keymap/keydescriptions.lua debug: Loading module: /lua/keymap/keyactions.lua debug: Loading module: /lua/keymap/debugkeyactions.lua info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module: /lua/options/options.lua debug: -> Loading module: /lua/usermusic.lua debug: Wavebank prepared: 8b8d378 debug: Wavebank prepared: 8b8e8e8 debug: Wavebank prepared: 8b8fcb0 debug: Wavebank prepared: 8b912d8 debug: Wavebank prepared: 8b92570 debug: Wavebank prepared: 8b93cc8 debug: Wavebank prepared: 8b95e38 debug: Wavebank prepared: 8b98fa8 debug: Wavebank prepared: 8b9a110 debug: Wavebank prepared: 8b9b278 debug: Wavebank prepared: 8b9e3e8 debug: Wavebank prepared: 8b9f550 debug: Wavebank prepared: 8ba06b8 debug: Wavebank prepared: 8bce738 debug: Wavebank prepared: 8bce030 debug: Wavebank prepared: 8bcdec8 debug: Wavebank prepared: 8bcda90 debug: Wavebank prepared: 8bcdbf8 debug: Wavebank prepared: 8bce468 debug: Wavebank prepared: 8bce300 debug: Wavebank prepared: 8bcdd60 debug: Wavebank prepared: 8bce198 debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/uimain.lua debug: -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: Loading module: /lua/multiplayer/gpgnet.lua info: GPGNET: entering idle state. debug: Loading module: /lua/ui/lobby/lobby.lua debug: -> Loading module: /lua/version.lua debug: -> Loading module: /lua/ui/menus/menucommon.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> Loading module: /lua/ui/maputil.lua debug: -> -> Loading module: /etc/faf/mapblacklist.lua debug: -> Loading module: /lua/ui/controls/radiobutton.lua debug: -> Loading module: /lua/ui/controls/mappreview.lua debug: -> Loading module: /lua/ui/controls/resmappreview.lua debug: -> -> Loading module: /lua/ui/texturepool.lua debug: -> -> Loading module: /lua/ui/controls/acubutton.lua debug: -> -> Loading module: /lua/gamecolors.lua debug: -> Loading module: /lua/maui/slider.lua debug: -> Loading module: /lua/ui/lobby/data/playerdata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua debug: -> -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvalue.lua debug: -> -> Loading module: /lua/factions.lua debug: -> Loading module: /lua/ui/lobby/data/gamedata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua debug: -> Loading module: /lua/ui/controls/togglebutton.lua debug: -> Loading module: /lua/ui/lobby/lobbycomm.lua debug: -> Loading module: /lua/ui/controls/textarea.lua debug: -> Loading module: /lua/ui/lobby/trueskill.lua debug: -> Loading module: /etc/faf/blacklist.lua debug: -> Loading module: /lua/ui/help/tooltips-country.lua debug: -> Loading module: /lua/system/dkson.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/ui/lobby/changelog.lua debug: -> -> Loading module: /lua/ui/lobby/changelogdata.lua debug: -> Loading module: /lua/ui/lobby/aitypes.lua debug: -> Loading module: /lua/ui/lobby/lobbyoptions.lua debug: -> Loading module: /mods/faf-phantomx/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/ai wave survival/lua/ai/lobbyoptions/lobbyoptions.lua debug: -> Loading module: /mods/rngai/lua/ai/lobbyoptions/lobbyoptions.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x11bb2004 info: LOBBY: Game port 44448[UDP] opened. info: LOBBY: starting with local uid of 427530 [%USER%_StSp] info: GPGNET: entering lobby state. debug: Wavebank prepared: 8bce8a0 debug: Wavebank prepared: 8bce5d0 info: { info: fffdfefc-a091-457c-8781-e837710f3c67 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { info: 1e10d6a5-cd5c-4e34-b6cc-11503ed5e2c0 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: } debug: Loading module: /lua/maui/effecthelpers.lua debug: Loading module: /lua/ui/controls/combo.lua info: Supreme Commander: Forged Alliance version 3809 debug: Loading module: /lua/ui/lobby/chatarea.lua debug: Loading module: /lua/maui/statusbar.lua debug: Loading module: /lua/ui/controls/columnlayout.lua info: DisconnectFromPeer (uid=427597) info: LOBBY: deleting unknown peer uid 427597. info: ConnectToPeer (name=Gin16, uid=427597, address=127.0.0.1:55208, USE PROXY) info: NET: using deflate compression for sends to %CPU_NAME%:55208. info: LOBBY: Adding peer "Gin16" [%CPU_NAME%:55208, uid=427597] info: NET: using deflate compression for receives from %CPU_NAME%:55208 info: LOBBY: connection to "Gin16" [%CPU_NAME%:55208, uid=427597] made, status=Pending. info: LOBBY: Got join (name="Gin16", uid=427597) from %CPU_NAME%:55208 info: { info: fffdfefc-a091-457c-8781-e837710f3c67 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: } info: { info: 1e10d6a5-cd5c-4e34-b6cc-11503ed5e2c0 = true info: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 = true info: 06E0D4F2-2231-11E3-A9FB-92EE6088709B = true info: } info: LOBBY: "Gin16" [%CPU_NAME%:55208, uid=427597] has established connections to: 427530 debug: Loading module: /lua/ui/lobby/ainames.lua info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 info: >> SendArmySettingsToServer: Setting army 9 for slot 9 info: >> SendArmySettingsToServer: Setting army 10 for slot 10 info: >> SendArmySettingsToServer: Setting army 11 for slot 11 info: >> SendArmySettingsToServer: Setting army 12 for slot 12 info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty info: stack traceback: info: ...amdata\faforever\gamedata\lua.nx2\lua\user\prefs.lua(234): in function `SavePreferences' info: ...aforever\gamedata\lua.nx2\lua\ui\lobby\lobbycomm.lua(98): in function `LaunchGame' info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(2298): in function `LaunchGame' info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(2303): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:2092> info: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(3721): in function `OnClick' info: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(118): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Loading module: /lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/ui/controls.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/shared/observable.lua debug: OpenMovie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Preparing movie /movies/aeon_load.sfd: 3616 debug: Playing movie c:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 3616 debug: Loading module: /lua/ui/help/loadingtips.lua info: Starting background task "Map loader /maps/water_gap.v0003/water_gap.scmap" info: Background task "Map loader /maps/water_gap.v0003/water_gap.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 14705E60 info: - after: table: 147050F0 info: - author: Burnie info: - before: table: 14705AA0 info: - conflicts: table: 147055C8 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 14705F28 info: - requiresNames: table: 14705AC8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 2: table: 14705B18 info: - after: table: 14705730 info: - author: Schnitzelmaker, Fotiadis_110 info: - before: table: 147056E0 info: - conflicts: table: 14705758 info: - copyright: Schnitzelmaker info: - description: low costs and low buildtimes for Commanders Upgrades.... Somewhat nerfed, initial upgrades take 10 seconds for instance. Also for the sake of fixing a buggy mod server. Now with Blackops ACU Support while still working in Vanilla - Fotiadis_110 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/low commander upgrades costs tweaked 2 info: - name: Low Commander Upgrades Costs Tweaked v1.02 info: - requires: table: 14705708 info: - requiresNames: table: 14705BB8 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fffdfefc-a091-457c-8781-e837710f3c67 info: - url: http://forums.gaspowered.com/viewtopic.php?p=490759 info: - version: 2 info: Hooked /lua/system/Blueprints.lua with /mods/low commander upgrades costs tweaked 2/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "Low Commander Upgrades Costs Tweaked v1.02" mod info: Blueprints Extracting mesh... info: Blueprints Modding... warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Intel radius of brot3ncm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brot3ncm2 (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brnt3bat (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brot3hades (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3hades (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brot3hades (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brot3shbm (= 55) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3shbm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3rap (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt2abt (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abt (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt2htt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt3shbm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of broat1fig (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brnbt1hart (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnst1artillery (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst1artillery (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brnt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3bt (= 55) for OmniRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3bt (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnst1battleship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brnst1battleship (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnst1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brnt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt2st (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmt3snake (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3snake (= 50) for SonarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1mtt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3garg (= 45) for OmniRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt1advbot (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt1advbot (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brpt2btbot (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brost1battleship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost1battleship (= 35) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt2exbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2exbot (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnt2exlm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brnt2exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brost3bship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 15) for SonarRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brnat1advfig (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of broat2fibo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1bm (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt3ava (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brmt3ava (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3ava (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brot2ht (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnt1htt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmt3advbtbot (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brmt3advbtbot (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpt3bt (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt2hvbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2hvbot (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brpt1ht (= 21) for VisionRadius does not match intel grid (2 ogrids), should be either 20 or 22 warning: Intel radius of brmt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnat1exgs (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt1btbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpat2figbo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpat1exgunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3ham (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3exm1 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brot3coug (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot3btbot (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3btbot (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brmt2medm (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2mt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brot2exth (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2exth (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brot2asb (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2asb (= 15) for OmniRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brot1mtt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brot1extank (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3mcm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt2ht (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brot1btt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt2exmdf (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2exbm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brost1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brost1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnt1btt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brobt1hydeng (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of broat3pride (= 95) for RadarRadius does not match intel grid (4 ogrids), should be either 92 or 96 warning: Intel radius of broat3asup (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat2exgs (= 75) for RadarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of broat2exgs (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of broat1exgs (= 37) for RadarRadius does not match intel grid (4 ogrids), should be either 36 or 40 warning: Intel radius of broat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt3doomsday (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brnt3doomsday (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt2epdt3 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brnt3blasp (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt3argus (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt3advbtbot (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnt2sniper (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnt2potshot (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brnt2exm2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2exart (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2bm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brnt1mt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt1ht (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brnt1exmob (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1exmob (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1bt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brnt1advnavygun (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnt1advnavygun (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brnst2advbattleship (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnat1intc (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brpt1exm1 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt3vul (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm4 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm4 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3bm2mk2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt3bm2mk2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt3mcm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm2 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt2epd (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brmt2abtt3 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abtt3 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt1bm2 