info: Client version: 2024.1.2 info: Game version: 3781 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 4092 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Found mod icons in acuhighlight, mounted at: /textures/ui/common/game/strategicicons/acuhighlight info: Mounting sounds in mod: blackopsfaf-unleashed info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\12_ultimate_you_shall_not_pass.v0001', mounted as '/maps/12_ultimate_you_shall_not_pass.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\44anerlev04c.v0001', mounted as '/maps/44anerlev04c.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\6castles.v0002', mounted as '/maps/6castles.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\astro_crater_battles_4x4_rich_huge.v0004', mounted as '/maps/astro_crater_battles_4x4_rich_huge.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\dualgap_scale_adaptive.v0004', mounted as '/maps/dualgap_scale_adaptive.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\infinitywithmarker7v7.v0007', mounted as '/maps/infinitywithmarker7v7.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\paradisebay.v0007', mounted as '/maps/paradisebay.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\phantomparadise.v0003', mounted as '/maps/phantomparadise.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\scmp_haz09fa.v0001', mounted as '/maps/scmp_haz09fa.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\wartime_5vs5.v0001', mounted as '/maps/wartime_5vs5.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\#2x resources,storage,buildrate,buildrange(ras)', mounted as '/mods/#2x resources,storage,buildrate,buildrange(ras)/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight', mounted as '/mods/acuhighlight/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\acuhighlight\custom-strategic-icons', mounted as '/textures/ui/common/game/strategicicons/acuhighlight/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\expshield_mk_ii', mounted as '/mods/expshield_mk_ii/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\m28ai', mounted as '/mods/m28ai/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard2', mounted as '/mods/supremescoreboard2/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'e:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 5f8cf28 debug: SND: Loaded WaveBank 'aeonselect' at 5f8cf28 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 5f8d058 debug: SND: Loaded WaveBank 'ambienttest' at 5f8d058 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 5f8d188 debug: SND: Loaded WaveBank 'blackopswb' at 5f8d188 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 5f8d2b8 debug: SND: Loaded WaveBank 'cybranselect' at 5f8d2b8 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 5f8d3e8 debug: SND: Loaded WaveBank 'explosions' at 5f8d3e8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 5f8d518 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 5f8e6b8 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 5f8f858 debug: SND: Loaded WaveBank 'impacts' at 5f8f858 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 5f8f988 debug: SND: Loaded WaveBank 'interface' at 5f8f988 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 5f8fab8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 5f90c58 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 5f91df8 debug: SND: Loaded WaveBank 'seraphimselect' at 5f91df8 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 5f91f28 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 5f930c8 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 5f930c8 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 5f931f8 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 5f931f8 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 5f93328 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 5f93328 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 5f93458 debug: SND: Loaded WaveBank 'tm_robotsounds' at 5f93458 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 5f93588 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 5f93588 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 5f936b8 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 5f94858 debug: SND: Loaded WaveBank 'uaa' at 5f94858 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 5f94988 debug: SND: Loaded WaveBank 'uaadestroy' at 5f94988 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 5f94ab8 debug: SND: Loaded WaveBank 'uaaweapon' at 5f94ab8 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 5f94be8 debug: SND: Loaded WaveBank 'uab' at 5f94be8 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 5f94e78 debug: SND: Loaded WaveBank 'ual' at 5f94e78 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 5f95be0 debug: SND: Loaded WaveBank 'ualdestroy' at 5f95be0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 5f950e8 debug: SND: Loaded WaveBank 'ualweapon' at 5f950e8 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 5f95220 debug: SND: Loaded WaveBank 'uas' at 5f95220 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 5f95d20 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 5f94d40 debug: SND: Loaded WaveBank 'uasweapon' at 5f94d40 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 5f94fb0 debug: SND: Loaded WaveBank 'uea' at 5f94fb0 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 5f95358 debug: SND: Loaded WaveBank 'ueadestroy' at 5f95358 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 5f95700 debug: SND: Loaded WaveBank 'ueaweapon' at 5f95700 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 5f95490 debug: SND: Loaded WaveBank 'ueb' at 5f95490 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 5f955c8 debug: SND: Loaded WaveBank 'uefselect' at 5f955c8 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 5f95838 debug: SND: Loaded WaveBank 'uel' at 5f95838 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 5f95970 debug: SND: Loaded WaveBank 'ueldestroy' at 5f95970 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 5f95aa8 debug: SND: Loaded WaveBank 'uelweapon' at 5f95aa8 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 5f97020 debug: SND: Loaded WaveBank 'ues' at 5f97020 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 5f98ec8 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 5f98af0 debug: SND: Loaded WaveBank 'uesweapon' at 5f98af0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 5f97500 debug: SND: Loaded WaveBank 'unitrumble' at 5f97500 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 5f97d88 debug: SND: Loaded WaveBank 'unitsglobal' at 5f97d88 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 5f98880 debug: SND: Loaded WaveBank 'ura' at 5f98880 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 5f979e0 debug: SND: Loaded WaveBank 'uradestroy' at 5f979e0 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 5f984d8 debug: SND: Loaded WaveBank 'uraweapon' at 5f984d8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 5f97b18 debug: SND: Loaded WaveBank 'urb' at 5f97b18 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 5f97ff8 debug: SND: Loaded WaveBank 'url' at 5f97ff8 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 5f96ee8 debug: SND: Loaded WaveBank 'urldestroy' at 5f96ee8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 5f973c8 debug: SND: Loaded WaveBank 'urlweapon' at 5f973c8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 5f989b8 debug: SND: Loaded WaveBank 'urs' at 5f989b8 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 5f9a068 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 5f9b208 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 5f98610 debug: SND: Loaded WaveBank 'ursweapon' at 5f98610 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 5f97c50 debug: SND: Loaded WaveBank 'xaa_weapon' at 5f97c50 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 5f97ec0 debug: SND: Loaded WaveBank 'xab' at 5f97ec0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 5f98130 debug: SND: Loaded WaveBank 'xal' at 5f98130 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 5f98c28 debug: SND: Loaded WaveBank 'xal_weapon' at 5f98c28 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 5f97158 debug: SND: Loaded WaveBank 'xas' at 5f97158 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 5f978a8 debug: SND: Loaded WaveBank 'xas_weapons' at 5f978a8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 5f98268 debug: SND: Loaded WaveBank 'xea' at 5f98268 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 5f983a0 debug: SND: Loaded WaveBank 'xea_weapons' at 5f983a0 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 5f98748 debug: SND: Loaded WaveBank 'xeb' at 5f98748 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 5f98d60 debug: SND: Loaded WaveBank 'xel' at 5f98d60 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 5f97638 debug: SND: Loaded WaveBank 'xel_weapons' at 5f97638 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 5f97290 debug: SND: Loaded WaveBank 'xes' at 5f97290 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 5f9c3a8 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 5f97770 debug: SND: Loaded WaveBank 'xes_weapons' at 5f97770 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 5f9e548 debug: SND: Loaded WaveBank 'xra' at 5f9e548 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 5f9e7b8 debug: SND: Loaded WaveBank 'xra_weapon' at 5f9e7b8 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 5f9d570 debug: SND: Loaded WaveBank 'xrb' at 5f9d570 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 5f9f2b0 debug: SND: Loaded WaveBank 'xrl' at 5f9f2b0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 5f9f550 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 5f9f3e8 debug: SND: Loaded WaveBank 'xrl_weapon' at 5f9f3e8 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 5f9d6a8 debug: SND: Loaded WaveBank 'xrs' at 5f9d6a8 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 5f9ec98 debug: SND: Loaded WaveBank 'xrs_weapon' at 5f9ec98 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 5f9d7e0 debug: SND: Loaded WaveBank 'xsa' at 5f9d7e0 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 5f9d918 debug: SND: Loaded WaveBank 'xsa_destroy' at 5f9d918 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 5f9db88 debug: SND: Loaded WaveBank 'xsa_weapon' at 5f9db88 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 5f9ea28 debug: SND: Loaded WaveBank 'xsb' at 5f9ea28 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 5f9e2d8 debug: SND: Loaded WaveBank 'xsb_weapon' at 5f9e2d8 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 5f9e068 debug: SND: Loaded WaveBank 'xsl' at 5f9e068 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 5f9edd0 debug: SND: Loaded WaveBank 'xsl_destroy' at 5f9edd0 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 5f9e1a0 debug: SND: Loaded WaveBank 'xsl_weapon' at 5f9e1a0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 5f9dcc0 debug: SND: Loaded WaveBank 'xss' at 5f9dcc0 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 5fa06f0 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 5f9eb60 debug: SND: Loaded WaveBank 'xss_weapon' at 5f9eb60 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -41617127 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 5fcab68 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 5fcb540 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 5fcb6a8 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 5fcafa0 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 5fcb810 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 5fcb978 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 5fcacd0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 5fcae38 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 5fcb108 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 5fcb270 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 5fcb3d8 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /savereplay info: REPLAY ID: 21907070 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module: /lua/keymap/keynames.lua debug: Loading module: /lua/keymap/keymapper.lua debug: -> Loading module: /lua/keymap/keydescriptions.lua debug: Loading module: /lua/keymap/keyactions.lua debug: Loading module: /lua/keymap/debugkeyactions.lua info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module: /lua/options/options.lua debug: -> Loading module: /lua/usermusic.lua debug: Wavebank prepared: 5f8d518 debug: Wavebank prepared: 5f8e6b8 debug: Wavebank prepared: 5f8fab8 debug: Wavebank prepared: 5f90c58 debug: Wavebank prepared: 5f91f28 debug: Wavebank prepared: 5f936b8 debug: Wavebank prepared: 5f95d20 debug: Wavebank prepared: 5f98ec8 debug: Wavebank prepared: 5f9a068 debug: Wavebank prepared: 5f9b208 debug: Wavebank prepared: 5f9c3a8 debug: Wavebank prepared: 5f9f550 debug: Wavebank prepared: 5fa06f0 debug: Wavebank prepared: 5fcab68 debug: Wavebank prepared: 5fcb540 debug: Wavebank prepared: 5fcafa0 debug: Wavebank prepared: 5fcb810 debug: Wavebank prepared: 5fcb978 debug: Wavebank prepared: 5fcacd0 debug: Wavebank prepared: 5fcae38 debug: Wavebank prepared: 5fcb108 debug: Wavebank prepared: 5fcb270 debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/uimain.lua debug: -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: Loading module: /lua/multiplayer/gpgnet.lua info: GPGNET: entering idle state. debug: Wavebank prepared: 5fcb6a8 debug: Wavebank prepared: 5fcb3d8 debug: Loading module: /lua/ui/lobby/lobby.lua debug: -> Loading module: /lua/version.lua debug: -> Loading module: /lua/ui/menus/menucommon.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> Loading module: /lua/ui/maputil.lua debug: -> -> Loading module: /etc/faf/mapblacklist.lua debug: -> Loading module: /lua/ui/controls/radiobutton.lua debug: -> Loading module: /lua/ui/controls/mappreview.lua debug: -> Loading module: /lua/ui/controls/resmappreview.lua debug: -> -> Loading module: /lua/ui/texturepool.lua debug: -> -> Loading module: /lua/ui/controls/acubutton.lua debug: -> -> Loading module: /lua/gamecolors.lua debug: -> Loading module: /lua/maui/slider.lua debug: -> Loading module: /lua/ui/lobby/data/playerdata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua debug: -> -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvalue.lua debug: -> -> Loading module: /lua/factions.lua debug: -> Loading module: /lua/ui/lobby/data/gamedata.lua debug: -> -> Loading module: /lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua debug: -> Loading module: /lua/ui/controls/togglebutton.lua debug: -> Loading module: /lua/ui/lobby/lobbycomm.lua debug: -> Loading module: /lua/ui/controls/textarea.lua debug: -> Loading module: /lua/ui/lobby/trueskill.lua debug: -> Loading module: /etc/faf/blacklist.lua debug: -> Loading module: /lua/ui/help/tooltips-country.lua debug: -> Loading module: /lua/system/dkson.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/ui/lobby/changelog.lua debug: -> -> Loading module: /lua/ui/lobby/changelogdata.lua debug: -> Loading module: /lua/ui/lobby/aitypes.lua debug: -> -> Loading module: /mods/m28ai/lua/ai/customais_v2/m28aidata.lua debug: -> Loading module: /lua/ui/lobby/lobbyoptions.lua debug: -> Loading module: /mods/m28ai/lua/ai/lobbyoptions/lobbyoptions.lua info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x1187c004 info: LOBBY: Game port 34224[UDP] opened. info: LOBBY: starting with local uid of 293782 [xiaxiaota] info: GPGNET: entering lobby state. info: { info: 25D57D85-7D84-27HT-A501-BR3WL4N000084 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ee941-c406-4751-b367-e10000021000 = true info: 9e8ea941-c306-4751-b367-a00000019000 = true info: fnewm028-v076-55b4-92b6-64398e7ge43f = true info: 190261d0-4bb0-11e2-bcSC-BLNEWUNITS02 = true info: 9e8ea941-c306-aaaf-b367-u00000024000 = true info: 4c8bb159-8631-4ca1-92f8-05f2d11bf20f = true info: } info: { info: RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0180 = true info: acu-highlight-4z0t-v04 = true info: } debug: Loading module: /lua/maui/effecthelpers.lua debug: Loading module: /lua/ui/controls/combo.lua info: Supreme Commander: Forged Alliance version 3781 debug: Loading module: /lua/ui/lobby/chatarea.lua debug: Loading module: /lua/maui/statusbar.lua debug: Loading module: /lua/ui/controls/columnlayout.lua debug: Loading module: /lua/ui/lobby/ainames.lua debug: Loading default map option: naturalReclaimModifier = 1 debug: Loading default map option: optional_replicas = 1 debug: Loading default map option: optional_XAXAXA = 1 debug: Loading default map option: expand_map = 1 debug: Loading default map option: dynamic_spawn = 1 debug: Loading default map option: middle_mexes = 1 debug: Loading default map option: underwater_mexes = 1 debug: Loading default map option: side_mexes = 1 debug: Loading default map option: optional_wreckage = 1 info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Setting army 5 for slot 5 info: >> SendArmySettingsToServer: Setting army 6 for slot 6 info: >> SendArmySettingsToServer: Setting army 7 for slot 7 info: >> SendArmySettingsToServer: Setting army 8 for slot 8 info: >> SendArmySettingsToServer: Setting army 9 for slot 9 info: >> SendArmySettingsToServer: Setting army 10 for slot 10 info: >> SendArmySettingsToServer: Setting army 11 for slot 11 info: >> SendArmySettingsToServer: Setting army 12 for slot 12 info: >> SendArmySettingsToServer: Setting army 13 for slot 13 info: >> SendArmySettingsToServer: Setting army 14 for slot 14 info: >> SendArmySettingsToServer: Setting army 15 for slot 15 info: >> SendArmySettingsToServer: Setting army 16 for slot 16 debug: Loading module: /lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/ui/controls.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/shared/observable.lua debug: OpenMovie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Preparing movie /movies/cybran_load.sfd: 3624 debug: Playing movie e:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3624 debug: Loading module: /lua/ui/help/loadingtips.lua info: Starting background task "Map loader /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive.scmap" info: Background task "Map loader /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive.scmap" running. info: Active game mods for blueprint loading: info: - 1: table: 14224938 info: - author: bigos91,Salarius info: - copyright: info: - description: Increases resources, storage, build range and rate 2x (including RAS/ARAS and engineering stations' auto-assist range which bigos91's version overlooked) info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange(ras) info: - name: 2x Resources,Storage,BuildRate,BuildRange(RAS) info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c8bb159-8631-4ca1-92f8-05f2d11bf20f info: - version: 2 info: - 2: table: 14224488 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 142244B0 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000024000 info: - version: 24 info: - 3: table: 14224550 info: - author: Balthazar info: - copyright: © 2009–2018 Sean Wheeldon info: - description: Container for the BrewLAN extra unit sub-mods; Bubble Tea, Caffe Corretto, and Research and Daiquiris. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN_Units/A/folder.png info: - location: /mods/brewlan_units/a info: - name: BrewLAN: Additional unit mods info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 190261d0-4bb0-11e2-bcSC-BLNEWUNITS02 info: - version: 2 info: - 4: table: 14226E10 info: - after: table: 14226F28 info: - author: maudlin27 info: - before: table: 14226E38 info: - conflicts: table: 14226F50 info: - copyright: MIT License info: - description: Competitive AI for FAF utilising advanced micro (with an Easy AI variant that disables much of this micro). Estimated as challenging for a 700-1200 global rated player. Supports FA, SC and Seraphim campaigns (as an AI teammate and/or in place of the default campaign AI). More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 14226F00 info: - requiresNames: table: 142261E0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fnewm028-v076-55b4-92b6-64398e7ge43f info: - url: info: - version: 76 info: - 5: table: 142261B8 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 14226190 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 142260A0 info: - after: table: 14224078 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 14226028 info: - conflicts: table: 142240C8 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 14224438 info: - requiresNames: table: 14224140 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: - 7: table: 14226E60 info: - after: table: 14226A00 info: - author: Burnie info: - before: table: 14226E88 info: - conflicts: table: 14226A78 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 142269D8 info: - requiresNames: table: 14226B40 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 8: table: 142260F0 info: - after: table: 14226C80 info: - author: Balthazar info: - before: table: 142260C8 info: - conflicts: table: 14226D20 info: - 10: 25D57D85-7D84-27HT-A501-48F3488D85733 info: - 11: 25D57D85-7D84-27HT-A501-48F3488D85734 info: - 12: 25D57D85-7D84-27HT-A501-48F3488D85735 info: - 13: 25D57D85-7D84-27HT-A501-48F3488D85736 info: - 14: 25D57D85-7D84-27HT-A501-48F3488D85737 info: - 15: 25D57D85-7D84-27HT-A501-48F3488D85738 info: - 16: 25D57D85-7D84-27HT-A501-48F3488D85739 info: - 17: 25D57D85-7D84-27HT-A501-48F3488D85740 info: - 18: 25D57D85-7D84-27HT-A501-BR3WL4N000040 info: - 19: 25D57D85-7D84-27HT-A501-BR3WL4N000041 info: - 1: 25D57D85-7D84-27HT-A501-48F3488D85724 info: - 20: 25D57D85-7D84-27HT-A501-BR3WL4N000042 info: - 21: 25D57D85-7D84-27HT-A501-BR3WL4N000043 info: - 22: 25D57D85-7D84-27HT-A501-BR3WL4N000044 info: - 23: 25D57D85-7D84-27HT-A501-BR3WL4N000045 info: - 24: 25D57D85-7D84-27HT-A501-BR3WL4N000046 info: - 25: 25D57D85-7D84-27HT-A501-BR3WL4N000047 info: - 26: 25D57D85-7D84-27HT-A501-BR3WL4N000048 info: - 27: 25D57D85-7D84-27HT-A501-BR3WL4N000049 info: - 28: 25D57D85-7D84-27HT-A501-BR3WL4N00004A info: - 29: 25D57D85-7D84-27HT-A501-BR3WL4N00004B info: - 2: 25D57D85-7D84-27HT-A501-48F3488D85725 info: - 30: 25D57D85-7D84-27HT-A501-BR3WL4N00004C info: - 31: 25D57D85-7D84-27HT-A501-BR3WL4N00004D info: - 32: 25D57D85-7D84-27HT-A501-BR3WL4N00004E info: - 33: 25D57D85-7D84-27HT-A501-BR3WL4N00004F info: - 34: 25D57D85-7D84-27HT-A501-BR3WL4N00004G info: - 35: 25D57D85-7D84-27HT-A501-BR3WL4N00004H info: - 36: 25D57D85-7D84-27HT-A501-BR3WL4N000050 info: - 37: 25D57D85-7D84-27HT-A501-BR3WL4N000051 info: - 38: 25D57D85-7D84-27HT-A501-BR3WL4N000052 info: - 39: 25D57D85-7D84-27HT-A501-BR3WL4N000053 info: - 3: 25D57D85-7D84-27HT-A501-48F3488D85726 info: - 40: 25D57D85-7D84-27HT-A501-BR3WL4N000054 info: - 41: 25D57D85-7D84-27HT-A501-BR3WL4N000055 info: - 42: 25D57D85-7D84-27HT-A501-BR3WL4N000056 info: - 43: 25D57D85-7D84-27HT-A501-BR3WL4N000057 info: - 44: 25D57D85-7D84-27HT-A501-BR3WL4N000058 info: - 45: 25D57D85-7D84-27HT-A501-BR3WL4N0000581 info: - 46: 25D57D85-7D84-27HT-A501-BR3WL4N000060 info: - 47: 25D57D85-7D84-27HT-A501-BR3WL4N000070 info: - 48: 25D57D85-7D84-27HT-A501-BR3WL4N000075 info: - 49: 25D57D85-7D84-27HT-A501-BR3WL4N0000755 info: - 4: 25D57D85-7D84-27HT-A501-48F3488D85727 info: - 50: 25D57D85-7D84-27HT-A501-BR3WL4N000079 info: - 51: 25D57D85-7D84-27HT-A501-BR3WL4N000080RC1 info: - 52: 25D57D85-7D84-27HT-A501-BR3WL4N000080 info: - 53: 25D57D85-7D84-27HT-A501-BR3WL4N000081FAF info: - 54: 25D57D85-7D84-27HT-A501-BR3WL4N000082 info: - 5: 25D57D85-7D84-27HT-A501-48F3488D85728 info: - 6: 25D57D85-7D84-27HT-A501-48F3488D85729 info: - 7: 25D57D85-7D84-27HT-A501-48F3488D85730 info: - 8: 25D57D85-7D84-27HT-A501-48F3488D85731 info: - 9: 25D57D85-7D84-27HT-A501-48F3488D85732 info: - copyright: © 2009–2018 Sean Wheeldon info: - description: Adds a large number of units and changes a number of existing units. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN/brewlan.png info: - location: /mods/brewlan info: - name: BrewLAN info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 25D57D85-7D84-27HT-A501-BR3WL4N000084 info: - version: 84 info: Hooked /lua/system/Blueprints.lua with /mods/#2x resources,storage,buildrate,buildrange(ras)/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/brewlan/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp info: Blueprints Loading: modded files from "2x Resources,Storage,BuildRate,BuildRange(RAS)" mod info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "BrewLAN: Additional unit mods" mod info: Blueprints Loading: modded files from "M28AI" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BrewLAN" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Syncronising balance for sra0306 info: Syncronising balance for ssa0306 info: Syncronising balance for saa0201 info: Syncronising balance for ssa0201 info: Syncronising balance for sra0201 info: Syncronising balance for sal0322 info: Syncronising balance for sra0307 info: Syncronising balance for ssa0307 info: Syncronising balance for sea0307 info: Syncronising balance for sea0105 info: Syncronising balance for sel0322 info: Syncronising balance for saa0105 info: Syncronising balance for urb4207 info: Syncronising balance for urb4206 info: Syncronising balance for sea0310 info: Syncronising balance for sra0310 info: Syncronising balance for sea0201 info: Syncronising balance for ssl0222 info: Syncronising balance for saa0306 debug: Blueprints.lua - Found (9) scripted icon assignments in Acu highlight by 4z0t. warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-exunits/projectiles/uefclustercruise01/uefclustercruise01_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/artemiscannon02/artemiscannon02_proj.bp, it should match its health warning: Inconsistent shooter cap defined for projectile /mods/blackopsfaf-unleashed/projectiles/gargempwarhead01/gargempwarhead01_proj.bp, it should match its health warning: Overriding the size of the collision sphere of unit ( brmat2fig1 ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brot1mt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( ssa0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( saa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1htt3 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat2fibo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brpat2figbo ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( saa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( bal0206 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the x axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the z axis of collision box of unit ( ssl0001 ), it should be atleast 10 percent ( 0.45000001788139 ) of the maximum speed ( 4.5 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ssl0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brpt1exm1 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( sea0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( bel9010 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( ssa0105 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat2fighter ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sea0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the x axis of collision box of unit ( srl0318 ), it should be atleast 10 percent ( 0.5 ) of the maximum speed ( 5 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( srl0318 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( brot1exm2 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( ssa0305 ), it should be atleast 10 percent ( 1.2000000476837 ) of the maximum speed ( 12 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brnat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( broat3bomber ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat1intc ), it should be atleast 10 percent ( 1.8000000715256 ) of the maximum speed ( 18 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( srl0316 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat3airsup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( brmat3asup ), it should be atleast 10 percent ( 2.2999999523163 ) of the maximum speed ( 23 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sra0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( sel0322 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( sea0201 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1bt ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( saa0211 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( brpt1ht ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brmat1advfig ), it should be atleast 10 percent ( 1.7000000476837 ) of the maximum speed ( 17 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( broat3asup ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( brnat1intc ), it should be atleast 10 percent ( 2 ) of the maximum speed ( 20 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( ssa0001 ), it should be atleast 10 percent ( 0.40000000596046 ) of the maximum speed ( 4 ) to guarantee proper