info: Client version: 2023.11.2 info: Game version: 3775 info: Game type: faf info: Process - priority set to: 'high' info: Process - affinity set to: 1048572 info: Loading custom vault path: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading a map with no scenario file: C:/Users/%USER%/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance/maps/darkrange_survival info: Mounting sounds of map: genesis_of_the_order_survival.v0019 info: Found conflicting sound banks for map: 'genesis_of_the_order_survival.v0022', cannot mount the sound bank(s): info: - Conflicting sound bank: '/sounds/A06_VO.xwb' of map 'genesis_of_the_order_survival.v0022' is conflicting with a sound bank from: 'genesis_of_the_order_survival.v0019' info: - Conflicting sound bank: '/sounds/KingOfTheHill.xwb' of map 'genesis_of_the_order_survival.v0022' is conflicting with a sound bank from: 'genesis_of_the_order_survival.v0019' info: - Conflicting sound bank: '/sounds/Test.xwb' of map 'genesis_of_the_order_survival.v0022' is conflicting with a sound bank from: 'genesis_of_the_order_survival.v0019' info: Mounting sounds in mod: #marlos mods compilation info: Mounting sounds in mod: blackopsfaf-unleashed info: Found mod icons in mcp, mounted at: /textures/ui/common/game/strategicicons/mcp info: Mounting sounds in mod: mcp info: Mounting sounds in mod: oof info: Found mod icons in reworkedstrategicicons, mounted at: /textures/ui/common/game/strategicicons/reworkedstrategicicons info: Mounting sounds in mod: survival mayhem&bo balance info: Mounting sounds in mod: totalmayhem info: mounting content: effects.nx2 info: mounting content: env.nx2 info: mounting content: etc.nx2 info: mounting content: loc.nx2 info: mounting content: lua.nx2 info: mounting content: meshes.nx2 info: mounting content: projectiles.nx2 info: mounting content: textures.nx2 info: mounting content: units.nx2 info: mounting content: effects.scd info: mounting content: env.scd info: mounting content: loc_US.scd info: mounting content: meshes.scd info: mounting content: mods.scd info: mounting content: objects.scd info: mounting content: projectiles.scd info: mounting content: props.scd info: mounting content: skins.scd info: mounting content: textures.scd info: mounting content: units.scd info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_actavia_fixed_edition.v0010', mounted as '/maps/adaptive_actavia_fixed_edition.v0010/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_amadeo_and_eliseo.v0004', mounted as '/maps/adaptive_amadeo_and_eliseo.v0004/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_argon.v0002', mounted as '/maps/adaptive_argon.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_arrakis_traverse_survival.v0002', mounted as '/maps/adaptive_arrakis_traverse_survival.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_broken_headland.v0005', mounted as '/maps/adaptive_broken_headland.v0005/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_canal_tarkana.v0003', mounted as '/maps/adaptive_canal_tarkana.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_canis_river.v0002', mounted as '/maps/adaptive_canis_river.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_chirens.v0007', mounted as '/maps/adaptive_chirens.v0007/' info: DISK: 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AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_fields_of_great_phoenix.v0003', mounted as '/maps/adaptive_fields_of_great_phoenix.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_flooded_tabula_rasa.v0002', mounted as '/maps/adaptive_flooded_tabula_rasa.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_gladiators.v0005', mounted as '/maps/adaptive_gladiators.v0005/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_griffin_survival.v0007', mounted as '/maps/adaptive_griffin_survival.v0007/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_hell_home.v0004', mounted as 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info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_neptune.v0002', mounted as '/maps/adaptive_neptune.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_next_to_me.v0001', mounted as '/maps/adaptive_next_to_me.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_pandemonium_isthmus.v0016', mounted as '/maps/adaptive_pandemonium_isthmus.v0016/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_pandemonium_pass.v0002', mounted as '/maps/adaptive_pandemonium_pass.v0002/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\maps\adaptive_potem.v0013', mounted as '/maps/adaptive_potem.v0013/' info: DISK: 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alliance\mods\snipert1turret', mounted as '/mods/snipert1turret/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\softlastasdrumod', mounted as '/mods/softlastasdrumod/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\sorianaifaf', mounted as '/mods/sorianaifaf/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\souls pew-and-woosh', mounted as '/mods/souls pew-and-woosh/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\startwithrasbois', mounted as '/mods/startwithrasbois/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x10', mounted as '/mods/storagerich_x10/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x10fixed', mounted as '/mods/storagerich_x10fixed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x2', mounted as '/mods/storagerich_x2/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storagerich_x5', mounted as '/mods/storagerich_x5/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\storage_x2', mounted as '/mods/storage_x2/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard', mounted as '/mods/supremescoreboard/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\supremescoreboard2', mounted as '/mods/supremescoreboard2/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\survival mayhem&bo balance', mounted as '/mods/survival mayhem&bo balance/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\survival mayhem&bo balance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t1_shield', mounted as '/mods/t1_shield/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t1_shields', mounted as '/mods/t1_shields/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t2 and t3 units half mass cost', mounted as '/mods/t2 and t3 units half mass cost/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t3 point defenses', mounted as '/mods/t3 point defenses/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t3engstationsfaf', mounted as '/mods/t3engstationsfaf/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4e paragons', mounted as '/mods/t4e paragons/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4t5hives', mounted as '/mods/t4t5hives/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_pack', mounted as '/mods/t4_energy_gen_pack/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\t4_energy_gen_stock_para', mounted as '/mods/t4_energy_gen_stock_para/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\thedairyfarm', mounted as '/mods/thedairyfarm/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\tmlmod', mounted as '/mods/tmlmod/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\toms modded resource and buildtime mod', mounted as '/mods/toms modded resource and buildtime mod/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\ultra_shields_tweaked', mounted as '/mods/ultra_shields_tweaked/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\underwater buildings mod v3', mounted as '/mods/underwater buildings mod v3/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\unit cap removed', mounted as '/mods/unit cap removed/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\unit cap removed cybran', mounted as '/mods/unit cap removed cybran/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\unitcap x4', mounted as '/mods/unitcap x4/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\vampire_1_1', mounted as '/mods/vampire_1_1/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\welfare - child support', mounted as '/mods/welfare - child support/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\welfare - universal health care', mounted as '/mods/welfare - universal health care/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\wreckreclaim33', mounted as '/mods/wreckreclaim33/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\wreckreclaim50', mounted as '/mods/wreckreclaim50/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\wreckreclaim67', mounted as '/mods/wreckreclaim67/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.3 build range', mounted as '/mods/x1.3 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x1.5 build range', mounted as '/mods/x1.5 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x2 build range', mounted as '/mods/x2 build range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x4_build_range_catmanfs', mounted as '/mods/x4_build_range_catmanfs/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x5_build_range', mounted as '/mods/x5_build_range/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\x8_build_range_jtc', mounted as '/mods/x8_build_range_jtc/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: '%USER_PROFILE%\documents\my games\gas powered games\supreme commander forged alliance\mods\zep_minimapzoom', mounted as '/mods/zep_minimapzoom/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\replaydata\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/a06_vo.xwb") => false debug: Wavebank prepared: 2f6f450 debug: SND: Loaded WaveBank 'a06_vo' at 2f6f450 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 2f6f580 debug: SND: Loaded WaveBank 'aeonselect' at 2f6f580 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 2f6f6b0 debug: SND: Loaded WaveBank 'ambienttest' at 2f6f6b0 info: IsStreamingWaveBank("/sounds/battlepackwb.xwb") => false debug: Wavebank prepared: 2f6f7e0 debug: SND: Loaded WaveBank 'battlepackwb' at 2f6f7e0 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 2f6f910 debug: SND: Loaded WaveBank 'blackopswb' at 2f6f910 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 2f6fa40 debug: SND: Loaded WaveBank 'cybranselect' at 2f6fa40 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 2f6fb70 debug: SND: Loaded WaveBank 'explosions' at 2f6fb70 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 2f6fca0 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 2f6fe38 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 2f6ffd0 debug: SND: Loaded WaveBank 'impacts' at 2f6ffd0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 2f70100 debug: SND: Loaded WaveBank 'interface' at 2f70100 info: IsStreamingWaveBank("/sounds/kingofthehill.xwb") => false debug: Wavebank prepared: 2f70230 debug: SND: Loaded WaveBank 'kingofthehill' at 2f70230 info: IsStreamingWaveBank("/sounds/marlossoundsuef.xwb") => false debug: Wavebank prepared: 2f70360 debug: SND: Loaded WaveBank 'marlossoundsuef' at 2f70360 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 2f70490 info: IsStreamingWaveBank("/sounds/nomadsdestroy.xwb") => false debug: Wavebank prepared: 2f715f8 debug: SND: Loaded WaveBank 'nomadsdestroy' at 2f715f8 info: IsStreamingWaveBank("/sounds/nomadsprojectiles.xwb") => false debug: Wavebank prepared: 2f71728 debug: SND: Loaded WaveBank 'nomadsprojectiles' at 2f71728 info: IsStreamingWaveBank("/sounds/nomadsunits.xwb") => false debug: Wavebank prepared: 2f71858 debug: SND: Loaded WaveBank 'nomadsunits' at 2f71858 info: IsStreamingWaveBank("/sounds/nomadsweapons.xwb") => false debug: Wavebank prepared: 2f71988 debug: SND: Loaded WaveBank 'nomadsweapons' at 2f71988 info: IsStreamingWaveBank("/sounds/oof.xwb") => false debug: Wavebank prepared: 2f71ab8 debug: SND: Loaded WaveBank 'oof' at 2f71ab8 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 2f71be8 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 2f72d50 debug: SND: Loaded WaveBank 'seraphimselect' at 2f72d50 info: IsStreamingWaveBank("/sounds/test.xwb") => false debug: Wavebank prepared: 2f739a0 debug: SND: Loaded WaveBank 'test' at 2f739a0 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 2f73e88 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 2f73ad8 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 2f73ad8 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 2f73c10 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 2f73c10 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 2f73d48 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 2f73d48 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 2f73868 debug: SND: Loaded WaveBank 'tm_robotsounds' at 2f73868 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 2f72ea8 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 2f72ea8 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 2f75028 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 2f72fe0 debug: SND: Loaded WaveBank 'uaa' at 2f72fe0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 2f73118 debug: SND: Loaded WaveBank 'uaadestroy' at 2f73118 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 2f73250 debug: SND: Loaded WaveBank 'uaaweapon' at 2f73250 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 2f73388 