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt1beetle (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmst1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brmst1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmst1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brmst1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmat2gunship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brmat2gunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmat2fig1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2ht (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1htt2 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brot3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brpt1extank2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnt3shbm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot1bt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmat2advbomber (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt2bt (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmt1btt2 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brpt1expbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmst1battlecruiser (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 warning: Intel radius of brnt1exm1 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3cloaker (= 18) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 18) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 35) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brot3hm (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brot3hm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot2exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brot3abb (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of brot1exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brpt3shbm (= 90) for OmniRadius does not match intel grid (4 ogrids), should be either 88 or 92 info: Blueprints Loading... completed: 604 original, 205 modded, and 101 preset units info: Blueprints Loading... completed: 392 original and 122 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: Total Mayhem: [uiutil.lua, line:1731] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 22366250 info: Active mods in session: info: "Total Mayhem" v137 (62e2j64a-TOMA-3652-01370-146as555a8u3) by Burnie info: "Low Commander Upgrades Costs Tweaked v1.02" v02 (fffdfefc-a091-457c-8781-e837710f3c67) by Schnitzelmaker, Fotiadis_110 info: "Supreme Score Board" v06 (HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060) by HUSSAR info: "NoShake" v02 (06E0D4F2-2231-11E3-A9FB-92EE6088709B) by darkbroski info: "Spread Move" v01 (1e10d6a5-cd5c-4e34-b6cc-11503ed5e2c0) by MrNukealizer info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module: /lua/ui/game/reclaim.lua debug: -> Loading module: /lua/shared/color.lua debug: Loading module: /lua/ui/notify/notify.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/maui/effecthelpers.lua debug: -> -> Loading module: /lua/ui/controls/combo.lua debug: -> -> -> Loading module: /lua/ui/uimain.lua debug: -> -> -> -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> -> -> -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: -> -> Loading module: /lua/maui/slider.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> Loading module: /lua/ui/controls.lua debug: -> -> Loading module: /lua/factions.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/ui/notify/defaultmessages.lua debug: -> Loading module: /lua/ui/notify/notifyoverlay.lua debug: Loading module: /mods/supremescoreboard/modules/ext.logging.lua debug: -> Loading module: /mods/supremescoreboard/modules/ext.tables.lua debug: -> -> Loading module: /mods/supremescoreboard/modules/ext.strings.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/water_gap.v0003/water_gap.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:60528/22366250/%USER%_StSp.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/scenarioframework.lua debug: -> Loading module: /lua/simsyncutils.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/cinematics.lua debug: -> -> Loading module: /lua/simcamera.lua debug: -> -> -> Loading module: /lua/system/singleevent.lua debug: -> -> Loading module: /lua/sim/scenarioutilities.lua debug: -> -> -> Loading module: /lua/sim/entity.lua debug: -> Loading module: /lua/game.lua debug: -> -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/sim/simuistate.lua debug: -> Loading module: /lua/scenariotriggers.lua debug: -> Loading module: /lua/sim/vizmarker.lua debug: -> Loading module: /lua/simobjectives.lua debug: -> Loading module: /lua/simpinggroup.lua debug: Loading module: /lua/ai/aiutilities.lua debug: -> Loading module: /lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: -> Loading module: /lua/unittemplates.lua debug: -> Loading module: /lua/utilities.lua debug: -> Loading module: /lua/ai/aiattackutilities.lua debug: -> -> Loading module: /lua/ai/transportutilities.lua debug: -> -> -> Loading module: /lua/sim/navutils.lua debug: -> -> -> -> Loading module: /lua/shared/navgenerator.lua debug: -> -> -> -> Loading module: /lua/shared/color.lua debug: -> -> -> -> Loading module: /lua/sim/navgenerator.lua debug: -> -> -> -> Loading module: /lua/sim/navdatastructures.lua debug: -> -> Loading module: /lua/ai/sorianutilities.lua debug: -> -> -> Loading module: /lua/ai/sorianlang.lua debug: -> Loading module: /lua/sim/buff.lua debug: -> Loading module: /lua/ai/aibehaviors.lua debug: -> -> Loading module: /lua/editor/unitcountbuildconditions.lua debug: -> -> Loading module: /lua/ai/aibuildstructures.lua debug: -> -> -> Loading module: /lua/basetemplates.lua debug: MEM: -4194304 bytes OGRID debug: Loading module: /lua/ai/gridreclaim.lua debug: -> Loading module: /lua/ai/grid.lua debug: Loading module: /lua/triggermanager.lua debug: Loading module: /lua/scenarioenvironment.lua debug: Loading module: /lua/ui/lobby/lobbyoptions.lua info: Loading save file: /maps/water_gap.v0003/water_gap_save.lua info: Loading script file: /maps/water_gap.v0003/water_gap_script.lua debug: Loading module: /mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua debug: Loading module: /mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua debug: Loading module: /lua/aibrain.lua debug: -> Loading module: /lua/simutils.lua debug: -> -> Loading module: /lua/wreckage.lua debug: -> -> -> Loading module: /lua/sim/prop.lua debug: -> -> -> -> Loading module: /lua/effectutilities.lua debug: -> -> -> -> -> Loading module: /lua/effecttemplates.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesseraphim.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesopti.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesuef.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesgeneric.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesaeon.lua debug: -> -> Loading module: /lua/simplayerquery.lua debug: -> Loading module: /lua/sim/score.lua debug: -> Loading module: /lua/factions.lua debug: Loading module: /lua/aipersonality.lua debug: Loading module: /lua/platoon.lua debug: -> Loading module: /lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: -> Loading module: /lua/scenarioplatoonai.lua debug: Loading module: /lua/aibrains/index.lua debug: Loading module: /lua/aibrains/turtle-ai.lua debug: -> Loading module: /lua/aibrains/components/economy.lua debug: -> Loading module: /lua/sim/markerutilities.lua debug: -> -> Loading module: /lua/system/utils.lua debug: -> -> Loading module: /lua/sim/markerutilities/expansions.lua debug: -> -> Loading module: /lua/sim/markerutilities/navalareas.lua debug: -> -> Loading module: /lua/sim/markerutilities/rallypoints.lua debug: -> Loading module: /lua/sim/factorybuildermanager.lua debug: -> -> Loading module: /lua/sim/buildermanager.lua debug: -> -> -> Loading module: /lua/sim/builder.lua debug: -> -> -> Loading module: /lua/ai/aibuildunits.lua debug: -> Loading module: /lua/sim/platoonformmanager.lua debug: -> Loading module: /lua/sim/brainconditionsmonitor.lua debug: -> Loading module: /lua/sim/engineermanager.lua debug: Loading module: /lua/aibrainplans.lua info: * OnCreateAI: AIPersonality: (turtle) debug: Detected an AI with skirmish systems: ARMY_1, enabling AI functionality debug: Loading module: /lua/aibrains/adaptive-ai.lua info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_2, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_4, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_6, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_7, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_8, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_9, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_10, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_11, enabling AI functionality info: * OnCreateAI: AIPersonality: (randomcheat) debug: Detected an AI with skirmish systems: ARMY_12, enabling AI functionality debug: Loading module: /lua/proptree.lua debug: -> Loading module: /lua/defaultexplosions.lua warning: NUM PROPS = 14160 debug: Loading module: /lua/sim/matchstate.lua debug: Loading module: /lua/ai/platoontemplates/airplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua debug: Loading module: /lua/ai/platoontemplates/engineerplatoonnewtemplates.lua debug: Loading module: /lua/ai/platoontemplates/engineerplatoontemplates.lua debug: Loading module: /lua/ai/platoontemplates/landplatoontemplates.lua info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua debug: Loading module: /lua/ai/platoontemplates/seaplatoonnewtemplates.lua debug: Loading module: /lua/ai/platoontemplates/seaplatoontemplates.lua debug: Loading module: /lua/ai/platoontemplates/structureplatoontemplates.lua debug: Loading module: /lua/ai/aibuilders/aiairattackbuilders.lua debug: Loading module: /lua/ai/aibuilders/aiartillerybuilders.lua debug: Loading module: /lua/ai/aibuilders/aidefensebuilders.lua debug: -> Loading module: /lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua debug: Loading module: /lua/ai/aibuilders/aieconomicbuilders.lua debug: Loading module: /lua/ai/aibuilders/aieconomyupgradebuilders.lua debug: Loading module: /lua/ai/aibuilders/aiexpansionbuilders.lua debug: Loading module: /lua/ai/aibuilders/aiexperimentalbuilders.lua debug: Loading module: /lua/ai/aibuilders/aifactoryconstructionbuilders.lua debug: Loading module: /lua/ai/aibuilders/aiintelbuilders.lua debug: Loading module: /lua/ai/aibuilders/ailandattackbuilders.lua debug: Loading module: /lua/ai/aibuilders/ainavalbuilders.lua debug: Loading module: /lua/ai/aibuilders/aiseaattackbuilders.lua debug: Loading module: /lua/ai/aibasetemplates/acubasetemplate.lua debug: Loading module: /lua/ai/aibasetemplates/challengeexpansion.lua debug: Loading module: /lua/ai/aibasetemplates/challengemain.lua debug: Loading module: /lua/ai/aibasetemplates/challengenaval.lua debug: Loading module: /lua/ai/aibasetemplates/navalexpansionlarge.lua debug: Loading module: /lua/ai/aibasetemplates/navalexpansionsmall.lua debug: Loading module: /lua/ai/aibasetemplates/normalmain.lua debug: Loading module: /lua/ai/aibasetemplates/normalnaval.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionairfull.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionairsmall.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionbalancedfull.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionlandfull.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionlandsmall.lua debug: Loading module: /lua/ai/aibasetemplates/rushexpansionnaval.lua debug: Loading module: /lua/ai/aibasetemplates/rushmainair.lua debug: Loading module: /lua/ai/aibasetemplates/rushmainbalanced.lua debug: Loading module: /lua/ai/aibasetemplates/rushmainland.lua debug: Loading module: /lua/ai/aibasetemplates/rushmainnaval.lua debug: Loading module: /lua/ai/aibasetemplates/rushsetons.lua debug: Loading module: /lua/ai/aibasetemplates/techexpansion.lua debug: Loading module: /lua/ai/aibasetemplates/techexpansionsmall.lua debug: Loading module: /lua/ai/aibasetemplates/techmain.lua debug: Loading module: /lua/ai/aibasetemplates/techsmall.lua debug: Loading module: /lua/ai/aibasetemplates/turtleexpansion.lua debug: Loading module: /lua/ai/aibasetemplates/turtlemain.lua debug: Loading module: /lua/aibrains/utils/debug.lua info: Initialize Armies brain nickname is Garat (ИИ: "черепаший") info: Initialize Skirmish for Garat (ИИ: "черепаший") debug: Loading module: /mods/totalmayhem/lua/customunits/all units 1.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 10.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 11.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 12.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 13.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 2.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 3.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 4.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 5.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 6.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 7.lua debug: Loading module: /mods/totalmayhem/lua/customunits/all units 8.lua info: CreateArmy group ARMY_1 debug: Loading module: /units/uel0001/uel0001_script.lua debug: -> Loading module: /lua/shield.lua debug: -> Loading module: /lua/defaultunits.lua debug: -> -> Loading module: /lua/sim/units/components/transportunitcomponent.lua debug: -> -> Loading module: /lua/sim/units/structureunit.lua debug: -> -> -> Loading module: /lua/sim/unit.lua debug: -> -> -> -> Loading module: /lua/enhancementcommon.lua debug: -> -> -> -> Loading module: /lua/sim/weapon.lua debug: -> -> -> -> -> Loading module: /lua/sim/nukedamage.lua debug: -> -> -> -> Loading module: /lua/defaultcomponents.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility debug: -> -> -> Loading module: /lua/sim/terrainutils.lua debug: -> -> -> Loading module: /lua/shared/quaternions.lua debug: -> -> -> Loading module: /lua/tarmacs.lua debug: -> -> Loading module: /lua/sim/units/airstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/concretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/radarunit.lua debug: -> -> Loading module: /lua/sim/units/radarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/sonarunit.lua debug: -> -> Loading module: /lua/sim/units/shieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/transportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/wallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/factoryunit.lua debug: -> -> Loading module: /lua/sim/units/airfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/landfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/quantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/masscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/massfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/massstorageunit.lua debug: -> -> Loading module: /lua/sim/units/energycreationunit.lua debug: -> -> Loading module: /lua/sim/units/energystorageunit.lua debug: -> -> Loading module: /lua/sim/units/mobileunit.lua debug: -> -> Loading module: /lua/sim/units/walkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/subunit.lua debug: -> -> Loading module: /lua/sim/units/airunit.lua debug: -> -> Loading module: /lua/sim/units/landunit.lua debug: -> -> Loading module: /lua/sim/units/seaunit.lua debug: -> -> Loading module: /lua/sim/units/hoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/slowhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/constructionunit.lua debug: -> -> Loading module: /lua/sim/units/amphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/slowamphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/commandunit.lua debug: -> -> Loading module: /lua/sim/units/acuunit.lua debug: -> -> Loading module: /lua/sim/units/airtransportunit.lua debug: -> -> Loading module: /lua/sim/units/aircraftcarrierunit.lua debug: -> -> Loading module: /lua/sim/units/shieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/externalfactoryunit.lua debug: -> Loading module: /lua/terranweapons.lua debug: -> -> Loading module: /lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultprojectileweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/kamikazeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/barebonesweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/overchargeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultbeamweapon.lua debug: -> -> -> -> Loading module: /lua/sim/collisionbeam.lua debug: -> -> -> -> -> Loading module: /lua/sim/defaultdamage.lua debug: -> -> -> Loading module: /lua/sim/weapons/deathnukeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/scudeathweapon.lua debug: -> -> Loading module: /lua/defaultcollisionbeams.