functioning beam weapons warning: Overriding the size of the collision sphere of unit ( sra0106 ), it should be atleast 10 percent ( 1.5 ) of the maximum speed ( 15 ) to guarantee proper functioning beam weapons warning: Intel radius of brot3ncm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brot3ncm2 (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brost1battleship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost1battleship (= 35) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1battleship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmat2fig1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat3pride (= 95) for RadarRadius does not match intel grid (4 ogrids), should be either 92 or 96 warning: Intel radius of brot3shbm (= 55) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3shbm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of bra0309 (= 13) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of srl0005 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brmat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of bal0401 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1exmob (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1exmob (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of ers0302 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brpt2btbot (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of zzz5301 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brnt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of bss0206 (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of bss0206 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of broat1exgs (= 37) for RadarRadius does not match intel grid (4 ogrids), should be either 36 or 40 warning: Intel radius of broat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1mtt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of ssa0201 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt1advbot (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt1advbot (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of ees0302 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of ees0302 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ees0302 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt2epd (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brl0009 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of sra0306 (= 5) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 4 or 8 warning: Intel radius of sra0306 (= 5) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 4 or 8 warning: Intel radius of brnt2exlm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of brnt2exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of sel0319 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brost3bship (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brost3bship (= 15) for SonarRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brot2mt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of bra0409 (= 25) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of broat2fibo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1bm (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of ses0219 (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 warning: Intel radius of ssl0119 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of bea0402 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2ht (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnt2exart (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpat2figbo (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot1mtt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of srl0119 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of srl0000 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brnt1htt3 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brmt3advbtbot (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brmt3advbtbot (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of bab5205 (= 25) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of bab5205 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of saa0106 (= 75) for SonarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of brmt2ht (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of sss0305 (= 450) for SonarRadius does not match intel grid (4 ogrids), should be either 448 or 452 warning: Intel radius of brl0008 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brnt2exmdf (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2exbm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brl0010 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brnt1btt2 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of eas0302 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of erl0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of erl0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brnt2potshot (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brb4309 (= 50) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brb4309 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt2bm (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of baa0309 (= 250) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 248 or 252 warning: Intel radius of brpt1exm1 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of ssb2222 (= 29) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ssb2222 (= 29) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of bsb4309 (= 50) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of bsb4309 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brs0402 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of xsl0303 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of sal0209 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ssl0219 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnt3shbm2 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot1bt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmt2medm (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brs0304 (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brs0304 (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of srb0401 (= 37) for VisionRadius does not match intel grid (2 ogrids), should be either 36 or 38 warning: Intel radius of brmt1btt2 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of beb0005 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of sea0106 (= 75) for SonarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of esl0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of esl0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brnt1exm1 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brl0401 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3hm (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brot3hm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot2exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brl0205 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brl0205 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of bss0401 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot1exm2 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of brpt3shbm (= 90) for OmniRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brobt1hydeng (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of brb4209 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of ses0319 (= 35) for RadarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of ses0319 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of ses0319 (= 37) for SonarRadius does not match intel grid (4 ogrids), should be either 36 or 40 warning: Intel radius of brnt3bat (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brpat1exgunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot2asb (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2asb (= 15) for OmniRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brmt3rap (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot1btt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt1mt (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of bel0402 (= 110) for RadarRadius does not match intel grid (4 ogrids), should be either 108 or 112 warning: Intel radius of bel0402 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of srs0219 (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 warning: Intel radius of brmt2abt (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abt (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of brmt2htt3 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of sal0311 (= 25) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brb0004 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of brnt3shbm (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of sab2222 (= 29) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of sab2222 (= 29) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of broat1fig (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of bab4309 (= 50) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of bab4309 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnbt1hart (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnst1artillery (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst1artillery (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of ees0301 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of ees0301 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot3bt (= 55) for OmniRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brot3bt (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnst1battleship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brnst1battleship (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnst1battleship (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brnt3blasp (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of uas0401 (= 250) for SonarRadius does not match intel grid (4 ogrids), should be either 248 or 252 warning: Intel radius of brmt3ht (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of bea0006 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt1ht (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt2abtt3 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt2abtt3 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of bsb5205 (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmt3snake (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brmt3snake (= 50) for SonarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of bsb4209 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brmt3garg (= 45) for OmniRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brl0007 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brb5205 (= 15) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brb5205 (= 15) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of brb5205 (= 15) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 12 or 16 warning: Intel radius of seb2220 (= 1) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of uaa0310 (= 150) for SonarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of seb2308 (= 42) for SonarRadius does not match intel grid (4 ogrids), should be either 40 or 44 warning: Intel radius of seb2308 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of seb2308 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of sab0401 (= 37) for VisionRadius does not match intel grid (2 ogrids), should be either 36 or 38 warning: Intel radius of eel0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of eel0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of bel0307 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brpt2exbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2exbot (= 47) for VisionRadius does not match intel grid (2 ogrids), should be either 46 or 48 warning: Intel radius of brnt2sniper (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brmt1beetle (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of broat3bomber (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of broat2exgs (= 75) for RadarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of broat2exgs (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of brnat1advfig (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of eea0002 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of eea0002 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of srb4402 (= 50) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt3argus (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of eal0001 (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of eal0001 (= 26) for OmniRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brmt3mcm4 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm4 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brnt2exm2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt3vul (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of baa0001 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of brmt3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brnat1exgs (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnat1exgs (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brl0006 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of srl0316 (= 27) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of srl0316 (= 27) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of srl0316 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brmt3mcm (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmt3mcm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of srl0006 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of bsb2211 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brot2exth (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot2exth (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of srs0319 (= 35) for RadarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of srs0319 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of srs0319 (= 37) for SonarRadius does not match intel grid (4 ogrids), should be either 36 or 40 warning: Intel radius of brpt1btbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of srb2222 (= 29) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of srb2222 (= 29) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brmat2gunship (= 55) for RadarRadius does not match intel grid (4 ogrids), should be either 52 or 56 warning: Intel radius of brmat2gunship (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnt2epdt3 (= 31) for VisionRadius does not match intel grid (2 ogrids), should be either 30 or 32 warning: Intel radius of sss0306 (= 42) for SonarRadius does not match intel grid (4 ogrids), should be either 40 or 44 warning: Intel radius of sss0306 (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of ssl0403 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of ssl0403 (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ssl0324 (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of ssl0319 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ssb2220 (= 1) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of brot3ncm (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brot3ncm (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of ssb0304 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of ssb0204 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of ssb0104 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of ssa0106 (= 75) for SonarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of srl0401 (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of srl0004 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of srl0319 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of srl0209 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of srl0003 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of srl0002 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of srl0001 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of srb4401 (= 37) for VisionRadius does not match intel grid (2 ogrids), should be either 36 or 38 warning: Intel radius of xsl0101 (= 2) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of bes0402 (= 190) for RadarRadius does not match intel grid (4 ogrids), should be either 188 or 192 warning: Intel radius of bes0402 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3bm2mk2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmt3bm2mk2 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3hades (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3hades (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brot3hades (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of srb2220 (= 1) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of sra0307 (= 90) for SonarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of sra0201 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of sel0324 (= 350) for RadarRadius does not match intel grid (4 ogrids), should be either 348 or 352 warning: Intel radius of sel0324 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of sel0324 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of uel0101 (= 2) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of brost2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot1exm1 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of seb2222 (= 29) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of seb2222 (= 29) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnt2ht (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of ssa0307 (= 90) for SonarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of sea0307 (= 90) for SonarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of sea0201 (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of sea0201 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmst1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brmst1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brmst1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brmst1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of sal0324 (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brnt1htt2 (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of sal0119 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of bsb0405 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of sab2311 (= 50) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of beb4209 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of sab2308 (= 42) for SonarRadius does not match intel grid (4 ogrids), should be either 40 or 44 warning: Intel radius of sab2308 (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of sab2306 (= 30) for OmniRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of ssb3301 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of ual0101 (= 2) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of sab2220 (= 1) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Intel radius of brot3aa (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of saa0211 (= 65) for RadarRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of saa0201 (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of saa0201 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brot3exm1 (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3exm1 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of sel0119 (= 30) for RadarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3btbot (= 30) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brot3btbot (= 65) for OmniRadius does not match intel grid (4 ogrids), should be either 64 or 68 warning: Intel radius of beb5205 (= 25) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of beb5205 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brpt3bt (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brpt3bt (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brpt2hvbot (= 70) for RadarRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brpt2hvbot (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brmat2advbomber (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brmt2st (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brpt1ht (= 21) for VisionRadius does not match intel grid (2 ogrids), should be either 20 or 22 warning: Intel radius of brpt1extank2 (= 45) for RadarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnt2bt (= 29) for VisionRadius does not match intel grid (2 ogrids), should be either 28 or 30 warning: Intel radius of brnst2advbattleship (= 90) for RadarRadius does not match intel grid (4 ogrids), should be either 88 or 92 warning: Intel radius of brnst2advbattleship (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for SonarRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brnst2advbattleship (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brost1destr (= 85) for RadarRadius does not match intel grid (4 ogrids), should be either 84 or 88 warning: Intel radius of brost1destr (= 45) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 44 or 48 warning: Intel radius of brost1destr (= 35) for SonarRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brost1destr (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot3ham (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot3coug (= 45) for VisionRadius does not match intel grid (2 ogrids), should be either 44 or 46 warning: Intel radius of brot3abb (= 41) for VisionRadius does not match intel grid (2 ogrids), should be either 40 or 42 warning: Intel radius of broat3asup (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brot1extank (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brnt1bt (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of brnt3doomsday (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brnt3doomsday (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brpt1expbot (= 50) for RadarRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brl0011 (= 5) for VisionRadius does not match intel grid (2 ogrids), should be either 4 or 6 warning: Intel radius of brnt3advbtbot (= 35) for VisionRadius does not match intel grid (2 ogrids), should be either 34 or 36 warning: Intel radius of brnt1advnavygun (= 30) for SonarRadius does not match intel grid (4 ogrids), should be either 28 or 32 warning: Intel radius of brnt1advnavygun (= 26) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brmst1battlecruiser (= 82) for SonarRadius does not match intel grid (4 ogrids), should be either 80 or 84 warning: Intel radius of beb4309 (= 50) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of beb4309 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of brnat1intc (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of brmt3mcm2 (= 55) for VisionRadius does not match intel grid (2 ogrids), should be either 54 or 56 warning: Intel radius of brmt3mcm2 (= 70) for OmniRadius does not match intel grid (4 ogrids), should be either 68 or 72 warning: Intel radius of brb4401 (= 27) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 24 or 28 warning: Intel radius of brmt3ava (= 150) for RadarRadius does not match intel grid (4 ogrids), should be either 148 or 152 warning: Intel radius of brmt3ava (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of brmt3ava (= 65) for VisionRadius does not match intel grid (2 ogrids), should be either 64 or 66 warning: Intel radius of brmt3cloaker (= 18) for SonarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 18) for RadarStealthFieldRadius does not match intel grid (4 ogrids), should be either 16 or 20 warning: Intel radius of brmt3cloaker (= 35) for CloakFieldRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of brmt1bm2 (= 23) for VisionRadius does not match intel grid (2 ogrids), should be either 22 or 24 warning: Intel radius of srl0324 (= 33) for VisionRadius does not match intel grid (2 ogrids), should be either 32 or 34 warning: Intel radius of bss0306 (= 35) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 32 or 36 warning: Intel radius of bss0306 (= 50) for OmniRadius does not match intel grid (4 ogrids), should be either 48 or 52 warning: Intel radius of bss0306 (= 75) for VisionRadius does not match intel grid (2 ogrids), should be either 74 or 76 warning: Intel radius of eal0301 (= 27) for VisionRadius does not match intel grid (2 ogrids), should be either 26 or 28 warning: Intel radius of bsa0004 (= 15) for VisionRadius does not match intel grid (2 ogrids), should be either 14 or 16 warning: Intel radius of brs0305 (= 42) for WaterVisionRadius does not match intel grid (4 ogrids), should be either 40 or 44 warning: Intel radius of bsa0001 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of bab4209 (= 25) for VisionRadius does not match intel grid (2 ogrids), should be either 24 or 26 warning: Intel radius of sra0106 (= 75) for SonarRadius does not match intel grid (4 ogrids), should be either 72 or 76 warning: Intel radius of url0101 (= 2) for OmniRadius does not match intel grid (4 ogrids), should be either 0 or 4 warning: Prop is missing 'OBSTRUCTSBUILDING' category: /mods/brewlan/env/uef/props/uef_ivan_droppod_remains_prop.bp info: Blueprints Loading... completed: 604 original, 493 modded, and 124 preset units info: Blueprints Loading... completed: 392 original and 302 modded projectiles info: Blueprints Registering... Initializing mesh blueprint for /mods/brewlan/units/saa0106/saa0106_mesh: Initializing field LODs of RMeshBlueprint at 0x18ab9e00: warning: Invalid type for RMeshBlueprintLOD at 0x13515bcc: nil Initializing mesh blueprint for /mods/brewlan/units/saa0106/saa0106_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18ab9f80: warning: Invalid type for RMeshBlueprintLOD at 0x1351184c: nil Initializing mesh blueprint for /mods/brewlan/units/saa0211/saa0211_mesh: Initializing field LODs of RMeshBlueprint at 0x18ac7280: warning: Invalid type for RMeshBlueprintLOD at 0x11c912cc: nil Initializing mesh blueprint for /mods/brewlan/units/saa0211/saa0211_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18ac7100: warning: Invalid type for RMeshBlueprintLOD at 0x134b7b4c: nil Initializing mesh blueprint for /mods/brewlan/units/saa0306/saa0306_mesh: Initializing field LODs of RMeshBlueprint at 0x18ac7880: warning: Invalid type for RMeshBlueprintLOD at 0x1720eb4c: nil Initializing mesh blueprint for /mods/brewlan/units/saa0306/saa0306_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18ac7980: warning: Invalid type for RMeshBlueprintLOD at 0x1720e0cc: nil Initializing mesh blueprint for /mods/brewlan/units/sab0401/sab0401_mesh: Initializing field LODs of RMeshBlueprint at 0x18ac7b00: warning: Invalid type for RMeshBlueprintLOD at 0x1008edcc: nil Initializing mesh blueprint for /mods/brewlan/units/sab0401/sab0401_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18ac7c00: warning: Invalid type for RMeshBlueprintLOD at 0x1008f84c: nil Initializing mesh blueprint for /mods/brewlan/units/sab1311/sab1311_mesh: Initializing field LODs of RMeshBlueprint at 0x18adc280: warning: Invalid type for RMeshBlueprintLOD at 0x134b2b4c: nil Initializing mesh blueprint for /mods/brewlan/units/sab1311/sab1311_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18adc100: warning: Invalid type for RMeshBlueprintLOD at 0x11a3d8cc: nil Initializing mesh blueprint for /mods/brewlan/units/sab2220/sab2220_mesh: Initializing field LODs of RMeshBlueprint at 0x18aea480: warning: Invalid type for RMeshBlueprintLOD at 0x1009064c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2220/sab2220_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18aea300: warning: Invalid type for RMeshBlueprintLOD at 0x17211c4c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2306/sab2306_mesh: Initializing field LODs of RMeshBlueprint at 0x18aead80: warning: Invalid type for RMeshBlueprintLOD at 0x16f46e4c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2306/sab2306_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18aeaf00: warning: Invalid type for RMeshBlueprintLOD at 0x16f44b4c: nil Initializing mesh blueprint for /mods/brewlan/units/sab2308/sab2308_mesh: Initializing field LODs of RMeshBlueprint at 0x18afa680: warning: Invalid type for RMeshBlueprintLOD at 0x13511acc: nil Initializing mesh blueprint for /mods/brewlan/units/sab2308/sab2308_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18afa580: warning: Invalid type for RMeshBlueprintLOD at 0x11dcab4c: nil Initializing mesh blueprint for /mods/brewlan/units/sal0320/sal0320_mesh: Initializing field LODs of RMeshBlueprint at 0x18939480: warning: Invalid type for RMeshBlueprintLOD at 0x11dc924c: nil Initializing mesh blueprint for /mods/brewlan/units/sal0320/sal0320_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18939380: warning: Invalid type for RMeshBlueprintLOD at 0x11d0204c: nil Initializing mesh blueprint for /mods/brewlan/units/sea0401/sea0401_mesh: Initializing field LODs of RMeshBlueprint at 0x18954c00: warning: Invalid type for RMeshBlueprintLOD at 0x13546d4c: nil Initializing mesh blueprint for /mods/brewlan/units/sea0401/sea0401_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x18954d80: warning: Invalid type for RMeshBlueprintLOD at 0x13547c4c: nil Initializing mesh blueprint for /mods/brewlan/units/sel0324/sel0324_mesh: Initializing field LODs of RMeshBlueprint at 0x14e91e80: warning: Invalid type for RMeshBlueprintLOD at 0x14b64ccc: nil Initializing mesh blueprint for /mods/brewlan/units/sel0324/sel0324_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x16e9c780: warning: Invalid type for RMeshBlueprintLOD at 0x11b742cc: nil Initializing mesh blueprint for /mods/brewlan/units/srl0401/srl0401_mesh: Initializing field LODs of RMeshBlueprint at 0x17510a80: warning: Invalid type for RMeshBlueprintLOD at 0x134c45cc: nil Initializing mesh blueprint for /mods/brewlan/units/srl0401/srl0401_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x17510b80: warning: Invalid type for RMeshBlueprintLOD at 0x134c664c: nil Initializing mesh blueprint for /mods/brewlan/units/ssl0403/ssl0403_mesh: Initializing field LODs of RMeshBlueprint at 0x17b29200: warning: Invalid type for RMeshBlueprintLOD at 0x11a5114c: nil Initializing mesh blueprint for /mods/brewlan/units/ssl0403/ssl0403_mesh_frozen: Initializing field LODs of RMeshBlueprint at 0x17b29100: warning: Invalid type for RMeshBlueprintLOD at 0x1353484c: nil Initializing unit blueprint for saa0201: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter2_counterintel_selectedover.dds Initializing unit blueprint for sab2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for sab2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for sab2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for sal0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for sal0323: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land2_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land2_antimissile_selectedover.dds Initializing unit blueprint for sea0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for seb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for seb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for seb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for sel0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for ses0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for ses0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for ses0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for sra0310: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_fighter3_counterintel_selectedover.dds Initializing unit blueprint for srb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for srb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for srb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for srl0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds Initializing unit blueprint for srs0119: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship1_engineer_selectedover.dds Initializing unit blueprint for srs0219: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship2_engineer_selectedover.dds Initializing unit blueprint for srs0319: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_ship3_engineer_selectedover.dds Initializing unit blueprint for ssb2220: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure1_bomb_selectedover.dds Initializing unit blueprint for ssb2221: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure2_bomb_selectedover.dds Initializing unit blueprint for ssb2222: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_structure3_bomb_selectedover.dds Initializing unit blueprint for ssl0321: info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_rest.