debug: SND: Loaded WaveBank 'uab' at 2f73388 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 2f734c0 debug: SND: Loaded WaveBank 'ual' at 2f734c0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 2f735f8 debug: SND: Loaded WaveBank 'ualdestroy' at 2f735f8 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 2f73730 debug: SND: Loaded WaveBank 'ualweapon' at 2f73730 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 2f766d0 debug: SND: Loaded WaveBank 'uas' at 2f766d0 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 2f781d0 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 2f76f58 debug: SND: Loaded WaveBank 'uasweapon' at 2f76f58 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 2f76ce8 debug: SND: Loaded WaveBank 'uea' at 2f76ce8 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 2f76940 debug: SND: Loaded WaveBank 'ueadestroy' at 2f76940 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 2f77b88 debug: SND: Loaded WaveBank 'ueaweapon' at 2f77b88 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 2f76598 debug: SND: Loaded WaveBank 'ueb' at 2f76598 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 2f77a50 debug: SND: Loaded WaveBank 'uefselect' at 2f77a50 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 2f76e20 debug: SND: Loaded WaveBank 'uel' at 2f76e20 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 2f777e0 debug: SND: Loaded WaveBank 'ueldestroy' at 2f777e0 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 2f76328 debug: SND: Loaded WaveBank 'uelweapon' at 2f76328 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 2f77300 debug: SND: Loaded WaveBank 'ues' at 2f77300 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 2f79370 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 2f76a78 debug: SND: Loaded WaveBank 'uesweapon' at 2f76a78 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 2f77570 debug: SND: Loaded WaveBank 'unitrumble' at 2f77570 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 2f77438 debug: SND: Loaded WaveBank 'unitsglobal' at 2f77438 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 2f76460 debug: SND: Loaded WaveBank 'ura' at 2f76460 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 2f776a8 debug: SND: Loaded WaveBank 'uradestroy' at 2f776a8 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 2f77918 debug: SND: Loaded WaveBank 'uraweapon' at 2f77918 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 2f77090 debug: SND: Loaded WaveBank 'urb' at 2f77090 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 2f77cc0 debug: SND: Loaded WaveBank 'url' at 2f77cc0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 2f77df8 debug: SND: Loaded WaveBank 'urldestroy' at 2f77df8 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 2f771c8 debug: SND: Loaded WaveBank 'urlweapon' at 2f771c8 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 2f77f30 debug: SND: Loaded WaveBank 'urs' at 2f77f30 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 2f7a510 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 2f7b6b0 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 2f78068 debug: SND: Loaded WaveBank 'ursweapon' at 2f78068 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 2f761f0 debug: SND: Loaded WaveBank 'xaa_weapon' at 2f761f0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 2f76808 debug: SND: Loaded WaveBank 'xab' at 2f76808 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 2f76bb0 debug: SND: Loaded WaveBank 'xal' at 2f76bb0 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 2f7cfc8 debug: SND: Loaded WaveBank 'xal_weapon' at 2f7cfc8 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 2f7d4a8 debug: SND: Loaded WaveBank 'xas' at 2f7d4a8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 2f7dd30 debug: SND: Loaded WaveBank 'xas_weapons' at 2f7dd30 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 2f7d5e0 debug: SND: Loaded WaveBank 'xea' at 2f7d5e0 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 2f7dbf8 debug: SND: Loaded WaveBank 'xea_weapons' at 2f7dbf8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 2f7de68 debug: SND: Loaded WaveBank 'xeb' at 2f7de68 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 2f7dac0 debug: SND: Loaded WaveBank 'xel' at 2f7dac0 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 2f7d718 debug: SND: Loaded WaveBank 'xel_weapons' at 2f7d718 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 2f7d988 debug: SND: Loaded WaveBank 'xes' at 2f7d988 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 2f7e858 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 2f7dfa0 debug: SND: Loaded WaveBank 'xes_weapons' at 2f7dfa0 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 2f7cc20 debug: SND: Loaded WaveBank 'xra' at 2f7cc20 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 2f7e0d8 debug: SND: Loaded WaveBank 'xra_weapon' at 2f7e0d8 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 2f7d850 debug: SND: Loaded WaveBank 'xrb' at 2f7d850 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 2f7d100 debug: SND: Loaded WaveBank 'xrl' at 2f7d100 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 2f7f9f8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 2f7d238 debug: SND: Loaded WaveBank 'xrl_weapon' at 2f7d238 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 2f7e210 debug: SND: Loaded WaveBank 'xrs' at 2f7e210 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 2f7e480 debug: SND: Loaded WaveBank 'xrs_weapon' at 2f7e480 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 2f7e348 debug: SND: Loaded WaveBank 'xsa' at 2f7e348 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 2f7c9b0 debug: SND: Loaded WaveBank 'xsa_destroy' at 2f7c9b0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 2f7e5b8 debug: SND: Loaded WaveBank 'xsa_weapon' at 2f7e5b8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 2f7e6f0 debug: SND: Loaded WaveBank 'xsb' at 2f7e6f0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 2f7c878 debug: SND: Loaded WaveBank 'xsb_weapon' at 2f7c878 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 2f7cae8 debug: SND: Loaded WaveBank 'xsl' at 2f7cae8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 2f7cd58 debug: SND: Loaded WaveBank 'xsl_destroy' at 2f7cd58 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 2f7ce90 debug: SND: Loaded WaveBank 'xsl_weapon' at 2f7ce90 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 2f7d370 debug: SND: Loaded WaveBank 'xss' at 2f7d370 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 2f80b98 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 2f83e70 debug: SND: Loaded WaveBank 'xss_weapon' at 2f83e70 debug: SND: Loaded SoundBank 'a06_vo' debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'battlepacksb' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'kingofthehill' debug: SND: Loaded SoundBank 'marlossoundsuef' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'nomadsprojectiles' debug: SND: Loaded SoundBank 'nomadsunits' debug: SND: Loaded SoundBank 'nomadsweapons' debug: SND: Loaded SoundBank 'oof' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'test' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -48695015 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 2ffc7f8 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 2ffc3c0 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 2ffc960 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 2ffcac8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 2ffcd98 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 2ffbf88 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 2ffcc30 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 2ffc258 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 2ffc0f0 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 2ffc528 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 2ffc690 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /replayid info: REPLAY ID: 21288365 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module: /lua/keymap/keynames.lua debug: Loading module: /lua/keymap/keymapper.lua debug: -> Loading module: /lua/keymap/keydescriptions.lua debug: Loading module: /lua/keymap/keyactions.lua debug: Loading module: /lua/keymap/debugkeyactions.lua info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module: /lua/options/options.lua debug: -> Loading module: /lua/usermusic.lua debug: Wavebank prepared: 2f6fca0 debug: Wavebank prepared: 2f6fe38 debug: Wavebank prepared: 2f70490 debug: Wavebank prepared: 2f71be8 debug: Wavebank prepared: 2f73e88 debug: Wavebank prepared: 2f75028 debug: Wavebank prepared: 2f781d0 debug: Wavebank prepared: 2f79370 debug: Wavebank prepared: 2f7a510 debug: Wavebank prepared: 2f7b6b0 debug: Wavebank prepared: 2f7e858 debug: Wavebank prepared: 2f7f9f8 debug: Wavebank prepared: 2f80b98 debug: Wavebank prepared: 2ffc7f8 debug: Wavebank prepared: 2ffc3c0 debug: Wavebank prepared: 2ffcac8 debug: Wavebank prepared: 2ffcd98 debug: Wavebank prepared: 2ffbf88 debug: Wavebank prepared: 2ffcc30 debug: Wavebank prepared: 2ffc258 debug: Wavebank prepared: 2ffc0f0 debug: Wavebank prepared: 2ffc528 debug: Wavebank prepared: 2ffc960 debug: Wavebank prepared: 2ffc690 debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/uimain.lua debug: -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: Loading module: /lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/ui/controls.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/maui/effecthelpers.lua debug: -> -> Loading module: /lua/ui/controls/combo.lua debug: -> -> Loading module: /lua/maui/slider.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/sorianaifaf/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m27ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> Loading module: /lua/factions.lua debug: Mod ID=acc2a9d4-8d28-4adb-a374-e2dd2dcadd2e is selected as active mod, but missing on Disk! debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/shared/observable.lua debug: OpenMovie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Preparing movie /movies/aeon_load.sfd: 2 debug: Playing movie c:\program files (x86)\steam\steamapps\common\supreme commander forged alliance\movies\aeon_load.sfd: 2 debug: Loading module: /lua/ui/help/loadingtips.lua info: Starting background task "Map loader /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass.scmap" info: Background task "Map loader /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass.scmap" running. info: Active game mods for blueprint loading: info: - 10: table: 118AB7D0 info: - after: table: 118AB848 info: - author: CatmanFS info: - before: table: 118AB7F8 info: - conflicts: table: 118AB8E8 info: - copyright: CatmanFS info: - description: cuts commander upgrade costs in half, works with vanilla and black ops acus info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/mods/generic-icon_bmp.dds info: - keywords: half commander upgrade costs+catmanfs+1 info: - location: /mods/half commander upgrades costs info: - name: Half Commander Upgrade Costs info: - requires: table: 118AB2F8 info: - requiresNames: table: 118AB910 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AB870 info: - GAME: true info: - title: Half Commander Upgrade Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 9f0bd9c4-d230-4769-995b-8fe3448e9090 info: - units: table: 118AB8C0 info: - url: false info: - version: 1 info: - 11: table: 118AB938 info: - author: Rama info: - copyright: None info: - description: Provides a Hardened T1 PD option, which quadruples the PD's health and doubles the mass cost. Useful for Survival and Coop maps. info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hardened T1 Point Defense/icons/hardenedPD.jpg info: - keywords: hardened t1 point defense+rama+2 info: - location: /mods/hardened t1 point defense info: - name: Hardened T1 Point Defense info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AB960 info: - GAME: true info: - title: Hardened T1 Point Defense ---- (v2.0) info: - type: GAME info: - uid: 1ddb6dcf-ed15-45d0-8d15-e671fe7ca710 info: - units: table: 118AB9B0 info: - url: false info: - version: 2 info: - 12: table: 118AB9D8 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118ABA00 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 118ABA50 info: - url: false info: - version: 2 info: - 1: table: 118AECA8 info: - author: Rama info: - copyright: no info: - description: Boosts Commander Stats by 1.5x. Great for survival/coop maps. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ACU Boost 1.5x/icons/ACUBoost.jpg info: - keywords: acu boost 1.5x+rama+1 info: - location: /mods/acu boost 1.5x info: - name: ACU Boost 1.5x info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AECD0 info: - GAME: true info: - title: ACU Boost 1.5x ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 62033943-34ae-4f9c-85d4-70d272bd0eda info: - units: table: 118AED20 info: - url: false info: - version: 1 info: - 2: table: 118AE848 info: - Author: IceDreamer info: - author: UNKNOWN info: - copyright: IceDreamer info: - description: All friendly fire, including between allies, is turned off. info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no friendly fire+unknown+3 info: - location: /mods/no friendly fire info: - name: No Friendly Fire info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AED70 info: - GAME: true info: - title: No Friendly Fire ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA info: - units: table: 118AEDC0 info: - url: false info: - version: 3 info: - 3: table: 118AEE10 info: - author: EntropyWins + Rama info: - copyright: EntropyWins info: - description: Reduces Air Crash damage to 50% of normal. Other versions reduce/increase to 150%, 75%, or 25%. Original mod 'No Air Crash Damage' by EntropyWins, modified by Rama. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AirCrashDamage50/icon.jpg info: - keywords: 50% air crash damage+entropywins + rama+1 info: - location: /mods/aircrashdamage50 info: - name: 50% Air Crash Damage info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AEE38 info: - GAME: true info: - title: 50% Air Crash Damage ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: daeafcc2-0bcc-463a-962e-a33e703eacd1 info: - units: table: 118AEEB0 info: - url: http://github.com/JeroenDeDauw/NoAirCrashDamage info: - version: 1 info: - 4: table: 118AEED8 info: - author: Shamble info: - copyright: info: - description: Increases Build Range by 50% info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 1.5x build range+shamble+1 info: - location: /mods/x1.5 build range info: - name: 1.5x Build Range info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AEF00 info: - GAME: true info: - title: 1.5x Build Range ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ad271f12-c9e9-4222-870b-fe68b842f52b info: - units: table: 118AEF50 info: - url: false info: - version: 1 info: - 5: table: 118AEFA0 info: - author: Exavier Macbeth info: - conflicts: table: 118AB280 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 118AEAC8 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 118AB258 info: - url: false info: - version: 19 info: - 6: table: 118ABFC8 info: - author: Rama info: - copyright: none info: - description: Reduces reclaim from wrecks to 50%. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/WreckReclaim50/icon.png info: - keywords: wreck reclaim 50%+rama+1 info: - location: /mods/wreckreclaim50 info: - name: Wreck Reclaim 50% info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AE118 info: - GAME: true info: - title: Wreck Reclaim 50% ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 41de3fe3-0106-4d32-9e2a-2c0246034686 info: - units: table: 118AE0C8 info: - url: false info: - version: 1 info: - 7: table: 118AE078 info: - after: table: 118AE000 info: - author: AKarmy01 & Rama info: - before: table: 118AE050 info: - conflicts: table: 118AB3E8 info: - copyright: info: - description: Turns any map into Survival Map with waves of enemies! Supports Team Survival vs AI Waves, Teams/FFA Versus vs AI Waves, and Survival vs Human Controlled Waves (Human can be HQ Player). Can be played Vanilla, with Total Mayhem, BlackOPs, or with any other Unit Pack. HOW TO PLAY INSTRUCTIONS: Included in mod in Map Options under AI WAVE SURVIVAL. Over 30 Customizable Options. Includes the mod Speed++. IMPORTANT: DESYNC on START is usually FALSE and can be ignored. More information at https://forum.faforever.com/topic/5563/ai-wave-survival-mod-information info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI Wave Survival/icons/aiWaveSurvival.jpg info: - keywords: ai wave survival+akarmy01 & rama+258 info: - location: /mods/ai wave survival info: - name: AI Wave Survival info: - requires: table: 118AE028 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks_to: Azraeel, DDDX, AKarmy - Edits by Rama info: - status: Game Mod info: - tags: table: 118AED48 info: - GAME: true info: - title: AI Wave Survival ---- (v258.0) info: - type: GAME info: - ui_only: false info: - uid: 25af70c6-16f0-4cdd-b07c-d62992c3dc6a info: - units: table: 118AB370 info: - url: http://forum.faforever.com/topic/5563/ai-wave-survival-mod-information info: - version: 258 info: - 8: table: 118AB410 info: - after: table: 118AB488 info: - author: DoctorINZANE2 info: - before: table: 118AB438 info: - conflicts: table: 118AB550 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 118AB460 info: - requiresNames: table: 118AB5C8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AB4B0 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 118AB528 info: - url: false info: - version: 1 info: - 9: table: 118AB618 info: - after: table: 118AB690 info: - author: Rama info: - before: table: 118AB640 info: - conflicts: table: 118AB730 info: - copyright: info: - description: Antinuke Silo costs 50% normal value. Works with Nomads. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/CheapNukes_50/icons/nonuke50.jpg info: - keywords: antinuke 50% cost+rama+1 info: - location: /mods/cheapnukes_50 info: - name: AntiNuke 50% Cost info: - requires: table: 118AB668 info: - requiresNames: table: 118AB780 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 118AB6B8 info: - GAME: true info: - title: AntiNuke 50% Cost ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 9bac42b7-2c66-4009-8036-3221c61ac705 info: - units: table: 118AB708 info: - url: false info: - version: 1 info: Hooked /lua/system/Blueprints.lua with /mods/acu boost 1.5x/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/aircrashdamage50/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/x1.5 build range/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/wreckreclaim50/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/ai wave survival/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/cheapnukes_50/hook/lua/system/Blueprints.lua info: Hooked /lua/system/Blueprints.lua with /mods/half commander upgrades costs/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Hooked /effects/emitters/build_beam_02_emit.bp with /mods/ai wave survival/hook/effects/emitters/build_beam_02_emit.bp info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Loading: modded files from "ACU Boost 1.5x" mod info: Blueprints Loading: modded files from "No Friendly Fire" mod info: Blueprints Loading: modded files from "50% Air Crash Damage" mod info: Blueprints Loading: modded files from "1.5x Build Range" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Loading: modded files from "Wreck Reclaim 50%" mod info: Blueprints Loading: modded files from "AI Wave Survival" mod info: Blueprints Loading: modded files from "Hive Engineering Stations For All" mod info: Blueprints Loading: modded files from "AntiNuke 50% Cost" mod info: Blueprints Loading: modded files from "Half Commander Upgrade Costs" mod info: Blueprints Loading: modded files from "Hardened T1 Point Defense" mod info: Blueprints Loading: modded files from "All Faction Quantum Gate" mod info: Blueprints Extracting mesh... info: Blueprints Modding... debug: Blueprints.lua - Found (658) scripted icon assignments in Reworked Strategic Icons by BlackYps. warning: Inconsistent shooter cap defined for projectile /mods/ai wave survival/projectiles/doomcruisemissile/doomcruisemissile_proj.bp, it should match its health warning: Overriding the y axis of collision box of unit ( ope6003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uxl0021 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( opc1002 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( uec0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( ope2003 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the y axis of collision box of unit ( urc0001 ), it should be atleast 0.5 to guarantee proper functioning gunships warning: Overriding the size of the collision sphere of unit ( etb0306 ), it should be atleast 10 percent ( 2.5 ) of the maximum speed ( 25 ) to guarantee proper functioning beam weapons info: Blueprints Loading... completed: 604 original, 53 modded, and 79 preset units info: Blueprints Loading... completed: 391 original and 40 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/system/class.lua with /mods/ai wave survival/hook/lua/system/class.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/user/prefs.lua debug: -> Loading module: /lua/options/optionslogic.lua debug: Loading module: /lua/ui/uiutil.lua debug: -> Loading module: /lua/lazyvar.lua debug: -> Loading module: /lua/maui/layouthelpers.lua debug: -> Loading module: /lua/maui/group.lua debug: -> -> Loading module: /lua/maui/control.lua debug: -> Loading module: /lua/maui/text.lua debug: -> Loading module: /lua/maui/multilinetext.lua debug: -> Loading module: /lua/maui/button.lua debug: -> -> Loading module: /lua/maui/bitmap.lua debug: -> -> Loading module: /lua/maui/dragger.lua debug: -> Loading module: /lua/maui/edit.lua debug: -> -> Loading module: /lua/utf.lua debug: -> Loading module: /lua/ui/controls/checkbox.lua debug: -> Loading module: /lua/maui/radiobuttons.lua debug: -> -> Loading module: /lua/maui/checkbox.lua debug: -> -> Loading module: /lua/maui/border.lua debug: -> Loading module: /lua/maui/scrollbar.lua debug: -> Loading module: /lua/maui/cursor.lua debug: -> Loading module: /lua/ui/controls/border.lua debug: -> -> Loading module: /lua/ui/controls/ninepatch.lua debug: -> Loading module: /lua/maui/itemlist.lua debug: -> Loading module: /lua/skins/layouts.lua debug: -> Loading module: /lua/ui/controls/popups/popup.lua debug: -> -> Loading module: /lua/ui/dialogs/eschandler.lua debug: -> -> -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/ui/controls/popups/inputdialog.lua debug: -> Loading module: /lua/skins/skins.lua debug: -> Loading module: /lua/maui/window.lua info: /replayid info: REPLAY ID: 21288365 info: Active mods in session: info: - 10: table: 164367A8 info: - after: table: 164362D0 info: - author: CatmanFS info: - before: table: 164367D0 info: - conflicts: table: 16436370 info: - copyright: CatmanFS info: - description: cuts commander upgrade costs in half, works with vanilla and black ops acus info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/mods/generic-icon_bmp.dds info: - keywords: half commander upgrade costs+catmanfs+1 info: - location: /mods/half commander upgrades costs info: - name: Half Commander Upgrade Costs info: - requires: table: 164363C0 info: - requiresNames: table: 16436398 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 164362F8 info: - GAME: true info: - title: Half Commander Upgrade Costs ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 9f0bd9c4-d230-4769-995b-8fe3448e9090 info: - units: table: 16436348 info: - url: false info: - version: 1 info: - 11: table: 164363E8 info: - author: Rama info: - copyright: None info: - description: Provides a Hardened T1 PD option, which quadruples the PD's health and doubles the mass cost. Useful for Survival and Coop maps. info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/Hardened T1 Point Defense/icons/hardenedPD.jpg info: - keywords: hardened t1 point defense+rama+2 info: - location: /mods/hardened t1 point defense info: - name: Hardened T1 Point Defense info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436410 info: - GAME: true info: - title: Hardened T1 Point Defense ---- (v2.0) info: - type: GAME info: - uid: 1ddb6dcf-ed15-45d0-8d15-e671fe7ca710 info: - units: table: 16436460 info: - url: false info: - version: 2 info: - 12: table: 16436488 info: - author: jayTAC info: - copyright: None info: - description: Quantum Gates will build engineers drones and SCU of all FOUR factions. Created by jayTAC info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/All_Faction_Quantum_Gate/mod_icon.png info: - keywords: all faction quantum gate+jaytac+2 info: - location: /mods/all_faction_quantum_gate info: - name: All Faction Quantum Gate info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 164364B0 info: - GAME: true info: - title: All Faction Quantum Gate ---- (v2.0) info: - type: GAME info: - ui_only: false info: - uid: 8b2d7222-e15d-42d5-9c4d-29e9fff00002 info: - units: table: 16436500 info: - url: false info: - version: 2 info: - 13: table: 1930F8E8 info: - author: Eternal- info: - copyright: info: - description: Displays cost information for currently selected units. No longer displays cost of ACU. Rounds mass and e values. Displays the current income/expense of the selected units. Improved UI window, also connected to resourse panel. Some bugfixes. Authors: , Blodir, Softly, Washy info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/Selection Cost UI/logo.png info: - location: /mods/selection cost ui info: - name: Selection Cost UI info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 2018eaac-e8ed-11e4-b02c-1681e6b44c9 info: - url: info: - version: 9 info: - 14: table: 191513C0 info: - after: table: 191601B8 info: - author: Sheikah info: - before: table: 191601E0 info: - conflicts: table: 19160208 info: - copyright: MIT licensed info: - description: Shows the build range of the selected unit when queuing orders info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/buildRangePreview/icon.png info: - location: /mods/buildrangepreview info: - name: Build Range Preview info: - requires: table: 19151460 info: - requiresNames: table: 19151488 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 9e0e482a-ebbd-40ed-95e0-9619ccdc4d13 info: - version: 1 info: - 15: table: 1917A348 