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdffragmentationgrenadelauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tiffraglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflightplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfmachinegunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfshipgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflandgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfzephyrcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfriotweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaginsurapidpulseweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfionizedplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfhiroplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaflakartillerycannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taalinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tairtoairlinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissileunpackinglauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelaunchersub.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tsamlauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedolandweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedoangler.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifstrategicmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcarpetbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmallyieldnuclearbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifhighballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taminterceptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tamphalanxweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/torbitaldeathlaserbeamweapon.lua debug: Loading module: /lua/sim/navigator.lua debug: Loading module: /lua/armordefinition.lua info: Initialize Armies brain nickname is Murdock (ИИx: случайный) info: Initialize Skirmish for Murdock (ИИx: случайный) info: CreateArmy group ARMY_2 info: Initialize Armies brain nickname is Gin16 info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Vidhee (ИИx: случайный) info: Initialize Skirmish for Vidhee (ИИx: случайный) info: CreateArmy group ARMY_4 info: Initialize Armies brain nickname is %USER%_StSp info: CreateArmy group ARMY_5 debug: Loading module: /units/ual0001/ual0001_script.lua debug: -> Loading module: /lua/aeonweapons.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon03.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfchronodampener.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfgravitonprojectorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserheavyweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserhighintensityweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquadlaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfreactoncannon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfsonicpulsarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclaw.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclawstructure.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfphasonlaser.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquantumautogunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfheavydisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombgravitonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerymiasmashellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerysonanceshellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombquarkweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentineweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquasarantitorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquantumwarhead.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentine02weapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquanticartillery.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aantorpedocluster.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aanchronotorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/akamikazeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/acruisemissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aquantumbeamgenerator.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaatemporalfizzweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaasonicpulsebatteryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealotmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealot02missileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaalightdisplacementautocannonmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaaautocannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamsaintweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamwillowisp.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionnaval.lua info: Initialize Armies brain nickname is Kohne (ИИx: случайный) info: Initialize Skirmish for Kohne (ИИx: случайный) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Sletir (ИИx: случайный) info: Initialize Skirmish for Sletir (ИИx: случайный) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is Judith (ИИx: случайный) info: Initialize Skirmish for Judith (ИИx: случайный) info: CreateArmy group ARMY_8 info: Initialize Armies brain nickname is Julian (ИИx: случайный) info: Initialize Skirmish for Julian (ИИx: случайный) info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is Stackhouse (ИИx: случайный) info: Initialize Skirmish for Stackhouse (ИИx: случайный) info: CreateArmy group ARMY_10 info: Initialize Armies brain nickname is Zan-Uushen (ИИx: случайный) info: Initialize Skirmish for Zan-Uushen (ИИx: случайный) info: CreateArmy group ARMY_11 debug: Loading module: /units/xsl0001/xsl0001_script.lua debug: -> Loading module: /lua/seraphimweapons.lua info: Initialize Armies brain nickname is Seth-Uthivow (ИИx: случайный) info: Initialize Skirmish for Seth-Uthivow (ИИx: случайный) info: CreateArmy group ARMY_12 debug: SetPlayableArea before round : 0, 200.5 1024, 830.5 debug: SetPlayableArea after round : 0, 200 1024, 828 debug: Loading module: /lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 200 info: - y1: 828 info: Request: info: - Name: WorldCamera info: - Region: table: 24909F50 info: - x0: 0 info: - x1: 1024 info: - y0: 200 info: - y1: 828 info: - Type: CAMERA_SYNC_PLAYABLE_RECT debug: Loading module: /lua/sim/recall.lua debug: -> Loading module: /lua/simdiplomacy.lua debug: generated compression trees: 0.447105 debug: generated neighbors and labels: 1.284187 debug: generated marker metadata: 1.284569 debug: NavGenerator - culled 1157 labels debug: cleaning up generated data: 1.285133 debug: generated tree information: 1.354645 debug: Generated in 1.35 seconds debug: Allocating 31.2mb memory debug: Allocated megabytes for labels: 0.491272 debug: Number of labels: 1182.000000 debug: Number of cells: 81449.000000 debug: debug: - Air: table: 24984DE8 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 24984D70 debug: - Labels: 408 debug: - Neighbors: 185484 debug: - PathableLeafs: 10001 debug: - Subdivisions: 9549 debug: - UnpathableLeafs: 18902 debug: - Hover: table: 24984D98 debug: - Labels: 382 debug: - Neighbors: 158120 debug: - PathableLeafs: 8923 debug: - Subdivisions: 7950 debug: - UnpathableLeafs: 15183 debug: - Land: table: 24984D48 debug: - Labels: 390 debug: - Neighbors: 138563 debug: - PathableLeafs: 6542 debug: - Subdivisions: 7435 debug: - UnpathableLeafs: 16019 debug: - Water: table: 24984DC0 debug: - Labels: 1 debug: - Neighbors: 38340 debug: - PathableLeafs: 2254 debug: - Subdivisions: 1789 debug: - UnpathableLeafs: 3369 debug: Loading module: /lua/sim/navdebug.lua debug: Caching 7 markers of type Large Expansion Area! debug: Caching 2 markers of type Expansion Area! debug: Generated rally point markers in 1.70 miliseconds debug: Caching 0 markers of type Rally Point! debug: Generated rally point markers in 0.05 miliseconds debug: Caching 105 markers of type Naval Area! debug: Generated naval area markers in 0.45 miliseconds debug: Loading module: /lua/ai/gridbrain.lua debug: Loading module: /lua/ai/gridrecon.lua debug: Loading module: /lua/ai/griddeposits.lua debug: Loading module: /lua/ai/gridpresence.lua debug: Caching 210 markers of type Naval Area! debug: Generated naval area markers in 0.46 miliseconds debug: Caching 315 markers of type Naval Area! debug: Generated naval area markers in 0.41 miliseconds debug: Caching 420 markers of type Naval Area! debug: Generated naval area markers in 0.47 miliseconds debug: Caching 525 markers of type Naval Area! debug: Generated naval area markers in 0.47 miliseconds debug: Caching 630 markers of type Naval Area! debug: Generated naval area markers in 0.51 miliseconds debug: Caching 735 markers of type Naval Area! debug: Generated naval area markers in 0.50 miliseconds debug: Caching 840 markers of type Naval Area! debug: Generated naval area markers in 0.57 miliseconds debug: Caching 945 markers of type Naval Area! debug: Generated naval area markers in 0.74 miliseconds debug: Caching 1050 markers of type Naval Area! debug: Generated naval area markers in 0.69 miliseconds info: * Total Mayhem: [siminit.lua, line:601] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:602] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:609] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:614] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:618] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:645] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/spread move/hook/lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/keymap/keymapper.lua debug: -> -> Loading module: /lua/keymap/keydescriptions.lua debug: -> Loading module: /lua/keymap/keyactions.lua debug: -> Loading module: /lua/keymap/debugkeyactions.lua debug: -> Loading module: /lua/shared/observable.lua debug: Loading module: /lua/usercamera.lua debug: Loading module: /lua/enhancementcommon.lua debug: Loading module: /lua/game.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: Loading module: /lua/ui/game/prefetchtextures.lua debug: Loading module: /lua/ui/override/exit.lua debug: Loading module: /lua/ui/override/armiestable.lua debug: Loading module: /lua/ui/override/sessionclients.lua debug: Loading module: /lua/system/performance.lua debug: Loading module: /lua/ui/game/cursor/depth.lua debug: -> Loading module: /lua/ui/game/worldview.lua debug: -> Loading module: /lua/ui/controls/worldmesh.lua debug: Loading module: /lua/ui/game/cursor/hover.lua debug: Loading module: /lua/ui/game/casting/mouse.lua debug: Loading module: /lua/ui/game/casting/painting.lua debug: Loading module: /lua/ui/game/ping.lua debug: Preloading 1417 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations debug: Loading module: /lua/ui/game/borders.lua debug: Loading module: /lua/ui/game/layouts/borders_mini.lua debug: Loading module: /lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: -> Loading module: /lua/user/userdecal.lua debug: -> Loading module: /lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua debug: -> -> Loading module: /lua/maui/statusbar.lua debug: -> -> Loading module: /lua/keymap/selectedinfo.lua debug: -> -> Loading module: /lua/ui/game/layouts/unitview_mini.lua debug: -> -> Loading module: /lua/ui/game/unitviewdetail.lua debug: -> -> -> Loading module: /lua/ui/help/unitdescription.lua debug: -> -> -> Loading module: /lua/armordefinition.lua debug: -> -> Loading module: /lua/maui/grid.lua debug: -> -> Loading module: /lua/ui/game/construction.lua debug: -> -> -> Loading module: /lua/ui/controls/specialgrid.lua debug: -> -> -> Loading module: /lua/maui/mauiutil.lua debug: -> -> -> Loading module: /lua/ui/game/build_templates.lua debug: -> -> -> Loading module: /lua/ui/game/buildmode.lua debug: -> -> -> -> Loading module: /lua/ui/game/tabs.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: -> -> -> Loading module: /lua/ui/templates_factory.lua debug: -> -> -> Loading module: /lua/ui/game/straticons.lua debug: -> -> -> Loading module: /lua/ui/game/selection.lua debug: -> -> -> Loading module: /lua/ui/notify/enhancementqueue.lua debug: -> -> -> Loading module: /lua/keymap/hotkeylabelsui.lua debug: -> -> -> Loading module: /lua/ui/game/selectionsort.lua debug: -> -> Loading module: /lua/shared/overcharge.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: -> Loading module: /lua/ui/game/commandmode.lua debug: -> -> Loading module: /lua/ui/game/commandmeshes.lua debug: -> -> Loading module: /lua/ui/game/orders.lua debug: -> -> -> Loading module: /lua/keymap/misckeyactions.lua debug: -> -> -> -> Loading module: /lua/utilities.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/load-in-transport.lua debug: -> Loading module: /lua/ui/controls/reticles/teleport.lua debug: -> -> Loading module: /lua/ui/controls/reticle.lua info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module: /lua/ui/game/multifunction.lua debug: -> Loading module: /lua/ui/game/economy.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: -> Loading module: /lua/ui/game/minimap.lua debug: -> Loading module: /lua/ui/controls/columnlayout.lua debug: -> Loading module: /lua/ui/game/rangeoverlayparams.lua debug: Loading module: /lua/ui/game/layouts/economy_mini.