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Failed to load 'selected' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selected.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Failed to load 'over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_over.dds info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds info: Failed to load 'selected over' icon /textures/ui/common/game/strategicicons/icon_land3_antimissile_selectedover.dds debug: MEM: -31 bytes RULE info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/CN/strings_db.lua with /mods/brewlan/hook/loc/CN/strings_db.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/CN/strings_db.lua with /mods/brewlan/hook/loc/CN/strings_db.lua debug: Loading module: /lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: Total Mayhem: [uiutil.lua, line:1751] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 21907070 info: Active mods in session: info: - 10: table: 1E8945C8 info: - author: 4z0t info: - copyright: info: - description: Adds highlighted acu icon info: !!!WORKS ONLY ON FAF, FAF Develop, FAF Beta!!! info: DOESNT WORK IN CAMPAIGN info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ACUhighlight/icon.png info: - location: /mods/acuhighlight info: - name: Acu highlight info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: acu-highlight-4z0t-v04 info: - version: 4 info: - 1: table: 13AB6938 info: - author: bigos91,Salarius info: - copyright: info: - description: Increases resources, storage, build range and rate 2x (including RAS/ARAS and engineering stations' auto-assist range which bigos91's version overlooked) info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/#2x resources,storage,buildrate,buildrange(ras) info: - name: 2x Resources,Storage,BuildRate,BuildRange(RAS) info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 4c8bb159-8631-4ca1-92f8-05f2d11bf20f info: - version: 2 info: - 2: table: 13AB6460 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - conflicts: table: 13AB6168 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-Unleashed/icon.bmp info: - location: /mods/blackopsfaf-unleashed info: - name: BlackOps FAF: Unleashed info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-aaaf-b367-u00000024000 info: - version: 24 info: - 3: table: 13AB61B8 info: - author: Balthazar info: - copyright: © 2009–2018 Sean Wheeldon info: - description: Container for the BrewLAN extra unit sub-mods; Bubble Tea, Caffe Corretto, and Research and Daiquiris. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN_Units/A/folder.png info: - location: /mods/brewlan_units/a info: - name: BrewLAN: Additional unit mods info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 190261d0-4bb0-11e2-bcSC-BLNEWUNITS02 info: - version: 2 info: - 4: table: 13AB6500 info: - after: table: 13AB6578 info: - author: maudlin27 info: - before: table: 13AB6528 info: - conflicts: table: 13AB65C8 info: - copyright: MIT License info: - description: Competitive AI for FAF utilising advanced micro (with an Easy AI variant that disables much of this micro). Estimated as challenging for a 700-1200 global rated player. Supports FA, SC and Seraphim campaigns (as an AI teammate and/or in place of the default campaign AI). More info: https://forum.faforever.com/topic/5331/m28ai-devlog-v1 info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/M28AI/M28AI.jpg info: - location: /mods/m28ai info: - name: M28AI info: - requires: table: 13AB6550 info: - requiresNames: table: 13AB6618 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: fnewm028-v076-55b4-92b6-64398e7ge43f info: - url: info: - version: 76 info: - 5: table: 13AB6640 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer info: - conflicts: table: 13AB6668 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - version: 19 info: - 6: table: 13AB6BB8 info: - after: table: 13AB6208 info: - author: Exavier Macbeth, lt_hawkeye, orangeknight info: - before: table: 13AB6BE0 info: - conflicts: table: 13AB6230 info: - copyright: 2009 Exavier Macbeth info: - description: The ultimate unit pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-EXUnits/icon.png info: - location: /mods/blackopsfaf-exunits info: - name: BlackOps FAF: EXUnits info: - requires: table: 13AB6708 info: - requiresNames: table: 13AB6258 info: - selectable: true info: - shadowdir: /shadow info: - special_thanks: IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - ui_only: false info: - uid: 9e8ee941-c406-4751-b367-e10000021000 info: - version: 21 info: - 7: table: 13AB67A8 info: - after: table: 13AB6820 info: - author: Burnie info: - before: table: 13AB67D0 info: - conflicts: table: 13AB6848 info: - copyright: Burnie info: - description: (For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem! info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/TotalMayhem/modicon.jpg info: - location: /mods/totalmayhem info: - name: Total Mayhem info: - requires: table: 13AB67F8 info: - requiresNames: table: 13AB68C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 62e2j64a-TOMA-3652-01370-146as555a8u3 info: - url: http://forums.faforever.com/viewforum.php?f=47 info: - version: 137 info: - 8: table: 13AB68E8 info: - after: table: 13AB6E60 info: - author: Balthazar info: - before: table: 13AB6EB0 info: - conflicts: table: 13AB6988 info: - 10: 25D57D85-7D84-27HT-A501-48F3488D85733 info: - 11: 25D57D85-7D84-27HT-A501-48F3488D85734 info: - 12: 25D57D85-7D84-27HT-A501-48F3488D85735 info: - 13: 25D57D85-7D84-27HT-A501-48F3488D85736 info: - 14: 25D57D85-7D84-27HT-A501-48F3488D85737 info: - 15: 25D57D85-7D84-27HT-A501-48F3488D85738 info: - 16: 25D57D85-7D84-27HT-A501-48F3488D85739 info: - 17: 25D57D85-7D84-27HT-A501-48F3488D85740 info: - 18: 25D57D85-7D84-27HT-A501-BR3WL4N000040 info: - 19: 25D57D85-7D84-27HT-A501-BR3WL4N000041 info: - 1: 25D57D85-7D84-27HT-A501-48F3488D85724 info: - 20: 25D57D85-7D84-27HT-A501-BR3WL4N000042 info: - 21: 25D57D85-7D84-27HT-A501-BR3WL4N000043 info: - 22: 25D57D85-7D84-27HT-A501-BR3WL4N000044 info: - 23: 25D57D85-7D84-27HT-A501-BR3WL4N000045 info: - 24: 25D57D85-7D84-27HT-A501-BR3WL4N000046 info: - 25: 25D57D85-7D84-27HT-A501-BR3WL4N000047 info: - 26: 25D57D85-7D84-27HT-A501-BR3WL4N000048 info: - 27: 25D57D85-7D84-27HT-A501-BR3WL4N000049 info: - 28: 25D57D85-7D84-27HT-A501-BR3WL4N00004A info: - 29: 25D57D85-7D84-27HT-A501-BR3WL4N00004B info: - 2: 25D57D85-7D84-27HT-A501-48F3488D85725 info: - 30: 25D57D85-7D84-27HT-A501-BR3WL4N00004C info: - 31: 25D57D85-7D84-27HT-A501-BR3WL4N00004D info: - 32: 25D57D85-7D84-27HT-A501-BR3WL4N00004E info: - 33: 25D57D85-7D84-27HT-A501-BR3WL4N00004F info: - 34: 25D57D85-7D84-27HT-A501-BR3WL4N00004G info: - 35: 25D57D85-7D84-27HT-A501-BR3WL4N00004H info: - 36: 25D57D85-7D84-27HT-A501-BR3WL4N000050 info: - 37: 25D57D85-7D84-27HT-A501-BR3WL4N000051 info: - 38: 25D57D85-7D84-27HT-A501-BR3WL4N000052 info: - 39: 25D57D85-7D84-27HT-A501-BR3WL4N000053 info: - 3: 25D57D85-7D84-27HT-A501-48F3488D85726 info: - 40: 25D57D85-7D84-27HT-A501-BR3WL4N000054 info: - 41: 25D57D85-7D84-27HT-A501-BR3WL4N000055 info: - 42: 25D57D85-7D84-27HT-A501-BR3WL4N000056 info: - 43: 25D57D85-7D84-27HT-A501-BR3WL4N000057 info: - 44: 25D57D85-7D84-27HT-A501-BR3WL4N000058 info: - 45: 25D57D85-7D84-27HT-A501-BR3WL4N0000581 info: - 46: 25D57D85-7D84-27HT-A501-BR3WL4N000060 info: - 47: 25D57D85-7D84-27HT-A501-BR3WL4N000070 info: - 48: 25D57D85-7D84-27HT-A501-BR3WL4N000075 info: - 49: 25D57D85-7D84-27HT-A501-BR3WL4N0000755 info: - 4: 25D57D85-7D84-27HT-A501-48F3488D85727 info: - 50: 25D57D85-7D84-27HT-A501-BR3WL4N000079 info: - 51: 25D57D85-7D84-27HT-A501-BR3WL4N000080RC1 info: - 52: 25D57D85-7D84-27HT-A501-BR3WL4N000080 info: - 53: 25D57D85-7D84-27HT-A501-BR3WL4N000081FAF info: - 54: 25D57D85-7D84-27HT-A501-BR3WL4N000082 info: - 5: 25D57D85-7D84-27HT-A501-48F3488D85728 info: - 6: 25D57D85-7D84-27HT-A501-48F3488D85729 info: - 7: 25D57D85-7D84-27HT-A501-48F3488D85730 info: - 8: 25D57D85-7D84-27HT-A501-48F3488D85731 info: - 9: 25D57D85-7D84-27HT-A501-48F3488D85732 info: - copyright: © 2009–2018 Sean Wheeldon info: - description: Adds a large number of units and changes a number of existing units. info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/BrewLAN/brewlan.png info: - location: /mods/brewlan info: - name: BrewLAN info: - selectable: true info: - shadowdir: /shadow info: - ui_only: false info: - uid: 25D57D85-7D84-27HT-A501-BR3WL4N000084 info: - version: 84 info: - 9: table: 1E8967D0 info: - after: table: 1E8968E8 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 1E8968C0 info: - conflicts: table: 1E896898 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - 17: RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0080 info: - 18: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 19: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 20: 8c28a269-8655-4639-8e54-3d311fc376f8 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover, Rigomate info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Difference to normal Supreme Score Board: Kill notifications work again with game version 3756 and higher. Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. All Credits go to HUSSAR, who created this mod info: - enabled: true info: - exclusive: false info: - github: https://github.com/rigomate/SupremeScoreBoard info: - history: info: info: ### Version 18 - June 07, 2023 info: - SSB options renamed to reset settings if switching from SSB v6.0 info: - Added extra trace points to find out the reason for Gyle's bug, where the manual selecting of the columns does not work. info: info: ### Version 17 - May 10, 2023 info: - Mod works with FAF develop, it broke with FAF commit aeed1cc1d422f32f8662350f5c8a6906769e707b info: info: ### Version 16 - April 30, 2023 info: - Adjust time settings options for auto toggle info: info: ### Version 15 - April 24, 2023 info: - Fix: Automatic toggling now works for every column info: - Feature: After clicking a column to show that, e.g mass income. The automatic toggling will start again after the time specified in the options info: info: ### Version 14 - April 07, 2023 info: - Feature: Show Mass Sorage instead of showing Total Mass twice info: info: ### Version 13 - April 03, 2023 info: - Fix: All kil events get properly logged, draws will not be missed info: info: ### Version 12 - March 22, 2023 info: - Fix: Unit count and unit cap are shown info: info: ### Version 11 - March 21, 2023 info: - Fix: Score is shown at the end of the game info: info: ### Version 10 - March 21, 2023 info: - Renamed to SSB2 ingame info: - Added kill notifications for games between patch 3741 and 3756, which tells that someone died, without naming a killer or reason info: info: ### Version 9 - March 19, 2023 info: - Draws can be seen info: info: ### Version 8 - March 18, 2023 info: - Fixed kill notification, which got broken after game patch 3741, starting from game patch 3756 it will work again info: info: ### Version 8 - March 18, 2023 info: - Fixed kill notification, which got broken after game patch 3741, starting from game patch 3756 it will work again info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard2/mod_icon.png info: - location: /mods/supremescoreboard2 info: - name: Supreme Score Board2 info: - requires: table: 1E896870 info: - requiresNames: table: 1E896848 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: RIGOMATE-a1e2-c4t4-scfa-ssbmod-v0180 info: - url: https://github.com/rigomate/SupremeScoreBoard info: - version: 18 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard2/hook/lua/UserSync.lua debug: Loading module: /lua/ui/game/reclaim.lua debug: -> Loading module: /lua/shared/color.lua debug: Loading module: /lua/ui/notify/notify.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/maui/effecthelpers.lua debug: -> -> Loading module: /lua/ui/controls/combo.lua debug: -> -> -> Loading module: /lua/ui/uimain.lua debug: -> -> -> -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> -> -> -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: -> -> Loading module: /lua/maui/slider.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/brewlan/hook/lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> Loading module: /lua/ui/controls.lua debug: -> -> Loading module: /lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua debug: -> -> -> Loading module: /lua/game.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua debug: -> -> -> -> Loading module: /lua/sim/categoryutils.lua debug: -> -> -> -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> -> -> Loading module: /mods/brewlan/lua/legacy/versioncheck.lua debug: -> -> -> -> Loading module: /lua/sim/buff.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/ui/notify/defaultmessages.lua debug: -> Loading module: /lua/ui/notify/notifyoverlay.lua debug: Loading module: /mods/supremescoreboard2/modules/ext.logging.lua debug: -> Loading module: /mods/supremescoreboard2/modules/ext.tables.lua debug: -> -> Loading module: /mods/supremescoreboard2/modules/ext.strings.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:14465/21907070/xiaxiaota.SCFAreplay" debug: MEM: 0 bytes LUABP info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/m28ai/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/us/strings_db.lua with /mods/brewlan/hook/loc/us/strings_db.lua info: Hooked /loc/CN/strings_db.lua with /mods/brewlan/hook/loc/CN/strings_db.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua info: Hooked /lua/sim/adjacencybuffs.lua with /mods/brewlan/hook/lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/m28ai/hook/lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua debug: -> Loading module: /lua/simsyncutils.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/cinematics.lua debug: -> -> Loading module: /lua/simcamera.lua debug: -> -> -> Loading module: /lua/system/singleevent.lua debug: -> -> Loading module: /lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/m28ai/hook/lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua debug: -> -> -> Loading module: /lua/sim/entity.lua debug: -> Loading module: /lua/game.lua info: Hooked /lua/game.lua with /mods/brewlan/hook/lua/game.lua debug: -> -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/sim/simuistate.lua debug: -> Loading module: /lua/scenariotriggers.lua info: Hooked /lua/scenariotriggers.lua with /mods/m28ai/hook/lua/scenariotriggers.lua debug: -> Loading module: /lua/sim/vizmarker.lua debug: -> Loading module: /lua/simobjectives.lua info: Hooked /lua/simobjectives.lua with /mods/m28ai/hook/lua/simobjectives.lua debug: -> Loading module: /lua/simpinggroup.lua debug: Loading module: /lua/ai/aiutilities.lua debug: -> Loading module: /lua/buildingtemplates.lua info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: -> Loading module: /lua/unittemplates.lua debug: -> Loading module: /lua/utilities.lua debug: -> Loading module: /lua/ai/aiattackutilities.lua debug: -> -> Loading module: /lua/ai/transportutilities.lua debug: -> -> -> Loading module: /lua/sim/navutils.lua info: Hooked /lua/sim/navutils.lua with /mods/m28ai/hook/lua/sim/navutils.lua debug: -> -> -> -> Loading module: /lua/shared/navgenerator.lua debug: -> -> -> -> Loading module: /lua/shared/color.lua debug: -> -> -> -> Loading module: /lua/sim/navgenerator.lua debug: -> -> -> -> Loading module: /lua/sim/navdatastructures.lua debug: -> -> Loading module: /lua/ai/sorianutilities.lua debug: -> -> -> Loading module: /lua/ai/sorianlang.lua debug: -> Loading module: /lua/sim/buff.lua info: Hooked /lua/sim/buff.lua with /mods/brewlan/hook/lua/sim/buff.lua debug: -> Loading module: /lua/ai/aibehaviors.lua debug: -> -> Loading module: /lua/editor/unitcountbuildconditions.lua debug: -> -> Loading module: /lua/ai/aibuildstructures.lua debug: -> -> -> Loading module: /lua/basetemplates.lua debug: Loading module: /mods/m28ai/lua/ai/m28map.lua debug: -> Loading module: /mods/m28ai/lua/ai/m28profiler.lua debug: -> -> Loading module: /mods/m28ai/lua/m28config.lua debug: -> -> Loading module: /mods/m28ai/lua/ai/m28utilities.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/m28overseer.lua debug: -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28unitinfo.lua debug: -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28economy.lua debug: -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28team.lua debug: -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28conditions.lua debug: -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28orders.lua debug: -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28engineer.lua debug: -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28factory.lua debug: -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28building.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28logic.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28chat.lua debug: -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28air.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28land.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28navy.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28acu.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28micro.lua debug: -> -> -> -> -> -> -> -> -> -> -> -> -> Loading module: /mods/m28ai/lua/ai/m28events.lua debug: MEM: 0 bytes OGRID debug: Loading module: /lua/ai/gridreclaim.lua debug: -> Loading module: /lua/ai/grid.lua debug: Loading module: /lua/triggermanager.lua debug: Loading module: /lua/scenarioenvironment.lua debug: Loading module: /lua/ui/lobby/lobbyoptions.lua info: Loading save file: /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive_save.lua info: Loading script file: /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive_script.lua debug: Loading module: /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive_tables.lua debug: Loading module: /maps/dualgap_scale_adaptive.v0004/dualgap_scale_adaptive_strings.lua debug: Loading module: /mods/blackopsfaf-unleashed/lua/ai/aibuilders/hydrocarbonupgrade.lua debug: Loading module: /mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua debug: Loading module: /mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua debug: Loading module: /lua/aibrain.lua info: Hooked /lua/aibrain.lua with /mods/m28ai/hook/lua/aibrain.lua debug: -> Loading module: /lua/simutils.lua info: Hooked /lua/simutils.lua with /mods/m28ai/hook/lua/simutils.lua debug: -> -> Loading module: /lua/wreckage.lua info: Hooked /lua/wreckage.lua with /mods/m28ai/hook/lua/wreckage.lua debug: -> -> -> Loading module: /lua/sim/prop.lua info: Hooked /lua/sim/prop.lua with /mods/m28ai/hook/lua/sim/prop.lua debug: -> -> -> -> Loading module: /lua/effectutilities.lua info: Hooked /lua/effectutilities.lua with /mods/brewlan/hook/lua/effectutilities.lua debug: -> -> -> -> -> Loading module: /lua/effecttemplates.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesseraphim.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesopti.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesuef.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesgeneric.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesaeon.lua debug: -> -> Loading module: /lua/simplayerquery.lua debug: -> Loading module: /lua/sim/score.lua debug: -> Loading module: /lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua info: Hooked /lua/factions.lua with /mods/brewlan/hook/lua/factions.lua debug: -> -> Loading module: /mods/brewlan/lua/legacy/versioncheck.lua debug: Loading module: /lua/aipersonality.lua debug: Loading module: /lua/platoon.lua debug: -> Loading module: /lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: -> Loading module: /lua/scenarioplatoonai.lua debug: Loading module: /lua/aibrains/index.lua info: Hooked /lua/aibrains/index.lua with /mods/m28ai/hook/lua/aibrains/index.lua debug: -> Loading module: /mods/m28ai/lua/ai/m28brain.lua debug: Loading module: /lua/proptree.lua debug: -> Loading module: /lua/defaultexplosions.lua warning: NUM PROPS = 14623 debug: Loading module: /lua/sim/matchstate.lua debug: Loading module: /lua/sim/markerutilities.lua debug: -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/sim/markerutilities/expansions.lua debug: -> Loading module: /lua/sim/markerutilities/navalareas.lua debug: -> Loading module: /lua/sim/markerutilities/rallypoints.lua info: ADAPTIVE: OnPopulate info: Initialize Armies brain nickname is Zan-Uushen (AI: M28) info: CreateArmy group ARMY_1 debug: Loading module: /mods/blackopsfaf-acus/units/esl0001/esl0001_script.lua debug: -> Loading module: /lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/m28ai/hook/lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua debug: -> -> Loading module: /lua/sim/units/components/transportunitcomponent.lua debug: -> -> Loading module: /lua/sim/units/structureunit.lua debug: -> -> -> Loading module: /lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/m28ai/hook/lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/brewlan/hook/lua/sim/unit.lua debug: -> -> -> -> Loading module: /lua/enhancementcommon.lua debug: -> -> -> -> Loading module: /lua/shield.lua info: Hooked /lua/shield.lua with /mods/m28ai/hook/lua/shield.lua debug: -> -> -> -> Loading module: /lua/sim/weapon.lua debug: -> -> -> -> -> Loading module: /lua/sim/nukedamage.lua debug: -> -> -> -> Loading module: /lua/defaultcomponents.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility debug: -> -> -> -> Loading module: /mods/blackopsfaf-unleashed/lua/blackopseffecttemplates.lua debug: -> -> -> -> Loading module: /mods/brewlan/lua/terrainutils.lua debug: -> -> -> Loading module: /lua/sim/terrainutils.lua debug: -> -> -> Loading module: /lua/shared/quaternions.lua debug: -> -> -> Loading module: /lua/tarmacs.lua debug: -> -> Loading module: /lua/sim/units/airstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/concretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/radarunit.lua debug: -> -> Loading module: /lua/sim/units/radarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/sonarunit.lua debug: -> -> Loading module: /lua/sim/units/shieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/transportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/wallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/factoryunit.lua debug: -> -> Loading module: /lua/sim/units/airfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/landfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/quantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/masscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/massfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/massstorageunit.lua debug: -> -> Loading module: /lua/sim/units/energycreationunit.lua debug: -> -> Loading module: /lua/sim/units/energystorageunit.lua debug: -> -> Loading module: /lua/sim/units/mobileunit.lua debug: -> -> Loading module: /lua/sim/units/walkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/subunit.lua debug: -> -> Loading module: /lua/sim/units/airunit.lua debug: -> -> Loading module: /lua/sim/units/landunit.lua debug: -> -> Loading module: /lua/sim/units/seaunit.lua debug: -> -> Loading module: /lua/sim/units/hoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/slowhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/constructionunit.lua debug: -> -> Loading module: /lua/sim/units/amphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/slowamphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/commandunit.lua debug: -> -> Loading module: /lua/sim/units/acuunit.lua debug: -> -> Loading module: /lua/sim/units/airtransportunit.lua debug: -> -> Loading module: /lua/sim/units/aircraftcarrierunit.lua debug: -> -> Loading module: /lua/sim/units/shieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/externalfactoryunit.lua debug: -> Loading module: /lua/seraphimweapons.lua debug: -> -> Loading module: /lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/m28ai/hook/lua/sim/defaultweapons.lua info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultprojectileweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/kamikazeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/barebonesweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/overchargeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/defaultbeamweapon.lua debug: -> -> -> -> Loading module: /lua/sim/collisionbeam.lua debug: -> -> -> -> -> Loading module: /lua/sim/defaultdamage.lua debug: -> -> -> Loading module: /lua/sim/weapons/deathnukeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/scudeathweapon.lua debug: -> -> Loading module: /lua/defaultcollisionbeams.lua debug: -> Loading module: /mods/blackopsfaf-acus/lua/acusweapons.lua debug: -> -> Loading module: /mods/blackopsfaf-acus/lua/acusdefaultcollisionbeams.lua debug: -> -> Loading module: /lua/cybranweapons.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/caaautocannon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/caananodartweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/caaburstcloudflakartilleryweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/caamissilenaniteweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/camempmissileweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon02.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/camzapperweapon03.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cantorpedolauncherweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cannanitetorpedoweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/ccannonmolecularweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfbrackmancrabhackpeglauncherweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfparticlecannonweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfprotoncannonweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfhvyprotoncannonweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergenerator.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfheavymicrowavelasergeneratorcom.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfemp.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfelectronbolterweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfheavyelectronbolterweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfmissilemesonweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfrocketiridiumweapon02.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdflaserpulselightweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdflaserheavyweapon02.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon01.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdflaserdisintegratorweapon02.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfheavydisintegratorweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cdfoverchargeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cempautocannon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifsmartcharge.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifmissilecorsairweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifgrenadeweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifartilleryweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifmissilestrategicweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloatacticalweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifbombneutronweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifnanitetorpedoweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cifmissileloaweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/ckriltorpedolauncherweapon.lua debug: -> -> -> Loading module: /lua/sim/weapons/cybran/cmobilekamikazebombweapon.lua debug: -> -> Loading module: /mods/blackopsfaf-acus/lua/acuseffecttemplates.lua debug: Loading module: /lua/sim/navigator.lua debug: Loading module: /lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua info: Initialize Armies brain nickname is Ronald (AI: M28) info: CreateArmy group ARMY_2 debug: Loading module: /mods/blackopsfaf-acus/units/erl0001/erl0001_script.lua info: Initialize Armies brain nickname is 5Iron (AI: M28) info: CreateArmy group ARMY_3 info: Initialize Armies brain nickname is Vasudevan (AI: M28) info: CreateArmy group ARMY_4 debug: Loading module: /mods/blackopsfaf-acus/units/eel0001/eel0001_script.lua debug: -> Loading module: /lua/terranweapons.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdffragmentationgrenadelauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tiffraglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflightplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfmachinegunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfshipgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflandgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfzephyrcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfriotweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaginsurapidpulseweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfionizedplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfhiroplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaflakartillerycannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taalinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tairtoairlinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissileunpackinglauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelaunchersub.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tsamlauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedolandweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedoangler.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifstrategicmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcarpetbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmallyieldnuclearbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifhighballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taminterceptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tamphalanxweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/torbitaldeathlaserbeamweapon.lua info: Initialize Armies brain nickname is Thel-Ilthow (AI: M28) info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is MCS500 (AI: M28) info: CreateArmy group ARMY_6 info: Initialize Armies brain nickname is Ahn-Ullevash (AI: M28) info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is Gibson (AI: M28) info: CreateArmy group ARMY_8 info: Initialize Armies brain nickname is Jagels (AI: M28) info: CreateArmy group ARMY_9 debug: Loading module: /mods/blackopsfaf-acus/units/eal0001/eal0001_script.lua debug: -> Loading module: /lua/aeonweapons.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionweapon03.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfchronodampener.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfdisruptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfgravitonprojectorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserheavyweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserhighintensityweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adflaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquadlaserlightweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfreactoncannon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfsonicpulsarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclaw.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adftractorclawstructure.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfphasonlaser.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfquantumautogunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfheavydisruptorcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombgravitonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerymiasmashellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifartillerysonanceshellweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifbombquarkweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentineweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquasarantitorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquantumwarhead.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifmissiletacticalserpentine02weapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aifquanticartillery.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aandepthchargebombweapon02.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aantorpedocluster.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aanchronotorpedoweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/akamikazeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/acruisemissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aquantumbeamgenerator.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaatemporalfizzweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaasonicpulsebatteryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealotmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaazealot02missileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaalightdisplacementautocannonmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aaaautocannonquantumweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamsaintweapon.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/aamwillowisp.lua debug: -> -> Loading module: /lua/sim/weapons/aeon/adfcannonoblivionnaval.lua info: Initialize Armies brain nickname is Thel-Awloshi (AI: M28) info: CreateArmy group ARMY_10 info: Initialize Armies brain nickname is Williamson (AI: M28) info: CreateArmy group ARMY_11 info: Initialize Armies brain nickname is XShadowStormX (AI: M28) info: CreateArmy group ARMY_12 info: Initialize Armies brain nickname is Vidhee (AI: M28) info: CreateArmy group ARMY_13 info: Initialize Armies brain nickname is Sckricko (AI: M28) info: CreateArmy group ARMY_14 info: Initialize Armies brain nickname is Oates (AI: M28) info: CreateArmy group ARMY_15 info: Initialize Armies brain nickname is Kayleen (AI: M28) info: CreateArmy group ARMY_16 info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 info: ADAPTIVE: Optional Units: info: ADAPTIVE: optional_wreckage = 1 info: ADAPTIVE: optional_naval_wreckage = 1 info: ADAPTIVE: optional_wreckage_middle = 1 info: ADAPTIVE: optional_adaptive_faction_wreckage = 1 info: ADAPTIVE: optional_civilian_base = 1 info: ADAPTIVE: optional_civilian_defenses = 1 info: ADAPTIVE: jamming = 1 info: ADAPTIVE: OnStart info: Debug: SetPlayableArea before round : 0, 200.5 1024, 830.5 info: Debug: SetPlayableArea after round : 0, 200 1024, 828 debug: Loading module: /lua/simsync.lua info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 200 info: - y1: 828 info: Request: info: - Name: WorldCamera info: - Region: table: 2B584BE0 info: - x0: 0 info: - x1: 1024 info: - y0: 200 info: - y1: 828 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: ADAPTIVE: Activate map expansion script. expand_map = 1 info: Debug: SetPlayableArea before round : 0, 0 1024, 1024 info: Debug: SetPlayableArea after round : 0, 0 1024, 1024 info: Camera:SyncPlayableRect info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: Request: info: - Name: WorldCamera info: - Region: table: 2B58CDC0 info: - x0: 0 info: - x1: 1024 info: - y0: 0 info: - y1: 1024 info: - Type: CAMERA_SYNC_PLAYABLE_RECT info: ADAPTIVE: Create Resources: info: ADAPTIVE: dynamic_spawn = 1 info: ADAPTIVE: crazyrush_mexes = 1 info: ADAPTIVE: extra_hydros = 1 info: ADAPTIVE: extra_mexes = 1 info: ADAPTIVE: middle_mexes = 1 info: ADAPTIVE: side_mexes = 1 info: ADAPTIVE: underwater_mexes = 1 info: ADAPTIVE: island_mexes = 1 info: ADAPTIVE: expansion_mexes = 1 info: ADAPTIVE: core_mexes = 1 info: ADAPTIVE: extra_base_mexes = 1 info: ADAPTIVE: top_side_mexes = 1 info: ADAPTIVE: bottom_side_mexes = 1 debug: Loading module: /lua/sim/recall.lua debug: -> Loading module: /lua/simdiplomacy.lua info: * Total Mayhem: [siminit.lua, line:621] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:622] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:629] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:634] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:638] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:665] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/m28ai/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard2/hook/lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/keymap/keymapper.lua debug: -> -> Loading module: /lua/keymap/keydescriptions.lua debug: -> Loading module: /lua/keymap/keyactions.lua debug: -> Loading module: /lua/keymap/debugkeyactions.lua debug: -> Loading module: /lua/shared/observable.lua debug: -> Loading module: /mods/m28ai/lua/m28config.lua debug: Loading module: /lua/usercamera.lua debug: Loading module: /lua/enhancementcommon.lua debug: Loading module: /lua/ui/game/prefetchtextures.lua debug: Loading module: /lua/ui/override/exit.lua debug: Loading module: /lua/ui/override/armiestable.lua debug: Loading module: /lua/ui/override/sessionclients.lua debug: Loading module: /lua/system/performance.lua debug: Loading module: /lua/ui/game/cursor/depth.lua debug: -> Loading module: /lua/ui/game/worldview.lua debug: -> Loading module: /lua/ui/controls/worldmesh.lua debug: Loading module: /lua/ui/game/cursor/hover.lua debug: Loading module: /lua/ui/game/casting/mouse.lua debug: Loading module: /lua/ui/game/casting/painting.lua debug: Loading module: /lua/ui/game/ping.lua debug: Preloading 1417 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations debug: Loading module: /lua/ui/game/borders.lua debug: Loading module: /lua/ui/game/layouts/borders_mini.lua debug: Loading module: /lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard2/hook/lua/ui/controls/worldview.lua debug: -> Loading module: /lua/user/userdecal.lua debug: -> Loading module: /lua/ui/game/unitview.lua info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua debug: -> -> Loading module: /lua/maui/statusbar.lua debug: -> -> Loading module: /lua/keymap/selectedinfo.lua debug: -> -> Loading module: /lua/ui/game/layouts/unitview_mini.lua debug: -> -> Loading module: /lua/ui/game/unitviewdetail.lua debug: -> -> -> Loading module: /lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/brewlan/hook/lua/ui/help/unitdescription.lua debug: -> -> -> Loading module: /lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua debug: -> -> Loading module: /lua/maui/grid.lua debug: -> -> Loading module: /lua/ui/game/construction.lua info: Hooked /lua/ui/game/construction.lua with /mods/brewlan/hook/lua/ui/game/construction.lua debug: -> -> -> Loading module: /lua/ui/controls/specialgrid.lua debug: -> -> -> Loading module: /lua/maui/mauiutil.lua debug: -> -> -> Loading module: /lua/ui/game/build_templates.lua debug: -> -> -> Loading module: /lua/ui/game/buildmode.lua debug: -> -> -> -> Loading module: /lua/ui/game/tabs.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard2/hook/lua/ui/game/tabs.lua debug: -> -> -> Loading module: /lua/ui/templates_factory.lua debug: -> -> -> Loading module: /lua/ui/game/straticons.lua debug: -> -> -> Loading module: /lua/ui/game/selection.lua debug: -> -> -> Loading module: /lua/ui/notify/enhancementqueue.lua debug: -> -> -> Loading module: /lua/keymap/hotkeylabelsui.lua debug: -> -> -> Loading module: /lua/ui/game/selectionsort.lua debug: -> -> Loading module: /lua/shared/overcharge.lua info: Total Mayhem: [unitview.lua, line:1067] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: -> Loading module: /lua/ui/game/commandmode.lua debug: -> -> Loading module: /lua/ui/game/commandmeshes.lua debug: -> -> Loading module: /lua/ui/game/orders.lua debug: -> -> -> Loading module: /lua/keymap/misckeyactions.lua debug: -> -> -> -> Loading module: /lua/utilities.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/multifunction.lua debug: -> Loading module: /lua/ui/game/economy.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard2/hook/lua/ui/game/economy.lua debug: -> Loading module: /lua/ui/game/minimap.lua debug: -> Loading module: /lua/ui/controls/columnlayout.lua debug: -> Loading module: /lua/ui/game/rangeoverlayparams.lua debug: Loading module: /lua/ui/game/layouts/economy_mini.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard2/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module: /lua/ui/game/layouts/tabs_mini.lua debug: Loading module: /lua/ui/game/layouts/multifunction_mini.lua debug: Loading module: /lua/ui/game/massfabs.lua debug: Loading module: /lua/ui/game/recall.lua debug: Loading module: /lua/ui/game/layouts/orders_mini.lua debug: Loading module: /lua/ui/game/avatars.lua debug: Loading module: /lua/ui/game/layouts/avatars_mini.lua debug: Loading module: /lua/ui/game/layouts/construction_mini.lua debug: Loading module: /lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module: /lua/ui/game/controlgroups.lua debug: -> Loading module: /lua/ui/game/announcement.lua debug: Loading module: /lua/ui/game/layouts/controlgroups_mini.lua debug: Loading module: /lua/ui/game/transmissionlog.lua debug: -> Loading module: /lua/ui/game/windowmanager.lua debug: Loading module: /lua/ui/game/helptext.lua debug: -> Loading module: /lua/ui/game/missiontext.lua debug: Loading module: /lua/ui/game/timer.lua debug: Loading module: /lua/ui/game/consoleecho.lua debug: Loading module: /lua/ui/game/taunt.lua debug: -> Loading module: /lua/aichatsorian.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/layouts/minimap_mini.lua debug: Loading module: /lua/ui/game/launchconsolecommands.lua debug: Loading module: /lua/keymap/hotkeylabels.lua debug: -> Loading module: /lua/keymap/unitkeygroups.lua debug: Loading module: /lua/ui/notify/customiser.lua debug: Loading module: /mods/supremescoreboard2/modules/score_board.lua debug: -> Loading module: /mods/supremescoreboard2/mod_info.lua debug: -> Loading module: /mods/supremescoreboard2/modules/ext.numbers.lua debug: -> Loading module: /mods/supremescoreboard2/modules/score_manager.lua debug: -> Loading module: /mods/supremescoreboard2/modules/diplomacy.lua debug: -> -> Loading module: /mods/supremescoreboard2/modules/options.lua debug: -> Loading module: /mods/supremescoreboard2/modules/announcement.lua debug: -> Loading module: /mods/supremescoreboard2/modules/bitmap.lua debug: -> Loading module: /mods/supremescoreboard2/modules/checkbox.lua debug: -> Loading module: /lua/ui/lobby/unitsrestrictions.lua info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 1 info: SSB map.quadrants ARMY_10 = 3 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_5 = 1 info: SSB map.quadrants ARMY_14 = 2 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_11 = 4 info: SSB map.quadrants ARMY_1 = 1 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants ARMY_16 = 3 info: SSB map.quadrants ARMY_15 = 4 info: SSB map.quadrants ARMY_8 = 3 info: SSB map.quadrants ARMY_13 = 1 info: SSB map.quadrants ARMY_7 = 4 info: SSB map.quadrants ARMY_9 = 4 info: SSB map.quadrants ARMY_12 = 3 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Zan-Uushen (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=Ronald (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=5Iron (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Vasudevan (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=Thel-Ilthow (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=MCS500 (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=Ahn-Ullevash (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=Gibson (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=9, type=player, name=Jagels (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=10, type=player, name=Thel-Awloshi (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=11, type=player, name=Williamson (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=12, type=player, name=XShadowStormX (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=13, type=player, name=Vidhee (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=14, type=player, name=Sckricko (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=15, type=player, name=Oates (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=16, type=player, name=Kayleen (AI: M28) info: SSB >>> TRACE InitializeStats()... armyID=17, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=18, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=8 info: SSB >>> TRACE InitializeStats()... creating team for army=2 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=8 info: SSB >>> TRACE InitializeStats()... creating team for army=3 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=4 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=5 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=6 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=7 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=8 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=9 info: SSB >>> TRACE InitializeStats()... creating team for army=9 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=10 info: SSB >>> TRACE InitializeStats()... creating team for army=10 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=11 info: SSB >>> TRACE InitializeStats()... creating team for army=11 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=12 info: SSB >>> TRACE InitializeStats()... creating team for army=12 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=13 info: SSB >>> TRACE InitializeStats()... creating team for army=13 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=14 info: SSB >>> TRACE InitializeStats()... creating team for army=14 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=15 info: SSB >>> TRACE InitializeStats()... creating team for army=15 finished 13579111315 quadrant1 info: SSB >>> TRACE InitializeStats()... creating team for army=16 info: SSB >>> TRACE InitializeStats()... creating team for army=16 finished 246810121416 quadrant2 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 16 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = Zan-Uushen (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff901427, txtColor = ff40bf40, type=player, name = Ronald (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ffff873e, txtColor = FFF73C3C, type=player, name = 5Iron (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ffb76518, txtColor = ff40bf40, type=player, name = Vasudevan (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ffa79602, txtColor = FFF73C3C, type=player, name = Thel-Ilthow (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = fffafa00, txtColor = ff40bf40, type=player, name = MCS500 (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ff9fd802, txtColor = FFF73C3C, type=player, name = Ahn-Ullevash (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ff40bf40, txtColor = ff40bf40, type=player, name = Gibson (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 9, color = ff2e8b57, txtColor = FFF73C3C, type=player, name = Jagels (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 10, color = ff2f4f4f, txtColor = ff40bf40, type=player, name = Thel-Awloshi (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 11, color = ff436eee, txtColor = FFF73C3C, type=player, name = Williamson (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 12, color = ff2929e1, txtColor = ff40bf40, type=player, name = XShadowStormX (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 13, color = ff5f01a7, txtColor = FFF73C3C, type=player, name = Vidhee (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 14, color = ff9161ff, txtColor = ff40bf40, type=player, name = Sckricko (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 15, color = ff66ffcc, txtColor = FFF73C3C, type=player, name = Oates (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = 16, color = ffffffff, txtColor = ff40bf40, type=player, name = Kayleen (AI: M28) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ff40bf40, txtColor = ff40bf40, type=team, name = TEAM 2 info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoLine()... game is not ranked because teams are unlocked info: SSB >>> TRACE CreateInfoLine()... game is not ranked because cheating is on info: SSB >>> TRACE restrictionCount 0 info: SSB >>> TRACE CreateInfoIconMods()... SIM 2x Resources,Storage,BuildRate,BuildRange(RAS) info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: Unleashed info: SSB >>> TRACE CreateInfoIconMods()... SIM BrewLAN: Additional unit mods info: SSB >>> TRACE CreateInfoIconMods()... SIM M28AI info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: ACUs info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: EXUnits info: SSB >>> TRACE CreateInfoIconMods()... SIM Total Mayhem info: SSB >>> TRACE CreateInfoIconMods()... SIM BrewLAN info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board2 info: SSB >>> TRACE CreateInfoIconMods()... UI Acu highlight info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasLockedTeams = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoCheating = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /savereplay info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 14465 debug: Loading module: /mods/supremescoreboard2/modules/score_mini.lua info: SSB >>> TRACE SetLayout()... debug: Loading module: /lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard2/hook/lua/ui/game/score.lua debug: -> Loading module: /lua/ui/game/layouts/score_mini.lua debug: Loading module: /lua/ui/game/objectives2.lua debug: Loading module: /lua/keymap/hotbuild.lua debug: -> Loading module: /lua/ui/game/hotkeys/context-based-templates.lua debug: -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capextractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capextractorwithfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capradarwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capopticswithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt2artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt3fabricatorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt3artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capsalvationwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/pointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefenseland.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefensewater.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/torpedodefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1extractor.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t2extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstoragesandfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1hydrocarbon.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendmassstoragestoextractors.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendmassstoragesandfabricatorstot3extractor.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot2artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstot3artillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstosalvation.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoenergystorage.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoradar.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstosoothsayer.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoeye.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstotml.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendwallstopointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendairgrid.lua debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToSoothsayer with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators debug: Context based templates: Found template: T2ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: CapT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: CapT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: CapT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: T1Extractor with name Extractor debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: CapExtractorWithStorages with name Storages debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: CapExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendMassStoragesToExtractors with name Storages debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: CapOpticsWithPower with name Power generators debug: Context based templates: Found template: AppendMassStoragesAndFabricatorsToT3Extractor with name Storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToEye with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToRadar with name Power generators debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: CapSalvationWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: CapRadarWithPower with name Power generators debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators debug: Context based templates: Found 29 templates debug: -> Loading module: /lua/keymap/upgradetab.lua debug: Loading module: /lua/usermusic.lua info: /savereplay debug: Loading module: /lua/ui/game/layouts/missiontext_mini.lua debug: Loading module: /lua/ui/game/layouts/chat_layout.