info: - after: table: 1917A438 info: - author: darkbroski info: - before: table: 1917A410 info: - conflicts: table: 1917A3E8 info: - copyright: GPL v3 info: - description: Disable camera shake info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/NoShake/NoShakeIcon.png info: - location: /mods/noshake info: - name: NoShake info: - requires: table: 1917A398 info: - requiresNames: table: 1917A3C0 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 06E0D4F2-2231-11E3-A9FB-92EE6088709B info: - version: 2 info: - 16: table: 1932B460 info: - after: table: 19330078 info: - author: Ze_PilOt info: - before: table: 1932B550 info: - conflicts: table: 1932B528 info: - copyright: info: - description: Disabling minimap when zoomed out info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ZeP_MiniMapZoom/minimapmodicon.png info: - location: /mods/zep_minimapzoom info: - name: ZeP_MiniMapZoom info: - requires: table: 1932B4B0 info: - requiresNames: table: 1932B500 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 5F593E02-FEF3-487C-916F-D6020903054B info: - url: info: - version: 2 info: - 17: table: 19107000 info: - author: Strogo info: - conflicts: table: 19107D70 info: - copyright: WTFPL info: - description: Adds more presets and allows to make your own (see forum topic for instructions) info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/advanced target priorities info: - name: Advanced target priorities info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 20dec73e-d4b2-11e5-ab30-625662811111 info: - url: info: - version: 1 info: - 18: table: 19176050 info: - after: table: 19176D70 info: - author: Jip info: - before: table: 19176D48 info: - conflicts: table: 1916C280 info: - copyright: info: - description: Attempts to enable build mode for extractors or hydrocarbon plants when hovering over a resource deposit info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/hover-to-build/icon.png info: - location: /mods/hover-to-build info: - name: Hover over deposits info: - requires: table: 19176000 info: - requiresNames: table: 1916C258 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: hover-over-deposits-03 info: - url: https://github.com/Garanas/hover-to-build info: - version: 3 info: - 19: table: 1930FED8 info: - author: BlackYps info: - copyright: CC BY-NC-SA info: - description: Reworked strategic icons for easier readability without deviating from the original icons too much. 125% size of original, intended for high resolution displays. info: - exclusive: false info: - hookdir: /hook info: - icon: /mods/ReworkedStrategicIcons/logo.png info: - location: /mods/reworkedstrategicicons info: - name: Reworked Strategic Icons info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: 2bf69bc5-c65f-44cd-b43c-f4d2f9272d6b info: - url: https://forum.faforever.com/topic/4841/reworked-strategic-icons info: - version: 3 info: - 1: table: 1642D1E0 info: - author: Rama info: - copyright: no info: - description: Boosts Commander Stats by 1.5x. Great for survival/coop maps. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/ACU Boost 1.5x/icons/ACUBoost.jpg info: - keywords: acu boost 1.5x+rama+1 info: - location: /mods/acu boost 1.5x info: - name: ACU Boost 1.5x info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 1642D208 info: - GAME: true info: - title: ACU Boost 1.5x ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 62033943-34ae-4f9c-85d4-70d272bd0eda info: - units: table: 1642D258 info: - url: false info: - version: 1 info: - 20: table: 191605A0 info: - after: table: 191606E0 info: - author: Crotalus info: - before: table: 191606B8 info: - conflicts: table: 19160668 info: - 1: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 2: ecbf6277-24e3-437a-b968-75e7e7c67db9 info: - 3: 21188cdf-ec69-43bd-b756-6140a84c0197 info: - 4: 5c1ac506-03d3-4734-b6c1-0746592849c3 info: - 5: 5f56b6fd-de36-44f1-ba2b-e7d012025f2a info: - copyright: Crotalus info: - description: Common ModTools v1, toolbox for other mods info: - enabled: true info: - exclusive: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - location: /mods/common info: - name: Common Mod Tools info: - requires: table: 191605F0 info: - requiresNames: table: 19160640 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: zcbf6277-24e3-437a-b968-Common-v1 info: - url: info: - version: 1 info: - 21: table: 193169B0 info: - after: table: 193165C8 info: - 1: zcbf6277-24e3-437a-b968-Common-v1 info: - 2: 0faf3333-1122-633s-ya-VX0000001000 info: - 3: b2cde810-15d0-4bfa-af66-ec2d6ecd561b info: - 4: ecbf6277-24e3-437a-b968-EcoManager-v4 info: - 5: ecbf6277-24e3-437a-b968-EcoManager-v5 info: - 6: ecbf6277-24e3-437a-b968-EcoManager-v6 info: - 7: ecbf6277-24e3-437a-b968-EcoManager-v7 info: - 8: ecbf6277-24e3-437a-b968-EcoManager-v8 info: - 9: ecbf6277-24e3-437a-b968-EcoManager-v9 info: - author: HUSSAR info: - before: table: 193165A0 info: - conflicts: table: 19316578 info: - 10: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1400 info: - 11: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1500 info: - 12: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0020 info: - 13: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0030 info: - 14: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0040 info: - 15: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0050 info: - 16: HUSSAR-pl-a1e2-c4t4-scfa-SETmod-v0100 info: - 17: HUSSAR-PL-a1e2-c4t4-scfa-SUImod-v0900 info: - 1: 9B5F858A-163C-4AF1-B846-A884572E61A5 info: - 2: b0059a8c-d9ab-4c30-adcc-31c16580b59d info: - 3: c31fafc0-8199-11dd-ad8b-0866200c9a68 info: - 4: 89BF1572-9EA8-11DC-1313-635F56D89591 info: - 5: f8d8c95a-71e7-4978-921e-8765beb328e8 info: - 6: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1100 info: - 7: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1200 info: - 8: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1230 info: - 9: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v1300 info: - contributors: Anihilnine, Crotalus, Speed2, MaCielPL, Nojoke, Petricpwnz, Nexus_of_Reality, Col_Walter_Kurtz, PsychoBoB, BlackYps, Strogo, BenDover info: - copyright: HUSSAR, free to re-use code as long as you credit me in your mod info: - description: Improves score board in Game and in Replay sessions by adding team stats, stats about allies eco, sending eco to allies, killed-by notifications, stats about reclaim, kill-ratio, info about game being rated or not, and more. info: - enabled: true info: - exclusive: false info: - github: https://github.com/FA-mods/SupremeScoreBoard info: - history: info: info: ### Version 4-6 - November 12, 2020 info: - added economy income of allied players in game session info: - added economy storage of allied players in game session info: - added support for sharing economy when phantom mod is enabled info: - added player's name when someone creates a ping on the map info: - fixed original score board floating on game start info: - fixed hiding of SSB on toggle all UIs off info: - fixed initialization of players colors in SSB info: info: ### Version 3 - November 3, 2020 info: - fixed displaying of reclaimed stats in score board info: - fixed speed slider when changing game speed via keyboard shortcut info: - fixed flashing of faction icon when a user creates a ping on the map info: info: ### Version 1.4 - October, 2017 info: - fixed an issue with selecting text color for armies due to changes in FAF army colors info: - fixed an issue finding map quadrant for an army with incorrect army key defined in [map name]_save.lua info: info: ### Version v1.3 - July, 2016 info: - added info about who killed a player in Army notification window info: - added info about who decided to CTRL+K in Army notification window info: - added coloring of player names in Army notification window info: - added mod configuration under Game -> Options -> Interface tab info: - added interaction states for buttons in the sort line (first line of the score board) info: - fixed mouse interaction in top row, now left click will show values in columns info: - fixed mouse interaction in top row, now right click will sort values in columns info: - fixed compatibility with other mods that modify score.lua (e.g. EcoManager) and SSB takes precedence over these mods info: - fixed numbering of teams based on players' starting locations and map quadrants (per Gyle request) info: - fixed messages with sent resources/units to allies (observer will see message target) info: - fixed tooltip that shows unit restrictions and separated presets from custom restrictions info: - fixed detection for unranked games (if restrictions count greater than zero) info: - increased number of notifications for built experimental units (2 -> 5) info: - increased precision for rounding large numbers (1.2m -> 1.23m) info: - improved description of tooltips info: info: ### Version v1.2 - January, 2016 info: - (all sessions) added replay ID below map info line info: - (all sessions) added calculation of game quality/balance if this value is not present in session options info: - (game session) added buttons for sharing mass/energy/units with allied human players (faster than LazyShare) info: - (game session) added buttons for sharing mass/energy/units with allied AI players info: - (game session) added chat notifications for transferred amount of mass/energy to allied players info: - (game session) added chat notifications for transferred number of units to allied players info: - (game session) added separator lines between players' lines and teams' lines in game session info: - (replay session) changed reclaim column to show reclaim values (works with latest FAF beta patch) info: - (replay session) added auto-hiding multifunction panel because it is not used in replays at all info: - (replay session) added auto-switching between score columns (e.g. units types air|land|naval) info: - (replay session) clicking on a column toggle will disable auto-switching columns info: - fixed coloring of player names when they are not in teams (e.g. Phantom games) info: - fixed coloring of player names in replay session info: - fixed information in tooltips info: - fixed conditions for checking ranked games info: - fixed teams statistics by including score data for dead players info: - fixed team status that shows how many players are still alive info: - fixed detection of dead players in sandbox games info: - fixed placement of icons in the sort line info: - fixed alignment of top line with its background info: - fixed very long map names by truncating them to 30 chars info: - changed background of the score board to darker color (better visibility of player names) info: - changed units column to show air/land/navy/all instead of cumulative values, e.g. air + navy info: - changed ranking column to show exact values in ladder games and rounded values in regular games info: - changed coloring of player names and now they will match color of team info: - changed column with player names to include clan tags (if they exist) info: info: ### Version 1.1 - October 5, 2015 info: - fixed info about active mods in replay session info: - fixed status of game raking info: - fixed tooltip about game quality/balance info: - added coloring of player names based on team color info: info: ### Version 1.0 - September 25, 2015 info: - added team lines that sums up statistics for allied players info: - added column with filters to show count of air/land/navy/base units info: - added column for total mass of collected/killed/lost info: - added column for players rating to prevent clipping by score values info: - added toggle to show and sort players by their army rating info: - added toggle to show and sort players by total mass collected info: - added toggle to show and sort players by total mass reclaimed* info: - added toggle to show and sort players by total energy reclaimed* info: - added toggle to show and sort players by total energy collected info: - added toggle to show and sort players by their clan tags info: - added toggle to show and sort players by Kills-to-Loses Ratio info: - added toggle to show and sort players by Kills-to-Built Ratio info: - added toggle to sort players by current mass income info: - added toggle to sort players by current energy income info: - added toggle to sort players by current score value info: - added toggle to sort players by their army name info: - added toggle to sort players by their clan tag info: - added toggle to sort players by their team id info: - added sorting by two columns when value in the first sorting are equal, e.g. sorting by team ID and then by mass income info: - added team status showing alive/maximum players info: - added rendering players names with red/green when in players view to show allies/enemies info: - added calculation of AI rating based on AI type and AI cheat modifiers info: - added field showing game quality based on network connection between players info: - added tooltips for all new UI elements in the score panel info: - added info about map size info: - added icons with improved quality for mass, energy, units info: - added icons with info about game restrictions info: - added icons with info about active mods info: - added icons with info about