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module: /lua/ui/game/layouts/tabs_mini.lua debug: Loading module: /lua/ui/game/layouts/multifunction_mini.lua debug: Loading module: /lua/ui/game/massfabs.lua debug: Loading module: /lua/ui/game/recall.lua debug: Loading module: /lua/ui/game/layouts/orders_mini.lua debug: Loading module: /lua/ui/game/avatars.lua debug: Loading module: /lua/ui/game/layouts/avatars_mini.lua debug: Loading module: /lua/ui/game/layouts/construction_mini.lua debug: Loading module: /lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module: /lua/ui/game/controlgroups.lua debug: -> Loading module: /lua/ui/game/announcement.lua debug: Loading module: /lua/ui/game/layouts/controlgroups_mini.lua debug: Loading module: /lua/ui/game/transmissionlog.lua debug: -> Loading module: /lua/ui/game/windowmanager.lua debug: Loading module: /lua/ui/game/helptext.lua debug: -> Loading module: /lua/ui/game/missiontext.lua debug: Loading module: /lua/ui/game/timer.lua debug: Loading module: /lua/ui/game/consoleecho.lua debug: Loading module: /lua/ui/game/taunt.lua debug: -> Loading module: /lua/aichatsorian.lua info: creating medium fidelity terrain info: creating low fidelity water debug: Loading module: /lua/ui/game/layouts/minimap_mini.lua debug: Loading module: /lua/ui/game/launchconsolecommands.lua debug: Loading module: /lua/keymap/hotkeylabels.lua debug: -> Loading module: /lua/keymap/unitkeygroups.lua debug: Loading module: /lua/ui/notify/customiser.lua debug: Loading module: /mods/supremescoreboard/modules/score_board.lua debug: -> Loading module: /mods/supremescoreboard/mod_info.lua debug: -> Loading module: /mods/supremescoreboard/modules/ext.numbers.lua debug: -> Loading module: /mods/supremescoreboard/modules/score_manager.lua debug: -> Loading module: /mods/supremescoreboard/modules/diplomacy.lua debug: -> -> Loading module: /mods/supremescoreboard/modules/options.lua debug: -> Loading module: /mods/supremescoreboard/modules/announcement.lua debug: -> Loading module: /mods/supremescoreboard/modules/bitmap.lua debug: -> Loading module: /mods/supremescoreboard/modules/checkbox.lua debug: -> Loading module: /lua/ui/lobby/unitsrestrictions.lua info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 1 info: SSB map.quadrants ARMY_1 = 1 info: SSB map.quadrants ARMY_11 = 4 info: SSB map.quadrants ARMY_10 = 3 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_7 = 4 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_12 = 3 info: SSB map.quadrants ARMY_8 = 3 info: SSB map.quadrants ARMY_9 = 4 info: SSB map.quadrants ARMY_5 = 1 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Garat (ИИ: "черепаший") info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Murdock (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Gin16 info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Vidhee (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=%USER%_StSp info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Kohne (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Sletir (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Judith (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=9, type=player, name=Julian (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=10, type=player, name=Stackhouse (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=11, type=player, name=Zan-Uushen (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armyID=12, type=player, name=Seth-Uthivow (ИИx: случайный) info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 135 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 135 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 135 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 246 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 7911 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-3 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 81012 quadrant3 info: SSB >>> TRACE InitializeStats()... saving team=-4 size=3 info: SSB >>> TRACE InitializeStats()... creating team for army=9 finished 7911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=10 finished 81012 quadrant3 info: SSB >>> TRACE InitializeStats()... creating team for army=11 finished 7911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=12 finished 81012 quadrant3 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 4, armiesCount = 12 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ffff873e, txtColor = FFF17224, type=player, name = Garat (ИИ: "черепаший") info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff901427, txtColor = ffe17d22, type=player, name = Murdock (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff5f01a7, txtColor = FFF17224, type=player, name = Gin16 info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ffb76518, txtColor = ffe17d22, type=player, name = Vidhee (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ffff88ff, txtColor = FFF17224, type=player, name = %USER%_StSp info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffa79602, txtColor = ffe17d22, type=player, name = Kohne (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ffe80a0a, txtColor = ff40bf40, type=player, name = Sletir (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ff9fd802, txtColor = FF6184EF, type=player, name = Judith (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 9, color = ff40bf40, txtColor = ff40bf40, type=player, name = Julian (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 10, color = ff2e8b57, txtColor = FF6184EF, type=player, name = Stackhouse (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 11, color = ff2f4f4f, txtColor = ff40bf40, type=player, name = Zan-Uushen (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = 12, color = ff436eee, txtColor = FF6184EF, type=player, name = Seth-Uthivow (ИИx: случайный) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffff873e, txtColor = FFF17224, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -3, color = ff436eee, txtColor = FF6184EF, type=team, name = TEAM 3 info: SSB >>> TRACE CreateArmyLine()... armyID = -4, color = ff40bf40, txtColor = ff40bf40, type=team, name = TEAM 4 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ffb76518, txtColor = ffe17d22, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM Low Commander Upgrades Costs Tweaked v1.02 info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoIconMods()... UI Spread Move info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 60528 debug: Loading module: /mods/supremescoreboard/modules/score_mini.lua info: SSB >>> TRACE SetLayout()... debug: Loading module: /lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: -> Loading module: /lua/ui/game/layouts/score_mini.lua debug: Loading module: /lua/ui/game/objectives2.lua debug: Loading module: /lua/keymap/hotbuild.lua debug: -> Loading module: /lua/ui/game/hotkeys/context-based-templates.lua debug: -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/pointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefenseland.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefensewater.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/torpedodefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractor.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstoragesandfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1hydrocarbon.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendextractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendextractorwithfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendradarwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendopticswithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt2artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt3fabricatorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendt3artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendsalvationwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot2artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot3artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstosalvation.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoenergystorage.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstotml.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendwallstopointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendairgrid.lua debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: AppendRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages debug: Context based templates: Found template: T3Extractor with name Extractor debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators debug: Context based templates: Found 23 templates debug: -> Loading module: /lua/keymap/upgradetab.lua debug: Loading module: /lua/usermusic.lua info: /savereplay debug: Loading module: /lua/ui/game/layouts/missiontext_mini.lua debug: Loading module: /lua/ui/game/layouts/chat_layout.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module: /lua/ui/game/strategicicons.lua debug: Loading module: /lua/ui/dialogs/disconnect.lua info: creating medium fidelity terrain info: creating low fidelity water info: Exe GitSHA: 189eed5 debug: Loading module: /lua/shared/fabricatorbehaviorparams.lua debug: Current gametime: 00:00:00 debug: Loading module: /lua/sim/blip.lua info: Exe GitSHA: 189eed5 debug: Loading module: /lua/ui/game/diplomacy.lua info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: Exe GitSHA: 189eed5 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... debug: Loading module: /lua/ui/game/rallypoint.lua debug: Loading module: /lua/renderselectparams.lua debug: Loading module: /lua/ai/aiarchetype-managerloader.lua debug: Caching 0 markers of type Island! debug: Caching 0 markers of type Naval Exclude! debug: Loading module: /effects/entities/unitteleport01/unitteleport01_script.lua debug: -> Loading module: /lua/sim/defaultprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/semiballisticcomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/components/tacticalmissilecomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/nullprojectile.lua debug: -> -> -> Loading module: /lua/sim/projectile.lua debug: -> -> -> -> Loading module: /lua/defaultantiprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/emitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlebeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multibeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/nukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlepolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multipolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlecompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multicompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/onwaterentryemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/debrisprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/overchargeprojectile.lua debug: -> -> -> Loading module: /lua/shared/overcharge.lua info: *AI DEBUG: ARMY 1 : Initiating Archetype using TurtleMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 2 : Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 4 : Initiating Archetype using TechSmallMap debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 6 : Initiating Archetype using RushMainAir debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 7 : Initiating Archetype using RushMainAir debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 8 : Initiating Archetype using TechSmallMap debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 9 : Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 10 : Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 11 : Initiating Archetype using TechMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG: ARMY 12 : Initiating Archetype using RushMainAir debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/editor/miscbuildconditions.lua debug: Loading module: /lua/editor/markerbuildconditions.lua debug: Loading module: /lua/sim/tasks/enhancetask.lua debug: -> Loading module: /lua/sim/scripttask.lua debug: Loading module: /lua/editor/instantbuildconditions.lua debug: Loading module: /units/ueb0101/ueb0101_script.lua debug: -> Loading module: /lua/terranunits.lua debug: -> -> Loading module: /lua/sim/units/uef/tairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/thoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmobilefactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsonarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsubunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/uef/ttransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tcivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tpodtowerunit.lua debug: Loading module: /units/ueb0102/ueb0102_script.lua debug: Loading module: /units/uab0101/uab0101_script.lua debug: -> Loading module: /lua/aeonunits.lua debug: -> -> Loading module: /lua/sim/units/aeon/afactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ahoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asonarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseaunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/astructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asubunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/atransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/acivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarjammerunit.lua debug: Loading module: /units/xsb0102/xsb0102_script.lua debug: -> Loading module: /lua/seraphimunits.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/shoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseaunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssubunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/stransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/scivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/squantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergyballunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssonarunit.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect02_script.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect03_script.lua debug: Loading module: /effects/entities/uefbuild/uefbuild01_script.lua debug: Loading module: /effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua debug: Loading module: /lua/simcallbacks.lua debug: -> Loading module: /lua/simping.lua debug: -> Loading module: /lua/selfdestruct.lua debug: -> Loading module: /lua/simcameramarkers.lua debug: -> Loading module: /lua/simdialogue.lua debug: -> Loading module: /lua/weaponpriorities.lua debug: Loading module: /units/uab0102/uab0102_script.lua debug: Loading module: /units/xsb0101/xsb0101_script.lua debug: Loading module: /lua/editor/threatbuildconditions.lua debug: Loading module: /lua/ui/lobby/restrictedunitsdata.lua debug: Loading module: /lua/ui/game/commandgraphparams.lua debug: Loading module: /lua/ui/game/commandwaypoint.lua debug: Loading module: /lua/ui/game/commandgraph.lua debug: Loading module: /lua/formations.lua debug: Loading module: /units/ueb1103/ueb1103_script.lua debug: Loading module: /units/uab1103/uab1103_script.lua debug: Loading module: /units/uel0105/uel0105_script.lua debug: Loading module: /units/xsb1103/xsb1103_script.lua debug: Loading module: /units/ual0105/ual0105_script.lua debug: Loading module: /units/xsl0105/xsl0105_script.lua debug: Loading module: /lua/editor/economybuildconditions.lua debug: Current gametime: 00:00:30 debug: Loading module: /units/uab1202/uab1202_script.lua debug: Loading module: /units/ueb1101/ueb1101_script.lua debug: Loading module: /units/uab1101/uab1101_script.lua debug: Loading module: /units/xsb1101/xsb1101_script.lua debug: Loading module: /lua/formations.lua debug: Loading module: /units/uab1102/uab1102_script.lua debug: Loading module: /units/xsb1102/xsb1102_script.lua debug: Loading module: /units/ueb1102/ueb1102_script.lua debug: Loading module: /mods/totalmayhem/units/brnbt1peri/brnbt1peri_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmeffecttemplates.lua debug: Current gametime: 00:01:00 debug: Loading module: /lua/aibrains/platoons/platoon-adaptive-reclaim.lua debug: -> Loading module: /lua/aibrains/platoons/platoon-base.lua debug: Loading module: /units/uel0101/uel0101_script.lua debug: Loading module: /units/ual0101/ual0101_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1hpd/brnt1hpd_script.lua debug: Loading module: /units/ueb1105/ueb1105_script.lua debug: Loading module: /units/ueb2304/ueb2304_script.lua debug: Loading module: /units/xsl0101/xsl0101_script.lua debug: Loading module: /units/ueb1202/ueb1202_script.lua debug: Current gametime: 00:01:30 debug: Loading module: /mods/totalmayhem/projectiles/brnt1btproj/brnt1btproj_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmprojectiles.lua debug: Loading module: /projectiles/adflaserlight02/adflaserlight02_script.lua debug: -> Loading module: /lua/aeonprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asaintantinukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannonseaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannontankprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adepthchargeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ahighintensitylaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aimflareprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserbotprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquadlightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulsarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/azealot02aamissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaalightdisplacementautocannonmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aguidedmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissilecruisesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileserpentineprojectile.lua debug: -> -> -> Loading module: /lua/sim/projectiles/components/debriscomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumdisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaaquantumdisplacementcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumwarheadprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquarkbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arailgunprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonaoeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ashielddisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arocketprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atemporalfizzaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedoshipprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedosubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/quasarantitorpedochargesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abasetempprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumautogun.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aheavydisruptorcannonshell.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedocluster.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcluster.lua debug: Loading module: /mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua debug: Loading module: /units/ual0106/ual0106_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0102/uaa0102_script.lua debug: Loading module: /units/uab3104/uab3104_script.lua debug: Loading module: /units/uel0106/uel0106_script.lua debug: Loading module: /effects/entities/debrismisc04/debrismisc04_script.lua debug: -> Loading module: /lua/genericdebris.lua debug: Loading module: /projectiles/sinker/sinker_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0201/xsl0201_script.lua debug: Loading module: /units/uea0102/uea0102_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua debug: Loading module: /units/uab3201/uab3201_script.lua debug: Loading module: /mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua debug: Loading module: /units/xsb1202/xsb1202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/aibrains/platoons/platoon-adaptive-attack.lua debug: Loading module: /units/uel0103/uel0103_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1exm1/brpt1exm1_script.lua debug: Loading module: /mods/totalmayhem/units/broat1intc/broat1intc_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0101/xsa0101_script.lua debug: Loading module: /units/ual0103/ual0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0201/uel0201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:02:00 debug: Loading module: /units/xsa0102/xsa0102_script.lua debug: Loading module: /lua/ui/game/hotkeys/capping.lua debug: Loading module: /units/ual0201/ual0201_script.lua debug: Loading module: /units/xsb0103/xsb0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua debug: Loading module: /units/ueb4201/ueb4201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1lt/brot1lt_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0107/uaa0107_script.lua debug: Loading module: /projectiles/tdfmachinegun01/tdfmachinegun01_script.lua debug: -> Loading module: /lua/terranprojectiles.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/sim/tasks/attackmove.lua debug: Loading module: /projectiles/laserbotterran01/laserbotterran01_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0107/uea0107_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab3101/uab3101_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:02:30 debug: Loading module: /units/uab1105/uab1105_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua debug: Loading module: /effects/entities/debrismisc09/debrismisc09_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab1301/uab1301_script.lua debug: Loading module: /mods/totalmayhem/units/broat1fig/broat1fig_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/aibrains/platoons/platoon-adaptive-guard.lua debug: Loading module: /projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua debug: Loading module: /units/ueb0103/ueb0103_script.lua debug: Loading module: /mods/totalmayhem/units/brot1btt2a/brot1btt2a_script.lua debug: Loading module: /lua/user/userscriptcommand.lua debug: Loading module: /units/uab0103/uab0103_script.lua debug: Loading module: /projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua debug: Loading module: /units/uab0202/uab0202_script.lua debug: Loading module: /units/xsa0107/xsa0107_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab1302/uab1302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Caching 0 markers of type Naval Rally Point! debug: Current gametime: 00:03:00 debug: Loading module: /lua/sim/commands/ringing/ring-with-storages.lua debug: -> Loading module: /lua/sim/commands/shared.lua debug: -> Loading module: /lua/sim/commands/ringing/shared.lua debug: Loading module: /units/uab1106/uab1106_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnat1advfig/brnat1advfig_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb1106/ueb1106_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb1105/xsb1105_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua debug: Loading module: /projectiles/taamissileflayer01/taamissileflayer01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1mt/brot1mt_script.lua debug: Loading module: /projectiles/shieldcollider/shieldcollider_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:03:30 info: Stuck, nowhere to retreat to! debug: Loading module: /projectiles/tdfgauss01/tdfgauss01_script.lua debug: Loading module: /units/ueb3101/ueb3101_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2104/ueb2104_script.lua debug: Moderator event for Garat (ИИ: "черепаший"): { table: 2C062A78 From=3, Message="Created a ping of type 'Alert'" } debug: Loading module: /units/ues0203/ues0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb3101/xsb3101_script.lua debug: Loading module: /mods/totalmayhem/units/brnst1artillery/brnst1artillery_script.lua debug: Loading module: /mods/totalmayhem/units/brost1destr/brost1destr_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab2101/uab2101_script.lua debug: Loading module: /projectiles/taarailgun01/taarailgun01_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua debug: -> Loading module: /lua/seraphimprojectiles.lua debug: Loading module: /units/uas0203/uas0203_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua debug: Current gametime: 00:04:00 debug: Loading module: /projectiles/aaasonicpulse02/aaasonicpulse02_script.lua debug: Loading module: /mods/totalmayhem/projectiles/broat1figproj/broat1figproj_script.lua debug: Loading module: /units/uel0104/uel0104_script.lua debug: Loading module: /units/uea0101/uea0101_script.lua debug: Loading module: /units/uab0304/uab0304_script.lua debug: Loading module: /units/uab2104/uab2104_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/debrismisc010/debrismisc010_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb0201/ueb0201_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1asta/brpt1asta_script.lua debug: Loading module: /projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua debug: Loading module: /units/ueb0202/ueb0202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/aibrains/platoons/platoon-adaptive-returntobase.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb2104/xsb2104_script.lua debug: Loading module: /units/uaa0101/uaa0101_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brnt1btrlproj/brnt1btrlproj_script.lua debug: Current gametime: 00:04:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: AIGetMarkerLocationsEx 0 markers for Land Path Node info: AIGetMarkerLocationsEx 0 markers for Water Path Node info: AIGetMarkerLocationsEx 0 markers for Air Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node info: AIGetMarkerLocationsEx 0 markers for Amphibious Path Node (generated from Land/Water markers). debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tananglertorpedo02/tananglertorpedo02_script.lua debug: Loading module: /units/xss0203/xss0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab0302/uab0302_script.lua debug: Loading module: /units/ual0301/ual0301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ual0104/ual0104_script.lua warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2311): attempt to call method `PlatoonDisband' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2311): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:2163> warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2311): attempt to call method `PlatoonDisband' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(2311): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:2163> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmavaprojectiles.lua debug: -> -> Loading module: /mods/totalmayhem/lua/tmavaeffecttemplates.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfohcannon03/sdfohcannon03_script.lua debug: Loading module: /projectiles/sdfheavyphasicautogun02/sdfheavyphasicautogun02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /lua/aibrains/platoons/platoon-adaptive-raid.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:05:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1bt/brot1bt_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab0201/uab0201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2109/ueb2109_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aaasonicpulse01/aaasonicpulse01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb0202/xsb0202_script.lua debug: Loading module: /units/xsb0201/xsb0201_script.lua debug: Current gametime: 00:05:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aantorpedo01/aantorpedo01_script.lua debug: Loading module: /mods/totalmayhem/units/brnst1battleship/brnst1battleship_script.lua debug: Loading module: /projectiles/adfdisruptor01/adfdisruptor01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sanuallcavitationtorpedo02/sanuallcavitationtorpedo02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Caching 0 markers of type Land Path Node! debug: Caching 0 markers of type Transport Marker! debug: Current gametime: 00:06:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0208/uel0208_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb0304/ueb0304_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfohcannon01/sdfohcannon01_script.lua debug: Loading module: /units/del0204/del0204_script.lua debug: Current gametime: 00:06:30 debug: Loading module: /units/ueb1201/ueb1201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0103/uaa0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb3102/ueb3102_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfovercharge01/tdfovercharge01_script.lua debug: Moderator event for Garat (ИИ: "черепаший"): { table: 2B5035C8 From=3, Message="Created a ping of type 'Alert'" } debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brnt2btproj/brnt2btproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdphalanx01/tdphalanx01_script.lua debug: Loading module: /units/xss0103/xss0103_script.lua debug: Loading module: /units/ual0208/ual0208_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0301/uel0301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xal0203/xal0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:07:00 debug: Loading module: /units/ues0103/ues0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Caching 0 markers of type Amphibious Path Node! debug: Loading module: /units/uab0203/uab0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0208/xsl0208_script.lua debug: Loading module: /units/xsl0103/xsl0103_script.lua debug: Loading module: /projectiles/aifbombgraviton01/aifbombgraviton01_script.lua debug: Current gametime: 00:07:30 debug: Loading module: /units/uab1201/uab1201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0204/xsa0204_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua debug: Loading module: /units/xsb1201/xsb1201_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0205/xsl0205_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua debug: Loading module: /units/xsb2204/xsb2204_script.lua debug: Loading module: /units/xeb2306/xeb2306_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:08:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2204/ueb2204_script.lua debug: Loading module: /projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua debug: -> Loading module: /lua/sim/projectiles/components/splitcomponent.lua debug: Loading module: /projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua debug: Loading module: /units/ueb1302/ueb1302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/taamissileflayer02/taamissileflayer02_script.lua debug: Loading module: /lua/ui/dialogs/keybindings.lua debug: -> Loading module: /lua/keymap/properkeynames.lua debug: -> Loading module: /lua/keymap/keynames.lua debug: -> Loading module: /lua/keymap/keycategories.lua debug: Current gametime: 00:08:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Moderator event for Murdock (ИИx: случайный): { table: 2384CDC0 From=5, Message="Created a ping of type 'Alert'" } debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb4202/xsb4202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Moderator event for Murdock (ИИx: случайный): { table: 2B65DF50 From=5, Message="Created a ping of type 'Alert'" } debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb2108/xsb2108_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb1302/xsb1302_script.lua debug: Current gametime: 00:09:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb0203/ueb0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uab4302/uab4302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/saaolarisaaartillery02/saaolarisaaartillery02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/adfoblivioncannon01/adfoblivioncannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfshieeihautocannon01/sdfshieeihautocannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb1106/xsb1106_script.lua debug: Loading module: /mods/totalmayhem/units/brnt2bt/brnt2bt_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:09:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0103/xsa0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0202/xsa0202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Moderator event for Murdock (ИИx: случайный): { table: 2B42A208 From=5, Message="Created a ping of type 'Alert'" } debug: Loading module: /mods/totalmayhem/units/brost1battleship/brost1battleship_script.lua debug: Loading module: /projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:10:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: Stuck, nowhere to retreat to! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uas0103/uas0103_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aantorpedochronopack01/aantorpedochronopack01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt2btbot/brpt2btbot_script.lua debug: Loading module: /units/xsb3201/xsb3201_script.lua debug: Current gametime: 00:10:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb3201/ueb3201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt1expd/brpt1expd_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfplasma02/tdfplasma02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2301/ueb2301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0202/uel0202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0104/xsa0104_script.lua debug: Loading module: /units/ues0201/ues0201_script.lua debug: Loading module: /projectiles/adfgraviton01/adfgraviton01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0203/xsl0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:11:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb1301/ueb1301_script.lua debug: Loading module: /projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ual0309/ual0309_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: Stuck, nowhere to retreat to! info: Stuck, nowhere to retreat to! debug: Loading module: /units/ueb0301/ueb0301_script.lua debug: Current gametime: 00:11:30 debug: Loading module: /units/uab4301/uab4301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0104/uaa0104_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1exm1/brot1exm1_script.lua debug: -> Loading module: /lua/cybranunits.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructiontemplate.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cbuildbotunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csonarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseaunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csubunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ctransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructioneggunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccommandunit.lua debug: Loading module: /projectiles/sdfheavyphasicautogun01/sdfheavyphasicautogun01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0001/uea0001_script.lua debug: Current gametime: 00:12:00 debug: Loading module: /projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua debug: Loading module: /units/xsa0203/xsa0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb0302/ueb0302_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun03/saashleoaagatlinggun03_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xaa0305/xaa0305_script.lua debug: Caching 0 markers of type Defensive Point! debug: Loading module: /mods/totalmayhem/projectiles/brnt2htproj/brnt2htproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot2epd/brot2epd_script.lua debug: Loading module: /units/uab0301/uab0301_script.lua debug: Loading module: /units/uab0303/uab0303_script.lua debug: Current gametime: 00:12:30 debug: Loading module: /units/ues0202/ues0202_script.lua debug: Loading module: /projectiles/tdfgauss05/tdfgauss05_script.lua debug: Loading module: /units/uab2304/uab2304_script.lua debug: Loading module: /units/uaa0203/uaa0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt1exm1/brnt1exm1_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1expdt2/brnt1expdt2_script.lua debug: Loading module: /mods/totalmayhem/units/broat1exgs/broat1exgs_script.lua info: Stuck, nowhere to retreat to! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:13:00 debug: Loading module: /projectiles/adfquatumautogun01/adfquatumautogun01_script.lua debug: Loading module: /effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua debug: Loading module: /lua/sim/damagearea.lua warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua debug: Loading module: /effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua debug: Loading module: /effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua debug: Loading module: /effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua debug: Loading module: /effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua debug: Loading module: /effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua debug: Matchstate - defeated: Garat (ИИ: "черепаший") debug: (7960) Sending game result: 1 defeat -10 debug: Loading module: /lua/ui/game/gameresult.lua info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 1, name = Garat (ИИ: "черепаший") info: SSB >>> TRACE GameResults: Garat (ИИ: "черепаший") has been defeated by Garat (ИИ: "черепаший") info: SSB >>> TRACE AnnounceDeath ИИ: "черепаший" (Garat) has been defeated by ИИ: "черепаший" (Garat) debug: Loading module: /lua/ui/dialogs/score.lua debug: -> Loading module: /lua/ui/dialogs/hotstats.lua debug: -> -> Loading module: /lua/ui/dialogs/myeffecthelpers.lua info: SSB >>> TRACE OnBeat() player has died: Garat (ИИ: "черепаший") debug: Loading module: /mods/totalmayhem/units/brnt2exmdf/brnt2exmdf_script.lua warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Loading module: /effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sdftaucannon01/sdftaucannon01_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff0007f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00086) supplied in a pose update. debug: Loading module: /units/xsl0202/xsl0202_script.lua debug: Loading module: /units/xsb2303/xsb2303_script.lua debug: Loading module: /units/xsb0301/xsb0301_script.lua debug: Current gametime: 00:13:30 debug: Loading module: /units/xsb0302/xsb0302_script.lua debug: Loading module: /projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua debug: Loading module: /units/ueb2108/ueb2108_script.lua debug: Loading module: /projectiles/aaazealotmissile01/aaazealotmissile01_script.lua debug: Loading module: /projectiles/aaazealotmissile02/aaazealotmissile02_script.lua info: Stuck, nowhere to retreat to! debug: Loading module: /units/uab2108/uab2108_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/adfquantumcannon01/adfquantumcannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tananglertorpedo01/tananglertorpedo01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:14:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0204/uea0204_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/timantitorpedo01/timantitorpedo01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0104/uea0104_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpat1advbomb/brpat1advbomb_script.lua debug: -> Loading module: /lua/cybranweapons.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caaautocannon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caananodartweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caaburstcloudflakartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/caamissilenaniteweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camempmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon03.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cantorpedolauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cannanitetorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/ccannonmolecularweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfbrackmancrabhackpeglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfparticlecannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfprotoncannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfhvyprotoncannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergenerator.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergeneratorcom.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfemp.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfelectronbolterweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavyelectronbolterweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfmissilemesonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserpulselightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon01.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfheavydisintegratorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cempautocannon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissilecorsairweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifgrenadeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissilestrategicweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloatacticalweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifbombneutronweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifnanitetorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloaweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/ckriltorpedolauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/cybran/cmobilekamikazebombweapon.lua debug: Current gametime: 00:14:30 debug: Loading module: /projectiles/aifmissiletactical01/aifmissiletactical01_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /effects/entities/tacticaldebris01/tacticaldebris01_script.lua debug: Moderator event for Murdock (ИИx: случайный): { table: 2C62DA78 From=5, Message="Created a ping of type 'Alert'" } debug: Loading module: /units/ueb4202/ueb4202_script.lua debug: Loading module: /projectiles/tifmissilecruise04/tifmissilecruise04_script.lua debug: Loading module: /mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua debug: Loading module: /projectiles/tdfplasma01/tdfplasma01_script.lua debug: Loading module: /projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua debug: Current gametime: 00:15:00 debug: Loading module: /units/uab2301/uab2301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0205/uel0205_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: Stuck, nowhere to retreat to! info: Stuck, nowhere to retreat to! debug: Loading module: /projectiles/sifzthuthaamartilleryshell02/sifzthuthaamartilleryshell02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/tacticaldebris02/tacticaldebris02_script.lua debug: Loading module: /units/uab2204/uab2204_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:15:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt2expd/brpt2expd_script.lua debug: Loading module: /projectiles/tifmissilecruise01/tifmissilecruise01_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brot2mtrlproj/brot2mtrlproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brot1exm1proj/brot1exm1proj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfriot02/tdfriot02_script.lua debug: Loading module: /units/uab5202/uab5202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfriot01/tdfriot01_script.lua debug: Current gametime: 00:16:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ual0202/ual0202_script.lua debug: Loading module: /units/uel0309/uel0309_script.lua debug: Loading module: /units/uab4201/uab4201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot2exm2/brot2exm2_script.lua info: Stuck, nowhere to retreat to! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:16:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): attempt to call method `GetPosition' (a nil value) stack traceback: ...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua(89): in function <...2\lua\aibrains\platoons\platoon-adaptive-reclaim.lua:74> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1btt2/brot1btt2_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb2101/xsb2101_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brot1exm2proj/brot1exm2proj_script.lua debug: Current gametime: 00:17:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0303/uaa0303_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /units/uab4202/uab4202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfgauss02/tdfgauss02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /mods/totalmayhem/units/brnt1btt2/brnt1btt2_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua debug: Loading module: /effects/quantumwarhead/quantumwarheadeffect01_script.lua debug: Matchstate - defeated: Julian (ИИx: случайный) debug: (10491) Sending game result: 9 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 9, name = Julian (ИИx: случайный) info: SSB >>> TRACE GameResults: Julian (ИИx: случайный) has been defeated by Julian (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Julian) has been defeated by ИИx: случайный (Julian) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Current gametime: 00:17:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: SSB >>> TRACE OnBeat() player has died: Julian (ИИx: случайный) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0309/xsl0309_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1htt2/brnt1htt2_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/scudeath01/scudeath01_script.lua debug: Loading module: /effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00619) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0076d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff007cd) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0091f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0134e) supplied in a pose update. info: Stuck, nowhere to retreat to! debug: Loading module: /units/xsl0111/xsl0111_script.lua debug: Loading module: /units/ueb3104/ueb3104_script.lua debug: Loading module: /units/uel0307/uel0307_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb4301/xsb4301_script.lua debug: Current gametime: 00:18:00 debug: Loading module: /units/xsb1301/xsb1301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/broat3asup/broat3asup_script.lua debug: Loading module: /mods/totalmayhem/units/brnat2fighter/brnat2fighter_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xab1401/xab1401_script.lua debug: Loading module: /units/uea0203/uea0203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb4203/xsb4203_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb3104/xsb3104_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua debug: Loading module: /units/dslk004/dslk004_script.lua debug: Current gametime: 00:18:30 debug: Loading module: /units/ueb4301/ueb4301_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb4201/xsb4201_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: Stuck, nowhere to retreat to! debug: Loading module: /projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brpt2exbot/brpt2exbot_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb4302/ueb4302_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot2asb/brot2asb_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmaeonweapons.lua debug: -> -> Loading module: /mods/totalmayhem/lua/tmcollisionbeams.lua debug: Current gametime: 00:19:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Caching 0 markers of type Protected Experimental Construction! debug: Loading module: /units/xsb0203/xsb0203_script.lua debug: Loading module: /units/xsb2304/xsb2304_script.lua debug: Loading module: /mods/totalmayhem/units/brpat1exgunship/brpat1exgunship_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt1mtt2/brnt1mtt2_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/dea0202/dea0202_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb4302/xsb4302_script.lua