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module: /lua/ui/game/strategicicons.lua info: Exe GitSHA: 3be4690 debug: Loading module: /lua/ui/dialogs/disconnect.lua info: creating high fidelity terrain info: creating high fidelity water debug: generated compression trees: 1.064056 debug: generated neighbors and labels: 3.205223 debug: generated marker metadata: 3.206161 debug: NavGenerator - culled 1341 labels debug: cleaning up generated data: 3.207329 debug: generated tree information: 3.413483 debug: Generated in 3.41 seconds debug: Allocating 47.5mb memory debug: Allocated megabytes for labels: 0.631958 debug: Number of labels: 1443.000000 debug: Number of cells: 124157.000000 debug: debug: - Air: table: 2CCC67D0 debug: - Labels: 1 debug: - Neighbors: 1860 debug: - PathableLeafs: 256 debug: - Subdivisions: 0 debug: - UnpathableLeafs: 0 debug: - Amphibious: table: 2CCC69B0 debug: - Labels: 488 debug: - Neighbors: 269774 debug: - PathableLeafs: 15714 debug: - Subdivisions: 13602 debug: - UnpathableLeafs: 25348 debug: - Hover: table: 2CCC6730 debug: - Labels: 469 debug: - Neighbors: 258444 debug: - PathableLeafs: 15156 debug: - Subdivisions: 12997 debug: - UnpathableLeafs: 24091 debug: - Land: table: 2CCC6B40 debug: - Labels: 483 debug: - Neighbors: 264397 debug: - PathableLeafs: 15029 debug: - Subdivisions: 13410 debug: - UnpathableLeafs: 25457 debug: - Water: table: 2CCC6B18 debug: - Labels: 2 debug: - Neighbors: 20199 debug: - PathableLeafs: 1073 debug: - Subdivisions: 950 debug: - UnpathableLeafs: 2033 debug: Loading module: /lua/sim/navdebug.lua debug: Current gametime: 00:00:00 info: Dont already have nickname for .nickname=Zan-Uushen (AI: M28) info: AI rating=944; Name=Zan-Uushen (AI: M28) debug: Loading module: /mods/m28ai/mod_info.lua info: SendForkedMessage: M28 Sent chat message from brain Zan-Uushen (AI: M28). bOnlySendToTeam=false; sMessageType=LoadingMap; sMessage=Analysing map for v76, this will freeze the game for a while. Contact maudlin27 on discord if the freeze lasts more than 2 minutes info: Dont already have nickname for .nickname=Ronald (AI: M28) info: AI rating=944; Name=Ronald (AI: M28) info: Dont already have nickname for .nickname=5Iron (AI: M28) info: AI rating=944; Name=5Iron (AI: M28) info: Dont already have nickname for .nickname=Vasudevan (AI: M28) info: AI rating=944; Name=Vasudevan (AI: M28) info: Dont already have nickname for .nickname=Thel-Ilthow (AI: M28) info: AI rating=944; Name=Thel-Ilthow (AI: M28) info: Dont already have nickname for .nickname=MCS500 (AI: M28) info: AI rating=944; Name=MCS500 (AI: M28) info: Dont already have nickname for .nickname=Ahn-Ullevash (AI: M28) info: AI rating=944; Name=Ahn-Ullevash (AI: M28) info: Dont already have nickname for .nickname=Gibson (AI: M28) info: AI rating=944; Name=Gibson (AI: M28) info: Dont already have nickname for .nickname=Jagels (AI: M28) info: AI rating=944; Name=Jagels (AI: M28) info: Dont already have nickname for .nickname=Thel-Awloshi (AI: M28) info: AI rating=944; Name=Thel-Awloshi (AI: M28) info: Dont already have nickname for .nickname=Williamson (AI: M28) info: AI rating=944; Name=Williamson (AI: M28) info: Dont already have nickname for .nickname=XShadowStormX (AI: M28) info: AI rating=944; Name=XShadowStormX (AI: M28) info: Dont already have nickname for .nickname=Vidhee (AI: M28) info: AI rating=944; Name=Vidhee (AI: M28) info: Dont already have nickname for .nickname=Sckricko (AI: M28) info: AI rating=944; Name=Sckricko (AI: M28) info: Dont already have nickname for .nickname=Oates (AI: M28) info: AI rating=944; Name=Oates (AI: M28) info: Dont already have nickname for .nickname=Kayleen (AI: M28) info: AI rating=944; Name=Kayleen (AI: M28) info: SendForkedMessage: M28 Sent chat message from brain Zan-Uushen (AI: M28). bOnlySendToTeam=nil; sMessageType=SendGameCompatibilityWarning; sMessage=Detected SIM mods BlackOps FAF: Unleashed; BrewLAN: Additional unit mods; BlackOps FAF: ACUs; BlackOps FAF: EXUnits; Total Mayhem; BrewLAN. (v76) if you come across M28AI issues with these settings/mods let maudlin27 know via Discord debug: Loading module: /lua/sim/blip.lua info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 debug: Loading module: /lua/ui/game/diplomacy.lua info: Exe GitSHA: 3be4690 info: Exe GitSHA: 3be4690 info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... info: CreateNewTeam: Recorded non-civilian brain Zan-Uushen (AI: M28) with index 1 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain 5Iron (AI: M28) with index 3 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Thel-Ilthow (AI: M28) with index 5 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Ahn-Ullevash (AI: M28) with index 7 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Jagels (AI: M28) with index 9 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Williamson (AI: M28) with index 11 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Vidhee (AI: M28) with index 13 for team 1; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Oates (AI: M28) with index 15 for team 1; M28Easy=false info: M28 brain Zan-Uushen (AI: M28) land subteam=1; Air subteam=1 info: M28 brain 5Iron (AI: M28) land subteam=1; Air subteam=1 info: M28 brain Thel-Ilthow (AI: M28) land subteam=1; Air subteam=1 info: M28 brain Ahn-Ullevash (AI: M28) land subteam=2; Air subteam=1 info: M28 brain Jagels (AI: M28) land subteam=2; Air subteam=1 info: M28 brain Williamson (AI: M28) land subteam=2; Air subteam=1 info: M28 brain Vidhee (AI: M28) land subteam=1; Air subteam=1 info: M28 brain Oates (AI: M28) land subteam=2; Air subteam=1 info: CreateNewTeam: Recorded non-civilian brain Ronald (AI: M28) with index 2 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Vasudevan (AI: M28) with index 4 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain MCS500 (AI: M28) with index 6 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Gibson (AI: M28) with index 8 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Thel-Awloshi (AI: M28) with index 10 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain XShadowStormX (AI: M28) with index 12 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Sckricko (AI: M28) with index 14 for team 2; M28Easy=false info: CreateNewTeam: Recorded non-civilian brain Kayleen (AI: M28) with index 16 for team 2; M28Easy=false info: M28 brain Ronald (AI: M28) land subteam=3; Air subteam=2 info: M28 brain Vasudevan (AI: M28) land subteam=3; Air subteam=2 info: M28 brain MCS500 (AI: M28) land subteam=3; Air subteam=2 info: M28 brain Gibson (AI: M28) land subteam=4; Air subteam=2 info: M28 brain Thel-Awloshi (AI: M28) land subteam=4; Air subteam=2 info: M28 brain XShadowStormX (AI: M28) land subteam=4; Air subteam=2 info: M28 brain Sckricko (AI: M28) land subteam=3; Air subteam=2 info: M28 brain Kayleen (AI: M28) land subteam=4; Air subteam=2 info: OnCreateBrain hook for Non-M28 ai with personality info: OnCreateBrain hook for Non-M28 ai with personality info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false info: Delayed brain check, brain nickname=civilian; .M27AI=false; .M28AI=false debug: Loading module: /lua/simcallbacks.lua info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua debug: -> Loading module: /lua/simping.lua debug: -> Loading module: /lua/selfdestruct.lua debug: -> Loading module: /lua/simcameramarkers.lua debug: -> Loading module: /lua/simdialogue.lua debug: -> Loading module: /lua/weaponpriorities.lua debug: Loading module: /effects/entities/unitteleport01/unitteleport01_script.lua debug: -> Loading module: /lua/sim/defaultprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/semiballisticcomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/components/tacticalmissilecomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/nullprojectile.lua debug: -> -> -> Loading module: /lua/sim/projectile.lua info: Hooked /lua/sim/projectile.lua with /mods/m28ai/hook/lua/sim/projectile.lua debug: -> -> -> -> Loading module: /lua/defaultantiprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/emitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlebeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multibeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/nukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlepolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multipolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlecompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multicompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/onwaterentryemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/debrisprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/overchargeprojectile.lua debug: -> -> -> Loading module: /lua/shared/overcharge.lua debug: Loading module: /units/uab0101/uab0101_script.lua debug: -> Loading module: /lua/aeonunits.lua debug: -> -> Loading module: /lua/sim/units/aeon/afactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ahoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/alandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/amassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asonarunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aseaunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/ashieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/astructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/asubunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/atransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/awallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/acivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/aeon/aradarjammerunit.lua debug: Loading module: /units/ueb0101/ueb0101_script.lua debug: -> Loading module: /lua/terranunits.lua debug: -> -> Loading module: /lua/sim/units/uef/tairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/thoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmobilefactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsonarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsubunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/uef/ttransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tcivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tpodtowerunit.lua debug: Loading module: /units/urb0101/urb0101_script.lua debug: -> Loading module: /lua/cybranunits.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructiontemplate.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cbuildbotunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cairunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/clandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csonarunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cseaunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/csubunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ctransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cwallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructioneggunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/cconstructionstructureunit.lua debug: -> -> Loading module: /lua/sim/units/cybran/ccommandunit.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect02_script.lua debug: Loading module: /units/ura0001/ura0001_script.lua warning: URA0001 is deprecated: use URA0001O, URA0002O or URA0003O instead. warning: Source: warning: - currentline: -1 warning: - func: cfunction: 210CCF40 warning: - linedefined: -1 warning: - name: CreateUnit warning: - namewhat: global warning: - nups: 0 warning: - short_src: [C] warning: - source: =[C] warning: - what: C debug: Loading module: /units/xsb0101/xsb0101_script.lua debug: -> Loading module: /lua/seraphimunits.lua info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/shoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/slandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/smassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sseaunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssubunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/stransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/swallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/scivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/squantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/sradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/senergyballunit.lua debug: -> -> Loading module: /lua/sim/units/seraphim/ssonarunit.lua debug: -> -> Loading module: /mods/blackopsfaf-acus/lua/acusantiprojectile.lua debug: Loading module: /effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua debug: Loading module: /effects/entities/uefbuildeffect/uefbuildeffect03_script.lua debug: Loading module: /effects/entities/uefbuild/uefbuild01_script.lua debug: Loading module: /lua/formations.lua debug: Loading module: /lua/renderselectparams.lua info: SSB >>> TRACE SortArmyLinesBy score ... debug: Loading module: /units/ual0105/ual0105_script.lua info: Hooked /units/ual0105/ual0105_script.lua with /mods/brewlan/hook/units/ual0105/ual0105_script.lua debug: -> Loading module: /mods/brewlan/lua/fieldengineers.lua debug: Loading module: /units/uel0105/uel0105_script.lua info: Hooked /units/uel0105/uel0105_script.lua with /mods/brewlan/hook/units/uel0105/uel0105_script.lua debug: Loading module: /units/url0105/url0105_script.lua info: Hooked /units/url0105/url0105_script.lua with /mods/brewlan/hook/units/url0105/url0105_script.lua debug: Loading module: /units/uab1103/uab1103_script.lua debug: Loading module: /units/ueb1103/ueb1103_script.lua debug: Loading module: /units/urb1103/urb1103_script.lua debug: Loading module: /units/xsl0105/xsl0105_script.lua info: Hooked /units/xsl0105/xsl0105_script.lua with /mods/brewlan/hook/units/xsl0105/xsl0105_script.lua debug: Loading module: /units/xsb1103/xsb1103_script.lua debug: Loading module: /lua/ui/dialogs/keybindings.lua debug: -> Loading module: /lua/keymap/properkeynames.lua debug: -> Loading module: /lua/keymap/keynames.lua debug: -> Loading module: /lua/keymap/keycategories.lua debug: Loading module: /lua/ui/game/objectivedetail.lua debug: -> Loading module: /lua/ui/lobby/lobbyoptions.lua debug: Loading module: /lua/ui/dialogs/mapselect.lua debug: -> Loading module: /lua/ui/controls/resmappreview.lua debug: -> -> Loading module: /lua/ui/controls/mappreview.lua debug: -> -> Loading module: /lua/ui/maputil.lua debug: -> -> -> Loading module: /etc/faf/mapblacklist.lua debug: -> -> Loading module: /lua/ui/texturepool.lua debug: -> -> Loading module: /lua/ui/controls/acubutton.lua debug: -> -> Loading module: /lua/gamecolors.lua debug: -> Loading module: /lua/ui/menus/menucommon.lua debug: -> Loading module: /lua/ui/menus/main.lua debug: -> -> Loading module: /lua/version.lua debug: -> Loading module: /lua/ui/lobby/modsmanager.lua debug: -> -> Loading module: /lua/ui/controls/radiobutton.lua debug: -> -> Loading module: /lua/ui/controls/togglebutton.lua debug: -> -> Loading module: /etc/faf/blacklist.lua debug: -> -> Loading module: /lua/system/utils.links.lua debug: Loading module: /units/urb1102/urb1102_script.lua debug: Loading module: /units/ura0001o/ura0001o_script.lua debug: Loading module: /units/xsb1102/xsb1102_script.lua debug: Current gametime: 00:00:30 debug: Loading module: /units/ueb1102/ueb1102_script.lua debug: Loading module: /units/uab1102/uab1102_script.lua info: SendForkedMessage: M28 Sent chat message from brain Zan-Uushen (AI: M28). bOnlySendToTeam=false; sMessageType=1Start; sMessage=gl warning: Error running HandleEvent script in CScriptObject at 2cd69500: Invalid army -1. (Use a 1-based index) stack traceback: [C]: in function `IsNeutral' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1200): in function <...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua:1187> ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1400): in function `TeamColorHandler' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(87): in function `OnClick' ...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua(143): in function <...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua:121> warning: Error running HandleEvent script in CScriptObject at 2cd69500: Invalid army -1. (Use a 1-based index) stack traceback: [C]: in function `IsNeutral' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1200): in function <...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua:1187> ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1400): in function `TeamColorHandler' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(87): in function `OnClick' ...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua(143): in function <...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua:121> debug: Loading module: /units/urb1101/urb1101_script.lua debug: Loading module: /units/ueb1101/ueb1101_script.lua debug: Loading module: /units/xsb1101/xsb1101_script.lua debug: Loading module: /units/uab1101/uab1101_script.lua warning: Error running HandleEvent script in CScriptObject at 2cd69500: Invalid army -1. (Use a 1-based index) stack traceback: [C]: in function `IsNeutral' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1200): in function <...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua:1187> ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(1400): in function `TeamColorHandler' ...rever\gamedata\lua.nx2\lua\ui\game\multifunction.lua(87): in function `OnClick' ...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua(143): in function <...ata\faforever\gamedata\lua.nx2\lua\maui\checkbox.lua:121> info: SendForkedMessage: M28 Sent chat message from brain Ronald (AI: M28). bOnlySendToTeam=false; sMessageType=2Start; sMessage=[QAI]: 你被毁灭的可能性是99% debug: Loading module: /units/urb0102/urb0102_script.lua debug: Loading module: /units/ueb0102/ueb0102_script.lua debug: Loading module: /units/xsb0102/xsb0102_script.lua debug: Current gametime: 00:01:00 debug: Loading module: /units/uab0102/uab0102_script.lua debug: Loading module: /units/ura0103/ura0103_script.lua debug: Loading module: /units/urb0103/urb0103_script.lua debug: -> Loading module: /lua/sim/units/components/cybran1buildarmcomponent.lua debug: Loading module: /units/xsa0107/xsa0107_script.lua debug: Loading module: /units/ura0107/ura0107_script.lua debug: Loading module: /units/uaa0107/uaa0107_script.lua debug: Loading module: /units/uea0107/uea0107_script.lua debug: Loading module: /units/ueb0103/ueb0103_script.lua debug: Loading module: /units/uea0103/uea0103_script.lua debug: Loading module: /units/xsb0103/xsb0103_script.lua debug: Loading module: /units/url0101/url0101_script.lua debug: Current gametime: 00:01:30 debug: Loading module: /mods/totalmayhem/units/brmst1battlecruiser/brmst1battlecruiser_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb1202/bsb1202_script.lua debug: Loading module: /units/urb1202/urb1202_script.lua debug: Loading module: /units/ual0101/ual0101_script.lua debug: Loading module: /units/urb1105/urb1105_script.lua debug: Loading module: /units/ueb1105/ueb1105_script.lua debug: Loading module: /units/ueb1202/ueb1202_script.lua warning: Error running OnRelease script in : ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(3029): attempt to loop over field `selection' (a nil value) stack traceback: ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(3029): in function `OnClick' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(118): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> warning: Error running OnRelease script in : ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(3029): attempt to loop over field `selection' (a nil value) stack traceback: ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(3029): in function `OnClick' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(118): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:112> debug: Loading module: /mods/blackopsfaf-unleashed/units/brb1202/brb1202_script.lua debug: Loading module: /units/xsb1105/xsb1105_script.lua debug: Loading module: /units/xsb1202/xsb1202_script.lua debug: Loading module: /units/ueb0201/ueb0201_script.lua debug: Loading module: /units/uab1105/uab1105_script.lua debug: Loading module: /units/ueb3101/ueb3101_script.lua debug: Loading module: /units/urb3101/urb3101_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab1202/bab1202_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/beb1202/beb1202_script.lua debug: Loading module: /units/ues0103/ues0103_script.lua debug: Loading module: /units/uea0101/uea0101_script.lua debug: Loading module: /units/xsa0103/xsa0103_script.lua debug: Loading module: /units/xsb3101/xsb3101_script.lua debug: Loading module: /units/xss0103/xss0103_script.lua debug: Loading module: /units/xsb0201/xsb0201_script.lua debug: Loading module: /units/ura0101/ura0101_script.lua debug: Loading module: /units/uaa0101/uaa0101_script.lua debug: Loading module: /units/uab3101/uab3101_script.lua debug: Loading module: /units/uea0102/uea0102_script.lua debug: Loading module: /units/xsa0101/xsa0101_script.lua debug: Loading module: /lua/sim/tasks/enhancetask.lua debug: -> Loading module: /lua/sim/scripttask.lua debug: Current gametime: 00:02:00 debug: Loading module: /mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brl0110/brl0110_script.lua debug: Loading module: /mods/totalmayhem/units/brmat1advfig/brmat1advfig_script.lua debug: Loading module: /mods/totalmayhem/units/brmat1intc/brmat1intc_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1mt/brmt1mt_script.lua debug: Loading module: /mods/totalmayhem/units/broat1fig/broat1fig_script.lua debug: Loading module: /units/urb0201/urb0201_script.lua debug: Loading module: /units/xsa0102/xsa0102_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1at/brmt1at_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmeffecttemplates.lua debug: Loading module: /units/ual0201/ual0201_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bel0109/bel0109_script.lua debug: Loading module: /mods/totalmayhem/units/brot1bt/brot1bt_script.lua debug: Loading module: /units/uaa0102/uaa0102_script.lua debug: Loading module: /units/url0107/url0107_script.lua debug: Loading module: /units/xsl0103/xsl0103_script.lua debug: Loading module: /mods/totalmayhem/units/brot1btt2a/brot1btt2a_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua debug: Loading module: /mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmprojectiles.lua debug: Loading module: /mods/totalmayhem/units/brpt1asta/brpt1asta_script.lua debug: Loading module: /units/uab0202/uab0202_script.lua debug: Loading module: /mods/totalmayhem/units/broat1intc/broat1intc_script.lua debug: Loading module: /mods/totalmayhem/units/brnst1artillery/brnst1artillery_script.lua debug: Loading module: /mods/totalmayhem/units/brot1mt/brot1mt_script.lua debug: Loading module: /mods/brewlan/units/sea0105/sea0105_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bsl0106/bsl0106_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua debug: Current gametime: 00:02:30 debug: Loading module: /units/ueb0202/ueb0202_script.lua debug: Loading module: /units/xsl0208/xsl0208_script.lua info: Hooked /units/xsl0208/xsl0208_script.lua with /mods/brewlan/hook/units/xsl0208/xsl0208_script.lua debug: Loading module: /units/ura0102/ura0102_script.lua debug: Loading module: /units/uab1202/uab1202_script.lua debug: Loading module: /mods/totalmayhem/units/brot1lt/brot1lt_script.lua debug: Loading module: /projectiles/taamissileflayer01/taamissileflayer01_script.lua debug: -> Loading module: /lua/terranprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/debriscomponent.lua debug: Loading module: /projectiles/shieldcollider/shieldcollider_script.lua debug: Loading module: /units/xsb0202/xsb0202_script.lua debug: Loading module: /mods/brewlan/units/ssa0105/ssa0105_script.lua debug: Loading module: /mods/brewlan/units/saa0105/saa0105_script.lua debug: Loading module: /effects/entities/debrismisc04/debrismisc04_script.lua debug: -> Loading module: /lua/genericdebris.lua debug: Loading module: /projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua debug: -> Loading module: /lua/seraphimprojectiles.lua debug: Loading module: /units/uel0208/uel0208_script.lua info: Hooked /units/uel0208/uel0208_script.lua with /mods/brewlan/hook/units/uel0208/uel0208_script.lua debug: Loading module: /units/url0103/url0103_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brb5102/brb5102_script.lua debug: Loading module: /units/zsb9501/zsb9501_script.lua debug: Loading module: /units/ual0103/ual0103_script.lua debug: Loading module: /units/urb0202/urb0202_script.lua debug: Loading module: /units/xra0105/xra0105_script.lua debug: Loading module: /projectiles/sinker/sinker_script.lua debug: Loading module: /units/xsl0104/xsl0104_script.lua debug: Loading module: /units/url0104/url0104_script.lua debug: -> Loading module: /lua/kirvesweapons.lua info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua debug: -> -> Loading module: /lua/kirveseffects.lua debug: -> -> Loading module: /lua/kirvesbeams.lua info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua debug: Loading module: /units/uel0103/uel0103_script.lua debug: Loading module: /projectiles/taarailgun01/taarailgun01_script.lua debug: Loading module: /projectiles/caaautocannon02/caaautocannon02_script.lua debug: -> Loading module: /lua/cybranprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/splitcomponent.lua debug: Loading module: /units/url0205/url0205_script.lua debug: Loading module: /projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua debug: Loading module: /units/uel0104/uel0104_script.lua debug: Loading module: /projectiles/aaasonicpulse02/aaasonicpulse02_script.lua debug: -> Loading module: /lua/aeonprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asaintantinukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aifballisticmortarprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannonseaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/acannontankprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adepthchargeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/agravitonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ahighintensitylaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aimflareprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserbotprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquadlightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/alightlaserprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulsarprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amiasmaprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/azealot02aamissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaalightdisplacementautocannonmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aguidedmissileprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissilecruisesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/amissileserpentineprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aoblivioncannonprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumdisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aaaquantumdisplacementcannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumwarheadprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquarkbombprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arailgunprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/areactoncannonaoeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/adisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/ashielddisruptorprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/arocketprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/asonicpulseprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atemporalfizzaaprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedoshipprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedosubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/quasarantitorpedochargesubprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile02.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aartilleryfragmentationsensorshellprojectile03.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/abasetempprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumautogun.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aheavydisruptorcannonshell.