unit sharing info: - added icons with info about victory conditions info: - added icons with info about AI multipliers info: - added notifications about 1st experimental unit built by a player info: - fixed game time/speed fields into two fields info: - fixed unit counter to show unit count of all armies (in observer view) or just player's units (in player view) info: - fixed missing tooltip for game speed slider info: - fixed performance in updating score panel by limiting number of for loops (n*n-times to n-times) info: - fixed issues with performing operations on uninitialized values of score data info: - fixed redundant function calls to GetArmiesTable().armiesTable info: - fixed redundant function calls to GetFocusArmy() info: - fixed redundant function calls to SessionIsReplay() info: - fixed redundant function calls to SessionGetScenarioInfo() info: - fixed redundant imports of some LUA scripts (e.g. announcement.lua) info: info: info: - hookdir: /hook info: - icon: /mods/SupremeScoreBoard/mod_icon.png info: - location: /mods/supremescoreboard info: - name: Supreme Score Board info: - requires: table: 19316550 info: - requiresNames: table: 19316A50 info: - selectable: true info: - shadowdir: /shadow info: - ui_only: true info: - uid: HUSSAR-PL-a1e2-c4t4-scfa-ssbmod-v0060 info: - url: http://forums.faforever.com/viewtopic.php?f=41&t=10887 info: - version: 6 info: - 2: table: 16436CF8 info: - Author: IceDreamer info: - author: UNKNOWN info: - copyright: IceDreamer info: - description: All friendly fire, including between allies, is turned off. info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: no friendly fire+unknown+3 info: - location: /mods/no friendly fire info: - name: No Friendly Fire info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436D20 info: - GAME: true info: - title: No Friendly Fire ---- (v3.0) info: - type: GAME info: - ui_only: false info: - uid: 26778D4E-BA75-5CC2-CBA8-63795BDE74AA info: - units: table: 16436D70 info: - url: false info: - version: 3 info: - 3: table: 16436DC0 info: - author: EntropyWins + Rama info: - copyright: EntropyWins info: - description: Reduces Air Crash damage to 50% of normal. Other versions reduce/increase to 150%, 75%, or 25%. Original mod 'No Air Crash Damage' by EntropyWins, modified by Rama. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AirCrashDamage50/icon.jpg info: - keywords: 50% air crash damage+entropywins + rama+1 info: - location: /mods/aircrashdamage50 info: - name: 50% Air Crash Damage info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436DE8 info: - GAME: true info: - title: 50% Air Crash Damage ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: daeafcc2-0bcc-463a-962e-a33e703eacd1 info: - units: table: 16436E38 info: - url: http://github.com/JeroenDeDauw/NoAirCrashDamage info: - version: 1 info: - 4: table: 16436E88 info: - author: Shamble info: - copyright: info: - description: Increases Build Range by 50% info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds info: - keywords: 1.5x build range+shamble+1 info: - location: /mods/x1.5 build range info: - name: 1.5x Build Range info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436EB0 info: - GAME: true info: - title: 1.5x Build Range ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: ad271f12-c9e9-4222-870b-fe68b842f52b info: - units: table: 16436F00 info: - url: false info: - version: 1 info: - 5: table: 16436F50 info: - author: Exavier Macbeth info: - conflicts: table: 16436B40 info: - 10: 9e8ef941-c537-4811-b527-d10035800602 info: - 11: 9d8ef941-c537-4811-b527-d10035800602 info: - 12: 9e8ea941-c306-4751-b367-e00000000302 info: - 13: 9e8ea941-c306-4751-b367-e05800000302 info: - 14: 9e8ea941-c306-4751-b368-a11100000100 info: - 15: 9e8ea941-c306-4751-b368-a11100000102 info: - 16: b28243b8-28dd-4fd5-bc05-269d0ce94f4d info: - 17: 9e8ea941-c306-4751-b367-f00000000005 info: - 18: 9e8ea941-c306-4751-b367-e20000000102 info: - 19: 9e8ea941-c306-4751-b367-e10000000104 info: - 1: 5048d937-4872-4e86-9f09-dd1806a0629c info: - 20: 9e8ea941-c306-4751-b367-a12345610000 info: - 21: 9e8ea941-c306-4751-b367-a11000000600 info: - 22: 9e8ea941-c306-4751-b367-a11000000502 info: - 23: 9e8ea941-c306-aaaf-b367-f00000000005 info: - 24: 9e8ea941-c306-4751-b367-a20000000502 info: - 25: 9e8ea941-c306-4751-rrrr-a20000000502 info: - 26: 10497e5a-a404-4bb7-8251-a33e3afab61e info: - 27: 10497e5a-a404-4bb7-8251-a33e3afab62e info: - 28: 10497e5a-a404-4bb7-8251-a33e3afab63e info: - 29: 10497e5a-a404-4bb7-8251-a33e3afab64e info: - 2: 9e8ea941-c506-4751-b367-e00000000302 info: - 30: 10497e5a-a404-4bb7-8251-a33e3afab65e info: - 31: 10497e5a-a404-4bb7-8251-a33e3afab60f info: - 32: 10497e5a-a404-4bb7-8211-a33e3afab60f info: - 33: 10497e5a-a404-4bb7-8212-a33e3afab60f info: - 34: 10497e5a-a404-4bb7-8251-a33e3afab66e info: - 35: 10497e5a-a404-4bb7-8251-a33e3afab67e info: - 36: 10497e5a-a404-4bb7-8251-a33e3afab68e info: - 37: 10497e5a-a404-4bb7-8251-a33e3afab69e info: - 38: 68c516fc-fe81-4b43-bb16-faec3998a01f info: - 39: 9e8ea941-c306-4751-b367-f10000000009 info: - 3: aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab info: - 40: 9e8ea941-c506-4711-b317-e00000000302 info: - 41: 9e8ea941-c306-4751-rrrr-a20000000503 info: - 42: 9e8ea941-m306-4751-rrrr-a11000000600 info: - 43: 9e8ea941-c306-4751-b367-a00000011000 info: - 44: 9e8ea941-c306-4751-b367-a00000012000 info: - 45: 9e8ea941-c306-4751-b367-a00000013000 info: - 46: 9e8ea941-c306-4751-b367-a00000014000 info: - 4: 9e8ef941-c506-4711-b527-d00000000602 info: - 5: 9e8ef941-c507-4711-b527-d00000000602 info: - 6: 9e8ef941-c806-4711-b527-d00000000602 info: - 7: 9e8ef941-c816-4711-b527-d00000000602 info: - 8: 9e8ef941-c507-4811-b527-d10035800602 info: - 9: 9e8ef941-c527-4811-b527-d10035800602 info: - copyright: 2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer info: - description: The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/BlackOpsFAF-ACUs/icon.png info: - keywords: blackops faf: acus+exavier macbeth+19 info: - location: /mods/blackopsfaf-acus info: - name: BlackOps FAF: ACUs info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks: Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx info: - status: Game Mod info: - tags: table: 16436A78 info: - GAME: true info: - title: BlackOps FAF: ACUs ---- (v19.0) info: - type: GAME info: - ui_only: false info: - uid: 9e8ea941-c306-4751-b367-a00000019000 info: - units: table: 16436AF0 info: - url: false info: - version: 19 info: - 6: table: 16436B90 info: - author: Rama info: - copyright: none info: - description: Reduces reclaim from wrecks to 50%. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/WreckReclaim50/icon.png info: - keywords: wreck reclaim 50%+rama+1 info: - location: /mods/wreckreclaim50 info: - name: Wreck Reclaim 50% info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436BB8 info: - GAME: true info: - title: Wreck Reclaim 50% ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 41de3fe3-0106-4d32-9e2a-2c0246034686 info: - units: table: 16436C08 info: - url: false info: - version: 1 info: - 7: table: 16436C58 info: - after: table: 16436CA8 info: - author: AKarmy01 & Rama info: - before: table: 16436C80 info: - conflicts: table: 16436870 info: - copyright: info: - description: Turns any map into Survival Map with waves of enemies! Supports Team Survival vs AI Waves, Teams/FFA Versus vs AI Waves, and Survival vs Human Controlled Waves (Human can be HQ Player). Can be played Vanilla, with Total Mayhem, BlackOPs, or with any other Unit Pack. HOW TO PLAY INSTRUCTIONS: Included in mod in Map Options under AI WAVE SURVIVAL. Over 30 Customizable Options. Includes the mod Speed++. IMPORTANT: DESYNC on START is usually FALSE and can be ignored. More information at https://forum.faforever.com/topic/5563/ai-wave-survival-mod-information info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/AI Wave Survival/icons/aiWaveSurvival.jpg info: - keywords: ai wave survival+akarmy01 & rama+258 info: - location: /mods/ai wave survival info: - name: AI Wave Survival info: - requires: table: 164368E8 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - special_thanks_to: Azraeel, DDDX, AKarmy - Edits by Rama info: - status: Game Mod info: - tags: table: 16436CD0 info: - GAME: true info: - title: AI Wave Survival ---- (v258.0) info: - type: GAME info: - ui_only: false info: - uid: 25af70c6-16f0-4cdd-b07c-d62992c3dc6a info: - units: table: 16436820 info: - url: http://forum.faforever.com/topic/5563/ai-wave-survival-mod-information info: - version: 258 info: - 8: table: 16436910 info: - after: table: 16436960 info: - author: DoctorINZANE2 info: - before: table: 16436938 info: - conflicts: table: 16436A00 info: - copyright: I guess Gas Powered Games info: - description: Allows everyone to build the hive. Pretty much intended for use in survival maps so people don't have to ask for engies. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/HivesForAll/xrb0204_icon.png info: - keywords: hive engineering stations for all+doctorinzane2+1 info: - location: /mods/hivesforall info: - name: Hive Engineering Stations For All info: - requires: table: 164365C8 info: - requiresNames: table: 16436A50 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436988 info: - GAME: true info: - title: Hive Engineering Stations For All ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 755F8830-FD79-11E0-8691-CBAF4724019D info: - units: table: 164369D8 info: - url: false info: - version: 1 info: - 9: table: 164365F0 info: - after: table: 16436640 info: - author: Rama info: - before: table: 16436618 info: - conflicts: table: 16436708 info: - copyright: info: - description: Antinuke Silo costs 50% normal value. Works with Nomads. info: - enabled: true info: - exclusive: false info: - github: false info: - hookdir: /hook info: - icon: /mods/CheapNukes_50/icons/nonuke50.jpg info: - keywords: antinuke 50% cost+rama+1 info: - location: /mods/cheapnukes_50 info: - name: AntiNuke 50% Cost info: - requires: table: 16436780 info: - requiresNames: table: 16436730 info: - selectable: true info: - shadowdir: /shadow info: - sort: GAME info: - status: Game Mod info: - tags: table: 16436668 info: - GAME: true info: - title: AntiNuke 50% Cost ---- (v1.0) info: - type: GAME info: - ui_only: false info: - uid: 9bac42b7-2c66-4009-8036-3221c61ac705 info: - units: table: 164366B8 info: - url: false info: - version: 1 info: Hooked /lua/UserSync.lua with /mods/supremescoreboard/hook/lua/UserSync.lua debug: Loading module: /lua/ui/game/reclaim.lua info: Hooked /lua/ui/game/reclaim.lua with /mods/selection cost ui/hook/lua/ui/game/reclaim.lua debug: -> Loading module: /lua/shared/color.lua debug: Loading module: /lua/ui/notify/notify.lua debug: -> Loading module: /lua/ui/game/chat.lua debug: -> -> Loading module: /lua/uiutilssorian.lua debug: -> -> Loading module: /lua/maui/effecthelpers.lua debug: -> -> Loading module: /lua/ui/controls/combo.lua debug: -> -> -> Loading module: /lua/ui/uimain.lua debug: -> -> -> -> Loading module: /lua/multiplayer/onlineprovider.lua debug: -> -> -> -> Loading module: /lua/ui/campaign/campaignmanager.lua debug: -> -> Loading module: /lua/maui/slider.lua debug: -> -> Loading module: /lua/ui/game/tooltip.lua debug: -> -> -> Loading module: /lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/ai wave survival/hook/lua/ui/help/tooltips.lua debug: -> -> -> Loading module: /lua/keymap/defaultkeymap.lua debug: -> -> -> Loading module: /mods/m28ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/sorianaifaf/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/rngai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/m27ai/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-swarm/lua/ai/lobbytooltips/tooltips.lua debug: -> -> -> Loading module: /mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua debug: -> -> Loading module: /lua/ui/controls.lua debug: -> -> Loading module: /lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: -> -> Loading module: /lua/ui/notify/commands.lua debug: -> Loading module: /lua/ui/notify/defaultmessages.lua debug: -> Loading module: /lua/ui/notify/notifyoverlay.lua debug: Loading module: /mods/supremescoreboard/modules/ext.logging.lua debug: -> Loading module: /mods/supremescoreboard/modules/ext.tables.lua debug: -> -> Loading module: /mods/supremescoreboard/modules/ext.strings.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass.scmap" finished. debug: MEM: 0 bytes LUABP info: Hooked /lua/simInit.lua with /mods/ai wave survival/hook/lua/simInit.lua info: Hooked /lua/system/class.lua with /mods/ai wave survival/hook/lua/system/class.lua debug: Loading module: /lua/mods.lua debug: -> Loading module: /lua/system/setutils.lua debug: Loading module: /lua/sim/buffdefinitions.lua debug: -> Loading module: /lua/sim/adjacencybuffs.lua debug: -> -> Loading module: /lua/sim/adjacencybufffunctions.lua debug: -> Loading module: /lua/sim/cheatbuffs.lua debug: Loading module: /lua/scenarioframework.lua info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua debug: -> Loading module: /lua/simsyncutils.