debug: Loading module: /units/xsa0303/xsa0303_script.lua debug: Loading module: /units/xsa0402/xsa0402_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:19:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/unknown_icon.dds debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnat3airsup/brnat3airsup_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xaa0202/xaa0202_script.lua debug: Current gametime: 00:20:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:20:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfginsu01/tdfginsu01_script.lua debug: Loading module: /projectiles/taarailgun03/taarailgun03_script.lua debug: Loading module: /units/uea0303/uea0303_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brot2exbmproj/brot2exbmproj_script.lua debug: Loading module: /projectiles/adfoblivioncannon03/adfoblivioncannon03_script.lua debug: Loading module: /units/uel0203/uel0203_script.lua debug: Loading module: /mods/totalmayhem/units/brnt2potshot/brnt2potshot_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb0304/xsb0304_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:21:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xeb0104/xeb0104_script.lua debug: Loading module: /mods/totalmayhem/units/brnt3advbtbot/brnt3advbtbot_script.lua debug: Loading module: /units/uel0401/uel0401_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uel0111/uel0111_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun04/saashleoaagatlinggun04_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sboothetacticalbomb02/sboothetacticalbomb02_script.lua debug: Loading module: /units/xea3204/xea3204_script.lua debug: Current gametime: 00:21:30 debug: Loading module: /mods/totalmayhem/projectiles/brnt2epdproj/brnt2epdproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt2epdt3/brnt2epdt3_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: Stuck, nowhere to retreat to! debug: Loading module: /units/xsl0307/xsl0307_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uas0201/uas0201_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /mods/totalmayhem/projectiles/brnat2fighterproj/brnat2fighterproj_script.lua debug: Loading module: /projectiles/tifmissilecruise03/tifmissilecruise03_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tananglertorpedo06/tananglertorpedo06_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:22:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff00525) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:22:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/broat2fibo/broat2fibo_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /units/uab1303/uab1303_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt3btproj/brnt3btproj_script.lua debug: Loading module: /effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua debug: Current gametime: 00:23:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Matchstate - defeated: Zan-Uushen (ИИx: случайный) debug: (13803) Sending game result: 11 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 11, name = Zan-Uushen (ИИx: случайный) info: SSB >>> TRACE GameResults: Zan-Uushen (ИИx: случайный) has been defeated by Zan-Uushen (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Zan-Uushen) has been defeated by ИИx: случайный (Zan-Uushen) debug: Loading module: /effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua debug: Loading module: /effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: SSB >>> TRACE OnBeat() player has died: Zan-Uushen (ИИx: случайный) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> info: CWldSession::DoBeat() unknown entity id (0x2ff00256) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002d1) supplied in a pose update. debug: Loading module: /units/ueb1303/ueb1303_script.lua debug: Loading module: /mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/broat2exgs/broat2exgs_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:23:30 debug: Loading module: /projectiles/aifmortar01/aifmortar01_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00525) supplied in a pose update. debug: Loading module: /units/ual0401/ual0401_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0302/uea0302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:24:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot1hpd/brot1hpd_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /projectiles/aaafizz01/aaafizz01_script.lua debug: Current gametime: 00:24:30 debug: Loading module: /projectiles/aimantimissile01/aimantimissile01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uas0202/uas0202_script.lua debug: Loading module: /units/xss0201/xss0201_script.lua debug: Loading module: /projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua debug: Current gametime: 00:25:00 debug: Loading module: /projectiles/aandepthcharge02/aandepthcharge02_script.lua debug: Loading module: /units/ueb0303/ueb0303_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:25:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xeb0204/xeb0204_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:26:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:26:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xss0202/xss0202_script.lua debug: Moderator event for Murdock (ИИx: случайный): { table: 7A1981B8 From=5, Message="Created a ping of type 'Alert'" } debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uea0305/uea0305_script.lua debug: Current gametime: 00:27:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:27:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt3shpd/brnt3shpd_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot3btbot/brot3btbot_script.lua debug: Loading module: /units/uab2305/uab2305_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff00555) supplied in a pose update. debug: Current gametime: 00:28:00 debug: Caching 0 markers of type Naval Defensive Point! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsl0301/xsl0301_script.lua debug: Loading module: /projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> info: CWldSession::DoBeat() unknown entity id (0x2ff00332) supplied in a pose update. debug: Loading module: /effects/entities/adftractorfall01/adftractorfall01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/simantimissile01/simantimissile01_script.lua debug: Current gametime: 00:28:30 debug: Loading module: /mods/totalmayhem/projectiles/ueft2exocet/ueft2exocet_script.lua debug: Loading module: /mods/totalmayhem/units/brpt3pd/brpt3pd_script.lua debug: Loading module: /units/uaa0204/uaa0204_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnst2advbattleship/brnst2advbattleship_script.lua debug: Loading module: /projectiles/tdfgauss04/tdfgauss04_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Attempted to resume a thread that was already killed stack traceback: [C]: in function `ResumeThread' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(481): in function `CreateTreads' ...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua(438): in function <...faforever\gamedata\lua.nx2\lua\defaultcomponents.lua:426> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(84): in function `CreateMovementEffects' ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(3305): in function <...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua:3290> ...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua(131): in function <...orever\gamedata\lua.nx2\lua\sim\units\mobileunit.lua:130> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/saaolarisaaartillery04/saaolarisaaartillery04_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua debug: Loading module: /mods/totalmayhem/units/brot1extank/brot1extank_script.lua debug: Loading module: /units/xeb2402/xeb2402_script.lua debug: Loading module: /mods/totalmayhem/units/broat3bomber/broat3bomber_script.lua debug: Current gametime: 00:29:00 debug: Loading module: /units/uel0303/uel0303_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt3doomsgunproj/brnt3doomsgunproj_script.lua warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /effects/entities/destructionfireplume01/destructionfireplume01_script.lua debug: Matchstate - defeated: Vidhee (ИИx: случайный) debug: (17484) Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Vidhee (ИИx: случайный) info: SSB >>> TRACE GameResults: Vidhee (ИИx: случайный) has been defeated by Vidhee (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Vidhee) has been defeated by ИИx: случайный (Vidhee) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: SSB >>> TRACE OnBeat() player has died: Vidhee (ИИx: случайный) debug: Loading module: /units/ues0302/ues0302_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00906) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00a1a) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b17) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb3202/ueb3202_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00270) supplied in a pose update. debug: Loading module: /units/xaa0306/xaa0306_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:29:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xel0305/xel0305_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brnst2advbattleshipproj/brnst2advbattleshipproj_script.lua debug: Loading module: /units/ueb2205/ueb2205_script.lua info: *AI DEBUG Sletir (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:30:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb0303/xsb0303_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brot3btbotproj/brot3btbotproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt1exmob/brnt1exmob_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brot3btbot2proj/brot3btbot2proj_script.lua warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(3628): attempt to call field `SetupEngineerCallbacks' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(3628): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:3618> debug: Current gametime: 00:30:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0304/uaa0304_script.lua debug: Loading module: /projectiles/aantorpedocluster01/aantorpedocluster01_script.lua debug: Loading module: /projectiles/aantorpedoclustersplit01/aantorpedoclustersplit01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:31:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff0137b) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/broat3pride/broat3pride_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0304/xsa0304_script.lua debug: Current gametime: 00:31:30 debug: Loading module: /units/ues0401/ues0401_script.lua info: Stuck, nowhere to retreat to! debug: Loading module: /units/ues0305/ues0305_script.lua debug: Loading module: /projectiles/caamissilenanite02/caamissilenanite02_script.lua debug: -> Loading module: /lua/cybranprojectiles.lua warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> warning: ACU kill detected. Rating for ranked games is now enforced. debug: Matchstate - defeated: Sletir (ИИx: случайный) debug: (19175) Sending game result: 7 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = Sletir (ИИx: случайный) info: SSB >>> TRACE GameResults: Sletir (ИИx: случайный) has been defeated by Sletir (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Sletir) has been defeated by ИИx: случайный (Sletir) warning: *AI WARNING: FactoryComparisonAtLocation - Invalid location - Large Expansion Area 6 warning: Error running lua script: ...orever\gamedata\lua.nx2\lua\aibrains\adaptive-ai.lua(498): attempt to call method `GetNumCategoryUnits' (a nil value) stack traceback: ...orever\gamedata\lua.nx2\lua\aibrains\adaptive-ai.lua(498): in function `GetManagerCount' ...data\lua.nx2\lua\editor\unitcountbuildconditions.lua(1262): in function <...data\lua.nx2\lua\editor\unitcountbuildconditions.lua:1261> (tail call): ? ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(772): in function `AssignEngineerTask' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(739): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:736> info: SSB >>> TRACE OnBeat() player has died: Sletir (ИИx: случайный) info: SSB >>> TRACE OnBeat() team has died: TEAM 4 (0/3) debug: Loading module: /units/xel0306/xel0306_script.lua debug: Current gametime: 00:32:00 warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> info: CWldSession::DoBeat() unknown entity id (0x2ff0133d) supplied in a pose update. debug: Loading module: /units/ueb5202/ueb5202_script.lua warning: *WARNING: Ordered enhancement [Restoration Field] does not have the proper slot available. Slot [LCH] has already [AdvancedEngineering] installed. warning: *WARNING: Ordered enhancement [Rapid Restoration Field] does not have the proper prerequisite. Slot [LCH] - Needed: [AdvancedEngineering] - Installed: [RegenAura] debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2302/ueb2302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:32:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff002f9) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff00898) supplied in a pose update. debug: Loading module: /projectiles/sbozhanaseebomb01/sbozhanaseebomb01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/sbozhanaseebombeffect01/sbozhanaseebombeffect01_script.lua debug: Loading module: /effects/entities/sbozhanaseebombeffect02/sbozhanaseebombeffect02_script.lua debug: Current gametime: 00:33:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brnt1advbot/brnt1advbot_script.lua warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(396): attempt to loop over field `FireTargetLayerCapsTable' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(396): in function `SetLandTargetPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(657): in function `AssignExperimentalPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(748): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:747> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/sananaittorpedo01/sananaittorpedo01_script.lua debug: Loading module: /mods/totalmayhem/projectiles/broat3bomberproj/broat3bomberproj_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1pd/brpt1pd_script.lua debug: Loading module: /mods/totalmayhem/units/brost2advbattleship/brost2advbattleship_script.lua debug: Current gametime: 00:33:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xab2307/xab2307_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsa0302/xsa0302_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:34:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/aifquantumwarhead01/aifquantumwarhead01_script.lua debug: Loading module: /lua/ui/game/nukelaunchping.lua debug: Current gametime: 00:34:30 warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /mods/totalmayhem/units/brnt2ht/brnt2ht_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Matchstate - defeated: Kohne (ИИx: случайный) debug: (20772) Sending game result: 6 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 6, name = Kohne (ИИx: случайный) info: SSB >>> TRACE GameResults: Kohne (ИИx: случайный) has been defeated by Kohne (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Kohne) has been defeated by ИИx: случайный (Kohne) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> info: SSB >>> TRACE OnBeat() player has died: Kohne (ИИx: случайный) debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/uaa0302/uaa0302_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt3shpdproj/brnt3shpdproj_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff009a4) supplied in a pose update. debug: Loading module: /units/uea0304/uea0304_script.lua debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: AEON, Building Type: T4LandExperimental3, engineer-faction: AEON warning: *AIExecuteBuildStructure: No AEON unit found for template: T4LandExperimental3! debug: Loading module: /units/xea0002/xea0002_script.lua debug: Current gametime: 00:35:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot3coug/brot3coug_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brot3hades/brot3hades_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tdfgauss03/tdfgauss03_script.lua debug: Loading module: /units/xsl0104/xsl0104_script.lua debug: Current gametime: 00:35:30 debug: Loading module: /mods/totalmayhem/units/brnbaafac/brnbaafac_script.lua info: Stuck, nowhere to retreat to! debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:36:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xss0303/xss0303_script.lua debug: Loading module: /mods/totalmayhem/units/brnat3bomber/brnat3bomber_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/units/brost3bship/brost3bship_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:36:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff00808) supplied in a pose update. debug: Loading module: /units/xss0302/xss0302_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:37:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /mods/totalmayhem/units/brnt3shbm/brnt3shbm_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /mods/totalmayhem/units/brnt3argus/brnt3argus_script.lua debug: Current gametime: 00:37:30 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Loading module: /units/xsb1303/xsb1303_script.lua debug: Loading module: /units/uab5102/uab5102_script.lua debug: Loading module: /projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /projectiles/tifsmallyieldnuclearbomb01/tifsmallyieldnuclearbomb01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xes0307/xes0307_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:38:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Moderator event for Murdock (ИИx: случайный): { table: 2F76E2F8 From=5, Message="Created a ping of type 'Alert'" } warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): access to nonexistent global variable EnemyUnitsGreaterAtLocationRadius stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(450): in function `AssignBuildOrder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(319): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:312> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Current gametime: 00:38:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /units/xea0306/xea0306_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:39:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: CWldSession::DoBeat() unknown entity id (0x2ff00008) supplied in a pose update. debug: Current gametime: 00:39:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff002c7) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/xsb2301/xsb2301_script.lua debug: Loading module: /projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua debug: Moderator event for Garat (ИИ: "черепаший"): { table: 79313190 From=3, Message="Created a ping of type 'Attack'" } debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua debug: Current gametime: 00:40:00 debug: Loading module: /projectiles/timmissileintercerptor01/timmissileintercerptor01_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /units/xss0304/xss0304_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Matchstate - defeated: Murdock (ИИx: случайный) debug: (24063) Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Murdock (ИИx: случайный) info: SSB >>> TRACE GameResults: Murdock (ИИx: случайный) has been defeated by Murdock (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Murdock) has been defeated by ИИx: случайный (Murdock) info: SSB >>> TRACE OnBeat() player has died: Murdock (ИИx: случайный) info: SSB >>> TRACE OnBeat() team has died: TEAM 2 (0/3) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: CWldSession::DoBeat() unknown entity id (0x2ff00197) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff001c0) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:40:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Moderator event for Garat (ИИ: "черепаший"): { table: 2B4A7528 From=3, Message="Created a ping of type 'Attack'" } debug: Loading module: /projectiles/taarailgun02/taarailgun02_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Current gametime: 00:41:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(396): attempt to loop over field `FireTargetLayerCapsTable' (a nil value) stack traceback: ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(396): in function `SetLandTargetPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(657): in function `AssignExperimentalPriorities' ...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua(748): in function <...ta\faforever\gamedata\lua.nx2\lua\ai\aibehaviors.lua:747> info: CWldSession::DoBeat() unknown entity id (0x2ff00208) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /units/ueb2305/ueb2305_script.lua debug: Loading module: /units/ueb2401/ueb2401_script.lua debug: Loading module: /mods/totalmayhem/units/brnt3pdro/brnt3pdro_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:41:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/simantimissile02/simantimissile02_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /units/xas0306/xas0306_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /units/ueb2101/ueb2101_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /projectiles/tifantimattershells01/tifantimattershells01_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Current gametime: 00:42:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff0023d) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00304) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff00768) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00851) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00869) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0086a) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /projectiles/siflaansetacticalmissile03/siflaansetacticalmissile03_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff002d1) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Current gametime: 00:42:30 debug: Loading module: /mods/totalmayhem/projectiles/brot1btproj/brot1btproj_script.lua info: Stuck, nowhere to retreat to! info: Stuck, nowhere to retreat to! info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /mods/totalmayhem/projectiles/brnt3btrlproj/brnt3btrlproj_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt3argusminiproj/brnt3argusminiproj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Moderator event for Murdock (ИИx: случайный): { table: 14C27F28 From=5, Message="Created a ping of type 'Alert'" } debug: Current gametime: 00:43:00 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Current gametime: 00:43:30 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Loading module: /mods/totalmayhem/projectiles/brot3hades2proj/brot3hades2proj_script.lua debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value debug: Loading module: /mods/totalmayhem/projectiles/brnt3pdroproj/brnt3pdroproj_script.lua debug: Current gametime: 00:44:00 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Light Mech has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value debug: Loading module: /projectiles/sdfheavyquarnoncannon01/sdfheavyquarnoncannon01_script.lua debug: Current gametime: 00:44:30 debug: Loading module: /mods/totalmayhem/projectiles/brost3bshipproj/brost3bshipproj_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff0028e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00a44) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: CWldSession::DoBeat() unknown entity id (0x2ff009dd) supplied in a pose update. warning: ACU kill detected. Rating for ranked games is now enforced. debug: Matchstate - defeated: Seth-Uthivow (ИИx: случайный) debug: (26908) Sending game result: 12 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 12, name = Seth-Uthivow (ИИx: случайный) info: SSB >>> TRACE GameResults: Seth-Uthivow (ИИx: случайный) has been defeated by Seth-Uthivow (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Seth-Uthivow) has been defeated by ИИx: случайный (Seth-Uthivow) info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> info: SSB >>> TRACE OnBeat() player has died: Seth-Uthivow (ИИx: случайный) debug: Current gametime: 00:45:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value debug: Loading module: /units/xsl0303/xsl0303_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: CWldSession::DoBeat() unknown entity id (0x2ff002f2) supplied in a pose update. warning: ACU kill detected. Rating for ranked games is now enforced. debug: Matchstate - defeated: Stackhouse (ИИx: случайный) debug: (27227) Sending game result: 10 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 10, name = Stackhouse (ИИx: случайный) info: SSB >>> TRACE GameResults: Stackhouse (ИИx: случайный) has been defeated by Stackhouse (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Stackhouse) has been defeated by ИИx: случайный (Stackhouse) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN warning: *AI WARNING: LocationEngineersBuildingComparison - Invalid location - MAIN warning: *AI WARNING: HaveUnitComparisonAtLocation - Invalid location - MAIN warning: *AI WARNING: FactoryCapCheck - Invalid location - MAIN warning: *AI WARNING: LocationEngineersBuildingAssistanceComparison - Invalid location - MAIN warning: *AI WARNING: FactoryCapCheck - Invalid location - MAIN warning: Error running lua script: ...orever\gamedata\lua.nx2\lua\aibrains\adaptive-ai.lua(498): attempt to call method `GetNumCategoryUnits' (a nil value) stack traceback: ...orever\gamedata\lua.nx2\lua\aibrains\adaptive-ai.lua(498): in function `GetManagerCount' ...data\lua.nx2\lua\editor\unitcountbuildconditions.lua(1247): in function <...data\lua.nx2\lua\editor\unitcountbuildconditions.lua:1246> (tail call): ? ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(396): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:394> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(214): in function `BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(256): in function `CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(152): in function `GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(212): in function `GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(772): in function `AssignEngineerTask' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(739): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:736> info: SSB >>> TRACE OnBeat() player has died: Stackhouse (ИИx: случайный) info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Current gametime: 00:45:30 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: CWldSession::DoBeat() unknown entity id (0x2ff0039e) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff004c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00721) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff007a7) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00a1f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00b48) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00dd6) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00e02) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00fa8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0103a) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Loading module: /projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Loading module: /projectiles/saaolarisaaartillery05/saaolarisaaartillery05_script.lua info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: CWldSession::DoBeat() unknown entity id (0x2ff00322) supplied in a pose update. info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Current gametime: 00:46:00 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value debug: Moderator event for Murdock (ИИx: случайный): { table: 2C1C1B18 From=5, Message="Created a ping of type 'Alert'" } info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value debug: Current gametime: 00:46:30 info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Advanced Battle Tank has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Experimental Assault Bot has no transportClass value debug: Moderator event for Murdock (ИИx: случайный): { table: 7AAA61E0 From=5, Message="Created a ping of type 'Alert'" } info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value info: *AI DEBUG Judith (ИИx: случайный) T1 LAB Hunters during GetTransports - Prototype Ultraheavy Battlebot has no transportClass value warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module: /projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua debug: Matchstate - defeated: Judith (ИИx: случайный) debug: Matchstate - won: Gin16 debug: Matchstate - won: %USER%_StSp debug: (28196) Sending game result: 8 defeat -10 debug: (28196) Sending game result: 3 victory 10 debug: (28196) Sending game result: 5 victory 10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = Judith (ИИx: случайный) info: SSB >>> TRACE GameResults: Judith (ИИx: случайный) has been defeated by Judith (ИИx: случайный) info: SSB >>> TRACE AnnounceDeath ИИx: случайный (Judith) has been defeated by ИИx: случайный (Judith) info: SSB >>> TRACE GameResults: result = victory 10, armyID = 3, name = Gin16 info: SSB >>> TRACE GameResults: result = victory 10, armyID = 5, name = %USER%_StSp info: SSB >>> TRACE GameResults:... victory | victory = true info: SSB >>> TRACE AnnounceVictory %USER%_StSp You have won this game! debug: Current gametime: 00:47:00 info: SSB >>> TRACE OnBeat() player has died: %USER%_StSp info: SSB >>> TRACE OnBeat() player has died: Gin16 info: SSB >>> TRACE OnBeat() player has died: Judith (ИИx: случайный) info: SSB >>> TRACE OnBeat() team has died: TEAM 1 (0/3) info: SSB >>> TRACE OnBeat() team has died: TEAM 3 (0/3) warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): attempt to call method `GetLocationCoords' (a nil value) stack traceback: ...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua(1490): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\platoon.lua:1480> debug: Loading module: /lua/system/dkson.lua info: Score data received! debug: Moderator event for Garat (ИИ: "черепаший"): { table: 23D2ACF8 From=3, Message="Is changing focus army from 3 to -1 via SetFocusArmy!" } debug: Moderator event for Murdock (ИИx: случайный): { table: 2A767758 From=5, Message="Is changing focus army from 5 to -1 via SetFocusArmy!" } info: SSB >>> TRACE Sync.FocusArmyChanged -1 info: Block is too late ! info: terminated debug: Moderator event for Murdock (ИИx: случайный): { table: 23BD5CA8 From=5, Message="Switched focus army from 5 to -1!" } debug: OpenMovie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 debug: Preparing movie /movies/menu_background.sfd: 177348 info: /init debug: Playing movie c:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\menu_background.sfd: 177348 info: GPGNET: setting nat handler to 0x00000000 info: CNetTCPBuf::Read(): recv() failed: WSAEINTR info: Run time: 0h49m45s