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/atorpedocluster.lua debug: -> -> Loading module: /lua/sim/projectiles/aeon/aquantumcluster.lua debug: Loading module: /projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua debug: Loading module: /units/ual0104/ual0104_script.lua debug: Current gametime: 00:03:00 debug: Loading module: /units/ueb2204/ueb2204_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/beb5102/beb5102_script.lua debug: Loading module: /units/xsl0205/xsl0205_script.lua debug: Loading module: /projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua debug: Loading module: /units/xsb1201/xsb1201_script.lua debug: Loading module: /mods/totalmayhem/projectiles/broat1figproj/broat1figproj_script.lua debug: Loading module: /units/url0208/url0208_script.lua info: Hooked /units/url0208/url0208_script.lua with /mods/brewlan/hook/units/url0208/url0208_script.lua debug: Loading module: /units/ual0208/ual0208_script.lua info: Hooked /units/ual0208/ual0208_script.lua with /mods/brewlan/hook/units/ual0208/ual0208_script.lua debug: Loading module: /effects/entities/debrismisc09/debrismisc09_script.lua debug: Loading module: /units/url0306/url0306_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua debug: Loading module: /units/uel0205/uel0205_script.lua debug: Loading module: /units/urb1106/urb1106_script.lua debug: Loading module: /mods/brewlan/units/ssl0222/ssl0222_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /projectiles/aaasonicpulse01/aaasonicpulse01_script.lua debug: Loading module: /units/ueb1106/ueb1106_script.lua debug: Loading module: /mods/totalmayhem/units/brmt2epd/brmt2epd_script.lua debug: Loading module: /units/ura0002o/ura0002o_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab5102/bab5102_script.lua debug: Loading module: /units/uab2204/uab2204_script.lua debug: Loading module: /units/urb1201/urb1201_script.lua debug: Loading module: /units/urb2204/urb2204_script.lua debug: Loading module: /units/xsb1106/xsb1106_script.lua debug: Loading module: /mods/brewlan/units/saa0201/saa0201_script.lua debug: Current gametime: 00:03:30 debug: Loading module: /units/xsl0111/xsl0111_script.lua debug: Loading module: /units/xaa0202/xaa0202_script.lua debug: Loading module: /units/xsa0203/xsa0203_script.lua debug: Loading module: /units/xsb3201/xsb3201_script.lua debug: Loading module: /projectiles/caaburstcloud01/caaburstcloud01_script.lua debug: Loading module: /units/del0204/del0204_script.lua debug: Loading module: /units/zab9502/zab9502_script.lua debug: Loading module: /mods/brewlan/units/ssa0201/ssa0201_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /mods/brewlan/units/sra0201/sra0201_script.lua debug: Loading module: /units/xsb0203/xsb0203_script.lua debug: Loading module: /mods/brewlan/units/sea0201/sea0201_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brl0205/brl0205_script.lua debug: -> Loading module: /mods/blackopsfaf-unleashed/lua/blackopsweapons.lua debug: -> -> Loading module: /mods/blackopsfaf-unleashed/lua/blackopsdefaultcollisionbeams.lua debug: Loading module: /mods/totalmayhem/units/brpat2figbo/brpat2figbo_script.lua debug: Loading module: /units/ueb1201/ueb1201_script.lua debug: Loading module: /units/uel0307/uel0307_script.lua debug: Loading module: /projectiles/saaolarisaaartillery02/saaolarisaaartillery02_script.lua debug: Loading module: /units/uaa0204/uaa0204_script.lua debug: Loading module: /units/zsb9502/zsb9502_script.lua debug: Loading module: /units/xsl0202/xsl0202_script.lua debug: Loading module: /projectiles/sdfheavyphasicautogun02/sdfheavyphasicautogun02_script.lua debug: Loading module: /mods/brewlan/units/srs0119/srs0119_script.lua debug: Loading module: /mods/totalmayhem/units/brnt1advnavygun/brnt1advnavygun_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1pd/brmt1pd_script.lua debug: Loading module: /projectiles/sdfohcannon01/sdfohcannon01_script.lua debug: Loading module: /projectiles/caananodart01/caananodart01_script.lua debug: Loading module: /mods/totalmayhem/units/broat2fibo/broat2fibo_script.lua debug: Loading module: /units/zeb9502/zeb9502_script.lua debug: Loading module: /units/drl0204/drl0204_script.lua debug: Loading module: /units/xsb2204/xsb2204_script.lua debug: Current gametime: 00:04:00 debug: Loading module: /mods/totalmayhem/units/brmat2fig1/brmat2fig1_script.lua debug: Loading module: /units/uab1106/uab1106_script.lua debug: Loading module: /projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua debug: Loading module: /mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua debug: Loading module: /units/zrb9501/zrb9501_script.lua debug: Loading module: /units/urb2104/urb2104_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua warning: false M28Warning: Count=1: GameTime 259: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/uea0203/uea0203_script.lua debug: Loading module: /projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua warning: false M28Warning: Count=1: GameTime 260: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 260: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 261: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 261: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 262: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 262: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/tdfmachinegun01/tdfmachinegun01_script.lua debug: Loading module: /projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua warning: false M28Warning: Count=2: GameTime 264: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/uaa0203/uaa0203_script.lua warning: false M28Warning: Count=1: GameTime 266: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/sdfshieeihautocannon01/sdfshieeihautocannon01_script.lua debug: Loading module: /units/uea0204/uea0204_script.lua warning: false M28Warning: Count=1: GameTime 268: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 269: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Current gametime: 00:04:30 debug: Loading module: /units/ura0203/ura0203_script.lua debug: Loading module: /units/xss0201/xss0201_script.lua debug: Loading module: /units/uab1201/uab1201_script.lua debug: Loading module: /units/uab0103/uab0103_script.lua warning: false M28Warning: Count=1: GameTime 272: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=urb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /effects/entities/debrismisc010/debrismisc010_script.lua warning: false M28Warning: Count=2: GameTime 274: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=urb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 275: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/tdfgauss01/tdfgauss01_script.lua debug: Loading module: /projectiles/adflaserlight01/adflaserlight01_script.lua warning: false M28Warning: Count=1: GameTime 276: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 276: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brmbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 277: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 277: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=brmbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/taamissileflayer02/taamissileflayer02_script.lua warning: false M28Warning: Count=2: GameTime 279: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 281: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 281: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/xsa0204/xsa0204_script.lua warning: false M28Warning: Count=2: GameTime 282: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 282: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=brnbaafac warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 283: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 283: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=brnbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/mgheadshot01/mgheadshot01_script.lua debug: -> Loading module: /mods/blackopsfaf-unleashed/lua/blackopsprojectiles.lua warning: false M28Warning: Count=16: GameTime 284: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 284: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=ueb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 285: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=brnbaafac warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/xss0203/xss0203_script.lua warning: false M28Warning: Count=2: GameTime 286: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=ueb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 287: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/totalmayhem/projectiles/brmt1exm1proj/brmt1exm1proj_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1bm2/brmt1bm2_script.lua warning: false M28Warning: Count=1: GameTime 293: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=brb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=16: GameTime 294: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=xsb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/xsb2104/xsb2104_script.lua debug: Loading module: /units/urb0301/urb0301_script.lua debug: Loading module: /units/urb3202/urb3202_script.lua debug: Current gametime: 00:05:00 warning: false M28Warning: Count=1: GameTime 302: Unable to find build location, iActionToAssign=2; P487Z3; sBlueprint=brb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 302: Unable to find build location, iActionToAssign=2; P487Z5; sBlueprint=bsb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/totalmayhem/units/brot2epd/brot2epd_script.lua debug: Loading module: /mods/totalmayhem/units/brmbt1airst/brmbt1airst_script.lua debug: Loading module: /mods/brewlan/units/srb5104/srb5104_script.lua debug: Loading module: /mods/brewlan/units/sab5104/sab5104_script.lua debug: Loading module: /projectiles/cdflaserheavy03/cdflaserheavy03_script.lua debug: Loading module: /projectiles/siflaansetacticalmissile01/siflaansetacticalmissile01_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brmt1mtproj/brmt1mtproj_script.lua warning: false M28Warning: Count=1: GameTime 318: Unable to find build location, iActionToAssign=2; P487Z11; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/tdfriot01/tdfriot01_script.lua warning: false M28Warning: Count=1: GameTime 325: Unable to find build location, iActionToAssign=2; P487Z1; sBlueprint=bsb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/uab0201/uab0201_script.lua debug: Loading module: /units/uas0103/uas0103_script.lua debug: Current gametime: 00:05:30 debug: Loading module: /mods/blackopsfaf-unleashed/units/brb4209/brb4209_script.lua debug: Loading module: /units/ura0204/ura0204_script.lua debug: Loading module: /projectiles/tananglertorpedo06/tananglertorpedo06_script.lua debug: Loading module: /units/uab2104/uab2104_script.lua debug: Loading module: /projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua debug: Loading module: /projectiles/caaautocannon01/caaautocannon01_script.lua debug: Loading module: /units/xss0202/xss0202_script.lua debug: Loading module: /projectiles/cdflaserheavy01/cdflaserheavy01_script.lua debug: Loading module: /projectiles/aaafizz01/aaafizz01_script.lua debug: Loading module: /units/zsb9503/zsb9503_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brmt2epdproj/brmt2epdproj_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brmt1bmproj/brmt1bmproj_script.lua warning: false M28Warning: Count=1: GameTime 354: Unable to find build location, iActionToAssign=2; P487Z13; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/brewlan/units/srl0119/srl0119_script.lua debug: Loading module: /projectiles/saaolarisaaartillery06/saaolarisaaartillery06_script.lua debug: Current gametime: 00:06:00 debug: Loading module: /projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua debug: Loading module: /units/ual0205/ual0205_script.lua debug: Loading module: /mods/totalmayhem/units/brost1destr/brost1destr_script.lua debug: Loading module: /units/zab9501/zab9501_script.lua debug: Loading module: /units/zrb9502/zrb9502_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brb0007/brb0007_script.lua debug: Loading module: /units/ual0307/ual0307_script.lua debug: Loading module: /units/urb0302/urb0302_script.lua debug: Loading module: /units/uab0302/uab0302_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brot2exbmproj/brot2exbmproj_script.lua debug: Loading module: /units/ueb0302/ueb0302_script.lua debug: Loading module: /units/ueb2104/ueb2104_script.lua debug: Loading module: /units/ueb0301/ueb0301_script.lua debug: Loading module: /units/xsb0302/xsb0302_script.lua debug: Loading module: /projectiles/sanuallcavitationtorpedo02/sanuallcavitationtorpedo02_script.lua debug: Loading module: /mods/totalmayhem/units/brmst1destr/brmst1destr_script.lua debug: Loading module: /units/xsb1302/xsb1302_script.lua debug: Current gametime: 00:06:30 debug: Loading module: /units/xsb0301/xsb0301_script.lua debug: Loading module: /units/urb1302/urb1302_script.lua debug: Loading module: /units/ues0203/ues0203_script.lua debug: Loading module: /units/urs0103/urs0103_script.lua debug: Loading module: /units/ual0111/ual0111_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1bt/brmt1bt_script.lua debug: Loading module: /projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua debug: Loading module: /projectiles/tdfplasma02/tdfplasma02_script.lua warning: false M28ERROR Count=1: GameTime 399: Have naval unit srs01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua warning: false M28ERROR Count=2: GameTime 400: Have naval unit srs01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28ERROR Count=3: GameTime 401: Have naval unit srs01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/urs0203/urs0203_script.lua debug: Loading module: /projectiles/adfquantumcannon01/adfquantumcannon01_script.lua debug: Loading module: /mods/totalmayhem/units/brnt2potshot/brnt2potshot_script.lua debug: Loading module: /units/urb2109/urb2109_script.lua debug: Loading module: /units/uab3201/uab3201_script.lua debug: Loading module: /units/ueb2109/ueb2109_script.lua debug: Current gametime: 00:07:00 debug: Loading module: /units/uel0111/uel0111_script.lua debug: Loading module: /units/uab1302/uab1302_script.lua debug: Loading module: /units/ueb3201/ueb3201_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab4209/bab4209_script.lua debug: Loading module: /units/url0309/url0309_script.lua info: Hooked /units/url0309/url0309_script.lua with /mods/brewlan/hook/units/url0309/url0309_script.lua debug: Loading module: /projectiles/siflaansetacticalmissile02/siflaansetacticalmissile02_script.lua debug: Loading module: /projectiles/cdfrocketiridium02/cdfrocketiridium02_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1advnavygun/brmt1advnavygun_script.lua info: OnDecayed: Time=434.80001831055; self.UnitId=url0104 debug: Loading module: /units/ueb1302/ueb1302_script.lua info: OnDecayed: Time=435.80001831055; self.UnitId=url0104 debug: Loading module: /units/ura0003o/ura0003o_script.lua info: OnDecayed: Time=436.80001831055; self.UnitId=url0104 debug: Loading module: /projectiles/aantorpedo03/aantorpedo03_script.lua debug: Loading module: /units/urb2101/urb2101_script.lua debug: Loading module: /units/url0202/url0202_script.lua info: OnDecayed: Time=440.20001220703; self.UnitId=url0202 debug: Loading module: /projectiles/cantorpedonanite01/cantorpedonanite01_script.lua info: OnDecayed: Time=442.39999389648; self.UnitId=url0202 debug: Loading module: /projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua info: OnDecayed: Time=444.10000610352; self.UnitId=url0202 debug: Loading module: /mods/totalmayhem/projectiles/cybranbattlemechrockets/cybranbattlemechrockets_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bss0206/bss0206_script.lua info: OnDecayed: Time=445.89999389648; self.UnitId=url0202 debug: Loading module: /projectiles/cdfbolter02/cdfbolter02_script.lua info: OnDecayed: Time=447.70001220703; self.UnitId=url0202 debug: Loading module: /units/xsl0203/xsl0203_script.lua info: OnDecayed: Time=449.60000610352; self.UnitId=url0202 debug: Current gametime: 00:07:30 debug: Loading module: /projectiles/sanheavycavitationtorpedo01/sanheavycavitationtorpedo01_script.lua debug: Loading module: /projectiles/sanheavycavitationtorpedo04/sanheavycavitationtorpedo04_script.lua debug: Loading module: /units/urb1301/urb1301_script.lua debug: Loading module: /units/url0111/url0111_script.lua info: OnDecayed: Time=461.30001831055; self.UnitId=urs0203 info: OnDecayed: Time=462.60000610352; self.UnitId=brl0110 debug: Loading module: /units/urb5101/urb5101_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab0004/bab0004_script.lua info: OnDecayed: Time=463.39999389648; self.UnitId=urs0203 debug: Loading module: /units/ual0309/ual0309_script.lua info: Hooked /units/ual0309/ual0309_script.lua with /mods/brewlan/hook/units/ual0309/ual0309_script.lua info: OnDecayed: Time=467.70001220703; self.UnitId=urs0203 debug: Loading module: /units/uel0309/uel0309_script.lua info: Hooked /units/uel0309/uel0309_script.lua with /mods/brewlan/hook/units/uel0309/uel0309_script.lua debug: Loading module: /units/ura0302/ura0302_script.lua debug: Loading module: /units/uas0203/uas0203_script.lua debug: Loading module: /projectiles/cifgrenade01/cifgrenade01_script.lua debug: Loading module: /units/uea0302/uea0302_script.lua debug: Loading module: /units/urb3201/urb3201_script.lua debug: Loading module: /mods/brewlan/units/srl0311/srl0311_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/uaa0302/uaa0302_script.lua warning: false M28Warning: Count=1: GameTime 475: Unable to find build location, iActionToAssign=2; P487Z16; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: OnDecayed: Time=475.89999389648; self.UnitId=urb2104 info: OnDecayed: Time=476.20001220703; self.UnitId=brmt1bm2 debug: Loading module: /units/zrb9602/zrb9602_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/xsl0309/xsl0309_script.lua info: Hooked /units/xsl0309/xsl0309_script.lua with /mods/brewlan/hook/units/xsl0309/xsl0309_script.lua info: OnDecayed: Time=477.89999389648; self.UnitId=brmt1bm2 debug: Loading module: /units/zab9602/zab9602_script.lua debug: Loading module: /units/uea0303/uea0303_script.lua debug: Current gametime: 00:08:00 debug: Loading module: /units/ura0303/ura0303_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1bm/brmt1bm_script.lua debug: Loading module: /projectiles/saaolarisaaartillery04/saaolarisaaartillery04_script.lua info: OnDecayed: Time=484.39999389648; self.UnitId=brmt1bm2 debug: Loading module: /projectiles/cantorpedonanite03/cantorpedonanite03_script.lua debug: Loading module: /projectiles/aimantitorpedo01/aimantitorpedo01_script.lua debug: Loading module: /units/xsa0302/xsa0302_script.lua debug: Loading module: /projectiles/aaazealotmissile01/aaazealotmissile01_script.lua debug: Loading module: /units/zsb9602/zsb9602_script.lua debug: Loading module: /units/ueb3202/ueb3202_script.lua warning: false M28Warning: Count=1: GameTime 495: Unable to find build location, iActionToAssign=2; P487Z12; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/uab5202/uab5202_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb5104/bsb5104_script.lua debug: Loading module: /mods/brewlan/units/seb5104/seb5104_script.lua debug: Loading module: /mods/totalmayhem/units/brmat3asup/brmat3asup_script.lua debug: Loading module: /mods/brewlan/units/sab1311/sab1311_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff001c5) supplied in a pose update. debug: Loading module: /mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua debug: Loading module: /units/ueb5202/ueb5202_script.lua info: OnDecayed: Time=496.39999389648; self.UnitId=brmt1bm2 debug: Loading module: /units/url0303/url0303_script.lua debug: -> Loading module: /lua/sim/weapons/cybran/cdfmissileredirectweapon01.lua debug: Loading module: /projectiles/tananglertorpedo02/tananglertorpedo02_script.lua warning: false M28Warning: Count=1: GameTime 500: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=urb01031; brain nickname=5Iron (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /units/zrb9601/zrb9601_script.lua warning: false M28Warning: Count=1: GameTime 501: Unable to find build location, iActionToAssign=2; P487Z8; sBlueprint=brmbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/brewlan/units/srb1311/srb1311_script.lua debug: Loading module: /mods/brewlan/units/seb1311/seb1311_script.lua debug: -> Loading module: /mods/brewlan/lua/uefunits.lua info: OnDecayed: Time=503.5; self.UnitId=zeb9502 info: OnDecayed: Time=503.80001831055; self.UnitId=zsb9502 debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb1302/bsb1302_script.lua debug: Loading module: /units/url0203/url0203_script.lua debug: Loading module: /projectiles/sananaittorpedo01/sananaittorpedo01_script.lua debug: Loading module: /units/zeb9602/zeb9602_script.lua info: OnDecayed: Time=505.70001220703; self.UnitId=brmt1bm2 debug: Loading module: /units/xel0306/xel0306_script.lua info: OnDecayed: Time=507.60000610352; self.UnitId=brmt1bm2 debug: Loading module: /mods/totalmayhem/units/broat3asup/broat3asup_script.lua debug: Loading module: /mods/brewlan/units/ssl0119/ssl0119_script.lua debug: Current gametime: 00:08:30 debug: Loading module: /mods/blackopsfaf-unleashed/units/beb4209/beb4209_script.lua debug: Loading module: /mods/totalmayhem/units/brnat3airsup/brnat3airsup_script.lua debug: Loading module: /mods/brewlan/units/ssb1311/ssb1311_script.lua info: OnDecayed: Time=516; self.UnitId=ueb1106 debug: Loading module: /units/uaa0303/uaa0303_script.lua debug: Loading module: /projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/xsa0303/xsa0303_script.lua debug: Loading module: /mods/brewlan/units/sra0307/sra0307_script.lua debug: Loading module: /units/xsa0402/xsa0402_script.lua debug: Loading module: /units/uel0303/uel0303_script.lua debug: Loading module: /units/uas0102/uas0102_script.lua debug: Loading module: /mods/totalmayhem/units/brmt1ht/brmt1ht_script.lua debug: Loading module: /units/xrl0305/xrl0305_script.lua debug: Loading module: /projectiles/tdfginsu01/tdfginsu01_script.lua debug: Loading module: /units/xsb1301/xsb1301_script.lua debug: Loading module: /units/ueb1301/ueb1301_script.lua info: OnDecayed: Time=535.79998779297; self.UnitId=brmt1mt info: OnDecayed: Time=537.40002441406; self.UnitId=brmt1mt info: OnDecayed: Time=538.90002441406; self.UnitId=brmt1mt debug: Loading module: /units/ueb0203/ueb0203_script.lua debug: Current gametime: 00:09:00 info: OnDecayed: Time=541.40002441406; self.UnitId=brmt1mt debug: Loading module: /units/url0304/url0304_script.lua debug: Loading module: /units/xaa0306/xaa0306_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brb1106/brb1106_script.lua debug: Loading module: /mods/brewlan/units/srb1205/srb1205_script.lua debug: -> Loading module: /mods/brewlan/lua/defaultunits.lua debug: -> -> Loading module: /mods/brewlan/lua/sim/defaultweapons.lua debug: -> -> -> Loading module: /mods/brewlan/lua/sim/nukedamage.lua debug: -> -> Loading module: /mods/brewlan/lua/weapons.lua debug: -> -> -> Loading module: /mods/brewlan/lua/collisionbeams.lua debug: Loading module: /mods/brewlan/units/sab1205/sab1205_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb1106/bsb1106_script.lua debug: Loading module: /effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua debug: Loading module: /units/uab0301/uab0301_script.lua debug: Loading module: /units/uab1301/uab1301_script.lua debug: Loading module: /projectiles/caamissilenanite03/caamissilenanite03_script.lua debug: Loading module: /mods/totalmayhem/units/brost1battleship/brost1battleship_script.lua warning: false M28Warning: Count=1: GameTime 552: Unable to find build location, iActionToAssign=2; P487Z6; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/blackopsfaf-unleashed/units/beb0004/beb0004_script.lua info: OnDecayed: Time=553.5; self.UnitId=url0103 info: OnDecayed: Time=554.90002441406; self.UnitId=url0103 debug: Loading module: /mods/blackopsfaf-unleashed/units/brl0401/brl0401_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brnt2btproj/brnt2btproj_script.lua debug: Loading module: /projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua debug: Loading module: /mods/brewlan/units/seb1205/seb1205_script.lua warning: Error running lua script: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): access to nonexistent global variable EntityCategoryContians stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /mods/totalmayhem/units/brmt3exbm/brmt3exbm_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmaeonweapons.lua debug: -> -> Loading module: /mods/totalmayhem/lua/tmcollisionbeams.lua debug: Loading module: /units/uab2303/uab2303_script.lua debug: Loading module: /units/xsb2303/xsb2303_script.lua debug: Loading module: /projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua warning: Error running lua script: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): access to nonexistent global variable EntityCategoryContians stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /projectiles/aantorpedo01/aantorpedo01_script.lua debug: Loading module: /mods/brewlan/units/ssa0307/ssa0307_script.lua debug: Loading module: /mods/brewlan/units/sea0307/sea0307_script.lua debug: Current gametime: 00:09:30 warning: false M28Warning: Count=1: GameTime 571: Unable to find build location, iActionToAssign=32; P506Z1; sBlueprint=brnbaafac warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(11479): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(12508): in function `ConsiderMinorLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14177): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): access to nonexistent global variable EntityCategoryContians stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brot1btproj/brot1btproj_script.lua debug: Loading module: /projectiles/adfdisruptor01/adfdisruptor01_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/brb1302/brb1302_script.lua debug: Loading module: /projectiles/cdfrocketmeson01/cdfrocketmeson01_script.lua debug: Loading module: /units/xes0205/xes0205_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brot1btclawproj/brot1btclawproj_script.lua debug: Loading module: /units/xsl0305/xsl0305_script.lua warning: Error running lua script: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): access to nonexistent global variable EntityCategoryContians stack traceback: [C]: in function `error' ...ata\faforever\gamedata\lua.nx2\lua\system\config.lua(54): in function <...ata\faforever\gamedata\lua.nx2\lua\system\config.lua:53> ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2806): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /units/ueb2304/ueb2304_script.lua info: OnDecayed: Time=585.70001220703; self.UnitId=brmt1bt info: OnDecayed: Time=586.29998779297; self.UnitId=xsb1105 info: OnDecayed: Time=586.90002441406; self.UnitId=brmt1bt debug: Loading module: /units/xsb2304/xsb2304_script.lua info: OnDecayed: Time=587.90002441406; self.UnitId=brmt1bt warning: false M28Warning: Count=2: GameTime 588: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/blackopsfaf-unleashed/units/bab2303/bab2303_script.lua info: OnDecayed: Time=593.20001220703; self.UnitId=url0202 debug: Loading module: /units/uab3202/uab3202_script.lua warning: false M28Warning: Count=1: GameTime 596: Unable to find build location, iActionToAssign=2; P487Z2; sBlueprint=brnbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 596: Unable to find build location, iActionToAssign=2; P487Z4; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: OnDecayed: Time=596.20001220703; self.UnitId=url0202 info: OnDecayed: Time=597.90002441406; self.UnitId=url0202 info: OnDecayed: Time=600; self.UnitId=url0202 debug: Current gametime: 00:10:00 info: OnDecayed: Time=601.90002441406; self.UnitId=url0202 warning: false M28Warning: Count=1: GameTime 602: Unable to find build location, iActionToAssign=2; P487Z5; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/uab4202/uab4202_script.lua debug: Loading module: /units/uab2304/uab2304_script.lua warning: false M28Warning: Count=1: GameTime 605: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/archangelmissile01/archangelmissile01_script.lua debug: Loading module: /projectiles/aantorpedocluster01/aantorpedocluster01_script.lua debug: Loading module: /mods/totalmayhem/units/brnt3shpd/brnt3shpd_script.lua debug: -> Loading module: /mods/totalmayhem/lua/tmavaeffecttemplates.lua debug: Loading module: /projectiles/aantorpedoclustersplit01/aantorpedoclustersplit01_script.lua debug: Loading module: /units/xsb0303/xsb0303_script.lua info: OnDecayed: Time=612.70001220703; self.UnitId=urb0101 debug: Loading module: /projectiles/cdflaserheavy02/cdflaserheavy02_script.lua debug: Loading module: /projectiles/sdftaucannon01/sdftaucannon01_script.lua warning: false M28Warning: Count=1: GameTime 616: Unable to find build location, iActionToAssign=2; P487Z14; sBlueprint=brmbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/zsb9601/zsb9601_script.lua warning: false M28Warning: Count=1: GameTime 619: Unable to find build location, iActionToAssign=2; P487Z11; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/napalmprojectile02/napalm02_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua debug: Loading module: /units/xra0305/xra0305_script.lua warning: false M28Warning: Count=2: GameTime 625: Unable to find build location, iActionToAssign=2; P487Z1; sBlueprint=bsb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 627: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zsb95012; brain nickname=Thel-Ilthow (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Current gametime: 00:10:30 debug: Loading module: /units/urb4205/urb4205_script.lua debug: Loading module: /units/zeb9503/zeb9503_script.lua debug: Loading module: /projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/xal0305/xal0305_script.lua debug: Loading module: /units/xsb2205/xsb2205_script.lua debug: Loading module: /units/ueb4302/ueb4302_script.lua info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua debug: Loading module: /units/xsb4302/xsb4302_script.lua info: Hooked /units/xsb4302/xsb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_script.lua debug: Loading module: /units/ueb3104/ueb3104_script.lua debug: Loading module: /units/uea0305/uea0305_script.lua info: OnDecayed: Time=653.70001220703; self.UnitId=uab1103 debug: Current gametime: 00:11:00 info: OnDecayed: Time=660.79998779297; self.UnitId=url0107 warning: false M28Warning: Count=1: GameTime 668: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=ueb03011; brain nickname=Vasudevan (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> info: OnDecayed: Time=670.60003662109; self.UnitId=urb0101 warning: false M28Warning: Count=2: GameTime 671: Unable to find build location, iActionToAssign=2; P487Z13; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: OnDecayed: Time=671.29998779297; self.UnitId=xsb2204 info: OnDecayed: Time=674.70001220703; self.UnitId=xsb2204 debug: Loading module: /units/zab9601/zab9601_script.lua info: OnDecayed: Time=680.60003662109; self.UnitId=xsb2204 info: OnDecayed: Time=682; self.UnitId=xss0202 info: OnDecayed: Time=682.5; self.UnitId=srl0119 debug: Loading module: /units/urb2304/urb2304_script.lua debug: Loading module: /projectiles/saalosaareautocannon04/saalosaareautocannon04_script.lua info: OnDecayed: Time=686.40002441406; self.UnitId=srl0119 info: OnDecayed: Time=687.79998779297; self.UnitId=xsb2204 debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb2303/bsb2303_script.lua debug: Loading module: /units/xsb5202/xsb5202_script.lua debug: Loading module: /mods/brewlan/units/ssb5104/ssb5104_script.lua debug: Current gametime: 