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/cinematics.lua debug: -> -> Loading module: /lua/simcamera.lua debug: -> -> -> Loading module: /lua/system/singleevent.lua debug: -> -> Loading module: /lua/sim/scenarioutilities.lua info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua debug: -> -> -> Loading module: /lua/sim/entity.lua debug: -> Loading module: /lua/game.lua debug: -> -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: -> Loading module: /lua/sim/simuistate.lua debug: -> Loading module: /lua/scenariotriggers.lua debug: -> Loading module: /lua/sim/vizmarker.lua debug: -> Loading module: /lua/simobjectives.lua debug: -> Loading module: /lua/simpinggroup.lua debug: Loading module: /lua/ai/aiutilities.lua debug: -> Loading module: /lua/buildingtemplates.lua debug: -> Loading module: /lua/unittemplates.lua debug: -> Loading module: /lua/utilities.lua debug: -> Loading module: /lua/ai/aiattackutilities.lua debug: -> -> Loading module: /lua/ai/transportutilities.lua debug: -> -> -> Loading module: /lua/sim/navutils.lua debug: -> -> -> -> Loading module: /lua/shared/navgenerator.lua debug: -> -> -> -> Loading module: /lua/shared/color.lua debug: -> -> -> -> Loading module: /lua/sim/navgenerator.lua debug: -> -> -> -> Loading module: /lua/sim/navdatastructures.lua debug: -> -> Loading module: /lua/ai/sorianutilities.lua debug: -> -> -> Loading module: /lua/ai/sorianlang.lua debug: -> Loading module: /lua/sim/buff.lua debug: -> Loading module: /lua/ai/aibehaviors.lua info: Hooked /lua/ai/aibehaviors.lua with /mods/ai wave survival/hook/lua/ai/aibehaviors.lua debug: -> -> Loading module: /lua/editor/unitcountbuildconditions.lua debug: -> -> Loading module: /lua/ai/aibuildstructures.lua debug: -> -> -> Loading module: /lua/basetemplates.lua debug: -> -> Loading module: /lua/victory.lua debug: MEM: 0 bytes OGRID debug: Loading module: /lua/ai/gridreclaim.lua debug: -> Loading module: /lua/ai/grid.lua debug: Loading module: /lua/triggermanager.lua debug: Loading module: /lua/scenarioenvironment.lua debug: Loading module: /lua/ui/lobby/lobbyoptions.lua info: Loading save file: /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass_save.lua info: Loading script file: /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass_script.lua debug: Loading module: /maps/adaptive_you_should_join_cujo67s_pass.v0002/adaptive_you_should_join_cujo67s_pass_tables.lua debug: Loading module: /lua/aibrain.lua debug: -> Loading module: /lua/simutils.lua debug: -> -> Loading module: /lua/wreckage.lua info: Hooked /lua/wreckage.lua with /mods/ai wave survival/hook/lua/wreckage.lua debug: -> -> -> Loading module: /lua/sim/prop.lua debug: -> -> -> -> Loading module: /lua/effectutilities.lua info: Hooked /lua/effectutilities.lua with /mods/ai wave survival/hook/lua/effectutilities.lua debug: -> -> -> -> -> Loading module: /lua/effecttemplates.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesseraphim.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesopti.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesuef.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesgeneric.lua debug: -> -> -> -> -> Loading module: /lua/effectutilitiesaeon.lua debug: -> -> Loading module: /lua/simplayerquery.lua debug: -> Loading module: /lua/sim/score.lua debug: -> Loading module: /lua/factions.lua info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: Loading module: /lua/aipersonality.lua debug: Loading module: /lua/platoon.lua debug: -> Loading module: /lua/upgradetemplates.lua debug: -> Loading module: /lua/scenarioplatoonai.lua debug: Loading module: /lua/aibrains/index.lua warning: NUM PROPS = 1652 debug: Loading module: /lua/sim/matchstate.lua debug: Loading module: /lua/sim/markerutilities.lua debug: -> Loading module: /lua/system/utils.lua debug: -> Loading module: /lua/sim/markerutilities/expansions.lua debug: -> Loading module: /lua/sim/markerutilities/navalareas.lua debug: -> Loading module: /lua/sim/markerutilities/rallypoints.lua info: ADAPTIVE: OnPopulate info: Initialize Armies brain nickname is Rama info: CreateArmy group ARMY_1 debug: Loading module: /mods/blackopsfaf-acus/units/eal0001/eal0001_script.lua debug: -> Loading module: /lua/defaultunits.lua info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua debug: -> -> Loading module: /lua/sim/units/components/transportunitcomponent.lua debug: -> -> Loading module: /lua/sim/units/structureunit.lua debug: -> -> -> Loading module: /lua/sim/unit.lua info: Hooked /lua/sim/unit.lua with /mods/no friendly fire/hook/lua/sim/unit.lua debug: -> -> -> -> Loading module: /lua/enhancementcommon.lua debug: -> -> -> -> Loading module: /lua/defaultexplosions.lua debug: -> -> -> -> Loading module: /lua/shield.lua debug: -> -> -> -> Loading module: /lua/sim/weapon.lua debug: -> -> -> -> -> Loading module: /lua/sim/nukedamage.lua debug: -> -> -> -> Loading module: /lua/defaultcomponents.lua debug: Sim mod detected - adding in missing fields to unit class to improve compatibility debug: -> -> -> Loading module: /lua/sim/terrainutils.lua debug: -> -> -> Loading module: /lua/shared/quaternions.lua debug: -> -> -> Loading module: /lua/tarmacs.lua debug: -> -> Loading module: /lua/sim/units/airstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/concretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/radarunit.lua debug: -> -> Loading module: /lua/sim/units/radarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/sonarunit.lua debug: -> -> Loading module: /lua/sim/units/shieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/transportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/wallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/factoryunit.lua debug: -> -> Loading module: /lua/sim/units/airfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/landfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/seafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/quantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/masscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/massfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/massstorageunit.lua debug: -> -> Loading module: /lua/sim/units/energycreationunit.lua debug: -> -> Loading module: /lua/sim/units/energystorageunit.lua debug: -> -> Loading module: /lua/sim/units/mobileunit.lua debug: -> -> Loading module: /lua/sim/units/walkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/subunit.lua debug: -> -> Loading module: /lua/sim/units/airunit.lua debug: -> -> Loading module: /lua/sim/units/landunit.lua debug: -> -> Loading module: /lua/sim/units/seaunit.lua debug: -> -> Loading module: /lua/sim/units/hoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/slowhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/constructionunit.lua debug: -> -> Loading module: /lua/sim/units/amphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/slowamphibiouslandunit.lua debug: -> -> Loading module: /lua/sim/units/commandunit.lua debug: -> -> Loading module: /lua/sim/units/acuunit.lua debug: -> -> Loading module: /lua/sim/units/airtransportunit.lua debug: -> -> Loading module: /lua/sim/units/aircraftcarrierunit.lua debug: -> -> Loading module: /lua/sim/units/shieldhoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/shieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/externalfactoryunit.lua debug: -> Loading module: /lua/aeonweapons.lua debug: -> -> Loading module: /lua/sim/defaultweapons.lua debug: -> -> -> Loading module: /lua/sim/collisionbeam.lua debug: -> -> -> -> Loading module: /lua/sim/defaultdamage.lua debug: -> -> Loading module: /lua/defaultcollisionbeams.lua debug: -> Loading module: /mods/blackopsfaf-acus/lua/acusweapons.lua debug: -> -> Loading module: /mods/blackopsfaf-acus/lua/acusdefaultcollisionbeams.lua debug: -> -> Loading module: /lua/cybranweapons.lua debug: -> -> Loading module: /lua/seraphimweapons.lua debug: -> -> Loading module: /mods/blackopsfaf-acus/lua/acuseffecttemplates.lua debug: Loading module: /lua/sim/navigator.lua debug: Loading module: /lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/ai wave survival/hook/lua/armordefinition.lua info: Initialize Armies brain nickname is EnteStinkSauer info: CreateArmy group ARMY_3 debug: Loading module: /mods/blackopsfaf-acus/units/esl0001/esl0001_script.lua info: Initialize Armies brain nickname is Ares24 info: CreateArmy group ARMY_5 info: Initialize Armies brain nickname is Squid (AI_WaveSurvival) info: CreateArmy group ARMY_6 debug: Loading module: /mods/blackopsfaf-acus/units/erl0001/erl0001_script.lua info: Initialize Armies brain nickname is t1noob info: CreateArmy group ARMY_7 info: Initialize Armies brain nickname is Steenis (AI_WaveSurvival) info: CreateArmy group ARMY_8 debug: Loading module: /mods/blackopsfaf-acus/units/eel0001/eel0001_script.lua debug: -> Loading module: /lua/terranweapons.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdffragmentationgrenadelauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tiffraglauncherweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflightplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmacannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfheavyplasmagatlingcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfoverchargeweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfmachinegunweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfshipgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdflandgausscannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfzephyrcannonweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfriotweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaginsurapidpulseweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfionizedplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tdfhiroplasmacannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taaflakartillerycannon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taalinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tairtoairlinkedrailgun.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissileunpackinglauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcruisemissilelaunchersub.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tsamlauncher.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedolandweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tantorpedoangler.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmartcharge.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifstrategicmissileweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifartilleryweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifcarpetbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifsmallyieldnuclearbombweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tifhighballisticmortarweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/taminterceptorweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/tamphalanxweapon.lua debug: -> -> Loading module: /lua/sim/weapons/uef/torbitaldeathlaserbeamweapon.lua info: Initialize Armies brain nickname is monkey_gamer info: CreateArmy group ARMY_9 info: Initialize Armies brain nickname is jackcol14 info: CreateArmy group ARMY_11 info: Initialize Armies brain nickname is NovoRei info: CreateArmy group ARMY_13 info: Initialize Armies brain nickname is Rokion Era (AI_WaveSurvival) info: CreateArmy group ARMY_14 info: Initialize Armies brain nickname is NuMaiky info: CreateArmy group ARMY_15 info: Initialize Armies brain nickname is Seth-Eovash (AI_WaveSurvival) info: CreateArmy group ARMY_16 info: Initialize Armies brain nickname is civilian info: CreateArmy group ARMY_17 debug: Loading module: /units/ueb5101/ueb5101_script.lua debug: -> Loading module: /lua/terranunits.lua debug: -> -> Loading module: /lua/sim/units/uef/tairfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairstagingplatformunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tairunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconcretestructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tconstructionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergycreationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tenergystorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/thoverlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandfactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmasscollectionunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassfabricationunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmassstorageunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tmobilefactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsonarunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseafactoryunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldlandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tsubunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tradarjammerunit.lua debug: -> -> Loading module: /lua/sim/units/uef/ttransportbeaconunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twalkinglandunit.lua debug: -> -> Loading module: /lua/sim/units/uef/twallstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tcivilianstructureunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tquantumgateunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tshieldseaunit.lua debug: -> -> Loading module: /lua/sim/units/uef/tpodtowerunit.lua debug: Loading module: /units/ueb2301/ueb2301_script.lua debug: Loading module: /units/uel0202/uel0202_script.lua debug: Loading module: /units/ueb1101/ueb1101_script.lua debug: Loading module: /units/urs0304/urs0304_script.lua debug: -> Loading module: /lua/cybranunits.lua debug: Loading module: /units/ueb0101/ueb0101_script.lua debug: Loading module: /units/uel0105/uel0105_script.lua debug: Loading module: /units/ueb3201/ueb3201_script.lua debug: Loading module: /units/ueb4202/ueb4202_script.lua debug: Loading module: /units/uel0303/uel0303_script.lua info: Initialize Armies brain nickname is civilian info: CreateArmy group NEUTRAL_CIVILIAN debug: Loading module: /units/urc1401/urc1401_script.lua debug: Loading module: /units/urc1101/urc1101_script.lua debug: Loading module: /units/urc1902/urc1902_script.lua info: ADAPTIVE: Optional Units: info: ADAPTIVE: optional_wreckage = 1 info: ADAPTIVE: optional_naval_wreckage = 1 info: ADAPTIVE: optional_wreckage_middle = 1 info: ADAPTIVE: optional_adaptive_faction_wreckage = 1 info: ADAPTIVE: optional_civilian_base = 1 info: ADAPTIVE: optional_civilian_defenses = 1 info: ADAPTIVE: jamming = 1 info: ADAPTIVE: OnStart info: ADAPTIVE: Create Resources: info: ADAPTIVE: dynamic_spawn = 1 info: ADAPTIVE: crazyrush_mexes = 1 info: ADAPTIVE: extra_hydros = 1 info: ADAPTIVE: extra_mexes = 1 info: ADAPTIVE: middle_mexes = 1 info: ADAPTIVE: side_mexes = 1 info: ADAPTIVE: underwater_mexes = 1 info: ADAPTIVE: island_mexes = 1 info: ADAPTIVE: expansion_mexes = 1 info: ADAPTIVE: core_mexes = 1 info: ADAPTIVE: extra_base_mexes = 1 info: ADAPTIVE: top_side_mexes = 1 info: ADAPTIVE: bottom_side_mexes = 1 debug: Loading module: /lua/sim/recall.lua debug: -> Loading module: /lua/simdiplomacy.lua info: Trying to init survival debug: Loading module: /mods/ai wave survival/hook/lua/ai/aibehaviors.lua info: behaviors.InitSurvival called info: init survival debug: Loading module: /lua/maui/frame.lua debug: Loading module: /lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/ai wave survival/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/selection cost ui/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/noshake/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/zep_minimapzoom/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/common/hook/lua/ui/game/gamemain.lua info: Hooked /lua/ui/game/gamemain.lua with /mods/supremescoreboard/hook/lua/ui/game/gamemain.lua debug: -> Loading module: /lua/ui/game/wlduiprovider.lua debug: -> Loading module: /lua/ui/game/gamecommon.lua debug: -> Loading module: /lua/maui/movie.lua debug: -> Loading module: /lua/keymap/keymapper.lua debug: -> -> Loading module: /lua/keymap/keydescriptions.lua debug: -> Loading module: /lua/keymap/keyactions.lua debug: -> Loading module: /lua/keymap/debugkeyactions.lua debug: -> Loading module: /lua/shared/observable.lua debug: -> Loading module: /mods/zep_minimapzoom/minimapzoom.lua debug: -> Loading module: /mods/common/select.lua warning: SND: XACT3DApply failed. Invalid arg debug: Loading module: /lua/enhancementcommon.lua debug: Loading module: /lua/game.lua debug: -> Loading module: /lua/sim/categoryutils.lua debug: -> Loading module: /lua/ui/lobby/unitsanalyzer.lua debug: Loading module: /lua/ui/game/prefetchtextures.lua debug: Loading module: /lua/ui/override/exit.lua debug: Loading module: /lua/ui/override/armiestable.lua debug: Loading module: /lua/ui/override/sessionclients.lua debug: Loading module: /lua/system/performance.lua debug: Loading module: /lua/ui/game/cursor/depth.lua debug: -> Loading module: /lua/ui/game/worldview.lua debug: -> Loading module: /lua/ui/controls/worldmesh.lua debug: Loading module: /lua/ui/game/cursor/hover.lua debug: Loading module: /lua/ui/game/casting/mouse.lua debug: Loading module: /lua/ui/game/casting/painting.lua debug: Loading module: /lua/ui/game/ping.lua debug: Preloading 1417 batch textures debug: Preloading 0 d3d textures debug: Preloading 0 models debug: Preloading 0 animations debug: Loading module: /lua/ui/game/borders.lua debug: Loading module: /lua/ui/game/layouts/borders_mini.lua debug: Loading module: /lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/buildrangepreview/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/hover-to-build/hook/lua/ui/controls/worldview.lua info: Hooked /lua/ui/controls/worldview.lua with /mods/supremescoreboard/hook/lua/ui/controls/worldview.lua debug: -> Loading module: /lua/user/userdecal.lua debug: -> Loading module: /lua/ui/game/unitview.lua debug: -> -> Loading module: /lua/maui/statusbar.lua debug: -> -> Loading module: /lua/keymap/selectedinfo.lua debug: -> -> Loading module: /lua/ui/game/layouts/unitview_mini.lua debug: -> -> Loading module: /lua/ui/game/unitviewdetail.lua debug: -> -> -> Loading module: /lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/ai wave survival/hook/lua/ui/help/unitdescription.lua debug: -> -> -> Loading module: /lua/armordefinition.lua info: Hooked /lua/armordefinition.lua with /mods/ai wave survival/hook/lua/armordefinition.lua debug: -> -> Loading module: /lua/maui/grid.lua debug: -> -> Loading module: /lua/ui/game/construction.lua debug: -> -> -> Loading module: /lua/ui/controls/specialgrid.lua debug: -> -> -> Loading module: /lua/maui/mauiutil.lua debug: -> -> -> Loading module: /lua/ui/game/build_templates.lua debug: -> -> -> Loading module: /lua/ui/game/buildmode.lua debug: -> -> -> -> Loading module: /lua/ui/game/tabs.lua info: Hooked /lua/ui/game/tabs.lua with /mods/supremescoreboard/hook/lua/ui/game/tabs.lua debug: -> -> -> Loading module: /lua/ui/templates_factory.lua debug: -> -> -> Loading module: /lua/ui/game/straticons.lua debug: -> -> -> Loading module: /lua/ui/game/selection.lua debug: -> -> -> Loading module: /lua/ui/notify/enhancementqueue.lua debug: -> -> -> Loading module: /lua/keymap/hotkeylabelsui.lua debug: -> -> -> Loading module: /lua/ui/game/selectionsort.lua debug: -> -> Loading module: /lua/shared/overcharge.lua debug: -> Loading module: /lua/ui/game/commandmode.lua debug: -> -> Loading module: /lua/ui/game/commandmeshes.lua debug: -> -> Loading module: /lua/ui/game/orders.lua info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities/hook/lua/ui/game/orders.lua debug: -> -> -> Loading module: /lua/keymap/misckeyactions.lua info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities/hook/lua/keymap/misckeyactions.lua debug: -> -> -> -> Loading module: /lua/utilities.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/multifunction.lua debug: -> Loading module: /lua/ui/game/economy.lua info: Hooked /lua/ui/game/economy.lua with /mods/supremescoreboard/hook/lua/ui/game/economy.lua debug: -> Loading module: /lua/ui/game/minimap.lua info: Hooked /lua/ui/game/minimap.lua with /mods/zep_minimapzoom/hook/lua/ui/game/minimap.lua debug: -> Loading module: /lua/ui/controls/columnlayout.lua debug: -> Loading module: /lua/ui/game/rangeoverlayparams.lua debug: Loading module: /lua/ui/game/layouts/economy_mini.lua info: Hooked /lua/ui/game/layouts/economy_mini.lua with /mods/supremescoreboard/hook/lua/ui/game/layouts/economy_mini.lua debug: Loading module: /lua/ui/game/layouts/tabs_mini.lua debug: Loading module: /lua/ui/game/layouts/multifunction_mini.lua debug: Loading module: /lua/ui/game/massfabs.lua debug: Loading module: /lua/ui/game/recall.lua debug: Loading module: /lua/ui/game/avatars.lua debug: Loading module: /lua/ui/game/layouts/avatars_mini.lua debug: Loading module: /lua/ui/game/layouts/construction_mini.lua debug: Loading module: /lua/ui/game/layouts/unitviewdetail_mini.lua debug: Loading module: /lua/ui/game/controlgroups.lua debug: -> Loading module: /lua/ui/game/announcement.lua debug: Loading module: /lua/ui/game/layouts/controlgroups_mini.lua debug: Loading module: /lua/ui/game/transmissionlog.lua debug: -> Loading module: /lua/ui/game/windowmanager.lua debug: Loading module: /lua/ui/game/helptext.lua debug: -> Loading module: /lua/ui/game/missiontext.lua debug: Loading module: /lua/ui/game/timer.lua debug: Loading module: /lua/ui/game/consoleecho.lua debug: Loading module: /lua/ui/game/taunt.lua debug: -> Loading module: /lua/aichatsorian.lua info: creating high fidelity terrain info: creating high fidelity water debug: Loading module: /lua/ui/game/layouts/minimap_mini.lua debug: Loading module: /lua/ui/game/launchconsolecommands.lua debug: Loading module: /lua/keymap/hotkeylabels.lua debug: -> Loading module: /lua/keymap/unitkeygroups.lua debug: Loading module: /lua/ui/notify/customiser.lua debug: Loading module: /mods/supremescoreboard/modules/score_board.lua debug: -> Loading module: /mods/supremescoreboard/mod_info.lua debug: -> Loading module: /mods/supremescoreboard/modules/ext.numbers.lua debug: -> Loading module: /mods/supremescoreboard/modules/score_manager.lua debug: -> Loading module: /mods/supremescoreboard/modules/diplomacy.lua debug: -> -> Loading module: /mods/supremescoreboard/modules/options.lua debug: -> Loading module: /mods/supremescoreboard/modules/announcement.lua debug: -> Loading module: /mods/supremescoreboard/modules/bitmap.lua debug: -> Loading module: /mods/supremescoreboard/modules/checkbox.lua debug: -> Loading module: /lua/ui/lobby/unitsrestrictions.lua info: SSB >>> TRACE InitializeStats()... info: SSB map.quadrants { info: SSB map.quadrants ARMY_3 = 4 info: SSB map.quadrants ARMY_10 = 2 info: SSB map.quadrants ARMY_4 = 2 info: SSB map.quadrants ARMY_5 = 4 info: SSB map.quadrants ARMY_14 = 2 info: SSB map.quadrants ARMY_2 = 2 info: SSB map.quadrants ARMY_11 = 4 info: SSB map.quadrants ARMY_1 = 4 info: SSB map.quadrants ARMY_7 = 4 info: SSB map.quadrants ARMY_6 = 2 info: SSB map.quadrants ARMY_15 = 4 info: SSB map.quadrants ARMY_8 = 2 info: SSB map.quadrants ARMY_13 = 4 info: SSB map.quadrants ARMY_16 = 2 info: SSB map.quadrants ARMY_9 = 4 info: SSB map.quadrants ARMY_12 = 2 info: SSB map.quadrants } info: SSB >>> TRACE InitializeStats()... armyID=1, type=player, name=Rama info: SSB >>> TRACE InitializeStats()... armyID=2, type=player, name=EnteStinkSauer info: SSB >>> TRACE InitializeStats()... armyID=3, type=player, name=Ares24 info: SSB >>> TRACE InitializeStats()... armyID=4, type=player, name=Squid (AI_WaveSurvival) info: SSB >>> TRACE InitializeStats()... armyID=5, type=player, name=t1noob info: SSB >>> TRACE InitializeStats()... armyID=6, type=player, name=Steenis (AI_WaveSurvival) info: SSB >>> TRACE InitializeStats()... armyID=7, type=player, name=monkey_gamer info: SSB >>> TRACE InitializeStats()... armyID=8, type=player, name=jackcol14 info: SSB >>> TRACE InitializeStats()... armyID=9, type=player, name=NovoRei info: SSB >>> TRACE InitializeStats()... armyID=10, type=player, name=Rokion Era (AI_WaveSurvival) info: SSB >>> TRACE InitializeStats()... armyID=11, type=player, name=NuMaiky info: SSB >>> TRACE InitializeStats()... armyID=12, type=player, name=Seth-Eovash (AI_WaveSurvival) info: SSB >>> TRACE InitializeStats()... armyID=13, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armyID=14, type=civilian, name=civilian info: SSB >>> TRACE InitializeStats()... armies created info: SSB >>> TRACE InitializeStats()... creating team for army=1 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... saving team=-1 size=8 info: SSB >>> TRACE InitializeStats()... creating team for army=2 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=3 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=4 finished 461012 quadrant2 info: SSB >>> TRACE InitializeStats()... saving team=-2 size=4 info: SSB >>> TRACE InitializeStats()... creating team for army=5 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=6 finished 461012 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=7 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=8 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=9 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=10 finished 461012 quadrant2 info: SSB >>> TRACE InitializeStats()... creating team for army=11 finished 123578911 quadrant4 info: SSB >>> TRACE InitializeStats()... creating team for army=12 finished 461012 quadrant2 info: SSB >>> TRACE InitializeStats()... teams created info: SSB >>> TRACE InitializeStats()... teamsActive = true, teamsCount = 2, armiesCount = 12 info: SSB >>> TRACE CreateSortLine()... armyID = 100 info: SSB >>> TRACE CreateArmyLine()... armyID = 1, color = ffff88ff, txtColor = ffffff42, type=player, name = Rama info: SSB >>> TRACE CreateArmyLine()... armyID = 2, color = ff5f01a7, txtColor = ffffff42, type=player, name = EnteStinkSauer info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = fffafa00, txtColor = ffffff42, type=player, name = Ares24 info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ffff873e, txtColor = FFF73C3C, type=player, name = Squid (AI_WaveSurvival) info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff66ffcc, txtColor = ffffff42, type=player, name = t1noob info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffb76518, txtColor = FFF73C3C, type=player, name = Steenis (AI_WaveSurvival) info: SSB >>> TRACE CreateArmyLine()... armyID = 7, color = ffa79602, txtColor = ffffff42, type=player, name = monkey_gamer info: SSB >>> TRACE CreateArmyLine()... armyID = 8, color = ff9fd802, txtColor = ffffff42, type=player, name = jackcol14 