00:11:30 debug: Loading module: /mods/brewlan/units/sal0320/sal0320_script.lua debug: Loading module: /units/xsl0201/xsl0201_script.lua debug: Loading module: /units/xrl0403/xrl0403_script.lua info: OnDecayed: Time=694.20001220703; self.UnitId=xsb2204 debug: Loading module: /mods/brewlan/projectiles/cdfrocketiridium03/cdfrocketiridium03_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff000fa) supplied in a pose update. warning: Invalid args to yield(); expected tick count stack traceback: warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /projectiles/caananodart05/caananodart05_script.lua debug: Loading module: /projectiles/tifmissilecruise05/tifmissilecruise05_script.lua debug: Loading module: /units/urb2305/urb2305_script.lua debug: Loading module: /units/uab4302/uab4302_script.lua info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/beb1106/beb1106_script.lua warning: false M28Warning: Count=2: GameTime 708: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zsb95012; brain nickname=Thel-Ilthow (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> info: OnDecayed: Time=709.10003662109; self.UnitId=xsb1105 debug: Loading module: /mods/blackopsfaf-unleashed/units/beb1302/beb1302_script.lua warning: false M28Warning: Count=1: GameTime 709: Unable to find build location, iActionToAssign=32; P543Z1; sBlueprint=brnbaafac warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(11479): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(12508): in function `ConsiderMinorLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14177): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /units/zsb9603/zsb9603_script.lua debug: Loading module: /units/xsl0307/xsl0307_script.lua debug: Loading module: /units/xss0304/xss0304_script.lua debug: Loading module: /projectiles/cifartilleryproton01/cifartilleryproton01_script.lua debug: Loading module: /projectiles/caamissilenanite02/caamissilenanite02_script.lua warning: Error running lua script: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): attempt to call method `Destroy' (a nil value) stack traceback: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): in function `DestroyRecoilManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(966): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> debug: Loading module: /units/ues0201/ues0201_script.lua debug: Loading module: /units/uab2305/uab2305_script.lua debug: Loading module: /units/urb4302/urb4302_script.lua info: Hooked /units/urb4302/urb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_script.lua warning: Error running lua script: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): attempt to call method `Destroy' (a nil value) stack traceback: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): in function `DestroyRecoilManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(631): in function `WaitForAndDestroyManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(735): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:727> debug: Current gametime: 00:12:00 warning: Error running lua script: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): attempt to call method `Destroy' (a nil value) stack traceback: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): in function `DestroyRecoilManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(631): in function `WaitForAndDestroyManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(735): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:727> warning: Error running lua script: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): attempt to call method `Destroy' (a nil value) stack traceback: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): in function `DestroyRecoilManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(631): in function `WaitForAndDestroyManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(735): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:727> debug: Loading module: /mods/blackopsfaf-unleashed/units/beb5205/beb5205_script.lua debug: Loading module: /projectiles/tdfplasmaheavy04/tdfplasmaheavy04_script.lua debug: Loading module: /mods/brewlan/units/ssl0320/ssl0320_script.lua debug: Loading module: /units/xaa0305/xaa0305_script.lua warning: Error running lua script: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): attempt to call method `Destroy' (a nil value) stack traceback: ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(646): in function `DestroyRecoilManips' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(966): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:963> debug: Loading module: /mods/blackopsfaf-unleashed/units/brb4207/brb4207_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab1302/bab1302_script.lua debug: Loading module: /mods/totalmayhem/units/brot3abb/brot3abb_script.lua debug: Loading module: /units/xsb4301/xsb4301_script.lua warning: false M28ERROR Count=1: GameTime 740: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/urb4207/urb4207_script.lua warning: false M28ERROR Count=2: GameTime 745: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /projectiles/adflaserlight02/adflaserlight02_script.lua debug: Loading module: /units/uab4301/uab4301_script.lua debug: Current gametime: 00:12:30 warning: false M28ERROR Count=3: GameTime 750: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=753.40002441406; self.UnitId=urb0101 debug: Loading module: /mods/brewlan/units/ssb1205/ssb1205_script.lua debug: Loading module: /units/ueb4301/ueb4301_script.lua debug: Loading module: /units/xsb3104/xsb3104_script.lua warning: false M28ERROR Count=6: GameTime 765: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /projectiles/aifmortar01/aifmortar01_script.lua debug: Current gametime: 00:13:00 warning: false M28ERROR Count=1: GameTime 780: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02087; UC=1; All blueprints that satisfy the category={ table: 6C8D8C08 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: OnDecayed: Time=780.10003662109; self.UnitId=sab1205 warning: false M28ERROR Count=9: GameTime 780: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=2: GameTime 781: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010514; UC=1; All blueprints that satisfy the category={ table: 6C4CEC08 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /projectiles/sdfsnipershot02/sdfsnipershot02_script.lua warning: false M28ERROR Count=3: GameTime 783: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010514; UC=1; All blueprints that satisfy the category={ table: 59308208 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /mods/brewlan/units/seb4303/seb4303_script.lua info: OnDecayed: Time=783.79998779297; self.UnitId=uab1105 debug: Loading module: /mods/blackopsfaf-unleashed/units/bss0306/bss0306_script.lua debug: Loading module: /projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010510; UC=2; All blueprints that satisfy the category={ table: 56CFA190 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02087; UC=1; All blueprints that satisfy the category={ table: 58D48960 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28ERROR Count=6: GameTime 789: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010510; UC=2; All blueprints that satisfy the category={ table: 592855A0 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010514; UC=1; All blueprints that satisfy the category={ table: 57D40820 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02087; UC=1; All blueprints that satisfy the category={ table: 591B7500 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /mods/brewlan/units/ssa0305/ssa0305_script.lua debug: Loading module: /projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua warning: false M28ERROR Count=9: GameTime 795: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010527; UC=2; All blueprints that satisfy the category={ table: 5C98A780 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020813; UC=3; All blueprints that satisfy the category={ table: 57ED0C08 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010527; UC=2; All blueprints that satisfy the category={ table: 59BE4460 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020814; UC=4; All blueprints that satisfy the category={ table: 592C8F78 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02083; UC=3; All blueprints that satisfy the category={ table: 6C238B68 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl010527; UC=2; All blueprints that satisfy the category={ table: 5B2E52A8 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02085; UC=5; All blueprints that satisfy the category={ table: 56F5D2D0 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020812; UC=6; All blueprints that satisfy the category={ table: 6C3F7938 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28Warning: Count=1: GameTime 802: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=ueb02011; brain nickname=Gibson (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Loading module: /projectiles/cdflaserdisintegrator04/cdflaserdisintegrator04_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020810; UC=7; All blueprints that satisfy the category={ table: 5960FB90 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28ERROR Count=18: GameTime 805: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020810; UC=7; All blueprints that satisfy the category={ table: 5B038640 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /mods/blackopsfaf-unleashed/units/bsa0310/bsa0310_script.lua debug: Loading module: /projectiles/tdfplasmaheavy02/tdfplasmaheavy02_script.lua debug: Current gametime: 00:13:30 debug: Loading module: /mods/blackopsfaf-unleashed/units/beb0005/beb0005_script.lua debug: Loading module: /units/xea3204/xea3204_script.lua debug: Loading module: /mods/totalmayhem/units/brpt2expd/brpt2expd_script.lua debug: Loading module: /projectiles/aaazealotmissile02/aaazealotmissile02_script.lua debug: Loading module: /projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua warning: false M28ERROR Count=18: GameTime 825: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl020814; UC=4; All blueprints that satisfy the category={ table: 5BC062A8 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02083; UC=3; All blueprints that satisfy the category={ table: 5B768B18 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02083; UC=3; All blueprints that satisfy the category={ table: 5A982898 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=xsl02083; UC=3; All blueprints that satisfy the category={ table: 6C85C0A0 "xsa0402" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Current gametime: 00:14:00 info: OnDecayed: Time=841.10003662109; self.UnitId=ueb5202 debug: Loading module: /units/ues0202/ues0202_script.lua debug: Loading module: /projectiles/cdflaserdisintegrator02/cdflaserdisintegrator02_script.lua debug: Loading module: /mods/brewlan/units/sel0322/sel0322_script.lua debug: Loading module: /units/urb4206/urb4206_script.lua debug: Loading module: /projectiles/adfquadlaserlight01/adfquadlaserlight01_script.lua debug: Loading module: /effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua debug: Loading module: /mods/totalmayhem/units/brot3bt/brot3bt_script.lua debug: Loading module: /mods/totalmayhem/units/brot3bt2/brot3bt2_script.lua debug: Loading module: /projectiles/simantimissile02/simantimissile02_script.lua debug: Current gametime: 00:14:30 warning: false M28ERROR Count=27: GameTime 870: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/totalmayhem/projectiles/brmt3exbmrlproj/brmt3exbmrlproj_script.lua info: OnDecayed: Time=882.10003662109; self.UnitId=urb0101 debug: Loading module: /projectiles/cdfheavydisintegratorpulselaser01/cdfheavydisintegratorpulselaser01_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/xes0102/xes0102_script.lua debug: Loading module: /projectiles/tifmissilecruise04/tifmissilecruise04_script.lua debug: Loading module: /units/xsb4202/xsb4202_script.lua debug: Loading module: /units/xsb4201/xsb4201_script.lua debug: Loading module: /projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua debug: Loading module: /units/xss0303/xss0303_script.lua debug: Loading module: /projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua debug: Loading module: /projectiles/tdphalanx01/tdphalanx01_script.lua debug: Current gametime: 00:15:00 debug: Loading module: /effects/entities/tacticaldebris01/tacticaldebris01_script.lua info: CWldSession::DoBeat() unknown entity id (0x2ff00075) supplied in a pose update. info: OnDecayed: Time=907.90002441406; self.UnitId=urb0101 info: CWldSession::DoBeat() unknown entity id (0x2ff00096) supplied in a pose update. info: OnDecayed: Time=913.90002441406; self.UnitId=ueb0101 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=923.29998779297; self.UnitId=ueb0101 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=926.29998779297; self.UnitId=xsb1103 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:15:30 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/uab0203/uab0203_script.lua debug: Loading module: /units/urb0203/urb0203_script.lua debug: -> Loading module: /lua/sim/units/components/cybran2buildarmcomponent.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=1: GameTime 934: Adding unit ID brot3abb to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1499): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1342> info: OnDecayed: Time=935.29998779297; self.UnitId=urb0101 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=940.29998779297; self.UnitId=urb0101 debug: Loading module: /projectiles/sdfohcannon03/sdfohcannon03_script.lua debug: Loading module: /mods/totalmayhem/units/brot3shpd/brot3shpd_script.lua debug: Loading module: /units/xss0302/xss0302_script.lua info: Hooked /units/xss0302/xss0302_script.lua with /mods/brewlan/hook/units/xss0302/xss0302_script.lua debug: Current gametime: 00:16:00 debug: Loading module: /projectiles/timantitorpedo01/timantitorpedo01_script.lua debug: Loading module: /projectiles/cimantitorpedo01/cimantitorpedo01_script.lua info: OnDecayed: Time=968.79998779297; self.UnitId=url0202 debug: Loading module: /projectiles/sifsuthanusartilleryshell01/sifsuthanusartilleryshell01_script.lua info: OnDecayed: Time=971.79998779297; self.UnitId=url0202 debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/sgunshiptacticalmissile01/sgunshiptacticalmissile01_script.lua debug: Loading module: /mods/brewlan/units/ssb1313/ssb1313_script.lua debug: Loading module: /units/ueb4202/ueb4202_script.lua debug: Current gametime: 00:16:30 debug: Loading module: /units/uas0201/uas0201_script.lua debug: Loading module: /units/urs0201/urs0201_script.lua debug: Loading module: /units/dslk004/dslk004_script.lua warning: false M28ERROR Count=54: GameTime 1005: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28Warning: Count=1: GameTime 1007: Unable to find build location, iActionToAssign=2; P487Z13; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z1; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z3; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z5; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1008: Unable to find build location, iActionToAssign=2; P487Z11; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: OnDecayed: Time=1017.9000244141; self.UnitId=urb2304 debug: Current gametime: 00:17:00 debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb4209/bsb4209_script.lua info: OnDecayed: Time=1042.2000732422; self.UnitId=xsb1103 warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7375): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> debug: Loading module: /units/xal0203/xal0203_script.lua debug: Current gametime: 00:17:30 debug: Loading module: /units/uas0202/uas0202_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/basaamissile01/basaamissile01_script.lua debug: Loading module: /units/uab4201/uab4201_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/urb1303/urb1303_script.lua debug: Loading module: /units/xsb1303/xsb1303_script.lua info: true debug: Loading module: /projectiles/cifmissiletactical01/cifmissiletactical01_script.lua warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /mods/blackopsfaf-unleashed/units/bsb0006/bsb0006_script.lua debug: Loading module: /units/urb2303/urb2303_script.lua debug: Current gametime: 00:18:00 warning: false M28Warning: Count=1: GameTime 1083: Unable to find build location, iActionToAssign=2; P487Z4; sBlueprint=brnbaafac warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: OnDecayed: Time=1084.2000732422; self.UnitId=ueb3202 debug: Loading module: /projectiles/cantorpedonanite02/cantorpedonanite02_script.lua warning: false M28ERROR Count=1: GameTime 1092: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=2: GameTime 1097: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/blackopsfaf-unleashed/units/brb2303/brb2303_script.lua debug: Loading module: /mods/brewlan/units/sal0322/sal0322_script.lua warning: false M28ERROR Count=3: GameTime 1102: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: true debug: Loading module: /units/ueb1303/ueb1303_script.lua debug: Current gametime: 00:18:30 debug: Loading module: /projectiles/simantimissile01/simantimissile01_script.lua debug: Loading module: /units/ueb0304/ueb0304_script.lua warning: false M28Warning: Count=1: GameTime 1117: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zrb96011; brain nickname=MCS500 (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> warning: false M28ERROR Count=6: GameTime 1117: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=81: GameTime 1120: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/blackopsfaf-unleashed/units/beb2303/beb2303_script.lua debug: Loading module: /projectiles/adfoblivioncannon01/adfoblivioncannon01_script.lua debug: Loading module: /projectiles/saaolarisaaartillery05/saaolarisaaartillery05_script.lua debug: Loading module: /projectiles/sdfheavyquarnoncannon01/sdfheavyquarnoncannon01_script.lua warning: false M28ERROR Count=9: GameTime 1126: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1129: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/totalmayhem/units/brnt2exart/brnt2exart_script.lua debug: Loading module: /effects/entities/tacticaldebris02/tacticaldebris02_script.lua warning: false M28ERROR Count=2: GameTime 1134: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/mgqairocket01/mgqairocket01_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/mgqairocketchild01/mgqairocketchild01_script.lua warning: false M28ERROR Count=3: GameTime 1139: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Current gametime: 00:19:00 debug: Loading module: /mods/brewlan/units/srl0320/srl0320_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bab1106/bab1106_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/hellstormartillery01/hellstormartillery01_script.lua debug: Loading module: /units/drlk001/drlk001_script.lua debug: Loading module: /units/ueb2305/ueb2305_script.lua warning: false M28ERROR Count=18: GameTime 1147: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: true debug: Loading module: /units/zab9503/zab9503_script.lua warning: false M28Warning: Count=1: GameTime 1153: Adding unit ID brot3bt to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1499): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1342> info: true warning: false M28ERROR Count=6: GameTime 1154: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/urb3104/urb3104_script.lua info: OnDecayed: Time=1159.2000732422; self.UnitId=urb0103 warning: false M28ERROR Count=1: GameTime 1160: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1163.5; self.UnitId=urb0103 warning: false M28ERROR Count=2: GameTime 1165: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=9: GameTime 1168: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Current gametime: 00:19:30 warning: false M28ERROR Count=3: GameTime 1170: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=27: GameTime 1171: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/uel0301/uel0301_script.lua info: Hooked /units/uel0301/uel0301_script.lua with /mods/brewlan/hook/units/uel0301/uel0301_script.lua info: OnDecayed: Time=1178.9000244141; self.UnitId=ueb1105 debug: Loading module: /projectiles/tdfgauss05/tdfgauss05_script.lua debug: Loading module: /projectiles/caananodartex/caananodartex_script.lua warning: false M28ERROR Count=6: GameTime 1185: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1186; self.UnitId=urb1103 debug: Loading module: /mods/totalmayhem/units/brnt3ml/brnt3ml_script.lua warning: false M28ERROR Count=18: GameTime 1189: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /projectiles/siflaansetacticalmissile03/siflaansetacticalmissile03_script.lua debug: Loading module: /mods/brewlan/units/sab1313/sab1313_script.lua debug: Current gametime: 00:20:00 warning: false M28ERROR Count=9: GameTime 1200: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/ual0202/ual0202_script.lua debug: Loading module: /mods/totalmayhem/units/brmt3aa/brmt3aa_script.lua info: true info: true warning: false M28ERROR Count=27: GameTime 1213: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/urs0202/urs0202_script.lua debug: -> Loading module: /lua/sim/weapons/cybran/cdfmissileredirectweapon02.lua debug: Loading module: /mods/brewlan/units/srb1313/srb1313_script.lua debug: Loading module: /units/ueb0303/ueb0303_script.lua warning: Invalid args to yield(); expected tick count stack traceback: warning: false M28Warning: Count=1: GameTime 1218: Adding unit ID sal0322 to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1499): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1342> info: OnDecayed: Time=1221; self.UnitId=xsb0103 info: OnDecayed: Time=1221.0999755859; self.UnitId=brmst1battlecruiser warning: false M28ERROR Count=18: GameTime 1221: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /projectiles/tananglertorpedo01/tananglertorpedo01_script.lua warning: false M28ERROR Count=54: GameTime 1222: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1222.5; self.UnitId=urs0202 warning: false M28Warning: Count=1: GameTime 1222: Adding unit ID sel0322 to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1499): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1342> info: SendForkedMessage: M28 Sent chat message from brain XShadowStormX (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit9; sMessage=[多斯提娅]: 你似乎很有勇气。但看起来缺乏智慧。 debug: Loading module: /projectiles/aifmiasmashell01/aifmiasmashell01_script.lua debug: Loading module: /units/uab1303/uab1303_script.lua debug: Loading module: /mods/brewlan/units/sel0324/sel0324_script.lua debug: Loading module: /projectiles/aifmiasmashell02/aifmiasmashell02_script.lua debug: Current gametime: 00:20:30 info: SendForkedMessage: M28 Sent chat message from brain Gibson (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit2; sMessage=[赫尔]: 好戏开场了。 warning: false M28ERROR Count=1: GameTime 1237: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=brot3bt warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1237: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=brot3bt warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=3: GameTime 1237: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=brot3bt warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6332): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/sgunshipcannon01/sgunshipcannon01_script.lua debug: Loading module: /units/urb4201/urb4201_script.lua warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7375): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7375): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7375): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: false M28ERROR Count=27: GameTime 1245: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1250.2000732422; self.UnitId=xss0201 debug: Loading module: /units/uab0303/uab0303_script.lua info: SendForkedMessage: M28 Sent chat message from brain MCS500 (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit11; sMessage=[布雷克曼]: 至少你不会感到痛苦。 warning: false M28ERROR Count=162: GameTime 1255: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:21:00 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z2; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z6; sBlueprint=urb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z8; sBlueprint=brobt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=bsb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z12; sBlueprint=bab1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z14; sBlueprint=brmbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1262: Unable to find build location, iActionToAssign=2; P487Z16; sBlueprint=bsb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url01052; UC=1; All blueprints that satisfy the category={ table: 574AC578 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url01052; UC=1; All blueprints that satisfy the category={ table: 6C7EA870 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url01052; UC=1; All blueprints that satisfy the category={ table: 85651DC0 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1266: Unable to find valid land zone, iSegmentX=73; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1266: Unable to find valid land zone, iSegmentX=73; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=3: GameTime 1266: Unable to find valid land zone, iSegmentX=73; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6332): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url01052; UC=1; All blueprints that satisfy the category={ table: 6D13F190 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/xas0204/xas0204_script.lua warning: false M28ERROR Count=27: GameTime 1267: sBlueprintToBuild is nil, could happen e.g. if try and get sparky to build sxomething it cant or try to build support factory without the HQ or if unit restrictions are present - refer to log for more details warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(1147): in function `GetBlueprintAndLocationToBuild' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7358): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(10363): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020814; UC=2; All blueprints that satisfy the category={ table: 6CFA2078 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28ERROR Count=81: GameTime 1267: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020814; UC=2; All blueprints that satisfy the category={ table: 6D3FF0F0 "xrl0403" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /projectiles/caananodart02/caananodart02_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 57B17438 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /projectiles/cdfprotoncannon02/cdfprotoncannon02_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual020820; UC=2; All blueprints that satisfy the category={ table: 6C8426B8 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: OnDecayed: Time=1270.4000244141; self.UnitId=ueb0101 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020810; UC=3; All blueprints that satisfy the category={ table: 5B383E88 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 debug: Loading module: /projectiles/aimantimissile01/aimantimissile01_script.lua info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020810; UC=3; All blueprints that satisfy the category={ table: 578E9BE0 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020810; UC=3; All blueprints that satisfy the category={ table: 6C2BADC0 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 5C892578 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28ERROR Count=1: GameTime 1275: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1275: Unable to find valid land zone, iSegmentX=74; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual010511; UC=3; All blueprints that satisfy the category={ table: 5BCF9F00 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 6C7727A8 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 855F7BB8 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 56B54F78 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: false M28ERROR Count=54: GameTime 1279: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=2: GameTime 1280: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual02083; UC=1; All blueprints that satisfy the category={ table: 2F67A708 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual020818; UC=4; All blueprints that satisfy the category={ table: 85B852F8 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual020818; UC=4; All blueprints that satisfy the category={ table: 85E10C08 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual020818; UC=4; All blueprints that satisfy the category={ table: 59AB7118 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=ual020818; UC=4; All blueprints that satisfy the category={ table: 6CF47AA0 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=3; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1285: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020817; UC=4; All blueprints that satisfy the category={ table: 6D0D0028 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020817; UC=4; All blueprints that satisfy the category={ table: 5BAFDD70 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2022): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2147): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1597> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020817; UC=4; All blueprints that satisfy the category={ table: 6D0A1AC8 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1287: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 854DBB40 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 85E242D0 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:21:30 info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 588FFDC0 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 5B98CA28 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 6C321398 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1292: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 2F4DEA28 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: GetBlueprintAndLocationToBuild: Had category to build. oEngineer=url020820; UC=5; All blueprints that satisfy the category={ table: 58EAC938 "ees0301", "uab2305", "uas0304", "ueb2305", "ues0304", "urb2305", "urs0304", "xsb2305", "xss0302" }; Engineer highest land factory tech=2; bUnitRestrictionsArePresent=false; Is table of restrictions empty=true; iOptionalEngineerAction=21 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(806): in function `GetBestAOETarget' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1963): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1597> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1297: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1299.5999755859; self.UnitId=urb1103 warning: false M28ERROR Count=6: GameTime 1300: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/uas0303/uas0303_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/totalmayhem/projectiles/brnt2exartproj/brnt2exartproj_script.lua debug: Loading module: /units/xes0307/xes0307_script.lua warning: Invalid args to yield(); expected tick count stack traceback: warning: false M28ERROR Count=1: GameTime 1306: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1311: Unable to find valid land zone, iSegmentX=73; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1311: Unable to find valid land zone, iSegmentX=73; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=3: GameTime 1311: Unable to find valid land zone, iSegmentX=73; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6332): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=54: GameTime 1311: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=2: GameTime 1311: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1312: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/xrs0204/xrs0204_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1315: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1316.2000732422; self.UnitId=urb2304 warning: false M28ERROR Count=3: GameTime 1316: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/zrb9503/zrb9503_script.lua debug: Current gametime: 00:22:00 warning: Invalid args to yield(); expected tick count stack traceback: debug: Loading module: /units/ues0302/ues0302_script.lua debug: Loading module: /projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua debug: Loading module: /effects/entities/tacticaldebris03/tacticaldebris03_script.lua info: OnDecayed: Time=1324.3000488281; self.UnitId=urb1103 debug: Loading module: /mods/totalmayhem/projectiles/brmt1hvyproj/brmt1hvyproj_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brmt3pdproj/brmt3pdproj_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1327: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1331: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1332: Unable to find valid land zone, iSegmentX=72; iSegmentZ=188; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=1: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z1; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z3; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z5; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=bab1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z9; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z11; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z13; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1339: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/zab9603/zab9603_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1341: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/blackopsfaf-exunits/units/ees0302/ees0302_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1346: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1346: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/brewlan/units/ses0119/ses0119_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=81: GameTime 1348: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:22:30 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1351: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1358: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=18: GameTime 1360: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1360: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: false M28ERROR Count=2: GameTime 1360: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/totalmayhem/units/brost3bship/brost3bship_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1363: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/brewlan/units/seb1313/seb1313_script.lua warning: false M28ERROR Count=1: GameTime 1366: Have naval unit ses01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1366: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=2: GameTime 1367: Have naval unit ses01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1368: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=6: GameTime 1368: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6332): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=3: GameTime 1368: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=3: GameTime 1368: Have naval unit ses01191 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/uea0104/uea0104_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=18: GameTime 1372: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1374; self.UnitId=xsb2304 info: OnDecayed: Time=1374.4000244141; self.UnitId=ues0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1375.9000244141; self.UnitId=xsb2304 info: OnDecayed: Time=1375.9000244141; self.UnitId=ues0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1377.2000732422; self.UnitId=ues0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1378.4000244141; self.UnitId=xsb2304 info: OnDecayed: Time=1378.4000244141; self.UnitId=ues0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: CWldSession::DoBeat() unknown entity id (0x2ff00078) supplied in a pose update. warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:23:00 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=81: GameTime 1380: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1381.4000244141; self.UnitId=zsb9603 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=1: GameTime 1381: Adding unit ID brot3bt2 to table of temp other units - either the unit is a land unit really close to water that we incorrectly think is in water, or it is an amphibious/hover unit that has incorrect caterisation; if the unit runs out of orders then will send it to the rally point warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua(1499): in function <...mander forged alliance\mods\m28ai\lua\ai\m28navy.lua:1342> warning: false M28ERROR Count=9: GameTime 1381: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1383: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1385: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/blackopsfaf-exunits/projectiles/uefhvm01/uefhvm01_script.lua debug: -> Loading module: /mods/blackopsfaf-exunits/lua/exblackopsprojectiles.lua debug: -> -> Loading module: /mods/blackopsfaf-exunits/lua/exblackopseffecttemplates.lua debug: Loading module: /units/xsl0303/xsl0303_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=2: GameTime 1389: Unable to find build location, iActionToAssign=2; P487Z4; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=243: GameTime 1390: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1390: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1391: Have naval unit ses01192 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28ERROR Count=18: GameTime 1391: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /projectiles/cimantitorpedo03/cimantitorpedo03_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1392: Have naval unit ses01192 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1393: Have naval unit ses01192 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1395: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/ueb4201/ueb4201_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1398: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/caananodart03/caananodart03_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=162: GameTime 1402: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/zeb9603/zeb9603_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/aimantitorpedo02/aimantitorpedo02_script.lua warning: false M28ERROR Count=27: GameTime 1405: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/uel0201/uel0201_script.lua info: OnDecayed: Time=1406; self.UnitId=urs0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1407: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1407: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(806): in function `GetBestAOETarget' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(1963): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1597> info: OnDecayed: Time=1408.5; self.UnitId=urs0202 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:23:30 info: OnDecayed: Time=1410.5; self.UnitId=xsb2304 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1410: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=27: GameTime 1417: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1419.0999755859; self.UnitId=urb1103 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1422: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sal0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1422: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sal0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/blackopsfaf-unleashed/units/bab4307/bab4307_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1425: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=18: GameTime 1426: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/blackopsfaf-unleashed/projectiles/cybranhailfire04/cybranhailfire04_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1433; self.UnitId=urb2304 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1434: Have naval unit ses01193 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> debug: Loading module: /projectiles/tdfgauss03/tdfgauss03_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1435: Have naval unit ses01193 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1436: Have naval unit ses01193 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28ERROR Count=27: GameTime 1436: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua debug: Current gametime: 00:24:00 debug: Loading module: /units/xsl0304/xsl0304_script.lua debug: Loading module: /units/uab0304/uab0304_script.lua debug: Loading module: /mods/blackopsfaf-exunits/projectiles/uefcruisemissile01/uefcruisemissile01_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/xel0305/xel0305_script.lua debug: Loading module: /mods/brewlan/units/seb3303/seb3303_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=18: GameTime 1443: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/blackopsfaf-exunits/units/eas0302/eas0302_script.lua debug: Loading module: /projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/uel0304/uel0304_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/brewlan/units/sea0002/sea0002_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/tifmissilenuke01/tifmissilenuke01_script.lua debug: Loading module: /lua/ui/game/nukelaunchping.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:24:30 debug: Loading module: /mods/totalmayhem/units/brobt1airst/brobt1airst_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=18: GameTime 1470: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=27: GameTime 1471: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/delk002/delk002_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: SendForkedMessage: M28 Sent chat message from brain Gibson (AI: M28). bOnlySendToTeam=false; sMessageType=Taunt2; sMessage=[赫尔]: 你没有可能赢得胜利! warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=1: GameTime 1480: Have naval unit ses01194 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=2: GameTime 1481: Have naval unit ses01194 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=3: GameTime 1482: Have naval unit ses01194 in land zone with no orders and no adjacent WZ, will move randomly warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6028): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=27: GameTime 1488: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/sifhuantinuke01/sifhuantinuke01_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /effects/entities/sifhuantinuke02/sifhuantinuke02_script.lua debug: Loading module: /effects/entities/sifhuantinuke03/sifhuantinuke03_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: true warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/ual0301/ual0301_script.lua info: Hooked /units/ual0301/ual0301_script.lua with /mods/brewlan/hook/units/ual0301/ual0301_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: true warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:25:00 info: true warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1501.0999755859; self.UnitId=uel0104 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: OnDecayed: Time=1502.0999755859; self.UnitId=uel0104 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/sifzthuthaamartilleryshell02/sifzthuthaamartilleryshell02_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=27: GameTime 1515: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: SendForkedMessage: M28 Sent chat message from brain Sckricko (AI: M28). bOnlySendToTeam=false; sMessageType=KilledUnit12; sMessage=[QAI]: 你的努力徒劳无功。 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/ual0304/ual0304_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> info: Minimized true warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false debug: Loading module: /units/uaa0104/uaa0104_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:25:30 warning: false M28ERROR Count=3: GameTime 1530: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=243: GameTime 1536: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1539: Unable to find valid land zone, iSegmentX=73; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=54: GameTime 1540: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/dalk003/dalk003_script.lua warning: false M28ERROR Count=162: GameTime 1549: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=54: GameTime 1552: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:26:00 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=2: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z2; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z6; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z8; sBlueprint=uab1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z12; sBlueprint=beb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z14; sBlueprint=ueb1102 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1563: Unable to find build location, iActionToAssign=2; P487Z16; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1570: Unable to find valid land zone, iSegmentX=73; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=54: GameTime 1571: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/adfquatumautogun01/adfquatumautogun01_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=9: GameTime 1578: Unable to find valid land zone, iSegmentX=73; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=162: GameTime 1581: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /effects/entities/scudeath01/scudeath01_script.lua debug: Loading module: /effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua debug: Loading module: /projectiles/taarailgun02/taarailgun02_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:26:30 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /projectiles/cifmolecularresonanceshell01/cifmolecularresonanceshell01_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/ual0303/ual0303_script.lua warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> info: OnDecayed: Time=1600.9000244141; self.UnitId=urb4207 warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> debug: Loading module: /mods/totalmayhem/units/brnt3aa/brnt3aa_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=54: GameTime 1606: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /units/urb0304/urb0304_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28Warning: Count=1: GameTime 1615: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=zsb96032; brain nickname=Thel-Ilthow (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Loading module: /mods/totalmayhem/projectiles/brnt3btproj/brnt3btproj_script.lua warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua(7357): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28air.lua:7080> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> debug: Current gametime: 00:27:00 warning: false M28ERROR Count=9: GameTime 1620: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=6: GameTime 1621: Unable to find valid land zone, iSegmentX=72; iSegmentZ=189; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: Error running lua script: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): call expected but got table stack traceback: ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(2865): in function `ConsiderRunningToNearestShield' ...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua(3899): in function <...mmander forged alliance\mods\m28ai\lua\ai\m28acu.lua:3607> warning: false M28ERROR Count=54: GameTime 1623: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/ueb2303/ueb2303_script.lua info: OnDecayed: Time=1628.5999755859; self.UnitId=uab2304 warning: false M28ERROR Count=2: GameTime 1631: Unable to find valid land zone, iSegmentX=72; iSegmentZ=188; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> info: OnDecayed: Time=1638.5; self.UnitId=urb4201 warning: false M28ERROR Count=2: GameTime 1639: Unable to find valid land zone, iSegmentX=74; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=3: GameTime 1639: Unable to find valid land zone, iSegmentX=74; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> info: OnDecayed: Time=1639.2000732422; self.UnitId=uab1103 info: OnDecayed: Time=1639.5; self.UnitId=urs0203 debug: Loading module: /units/xsa0104/xsa0104_script.lua warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2022): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2147): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1597> info: OnDecayed: Time=1649.9000244141; self.UnitId=ueb2304 debug: Current gametime: 00:27:30 warning: false M28ERROR Count=54: GameTime 1650: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /units/url0301/url0301_script.lua info: Hooked /units/url0301/url0301_script.lua with /mods/brewlan/hook/units/url0301/url0301_script.lua debug: Loading module: /units/dra0202/dra0202_script.lua info: OnDecayed: Time=1672.9000244141; self.UnitId=bab4307 info: OnDecayed: Time=1674.5; self.UnitId=uab4201 warning: false M28ERROR Count=81: GameTime 1675: Dont have indirect fire range for T2 Arti=bsb23035 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1678: Unable to find valid land zone, iSegmentX=71; iSegmentZ=188; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=2: GameTime 1678: Unable to find valid land zone, iSegmentX=71; iSegmentZ=188; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> debug: Loading module: /projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua debug: Current gametime: 00:28:00 info: OnDecayed: Time=1682.0999755859; self.UnitId=urb4201 warning: false M28ERROR Count=81: GameTime 1687: Dont have indirect fire range for T2 Arti=bsb23036 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28Warning: Count=1: GameTime 1691: Unable to find build location, iActionToAssign=2; P487Z4; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28ERROR Count=486: GameTime 1696: Dont have indirect fire range for T2 Arti=bsb23031 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=81: GameTime 1706: Dont have indirect fire range for T2 Arti=bsb23037 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28Warning: Count=1: GameTime 1707: oFactory has waited more than 200 ticks and still isnt showing as ready to build, oFactory=xsb03031; brain nickname=Thel-Awloshi (AI: M28); Work progress=0; Factory fraction complete=1; Factory status=; Is command queue empty=false; iWorkProgressStart=0 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...der forged alliance\mods\m28ai\lua\ai\m28factory.lua(2669): in function <...der forged alliance\mods\m28ai\lua\ai\m28factory.lua:2617> debug: Current gametime: 00:28:30 warning: false M28Warning: Count=1: GameTime 1710: Unable to find build location, iActionToAssign=2; P487Z13; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1710: Unable to find build location, iActionToAssign=2; P487Z15; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1711: Unable to find build location, iActionToAssign=2; P487Z1; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1711: Unable to find build location, iActionToAssign=2; P487Z3; sBlueprint=bsb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1711: Unable to find build location, iActionToAssign=2; P487Z7; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=2: GameTime 1711: Unable to find build location, iActionToAssign=2; P487Z11; sBlueprint=beb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28ERROR Count=3: GameTime 1718: Unable to find valid land zone, iSegmentX=71; iSegmentZ=188; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> debug: Loading module: /mods/totalmayhem/units/brnt3shbm2/brnt3shbm2_script.lua debug: Loading module: /projectiles/adfoblivioncannon02/adfoblivioncannon02_script.lua debug: Loading module: /mods/totalmayhem/projectiles/brost3bshipproj/brost3bshipproj_script.lua debug: Loading module: /mods/totalmayhem/units/brpt1advnavygun/brpt1advnavygun_script.lua debug: Current gametime: 00:29:00 info: OnDecayed: Time=1740.2000732422; self.UnitId=urb1103 warning: false M28ERROR Count=81: GameTime 1741: Dont have indirect fire range for T2 Arti=bsb23038 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: CWldSession::DoBeat() unknown entity id (0x2ff00054) supplied in a pose update. warning: false M28ERROR Count=243: GameTime 1753: Dont have indirect fire range for T2 Arti=bsb23033 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> debug: Loading module: /mods/totalmayhem/units/brpt1pd/brpt1pd_script.lua debug: Loading module: /mods/blackopsfaf-unleashed/units/bsl0401/bsl0401_script.lua debug: -> Loading module: /mods/blackopsfaf-unleashed/lua/blackopsunits.lua warning: false M28ERROR Count=81: GameTime 1758: Dont have indirect fire range for T2 Arti=bsb23039 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1761.0999755859; self.UnitId=seb4303 info: OnDecayed: Time=1762.0999755859; self.UnitId=uab3202 info: OnDecayed: Time=1762.5999755859; self.UnitId=uab2204 warning: Error running lua script: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...ander forged alliance\mods\m28ai\lua\ai\m28logic.lua(718): in function `GetDamageFromBomb' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2022): in function `ConsiderTableOfPotentialTargets' ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(2147): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:1597> debug: Loading module: /units/urb5202/urb5202_script.lua debug: Loading module: /lua/sim/commands/discharge-shields.lua debug: Current gametime: 00:29:30 warning: false M28ERROR Count=81: GameTime 1785: Dont have indirect fire range for T2 Arti=bsb230310 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=243: GameTime 1785: Dont have indirect fire range for T2 Arti=bsb23034 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=1: GameTime 1786: Unable to find valid land zone, iSegmentX=76; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1163): in function <...mander forged alliance\mods\m28ai\lua\ai\m28team.lua:1161> warning: false M28ERROR Count=9: GameTime 1787: Unable to find valid land zone, iSegmentX=73; iSegmentZ=190; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(317): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> warning: false M28ERROR Count=18: GameTime 1788: Unable to find valid land zone, iSegmentX=75; iSegmentZ=191; Optional pathing unit ID=sel0322 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...mmander forged alliance\mods\m28ai\lua\ai\m28map.lua(650): in function `GetPlateauAndLandZoneReferenceFromPosition' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28team.lua(1836): in function `AssignUnitToLandZoneOrPond' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(392): in function `UpdateUnitPositionsAndLandZone' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6350): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:6290> debug: Current gametime: 00:30:00 debug: Loading module: /projectiles/caananodartexgr/caananodartexgr_script.lua debug: Current gametime: 00:30:30 info: OnDecayed: Time=1831.9000244141; self.UnitId=xsb4301 warning: Error running lua script: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3797): attempt to perform arithmetic on field `?' (a nil value) stack traceback: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3797): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> warning: false M28ERROR Count=486: GameTime 1838: Dont have indirect fire range for T2 Arti=bsb23032 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28building.lua(3700): in function <...er forged alliance\mods\m28ai\lua\ai\m28building.lua:3653> info: OnDecayed: Time=1855.9000244141; self.UnitId=urb4201 debug: Current gametime: 00:31:00 debug: Loading module: /mods/blackopsfaf-unleashed/units/bsa0004/bsa0004_script.lua warning: false M28Warning: Count=1: GameTime 1873: Unable to find build location, iActionToAssign=2; P487Z6; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1873: Unable to find build location, iActionToAssign=2; P487Z8; sBlueprint=brpbt1peri warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1873: Unable to find build location, iActionToAssign=2; P487Z10; sBlueprint=bab1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1873: Unable to find build location, iActionToAssign=2; P487Z12; sBlueprint=brb1202 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> warning: false M28Warning: Count=1: GameTime 1873: Unable to find build location, iActionToAssign=2; P487Z14; sBlueprint=brb1302 warning: stack traceback: warning: [C]: in function `assert' warning: [C]: in function `pcall' warning: ...r forged alliance\mods\m28ai\lua\ai\m28utilities.lua(55): in function `ErrorHandler' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(7377): in function `ConsiderActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8580): in function `HaveActionToAssign' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(8754): in function `ConsiderCoreBaseLandZoneEngineerAssignment' warning: ...er forged alliance\mods\m28ai\lua\ai\m28engineer.lua(14174): in function `ConsiderLandOrWaterZoneEngineerAssignment' warning: ...mander forged alliance\mods\m28ai\lua\ai\m28land.lua(6130): in function <...mander forged alliance\mods\m28ai\lua\ai\m28land.lua:5616> info: Sim crashed hard in DoSimBeat(): bad allocation debug: Loading module: /units/xsl0402/xsl0402_script.lua info: function: B9EB5E8C warning: Error running OnLostTarget script in CScriptObject at c199eb90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): Game object has been destroyed stack traceback: [C]: in function `SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(244): in function `AimManipulatorSetEnabled' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(710): in function `OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(806): in function `ChangeState' ...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua(664): in function <...\lua.nx2\lua\sim\weapons\defaultprojectileweapon.lua:653>