info: SSB >>> TRACE CreateArmyLine()... armyID = 9, color = ff616d7e, txtColor = ffffff42, type=player, name = NovoRei info: SSB >>> TRACE CreateArmyLine()... armyID = 10, color = ff901427, txtColor = FFF73C3C, type=player, name = Rokion Era (AI_WaveSurvival) info: SSB >>> TRACE CreateArmyLine()... armyID = 11, color = ffff32ff, txtColor = ffffff42, type=player, name = NuMaiky info: SSB >>> TRACE CreateArmyLine()... armyID = 12, color = ffe80a0a, txtColor = FFF73C3C, type=player, name = Seth-Eovash (AI_WaveSurvival) info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 1 info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = fffafa00, txtColor = ffffff42, type=team, name = TEAM 2 info: SSB >>> TRACE CreateArmyLine()... armyID = 0, color = FFFFFFFF, txtColor = FFC3C3C3, type=observer, name = OBSERVER info: SSB >>> TRACE CreateMapLine()... info: SSB >>> TRACE CreateInfoLine()... info: SSB >>> TRACE CreateInfoIconMods()... SIM ACU Boost 1.5x info: SSB >>> TRACE CreateInfoIconMods()... SIM No Friendly Fire info: SSB >>> TRACE CreateInfoIconMods()... SIM 50% Air Crash Damage info: SSB >>> TRACE CreateInfoIconMods()... SIM 1.5x Build Range info: SSB >>> TRACE CreateInfoIconMods()... SIM BlackOps FAF: ACUs info: SSB >>> TRACE CreateInfoIconMods()... SIM Wreck Reclaim 50% info: SSB >>> TRACE CreateInfoIconMods()... SIM AI Wave Survival info: SSB >>> TRACE CreateInfoIconMods()... SIM Hive Engineering Stations For All info: SSB >>> TRACE CreateInfoIconMods()... SIM AntiNuke 50% Cost info: SSB >>> TRACE CreateInfoIconMods()... SIM Half Commander Upgrade Costs info: SSB >>> TRACE CreateInfoIconMods()... SIM Hardened T1 Point Defense info: SSB >>> TRACE CreateInfoIconMods()... SIM All Faction Quantum Gate info: SSB >>> TRACE CreateInfoIconMods()... UI Selection Cost UI info: SSB >>> TRACE CreateInfoIconMods()... UI Build Range Preview info: SSB >>> TRACE CreateInfoIconMods()... UI NoShake info: SSB >>> TRACE CreateInfoIconMods()... UI ZeP_MiniMapZoom info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities info: SSB >>> TRACE CreateInfoIconMods()... UI Hover over deposits info: SSB >>> TRACE CreateInfoIconMods()... UI Reworked Strategic Icons info: SSB >>> TRACE CreateInfoIconMods()... UI Common Mod Tools info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoAI = false info: SSB >>> TRACE CreateInfoLine()... game not ranked because HasNoSimMods = false info: /replayid info: SSB >>> TRACE GetReplayId()... from cmd /replayid 21288365 debug: Loading module: /mods/supremescoreboard/modules/score_mini.lua info: SSB >>> TRACE SetLayout()... debug: Loading module: /lua/ui/game/score.lua info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua debug: -> Loading module: /lua/ui/game/layouts/score_mini.lua debug: Loading module: /lua/ui/game/objectives2.lua debug: Loading module: /lua/keymap/hotbuild.lua debug: -> Loading module: /lua/ui/game/hotkeys/context-based-templates.lua debug: -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capextractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capextractorwithfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capradarwithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt2artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt3fabricatorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/capt3artillerywithpower.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/pointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefenseland.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/airdefensewater.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/torpedodefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1extractor.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t2extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t3extractorwithstoragesandfabs.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/t1hydrocarbon.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendmassstorages.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendmassstoragesandfabricators.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoartillery.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoenergystorage.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstoradar.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendpowergeneratorstotml.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendwallstopointdefense.lua debug: -> -> -> Loading module: /lua/ui/game/hotkeys/context-based-templates-data/appendairgrid.lua debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators debug: Context based templates: Found template: T1Extractor with name Extractor debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: CapExtractorWithStorages with name Storages debug: Context based templates: Found template: T2ExtractorWithStorages with name Extractor and storages debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls debug: Context based templates: Found template: CapExtractorWithFabs with name Storages and fabricators debug: Context based templates: Found template: AppendMassStoragesAndFabricators with name Storages and fabricators debug: Context based templates: Found template: CapT3FabricatorWithStorages with name Storages debug: Context based templates: Found template: CapT3ArtilleryWithPower with name Power generators debug: Context based templates: Found template: CapT2ArtilleryWithPower with name Power generators debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense debug: Context based templates: Found template: AppendAirGrid with name Air grid debug: Context based templates: Found template: AppendPowerGeneratorsToRadar with name Power generators debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators debug: Context based templates: Found template: AppendPowerGeneratorsToArtillery with name Power generators debug: Context based templates: Found template: PointDefense with name Point defense debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense debug: Context based templates: Found template: CapRadarWithPower with name Power generators debug: Context based templates: Found template: AppendMassStorages with name Storages debug: Context based templates: Found 23 templates debug: -> Loading module: /lua/keymap/upgradetab.lua debug: Loading module: /lua/usermusic.lua info: /replayid debug: Loading module: /lua/ui/game/layouts/missiontext_mini.lua debug: Loading module: /lua/ui/game/layouts/chat_layout.lua warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module: /lua/ui/game/strategicicons.lua info: Exe GitSHA: 3b9b50c debug: Loading module: /lua/shared/fabricatorbehaviorparams.lua debug: Loading module: /mods/ai wave survival/modules/interface.lua debug: -> Loading module: /mods/ai wave survival/modules/timer.lua debug: Loading module: /lua/ui/dialogs/disconnect.lua debug: Current gametime: 00:00:00 debug: Loading module: /lua/sim/blip.lua info: Exe GitSHA: 3b9b50c info: Block is too late ! debug: Loading module: /lua/simping.lua info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Block is too late ! info: terminated info: Exe GitSHA: 3b9b50c info: Exe GitSHA: 3b9b50c info: Exe GitSHA: 3b9b50c info: Exe GitSHA: 3b9b50c debug: Loading module: /lua/ui/game/diplomacy.lua debug: Loading module: /lua/ui/game/textdisplay.lua info: Exe GitSHA: 3b9b50c info: Exe GitSHA: 3b9b50c info: Exe GitSHA: 3b9b50c info: creating high fidelity terrain info: creating high fidelity water info: SSB >>> TRACE initialized info: SSB >>> TRACE SetLayout()... debug: Loading module: /effects/entities/unitteleport01/unitteleport01_script.lua debug: -> Loading module: /lua/sim/defaultprojectiles.lua debug: -> -> Loading module: /lua/sim/projectiles/components/semiballisticcomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/components/tacticalmissilecomponent.lua debug: -> -> Loading module: /lua/sim/projectiles/nullprojectile.lua debug: -> -> -> Loading module: /lua/sim/projectile.lua debug: -> -> -> -> Loading module: /lua/defaultantiprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/emitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlebeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multibeamprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/nukeprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlepolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multipolytrailprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/singlecompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/multicompositeemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/onwaterentryemitterprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/debrisprojectile.lua debug: -> -> Loading module: /lua/sim/projectiles/overchargeprojectile.lua debug: -> -> -> Loading module: /lua/shared/overcharge.lua debug: Matchstate - defeated: Rama debug: Matchstate - defeated: EnteStinkSauer debug: Matchstate - defeated: Ares24 debug: Matchstate - defeated: t1noob debug: Matchstate - defeated: monkey_gamer debug: Matchstate - defeated: jackcol14 debug: Matchstate - defeated: NovoRei debug: Matchstate - defeated: NuMaiky debug: Matchstate - won: Squid (AI_WaveSurvival) debug: Matchstate - won: Steenis (AI_WaveSurvival) debug: Matchstate - won: Rokion Era (AI_WaveSurvival) debug: Matchstate - won: Seth-Eovash (AI_WaveSurvival) info: Human Brain found. info: Human Brain found. info: Human Brain found. info: Human Brain found. info: Human Brain found. info: Human Brain found. info: Human Brain found. info: Human Brain found. info: HQ Ally Brain found. info: HQ Ally Brain found. info: HQ Ally Brain found. debug: Loading module: /lua/ui/game/gameresult.lua info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 1, name = Rama info: SSB >>> TRACE GameResults: Rama has been defeated by Rama info: SSB >>> TRACE AnnounceDeath Rama has been defeated by Rama debug: Loading module: /lua/ui/dialogs/score.lua debug: -> Loading module: /lua/ui/dialogs/hotstats.lua debug: -> -> Loading module: /lua/ui/dialogs/myeffecthelpers.lua info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = EnteStinkSauer info: SSB >>> TRACE GameResults: EnteStinkSauer has been defeated by EnteStinkSauer info: SSB >>> TRACE AnnounceDeath EnteStinkSauer has been defeated by EnteStinkSauer info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 3, name = Ares24 info: SSB >>> TRACE GameResults: Ares24 has been defeated by Ares24 info: SSB >>> TRACE AnnounceDeath Ares24 has been defeated by Ares24 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = t1noob info: SSB >>> TRACE GameResults: t1noob has been defeated by t1noob info: SSB >>> TRACE AnnounceDeath t1noob has been defeated by t1noob info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = monkey_gamer info: SSB >>> TRACE GameResults: monkey_gamer has been defeated by monkey_gamer info: SSB >>> TRACE AnnounceDeath monkey_gamer has been defeated by monkey_gamer info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 8, name = jackcol14 info: SSB >>> TRACE GameResults: jackcol14 has been defeated by jackcol14 info: SSB >>> TRACE AnnounceDeath jackcol14 has been defeated by jackcol14 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 9, name = NovoRei info: SSB >>> TRACE GameResults: NovoRei has been defeated by NovoRei info: SSB >>> TRACE AnnounceDeath NovoRei has been defeated by NovoRei info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 11, name = NuMaiky info: SSB >>> TRACE GameResults: NuMaiky has been defeated by NuMaiky info: SSB >>> TRACE AnnounceDeath NuMaiky has been defeated by NuMaiky info: SSB >>> TRACE GameResults: result = victory 10, armyID = 4, name = Squid (AI_WaveSurvival) info: SSB >>> TRACE GameResults: result = victory 10, armyID = 6, name = Steenis (AI_WaveSurvival) info: SSB >>> TRACE GameResults: result = victory 10, armyID = 10, name = Rokion Era (AI_WaveSurvival) info: SSB >>> TRACE GameResults: result = victory 10, armyID = 12, name = Seth-Eovash (AI_WaveSurvival) info: closestEnemyBrains.CBrains length is 1 info: humanBrains.HBrains length is 8 info: SSB >>> TRACE OnBeat() player has died: Seth-Eovash (AI_WaveSurvival) info: SSB >>> TRACE OnBeat() player has died: Rokion Era (AI_WaveSurvival) info: SSB >>> TRACE OnBeat() player has died: Steenis (AI_WaveSurvival) info: SSB >>> TRACE OnBeat() player has died: Squid (AI_WaveSurvival) info: SSB >>> TRACE OnBeat() player has died: NuMaiky info: SSB >>> TRACE OnBeat() player has died: NovoRei info: SSB >>> TRACE OnBeat() player has died: jackcol14 info: SSB >>> TRACE OnBeat() player has died: monkey_gamer info: SSB >>> TRACE OnBeat() player has died: t1noob info: SSB >>> TRACE OnBeat() player has died: Ares24 info: SSB >>> TRACE OnBeat() player has died: EnteStinkSauer info: SSB >>> TRACE OnBeat() player has died: Rama info: SSB >>> TRACE OnBeat() team has died: TEAM 1 (0/4) info: SSB >>> TRACE OnBeat() team has died: TEAM 2 (0/8) info: Calling STRfour info: Score data received! debug: Loading module: /lua/renderselectparams.lua debug: Loading module: /lua/ui/dialogs/keybindings.lua debug: -> Loading module: /lua/keymap/properkeynames.lua debug: -> Loading module: /lua/keymap/keynames.lua debug: -> Loading module: /lua/keymap/keycategories.lua debug: Loading module: /lua/ui/game/rallypoint.lua info: Run time: 0h00m54s